Project CARS 2
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Sun, 24th Sep 2017 17:48    Post subject:
AA for photomode could be so much better

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Mas3ter




Posts: 1941

PostPosted: Sun, 24th Sep 2017 18:13    Post subject:
Yes Wink what resolution you have ?
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paxsali
Banned



Posts: 18352

PostPosted: Sun, 24th Sep 2017 20:45    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 21:08; edited 1 time in total
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Wubbajack




Posts: 769
Location: Polandball's right eye
PostPosted: Sun, 24th Sep 2017 23:00    Post subject:
paxsali wrote:

Default setup, obviously...

In road cars there's usually not a lot of stuff you CAN change, gear ratios being one of them (unless you replace it with a completely different, race unit).
Besides, on a "default setup" it can't reach 300 km/h? Something's not right.
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paxsali
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Posts: 18352

PostPosted: Sun, 24th Sep 2017 23:10    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 21:08; edited 1 time in total
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Mon, 25th Sep 2017 02:33    Post subject:
Dear god, has anyone tried this through VR yet? It's horrific, cars disappearing on track. Track side signage suddenly disappearing - like brake boards and other useful things. Pitstop crew losing their guns.

It's dreadful! I've tried adjusting the clipping settings and such like but it's still doing it. Shocking Neutral


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ixigia
[Moderator] Consigliere



Posts: 65099
Location: Italy
PostPosted: Mon, 25th Sep 2017 04:29    Post subject:
Kaltern wrote:
Dear god, has anyone tried this through VR yet? It's horrific, cars disappearing on track. Track side signage suddenly disappearing - like brake boards and other useful things. Pitstop crew losing their guns.

It's dreadful! I've tried adjusting the clipping settings and such like but it's still doing it. Shocking Neutral

Damned aliens!


For me the issue so far is "only" the AI, but I've been testing it with multiple scenarios and the range of inconsistencies is sadly pretty damn big at the moment. Some of dem faulty behaviours really cannot be unseen: apart from the Carmageddon effect near the first corner (50+% chance of happening), there seems to be the anomaly like guvna mentioned with timings themselves where cars perform differently from one would expect.

The CPU skills also change depending on certain combinations, you have one race where there's the right balance, then you jump into another one and everyone seems affected by the derp sloth disease, some serious tuning is required.
I'm having an absolute blast with the game, but let's really hope the dedicated team of macaques from the the AI department can push some random buttons and do something about that soon..ish Razz Laughing
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Breezer_




Posts: 10832
Location: Finland
PostPosted: Mon, 25th Sep 2017 08:47    Post subject:
Kaltern wrote:
Dear god, has anyone tried this through VR yet? It's horrific, cars disappearing on track. Track side signage suddenly disappearing - like brake boards and other useful things. Pitstop crew losing their guns.

It's dreadful! I've tried adjusting the clipping settings and such like but it's still doing it. Shocking Neutral


It´s unplayable in VR mode due to the extreme pop ins, looks so retarded.
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paxsali
Banned



Posts: 18352

PostPosted: Mon, 25th Sep 2017 09:31    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 21:08; edited 1 time in total
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Breezer_




Posts: 10832
Location: Finland
PostPosted: Mon, 25th Sep 2017 10:40    Post subject:
It has very good implementation on UI and stuff, but their rendering method is absolutely garbage and is unplayable for me atleast.

check this video



look on the sides at around 12:26 - 12:35. It is even more extreme when you play it yourself, its very distracting (guess they have experimented with console VR and forgot that we are on PC now Cool Face).
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Mon, 25th Sep 2017 18:00    Post subject:
Huracan has 7 gears.

@pax, can't beat that, need years of practice. I'm still fiddling with FFB settings as on default, i almost had my wrists turned in a run ...
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paxsali
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Posts: 18352

PostPosted: Mon, 25th Sep 2017 18:54    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 21:08; edited 1 time in total
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Grale
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Posts: 3321
Location: Invert
PostPosted: Mon, 25th Sep 2017 19:04    Post subject:
VR on the Rift has been pretty perfect for me. I have noticed a few random flickers on occasion but nothing else.
Getting excellent constant 90fps as well. Turning up settings a little at a time. Supersampling at 1.5 and most settings at medium and car detail on ultra.


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paxsali
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Posts: 18352

PostPosted: Mon, 25th Sep 2017 21:55    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 21:08; edited 1 time in total
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Tue, 26th Sep 2017 20:40    Post subject:
How the heck do you drift in this game?! With all the assists off, my car remains locked in the sliding side, no matter how much I counter-turn. If I counter-turn earlier, it snaps on the other way .. watta?!
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Breezer_




Posts: 10832
Location: Finland
PostPosted: Tue, 26th Sep 2017 21:03    Post subject:
Only proper drift car in this game seems to be the Redbull Mazda MX5, Assetto Corsa with Drift workshop cars/street heroes cars is still king of drifting,so good physics.
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Lopin18




Posts: 3376
Location: US
PostPosted: Wed, 27th Sep 2017 00:13    Post subject:
If you want drift, go AC, PC2 isnt worth it, not even close to simulating the most basic of things around drifting.
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paxsali
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Posts: 18352

PostPosted: Wed, 27th Sep 2017 11:19    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 21:08; edited 1 time in total
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Wed, 27th Sep 2017 11:54    Post subject:
I can initiate, but my car locks on slide, no matter if I counter-steer or not, it washes out at some point. I'll try with hard slicks, see if it makes any difference.
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guvna




Posts: 814

PostPosted: Wed, 27th Sep 2017 12:43    Post subject:
@Danyutz Try the catarham 620 on street tires. It's a fun car to punt around but for a better drifting experience I'd suggest you look elsewhere. AC is most ppls go to for drifting. Or just drive in the rain Laughing
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AndreaSpooky




Posts: 1260

PostPosted: Wed, 27th Sep 2017 13:41    Post subject:
Apparently the CSI.RIN version runs also the multiplayer part.
Did someone test this?
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atf300




Posts: 170
Location: Slovenistan
PostPosted: Wed, 27th Sep 2017 15:59    Post subject:
well , iso demo did its job and convinced me to buy the real thing .
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Thu, 28th Sep 2017 02:08    Post subject:
Finally tried the game and omg am i in love. Even though I've played on gamepad I don't remember the last time I had so much fun in some racing game. Except Dirt Rally, but pure racing game, I can't remember.

I love it how you can customize pretty much everything and playing with gamepad is surprisingly very good. As soon as i get some money I'm buying it. And this game blows Forza 7 out of the way.


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speedgear




Posts: 2697
Location: portugal
PostPosted: Thu, 28th Sep 2017 11:15    Post subject:
xGAME007 wrote:
Finally tried the game and omg am i in love. Even though I've played on gamepad I don't remember the last time I had so much fun in some racing game. Except Dirt Rally, but pure racing game, I can't remember.

I love it how you can customize pretty much everything and playing with gamepad is surprisingly very good. As soon as i get some money I'm buying it. And this game blows Forza 7 out of the way.


forza 7 aint out yet


Sin317 wrote:
while you can't "turn gay", you can cut off your balls. believe me, you'll never think of women again.


zmed wrote:
Or just a defense mechanism. If you fart, you'll most definitely smell it so your brain tells you it ain't bad as strangerfarts.
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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Thu, 28th Sep 2017 12:06    Post subject:
There is demo available and driving model, immersion and freedom of customisation of literally everything can't even come close to PC2.

I really tried with Forza 7, but it is just bad and now when i've tried PC2 there is no way im giving it another chance.


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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Thu, 28th Sep 2017 12:15    Post subject:
Forza 7 is a joke
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Thu, 28th Sep 2017 15:00    Post subject:
Grale wrote:
VR on the Rift has been pretty perfect for me. I have noticed a few random flickers on occasion but nothing else.
Getting excellent constant 90fps as well. Turning up settings a little at a time. Supersampling at 1.5 and most settings at medium and car detail on ultra.


I'll have to sort out a vid, because for me, it is horrendous, I fiddled with some settings, especially the near clip setting, but it still looks like aliens are indeed abducting cars midrace...


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

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Silent_Lurker




Posts: 7515
Location: France
PostPosted: Thu, 28th Sep 2017 17:54    Post subject:
Quote:
Patch 1.1.3 - Release Notes

AI:
Various AI cornering and race line improvements across problematic tracks
Improvements to AI balancing in snow and rain conditions
First pass at improving simulated laptimes when skipping a non-race session

Setups:
Fix for the long delay when entering setup screen

Car Tyres:
Fix to ensure that the tyre treads are shown correctly after multiple tyre swaps

Other:
Fixed crash when using large Super Sampling values
Fix for an intermittent crash caused by missing animated meshes
Fix for lobby browsing and filtering that was preventing some users from joining MP games


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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Thu, 28th Sep 2017 20:04    Post subject:
Damn, i can't finish a single lap on an icy and snowy track with F1 car :S
I can't even properly start the race because in 50% tryouts i spin around 20 meters after the start Mr. Green

Edit: Ok, finished the race, 12th Very Happy
Fuck it, once i buy the game, then i will practice, now i just want to see what it has to offer.


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ixigia
[Moderator] Consigliere



Posts: 65099
Location: Italy
PostPosted: Fri, 29th Sep 2017 04:29    Post subject:
xGAME007 wrote:
There is demo available and driving model, immersion and freedom of customisation of literally everything can't even come close to PC2.

I really tried with Forza 7, but it is just bad and now when i've tried PC2 there is no way im giving it another chance.

Likewise, there isn't even a competition as far as I'm concerned, Forza is simply too gamey and approximative to be considered a proper opponent. It gets universally praised for being complete and polished, when it's essentially a synonym for lack of depth both in terms of driving model and track design.

PC2 has definitely shifted towards a more simulative side, it's not a pure sim yet but most of the cars handle in a believable way and require attention and precision if one wants to succeed. Rough AI aside, it's pretty much the most complete driving experience on PC in terms of full package (cars/physics/tracks - without forgetting the dynamic weather - missing in practically all the simulations). A jack of all trades and..actually master of several stuff as well Very Happy, expectations weren't high but everything went better than expected.

@Silent_Lurker: Nice, it's a start! (also: Project CARS 2 Update v1.1.3.0 incl DLC-CODEX)
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