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Posted: Sun, 12th Feb 2017 17:50 Post subject: |
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So I've started playing this game yesterday...excellent game, addictive, and late-game doesn't get super annoying like other games of its type. I really like that since I tend to give up in mid-to late game from insane micromanaging.
With that said...I feel influence is batshit overpowered. Is it just me? I just won a game where I just absorbed systems effortlessly, used influence to pump out ships or improvement in systems..it's insane.
I'm probably playing at too low a difficulty lol. Watching it spread like cancer is so satisfying though!
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Posted: Thu, 23rd Mar 2017 20:29 Post subject: |
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Posted: Thu, 23rd Mar 2017 23:01 Post subject: |
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This game: best 4x. Fact.
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Posted: Sat, 25th Mar 2017 22:27 Post subject: |
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this cracle yet?
edit: wait,its still in EA so nvm. But why does the storepage list it as SP when they talk about MP in these videos?
paxsali wrote: |
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold... |
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Sat, 25th Mar 2017 22:29 Post subject: |
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BettyShikle wrote: | this cracle yet?
edit: wait,its still in EA so nvm. But why does the storepage list it as SP when they talk about MP in these videos? |
Cos thats how it usually works in EA unless its already in the game when they make it EA. There are several EA games out there that are listed with no MP even though the devs say it will be added later.
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Sat, 25th Mar 2017 22:51 Post subject: |
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@Betty: if you're curious, the rin rin men have it in their specific thread
I haven't tried it yet either because I'm waiting for it to leave Early Access (as per usual). 
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 13th Apr 2017 19:41 Post subject: |
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I know it's petty but one thing that really bothered me about the combat was the explosions, have they been beefed up? they were so petty looking last time I checked it out.
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Posted: Wed, 10th May 2017 14:40 Post subject: |
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Posted: Thu, 18th May 2017 18:48 Post subject: |
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Posted: Thu, 18th May 2017 18:53 Post subject: |
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1.0 Changelog here: http://steamcommunity.com/games/392110/announcements/detail/1262543171544373193
Take note of the Known Issues.
Spoiler: |
[KNOWN ISSUES]
Final Reward of the Rifborn has no effect yet
Known issue: the AI is a bit reluctant to fight against Arks in early/mid game
FPS drops drastically during the planet destruction cutscene for a few seconds
Game session can remain stuck during the End Turn sequence while in a Pending state
The user does not receive the reward after “The cult of the strongman” United Empire faction quest is completed
Unfallen users cannot use the spaceport
Several factions traits on custom factions are not functional yet
AI factions do not build carriers/large sized ships during gameplay
ENFER ship cannot be dragged into the hangar
Title staggers during gameplay in the later turns of a session
The cutscene for gas planet destruction is missing
Several bits of texts are still in English in some languages
Saves will be broken if you are saving your game during the quest "Preserve the Academy"
Narrator and faction voice over during the beginner tutorial is missing
Tutorials about battle results and blockade are not triggered
Vodyani Quest Chapter 1 new objective is to exterminate pirates which are not necessarily on their own constellation: the translation keeps the old objective hint.
Vodyani Quest Chapter 1 Part 2 Second choice will not work with custom faction
Never show the planet scanview keys when in ground battle
Planet scan view is incomplete
[MAC] The minor and major factions influence area can be seen through the fog of war |
pretty significant issues there, imho.
Last edited by Ishkur123 on Thu, 18th May 2017 18:56; edited 1 time in total
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Thu, 18th May 2017 18:56 Post subject: |
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Ishkur123 wrote: | 1.0 Changelog here: http://steamcommunity.com/games/392110/announcements/detail/1262543171544373193
Take note of the Known Issues.
Spoiler: |
[KNOWN ISSUES]
Final Reward of the Rifborn has no effect yet
Known issue: the AI is a bit reluctant to fight against Arks in early/mid game
FPS drops drastically during the planet destruction cutscene for a few seconds
Game session can remain stuck during the End Turn sequence while in a Pending state
The user does not receive the reward after “The cult of the strongman” United Empire faction quest is completed
Unfallen users cannot use the spaceport
Several factions traits on custom factions are not functional yet
AI factions do not build carriers/large sized ships during gameplay
ENFER ship cannot be dragged into the hangar
Title staggers during gameplay in the later turns of a session
The cutscene for gas planet destruction is missing
Several bits of texts are still in English in some languages
Saves will be broken if you are saving your game during the quest "Preserve the Academy"
Narrator and faction voice over during the beginner tutorial is missing
Tutorials about battle results and blockade are not triggered
Vodyani Quest Chapter 1 new objective is to exterminate pirates which are not necessarily on their own constellation: the translation keeps the old objective hint.
Vodyani Quest Chapter 1 Part 2 Second choice will not work with custom faction
Never show the planet scanview keys when in ground battle
Planet scan view is incomplete
[MAC] The minor and major factions influence area can be seen through the fog of war |
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That seems to be some major things that aren't working yet. Especially the A.I. related points. I think I rather wait a bit longer for a proper, patched and actually ready game 
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VonMisk
Posts: 9467
Location: Hatredland
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Posted: Thu, 18th May 2017 19:31 Post subject: |
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Ishkur123 wrote: | 1.0 Changelog here: http://steamcommunity.com/games/392110/announcements/detail/1262543171544373193
Take note of the Known Issues.
Spoiler: |
[KNOWN ISSUES]
Final Reward of the Rifborn has no effect yet
Known issue: the AI is a bit reluctant to fight against Arks in early/mid game
FPS drops drastically during the planet destruction cutscene for a few seconds
Game session can remain stuck during the End Turn sequence while in a Pending state
The user does not receive the reward after “The cult of the strongman” United Empire faction quest is completed
Unfallen users cannot use the spaceport
Several factions traits on custom factions are not functional yet
AI factions do not build carriers/large sized ships during gameplay
ENFER ship cannot be dragged into the hangar
Title staggers during gameplay in the later turns of a session
The cutscene for gas planet destruction is missing
Several bits of texts are still in English in some languages
Saves will be broken if you are saving your game during the quest "Preserve the Academy"
Narrator and faction voice over during the beginner tutorial is missing
Tutorials about battle results and blockade are not triggered
Vodyani Quest Chapter 1 new objective is to exterminate pirates which are not necessarily on their own constellation: the translation keeps the old objective hint.
Vodyani Quest Chapter 1 Part 2 Second choice will not work with custom faction
Never show the planet scanview keys when in ground battle
Planet scan view is incomplete
[MAC] The minor and major factions influence area can be seen through the fog of war |
pretty significant issues there, imho. |
Pretty much as expected from them. So rather wait for first major expansion.
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Fri, 19th May 2017 13:46 Post subject: |
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Huge improvement from the previous patch. All GUI glitches were fixed, performance almost doubled
Game is GUI and infographics porn Just by playing with GUI I already got my money's worth
So far, I would say this is the most polished of the newer 4X games (Stellaris, GalCiv 3 Crusade, Civ 6 ) 
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Posted: Fri, 19th May 2017 21:03 Post subject: |
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1.0.1 released http://steamcommunity.com/games/392110/announcements/detail/1262543171548152105 (i think this list previous fixes as well),
someone posted 101 fixes:
Robby 1 hour ago
Here are the actual changes between 1.0.1 and 1.0:
Quote: | Fixed: custom faction voice over now matches faction visuals
Fixed the Narrator Empire Introduction voice when launching the Beginner Tutorial
Fixed various causes of potential sync loss
Fixed notifications not being displayed in some game loading situations
Fixed missing icons in the tech tree
Fixed an issue with "Preserve the Academy" breaking saves
Fixed an issue with ground battle scan views
Fixed some sounds missing with ground battle
Fixed an issue with Horatio splicing
Fixed an issue with ground battle manpower that could be negative in some cases
Fixed the planet scan view, now complete
Fixed Game session remaining stuck during the End Turn sequence while in a Pending state
[MAC] Fixed: minor and major factions influence area can no longer be seen through the fog of war
[KNOWN ISSUES]
Unfallen users cannot use the spaceport
Several factions traits on custom factions are not functional yet
ENFER ship cannot be dragged into the hangar (it can be done through the disband action)
Vodyani Quest Chapter 1 Part 2 Second choice will not work with custom factions |
i played like 10 hours in early access and it was fairly well done. 1.0 had a lot of translations still missing tough, but haven't found a gamebreaking bug yet, even minor
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Posted: Wed, 31st May 2017 21:45 Post subject: |
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Lesson Learned
Quote: | .. This, however, came at the expense of proper testing. Taken aback by the amount of things that needed a quick fix, we rushed to address all issues and issued as quickly as possible a patch to fix most pressing problems and make everyone happy. As we all know, the road to Hell is paved with good intentions, and this patch turned a “not so good situation” into a “far worse situation”, with the AI entering a deadlock status for many players who had previously been unaffected... |
The release rush was making it hard for something like this not to happen. On the bright side only took a couple of days after last patch to admit it so hopefully they can properly fix the game with more testing.
I'll be playing something else for a while, not fun getting those bugs when you are invested on a playtrough.
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Posted: Mon, 11th Sep 2017 11:29 Post subject: |
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Is anyone using the multiplayer steamworks fix? I'm looking to play this with a friend and I can't convince him to purchase the game, so I've been meaning to try the multiplayer fix. However it's been a while since the game was released and both the game and steam got updated since, so I'm wondering if it stills works?
EDIT: In case anyone is wondering, we tried it and yep it still works.
Last edited by BearishSun on Mon, 11th Sep 2017 17:33; edited 1 time in total
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Posted: Mon, 11th Sep 2017 14:03 Post subject: |
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I really enjoyed the first one, is this good to be played now?
Lutzifer wrote: | and yes, mine is only average |
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Nodrim
Posts: 9583
Location: Romania
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Posted: Mon, 11th Sep 2017 15:32 Post subject: |
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Yes and it's much better than the first one. The launch was a bit rushed, but the problems got fixed.
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Posted: Mon, 11th Sep 2017 23:24 Post subject: |
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This is no doubt the finest 4X game I have ever played. And the reason for that is simple. This game respects my time. It focuses on the strategy instead of the micromanagement (though you can do that to some extent). It doesn't try to be all things to everyone, it stays on the strategic layer, but there, it is very strong. The game itself is not that complex, but it is very deep. In other words very good mechanical designs.
But that would not be enough to receive the high praise it does from me.
On this very solid structure lies a very clear and understandable UI. Very clean and elegant.
And even on top of this layer is the fluff - the factions, the quests, the style. It's unique, sometimes strange, always original.
I have been playing 4x for some time now, and this game captivated me like no other in the genre. Buy it. Play it.
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Tue, 12th Sep 2017 02:15 Post subject: |
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Now that's a temptation-inducing post! I'll have to build myself a time chamber one of these days and collect a few dozens of homemade extra-hours to dedicate to the game, it's the only way
edit:
I removed the [Early Access] tag, it seems that the dev team has been indeed active and busy with the patching in the past few months after the shaky launch, keeping the promise.
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Posted: Tue, 12th Sep 2017 05:16 Post subject: |
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I hate to play devils advocate, but I couldn't, and still can't, get into it.
My biggest gripe with this game is it just seems so...sterile. From the UI, to the races, to the tech trees. It may be "technically competent" per se, but there just doesn't seem to be much heart here. Seems like it'd be far more at home in a spread sheet.
That said, I can see the draw for some people. Just not for me. 
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 12th Sep 2017 19:45 Post subject: |
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Posted: Wed, 13th Sep 2017 10:30 Post subject: |
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well well well, what do you know, a sudden 25% off in steam just as I got interested 
Lutzifer wrote: | and yes, mine is only average |
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