We’ve partnered with Faceware Technologies to build something special -- the ability to track your facial movement and stream it onto your character's face.
That's actually cool.
But that retards seem to just want to implement new features all the time, instead of just focussing on finishing this "game".
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
It's pretty sure for the past 2 years nobody in this company knows how to run such big project. They just keep drifting around like "hey we will make this first, it's important. Oh wait, what if that is more important. But this is now the most essential part etc" And this is inevitable because Chris Roberts with all his superior intelligence decided to hire 400-500 workers (or whatever the real number of real staff and contractors is today) from the very beginning instead of hiring the ground base programmers first who should've focused on altering the dumb CryEngine as problemfree for the game as possible and then add the others when they are needed. Now he created a fuckmess of shitstorm where 300 or more people just do whatever they feel like only so they can earn their salaries when probably not even 10% of what they make can be put in the game any time soon because of the bad coding. I know Roberts thought the game will be finished fast enough with so many people working on it but now they are just leeching backers money without being any useful.
TL;DR : CIG has abysmal project management. Too many people on salaries work on too many different things when the code is still broken as an unfaithful docker's wife and probably only 10% of what they are doing now will make it into the final game because of the coding issues.
I really wonder why there are not "oculus touch controllers" for normal games. You can do so much with this, it's crazy.
5080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
If anything the presentation shows you just how far off any final product is. They couldn't even complete a simple fetch quest and we're years into development. Good luck implementing the rest of the features.
Star Citizen 3.0 update "akin to Early Access" launch "It would be the worst scam in the world."
Quote:
There are two schools of thought on the long, long-in-development Star Citizen. For fans, it is an in-development wonder, a work-in-progress promise of a bright, stellar future. It's a game in which people have already invested significant amounts of money.
But it's that same money that, for others, is a problem. Here is a crowdfunded game - or the foundations of one, at least - which is way behind schedule, which often fails to hit deadlines, and which never seems to quite live up to its promise.
I met up with the Star Citizen figurehead, Chris Roberts, at Gamescom last month for a frank chat on how things were going. Unsurprisingly, he falls in to the first school of thought - and was keen to explain why.
Gamescom saw a huge press conference for the game. Those who were there - or who watched remotely - got to see more details of Star Citizen's hotly-anticipated update 3.0, plus future enhancements such as the game's fancy new face over IP technology. My original plan for this interview was to run it alongside the launch of 3.0, which was expected by many fans to launch last week. But again, Star Citizen's development is taking longer than expected. The latest best guesstimate for launch now seems to be early October.
So here we are, with fans again wondering when the next update will arrive. Five years after its announcement, where is the future of Star Citizen headed? Will it ever be finished? Here's Chris Roberts with his take.
this reminds me a lot of both duke nukem forever and daikatana.. every time something 'new' shows up, the project lead throws his latte on the ground, stands up and yells WE HAVE TO PUT THIS IN OUR GAME!!
i cant imagine this being as big of a disaster as those two games, but i can sure see it taking every bit as long to reach completion, and i doubt its going to live up to the promise it once did.. what they probably dont realize is that the longer a game takes, the less forgiving people will be if its not the most awesome, perfectest game ever made.
Submitted my refund request. Maybe I'll be able to get out of this scheme with at least my money, if not my dignity because I fell for it, intact.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Is it really worth refunding? People seem to make more money on ebay for those sweet early deal LTI packages. I have the cheapest $35 Aurora LTI Digital Scout package and I could easily make 50€ on ebay I guess?
I asked a coworker what he thought about that large refund and this was his reply
Quote:
Whiney bitches with no patience? What did they think would happen when they signed on at the beginning of a large software project? Everything I have seen so far has justified my faith in the project, but people like to disproportionately spotlight the vocal, disaffected minority like they jumped on that one discredited study linking vaccines and autism. If there were some sort of systemic problem with Star Citizen, it would not have continued to raise money to the tune of nearly $160 million now.
You can make legitimate complaints about certain things, like the current scope of Star Citizen now vs. what was originally pitched, but pretty much every indication is that this is what the majority of the backers want.
Needless to say....this guy BLEEDS Star Citizen hype.
Still, it's a fucking game, not something that will put mankind on Mars or something. If you can't produce something that works after 5 years, there's a problem, period.
Is it really worth refunding? People seem to make more money on ebay for those sweet early deal LTI packages. I have the cheapest $35 Aurora LTI Digital Scout package and I could easily make 50€ on ebay I guess?
You have a point - and while I do use ebay very occasionally for buying cheap items - I've never felt comfortable selling there.
There are just too many scammers and loopholes for my liking. That, and the fact that ebay and Paypal seem to almost always side with the buyer should things go awry.
Basically, I don't feel ebay is worth the risk to turn that extra profit, or I would.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Is it really worth refunding? People seem to make more money on ebay for those sweet early deal LTI packages. I have the cheapest $35 Aurora LTI Digital Scout package and I could easily make 50€ on ebay I guess?
You have a point - and while I do use ebay very occasionally for buying cheap items - I've never felt comfortable selling there.
There are just too many scammers and loopholes for my liking. That, and the fact that ebay and Paypal seem to almost always side with the buyer should things go awry.
Basically, I don't feel ebay is worth the risk to turn that extra profit, or I would.
lol have you seen ebay + paypal fees lately for selling shit on ebay these days? It's awful as hell. The "profit" you'd make on ebay would just come out as fee's putting you back at your original refund cost lol.
$0.99 – $50.00 8% of the final sale price
$50.01 – $1,000.00 8% of the initial $50.00, plus 5% of the remaining final sale price balance ($50.01 to $1,000.00)
So anything over 50 dollars ebay takes 13%
Now, if you're like everyone, paypal is going to be involved.
2.9% plus $0.30 USD of the amount you receive.
I sold a flash cart for my 3ds on there recently. I had to put it up for an extra 20 bucks just to cover the fees. Ended up eating almost 15 bucks in fees.
Still, it's a fucking game, not something that will put mankind on Mars or something. If you can't produce something that works after 5 years, there's a problem, period.
Because there's so many other Star Citizen type games to compare it to?
Oh thats right there are none.
Even if the game takes 10 years to deliver it really doesn't matter because they would be actually delivering something that at least right now has nothing similar that exists.
The only types of people that are complaining are:
1. People who think the scope should be 10-20% of what the game is now
$0.99 – $50.00 8% of the final sale price
$50.01 – $1,000.00 8% of the initial $50.00, plus 5% of the remaining final sale price balance ($50.01 to $1,000.00)
So anything over 50 dollars ebay takes 13%
You cannot into Maths... 8% up to 50, and 5% of the above means, that the further you get from 50, the more the overall percentage gets to 5%. Quick example:
- you sell sth for $55
- 8% out of 50 = $4
- 5% out of 5 (amount exceeding 50) = $0.25
- $4.25 / $55 *100% ~= 7.7%
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