Divinity Original Sin II
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shadak




Posts: 1097
Location: Prague
PostPosted: Sun, 17th Sep 2017 20:36    Post subject:
Do it later? I have come back to some of the fights when I was same or 1 higher level.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 17th Sep 2017 20:40    Post subject:
I'm near the end of the starter island, and this is one of two (or three) fights i have left.


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h0rnyfavn
Serial Humper



Posts: 13884

PostPosted: Sun, 17th Sep 2017 20:50    Post subject:
@Bob Barnsen

Have you tried luring mobs one by one? it seemed to work when the game was in EA.

Although considering nerfs the game was easier in EA... you could CC enemies almost non-stop. Very Happy The chapter 1 final fight was still ridiculous even with cheesing& CC


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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Sun, 17th Sep 2017 20:53    Post subject:
damn this is lovely to see


http://i.imgur.com/SYIa3w4.png
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Sometimes i just want to see NFOHUMP burn \o/
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shadak




Posts: 1097
Location: Prague
PostPosted: Sun, 17th Sep 2017 21:15    Post subject:
Last fight was hard but in the end only had 1 death, I had to

 Spoiler:
 
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 17th Sep 2017 21:29    Post subject:
h0rnyfavn wrote:
@Bob Barnsen

Have you tried luring mobs one by one? it seemed to work when the game was in EA.

Although considering nerfs the game was easier in EA... you could CC enemies almost non-stop. Very Happy The chapter 1 final fight was still ridiculous even with cheesing& CC

Sadly its not really possible in this fight. Sad

Layout of it:
 Spoiler:
 


_________

prudislav wrote:
damn this is lovely to see

https://www.pcgamesn.com/divinity-original-sin-2/divinity-original-sin-2-steam-launch-record-breaking

Seems to be one of the most successful launches of a CRPG.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200


Last edited by Bob Barnsen on Sun, 17th Sep 2017 21:30; edited 1 time in total
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h0rnyfavn
Serial Humper



Posts: 13884

PostPosted: Sun, 17th Sep 2017 21:29    Post subject:
@shadak

The fight was buggy when I played it in EA.
 Spoiler:
 
Laughing


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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sun, 17th Sep 2017 21:35    Post subject:
IamAWESOME wrote:
Thanks, guys. Very Happy The game seems to have ~200+ spells.

http://divinityoriginalsin2.wiki.fextralife.com/Skills

Summoning with buffs is so OP. I hope Polymorph gets better soon.

@Sin317 - location?

@Mister_s - writing is better the previous game but story, I don't know. I already lost track of it. Laughing Sad


It's on the mountaintop, which you can reach by teleporting on the otherwise inaccessible piece of road/bridge that leads from the starting point into fort Joy.
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Sun, 17th Sep 2017 21:36    Post subject:
1. How did you remove collar for all characters? I was able to remove only for my main character and rest of them are still having it around their neck. Confused

2. How to disable potions/items being added to Hotbar automatically? Everything gets so cluttered.

Edit: @Sin317 - thanks. Will check it out. Very Happy


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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Kanint




Posts: 2356

PostPosted: Sun, 17th Sep 2017 21:45    Post subject:
People who had the corrupted saves issue seem to say that the new patch fixed it.
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neeger93




Posts: 917

PostPosted: Sun, 17th Sep 2017 21:49    Post subject:
Yay!
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 17th Sep 2017 21:52    Post subject:
IamAWESOME wrote:
1. How did you remove collar for all characters? I was able to remove only for my main character and rest of them are still having it around their neck. Confused

 Spoiler:
 



IamAWESOME wrote:
2. How to disable potions/items being added to Hotbar automatically? Everything gets so cluttered.

http://steamcommunity.com/sharedfiles/filedetails/?id=1135790676

But Workshop mods will disable achievements, if you care.


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shadak




Posts: 1097
Location: Prague
PostPosted: Sun, 17th Sep 2017 21:52    Post subject:
IamAWESOME wrote:
1. How did you remove collar for all characters? I was able to remove only for my main character and rest of them are still having it around their neck. Confused

2. How to disable potions/items being added to Hotbar automatically? Everything gets so cluttered.

Edit: @Sin317 - thanks. Will check it out. Very Happy


 Spoiler:
 
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shadak




Posts: 1097
Location: Prague
PostPosted: Sun, 17th Sep 2017 21:55    Post subject:
Bob Barnsen wrote:
h0rnyfavn wrote:
@Bob Barnsen

Have you tried luring mobs one by one? it seemed to work when the game was in EA.

Although considering nerfs the game was easier in EA... you could CC enemies almost non-stop. Very Happy The chapter 1 final fight was still ridiculous even with cheesing& CC

Sadly its not really possible in this fight. Sad

Layout of it:
 Spoiler:
 


_________


Cant you teleport with any of the chars to the place of the spawn? Otherwise high initiative helps.
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Stige




Posts: 3545
Location: Finland
PostPosted: Sun, 17th Sep 2017 21:56    Post subject:
Wow I am so unlucky or something, I literally went throught the whole second island as like lvl 10 only seeing lvl 13-18 mobs everywhere trying to fight them, managed to get myself to 12 and now I find the lvl 10 mobs ._.
Even have weapons I can't even use yet cause they are over my current level.

Poker Face
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 17th Sep 2017 22:55    Post subject:
shadak wrote:
Bob Barnsen wrote:
h0rnyfavn wrote:
@Bob Barnsen

Have you tried luring mobs one by one? it seemed to work when the game was in EA.

Although considering nerfs the game was easier in EA... you could CC enemies almost non-stop. Very Happy The chapter 1 final fight was still ridiculous even with cheesing& CC

Sadly its not really possible in this fight. Sad

Layout of it:
 Spoiler:
 


_________


Cant you teleport with any of the chars to the place of the spawn? Otherwise high initiative helps.

I finally beat her on the second try after many ressurection scrolls. Laughing

This time i moved the other companions already in place to where the enemies will spawn, while the main char was still talking to the boss.

What still fucked me was that i lost several rounds because 3 of my companions were standing in a very narrow path in a wet surface. And the boss kept electrocuting that surface which resulted in always someone getting stunned and blocking the way for the others. Embarassed

Also fuck necro-fire:
 Spoiler:
 

LOL Are You Serious


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 18th Sep 2017 00:53    Post subject:
I just got all parts of the Tyrant armorset. And TBH i'm not really satisfied, as i had to pump 2 extra points into strength to get the last part, and also considering that i have to wear the whole set so i don't get any cursed-penality:
 Spoiler:
 


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Mikey5449
Superdad



Posts: 3410

PostPosted: Mon, 18th Sep 2017 03:05    Post subject:
I think you can use Bless source skill to turn that necrosis into healing ground. I think.


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Mon, 18th Sep 2017 07:54    Post subject:
Awesome game.

Currently in 2nd act (still in exploration phase of it -> getting ass kicked by monsters 5-6 levels higher Razz)

Took me whole weekend to get through the 1st act (Tactician difficulty). I slaughtered every magister + characters which gave me an opportunity to initiate fight via dialog.

Some of the battles were damn difficult... My party consists of origin characters: Leshe, Persian nameguy, Red Prince , and my self - err... skeleton dude.
Ie. the first people you meet. It's quite balanced group, though Leshe becomes useful only later, in the beginning she's useless (I don't think there are any 'good' Air spells / healing spells in the beginning).

So far definitely my GOTY, haven't even skipped dialogs like I usually do Razz (dialog has to be funny for me not to skip it)


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Nodrim




Posts: 9623
Location: Romania
PostPosted: Mon, 18th Sep 2017 08:31    Post subject:
So far I find this game full of cheap designs.

The companion's quests are laughable, you go from one NPC to the next and step aside to let the companions talk with them. There is no banter, rarely any interactions and sometimes the few interactions aren't all that good like my undead character smelling stuff when he shouldn't be able to smell (his words not mine).

The difficulty curve is terrible, probably worst then the first game. Original Sin threw huge groups of enemies at you from the start but at least they didn't have huge HP and there were tricks to help you in combat. Now an enemies have 3-4-5 times the HP of any of your character (sometimes the HP of all your characters combined) and enough friends to make your life miserable. I like challenge in video games, that's why I play on higher difficulties. I don't like cheaply design challenges that make progression feel tedious if not grindy. You have to run from one battle to the next in order to find a group of enemies that isn't outleveling that much so you have a better chance.

Even the combat has suffered. The combat of the first game was much cleaner because the visuals weren't so flashy.

The UI is still an annoying mess. Sure, it's not glitchy as it was in the first game at launch, but it's poorly designed and in general tedious to work with.

The dialogue system is narrated and feels almost imperative. You don't get to see what your character is saying, just a description of it.


There are many improvements over the first game, but far from what I was expecting or the praises it gets. But I guess I shouldn't be surprised, Original Sin was a pretty overrated game.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 18th Sep 2017 09:13    Post subject:
@Nodrim
Mikey5449 wrote:
I think you can use Bless source skill to turn that necrosis into healing ground. I think.

If you meant me: Yes i tried that, but it just removed the cursed tentacles, but the fire remained.


@mtj
Who is Leshe? Or you mean Lohse?


@Nodrim
Besides the above combat i had no real problem with a fight yet. But from what i read the last fight of the starter island that i'm about to do could be another fun one for me. Laughing

As i already told you yesterday, maybe you should try lowering the difficulty for now. Cool Face
Or just don't fight every encounter you stumble upon right away.

And i have no idea why you say the UI is a mess. It's rather clean and you find everything that you need instantly.


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Nodrim




Posts: 9623
Location: Romania
PostPosted: Mon, 18th Sep 2017 09:50    Post subject:
The thing is you can't always judge the difficulty of the fight before trying it. Mostly because you don't know how hard the enemies really or or how many they actually are, because more often then not you see 2-3 then a few more appear out of nowhere. So I'm forced to go from one fight to another and see which one I can take on. This is so tediously annoying that I had to take a few breaks just to cool off.

The structure of the Inventory is terrible. By default characters auto-equip on the hotbar everything that's useable. There is no proper movement grid for combat. etc.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 18th Sep 2017 10:02    Post subject:
- Besides two or so minibosses, which summoned help from like corpses, i only had one standard encounter where another enemy joined the fight. And that was only because it was a rogue in stealth.
- You can hover over enemies and see their stats before a fight or? Generally i don't do a fight if its one level above me and there are too many enemies.
- You can enable a grid in the options.
- Also you can quicksave spam very easy, just in case you don't know if an encounter will end in a fight

I'm sorry, but it seems you are not playing those kind of games that often.


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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Mon, 18th Sep 2017 10:17    Post subject:
Bob Barnsen wrote:
@Nodrim
Mikey5449 wrote:
I think you can use Bless source skill to turn that necrosis into healing ground. I think.

If you meant me: Yes i tried that, but it just removed the cursed tentacles, but the fire remained.


@mtj
Who is Leshe? Or you mean Lohse?


@Nodrim
Besides the above combat i had no real problem with a fight yet. But from what i read the last fight of the starter island that i'm about to do could be another fun one for me. Laughing

As i already told you yesterday, maybe you should try lowering the difficulty for now. Cool Face
Or just don't fight every encounter you stumble upon right away.

And i have no idea why you say the UI is a mess. It's rather clean and you find everything that you need instantly.


Yea Lohse Razz The names are weird so I can't recall them at all Razz
And yea, as Bob mentioned. In this game (on classic / tactician) you don't want to fight enemies which are higher level (This becomes possible once you have more skills available, but in the beginning you'll just die).

The last fight is quite easy if you use the terrain (try to stay ABOVE (hint hint) and out of sight of the... stalker?

I got it through on the second try (after first losing 2 characters in 3 turns Razz - 1st in 1st enemy turn)
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Nodrim




Posts: 9623
Location: Romania
PostPosted: Mon, 18th Sep 2017 10:26    Post subject:
Bob Barnsen wrote:
- Besides two or so minibosses, which summoned help from like corpses, i only had one standard encounter where another enemy joined the fight. And that was only because it was a rogue in stealth.
- You can hover over enemies and see their stats before a fight or? Generally i don't do a fight if its one level above me and there are too many enemies.
- You can enable a grid in the options.
- Also you can quicksave spam very easy, just in case you don't know if an encounter will end in a fight

I'm sorry, but it seems you are not playing those kind of games that often.


-There are multiple fights where enemies pop out of nowhere. You can follow guards patrol paths and attack them and sometimes you'll still have enemies coming from off-screen to attack you.
-Stats don't mean abilities, do they?
-I know you can enable a grid, hence the usage of the word "proper". Like in the first game, the grid is just poorly executed.
-It's this the game's defense for cheap design? That you can quicksave? I think we just hit rock bottom.

You are drawing conclusions based on nothing. You don't play on the same difficulty level as me and you have no clue how I'm playing.


Last edited by Nodrim on Mon, 18th Sep 2017 10:39; edited 1 time in total
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Tydirium




Posts: 601

PostPosted: Mon, 18th Sep 2017 10:35    Post subject:
Puh, I am still on the starting island in the Seeker-camp with Lev. 5 now... pretty oldschool game.
Often I did not know where to go and what to do next. The Logbook/Journal is not exactly too detailed...
Enemies only 1 Level above your own are alreadyvery difficult in my opinion.
Is it even possible to survive without using the ability to flee from combat in every situation? At least you can slay one enemy, flee and regenerate and then return to battle. Not exactly a fight with honor, but effective for survival...

resurrection scrolls are far too over-priced regarding the difficulty of many battles Mad
(well, at least you can save during battles in this game, too...)
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Mon, 18th Sep 2017 10:43    Post subject:
Tydirium wrote:
Puh, I am still on the starting island in the Seeker-camp with Lev. 5 now... pretty oldschool game.
Often I did not know where to go and what to do next. The Logbook/Journal is not exactly too detailed...
Enemies only 1 Level above your own are alreadyvery difficult in my opinion.
Is it even possible to survive without using the ability to flee from combat in every situation? At least you can slay one enemy, flee and regenerate and then return to battle. Not exactly a fight with honor, but effective for survival...

resurrection scrolls are far too over-priced regarding the difficulty of many battles Mad
(well, at least you can save during battles in this game, too...)


The logbook is bugged out totally Razz

It's cool and all that the quests don't tell you exactly where to go, but it's pain in the ass that the quests don't get 'solved' most of the time. This means you think there's still loads to do on the 1st act even though you have finished everything. (I think I had like 15+ entries in the log when I left the 1st act (leaving the act marks everything 'closed'))
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Tydirium




Posts: 601

PostPosted: Mon, 18th Sep 2017 11:00    Post subject:
By the way: Did anybody solve the

 Spoiler:
 
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xxax
Banned



Posts: 2610

PostPosted: Mon, 18th Sep 2017 11:07    Post subject:
Tydirium wrote:
Puh, I am still on the starting island in the Seeker-camp with Lev. 5 now... pretty oldschool game.
Often I did not know where to go and what to do next. The Logbook/Journal is not exactly too detailed...
Enemies only 1 Level above your own are alreadyvery difficult in my opinion.
Is it even possible to survive without using the ability to flee from combat in every situation? At least you can slay one enemy, flee and regenerate and then return to battle. Not exactly a fight with honor, but effective for survival...

resurrection scrolls are far too over-priced regarding the difficulty of many battles Mad
(well, at least you can save during battles in this game, too...)


Actually you can get quite a lot of money so Resurrection scrolls aren't that over priced. I think i have around 20 and almost 10k gold.
Just take/steal everything that's not nailed down Very Happy
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 18th Sep 2017 12:31    Post subject:
Quote:
"It is fantastic," Swen Vincke, owner of developer and publisher Larian Studios, told me this morning, "but it is also way beyond what we expected. We're close to hitting 500K units sold which is a number I believe took us two or three months with Divinity: Original Sin 1."

Divinity: Original Sin 2 had been available via Steam Early Access for a year leading up to last week's release. Vincke said the game added nearly 180K sales since the 14th September launch.

The unfortunate side effect of such popularity - a concurrent-player CRPG Steam record (from what I can tell) of 85K players - has meant Larian's servers have struggled to cope but, Vincke said, "We should have them up and running again soon."


"As for the console versions, we're now focused on delivering our first patch for the PC version, something that is scheduled for this week," said Vincke. "Lots of players means lots of support issues coming in and we're trying to service them as fast as we can. After that, it'll be a long well deserved break for the team and then we'll boot up our machines again to work on the next things."

http://www.eurogamer.net/articles/2017-09-18-divinity-original-sin-2-roars-out-of-the-gates-to-nearly-500k-sold


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