Project CARS 2
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PumpAction
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PostPosted: Fri, 29th Sep 2017 07:49    Post subject:
Thx for sexy update. Can't wait Smile


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xGAME007




Posts: 2134
Location: Croatia
PostPosted: Fri, 29th Sep 2017 09:39    Post subject:
Bought the game after 10 or so hours playing with yarrr version.
I simply like almost everything about the game and it plays damn nice on gamepad which is a big plus for me. I suck at the game, but fun factor is unbelievably high Smile


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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Fri, 29th Sep 2017 10:02    Post subject:
It's good practice for me as well, since I just bough a wheel, I can play around and get used to it. After 1-2 attempts at the ring with a powerful car, i'm all sweat and hands hurt - so tense! Very Happy
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AndreaSpooky




Posts: 1260

PostPosted: Fri, 29th Sep 2017 10:16    Post subject:
ixigia wrote:
xGAME007 wrote:
There is demo available and driving model, immersion and freedom of customisation of literally everything can't even come close to PC2.

I really tried with Forza 7, but it is just bad and now when i've tried PC2 there is no way im giving it another chance.

Likewise, there isn't even a competition as far as I'm concerned, Forza is simply too gamey and approximative to be considered a proper opponent. It gets universally praised for being complete and polished, when it's essentially a synonym for lack of depth both in terms of driving model and track design.

PC2 has definitely shifted towards a more simulative side, it's not a pure sim yet but most of the cars handle in a believable way and require attention and precision if one wants to succeed. Rough AI aside, it's pretty much the most complete driving experience on PC in terms of full package (cars/physics/tracks - without forgetting the dynamic weather - missing in practically all the simulations). A jack of all trades and..actually master of several stuff as well Very Happy, expectations weren't high but everything went better than expected.

@Silent_Lurker: Nice, it's a start! (also: Project CARS 2 Update v1.1.3.0 incl DLC-CODEX)


Indeed.

There is anyway something wrong inherently mid-low performance road cars (such as Clio etc.): they seem too oversteering for their nature. Or is it just me?
Anyway, it seems there's a problem with 1.1.3.0 patch, with lack of FFB on the kerbs, which has been already addressed with a 1.1.3.1 patch.
A certain Crime Scene Investigation forum keeps all files updated on this matter Wink
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inz




Posts: 11914

PostPosted: Fri, 29th Sep 2017 10:50    Post subject:
I just can't get into any car game where you can't run over people, sucks men. Sad
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AndreaSpooky




Posts: 1260

PostPosted: Fri, 29th Sep 2017 11:06    Post subject:
inz wrote:
I just can't get into any car game where you can't run over people, sucks men. Sad


You mean like this?

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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Fri, 29th Sep 2017 11:20    Post subject:
AndreaSpooky wrote:
There is anyway something wrong inherently mid-low performance road cars (such as Clio etc.): they seem too oversteering for their nature. Or is it just me?


I have the same as well, it's the whole on eggshell treatment again. While I can drive it without messing up it takes an immense amount of focus. Harder than driving a Macca in PC1

Haven't tried fiddling with the setup, maybe that could help... but yeah another series that sucks.


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guvna




Posts: 814

PostPosted: Fri, 29th Sep 2017 12:39    Post subject:
Scratch Head
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paxsali
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PostPosted: Sat, 30th Sep 2017 18:30    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:08; edited 1 time in total
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Sat, 30th Sep 2017 21:21    Post subject:
Is it more wild than the P1?
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paxsali
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PostPosted: Sat, 30th Sep 2017 21:34    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:08; edited 1 time in total
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Sat, 30th Sep 2017 21:53    Post subject:
But you can, under gameplay options. Assists Full and then set each accordingly.
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Janz




Posts: 14001

PostPosted: Sat, 30th Sep 2017 22:10    Post subject:
dry track? i would suggest you drive a time with changing weather. tell us which weather in which slot and which progression
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paxsali
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PostPosted: Sat, 30th Sep 2017 22:15    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:08; edited 1 time in total
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Janz




Posts: 14001

PostPosted: Sat, 30th Sep 2017 22:24    Post subject:
custom training with rolling start should be possible to do that
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paxsali
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PostPosted: Sat, 30th Sep 2017 22:29    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:08; edited 1 time in total
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Sun, 1st Oct 2017 11:24    Post subject:
I only tested Custom Training, as yarr version has no TT.
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PumpAction
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PostPosted: Wed, 4th Oct 2017 17:36    Post subject:
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Wed, 4th Oct 2017 17:38    Post subject:
Wut combo is this, caterham, xbow, bimmers and astons? Scratch Head
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LeoNatan
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Posts: 73256
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PostPosted: Thu, 5th Oct 2017 01:31    Post subject:
PumpAction wrote:
https://gfycat.com/gifs/detail/WatchfulFancyFrillneckedlizard

Next time use "æ".
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PumpAction
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Posts: 26759

PostPosted: Thu, 5th Oct 2017 10:36    Post subject:
Danyutz wrote:
Wut combo is this, caterham, xbow, bimmers and astons? Scratch Head

Road D
LeoNatan wrote:
PumpAction wrote:
https://gfycat.com/gifs/detail/WatchfulFancyFrillneckedlizard

Next time use "æ".

I didn't bother finding the perfect settings. This is just a recording of the ingame photo mode Smile


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guvna




Posts: 814

PostPosted: Fri, 6th Oct 2017 09:22    Post subject:
This sim has so much going for it been really enjoying what I've driven so far. Even the rallycross is good fun.

But the fucking AI MAN! I use 110 strength and 60 aggression and it goes from being decent but lacking nuance to absolutely trash in the span of 2 races.
My last race at snetterton in the rain I was about 15 seconds per lap faster then them Scratch Head
I've seen people say the AI is massively inconsistent for each car/track/weather combination. Haven't played enough myself to confirm but sounds about right.
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paxsali
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PostPosted: Fri, 6th Oct 2017 09:29    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:08; edited 1 time in total
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atf300




Posts: 170
Location: Slovenistan
PostPosted: Fri, 6th Oct 2017 17:33    Post subject:
any idea how one could add the japanese car pack from the iso demo to my deluxe edition ?

i want to drive the original godzilla
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guvna




Posts: 814

PostPosted: Sat, 7th Oct 2017 05:46    Post subject:
paxsali wrote:
guvna wrote:
I've seen people say the AI is massively inconsistent for each car/track/weather combination.


This.

And btw it was the exact same in pCars 1.

Won't hold my breath on them fixing it then. Back to automobilista I go for now. I will miss the weather effects and nice graphics though Sad
Coincidentally enough they've just today improved the already good AI in automob with blue flag logic and some other stuff. Also funky oldskool brazilian touring cars!
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PumpAction
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Posts: 26759

PostPosted: Sat, 7th Oct 2017 10:51    Post subject:
I have so much fun with this game, but some things need fixes asap:
The qualifying is strange! During the qualifying it's impossible to keep up with anybody, yet after driving very carefully I still end up taking the pole position, even though everybody drives a little faster than I do? (70% AI Strength, 50% agressivity) And during the race I win with 6+ seconds on a two lap race Confused

And in one race I was in pole position and as soon as the race starts it says I'm on last position and this didn't change even though I overtook people again. Had to restart the race.

During some hardcore snow situations the AI suddenly drives like a retard. You can try this: Donington Park, 2 Laps, Snow season, 2PM, time of day acceleration 30x+, 2 weather (light, heavy snow or blizzard), weather acceleration 30x+, 21 opponents, honda civic type r, everything set to simulation and assists to real. The AI basically drives 50km/h after the heavy snow/blizzard hits Sad

The liveries and menus look boring. It's a real shame, this game looks so great, but the car previews look even worse than in life for speed... And the "show room" is just a black void.

Also on Donington Park there is only one type of snow coverage on the track. Really bland... There is much room left for improvement, but I guess work on PCars 3 already started Laughing

But then you switch to the all wheel, no assists, megane r.s. and race around the corners.. boyeeeeee, this feels amazing Me Gusta


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Ghworg




Posts: 924

PostPosted: Sat, 7th Oct 2017 11:44    Post subject:
Is there a way to unlock the GT championship without first driving the previous one?

Now i'm driving the maserati in career with all assists off and with opponents on 30% and i'm having massive problems to finish top 5.
Never had that in other racing games, no idea why it is so difficult now.
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Sat, 7th Oct 2017 11:49    Post subject:
No buy for me, it's a bit all over the place. Will demo it and get it in a bundle/discount later on.
There are classes/tracks I enjoy and others that are just a clusterfuck. It really gets silly when on one track the settings are just right for the A.I. and then the next race it's like they are turned to 0 or to 100.

Still good if you're into lap time racing I guess, but I'm not that into it.


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PumpAction
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Posts: 26759

PostPosted: Sat, 7th Oct 2017 14:13    Post subject:


Stupid compression artefacts... am really working hard to improve the rendering quality Sad


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ixigia
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Posts: 65099
Location: Italy
PostPosted: Sat, 7th Oct 2017 15:17    Post subject:
Looks good to me, but I've got yify standards for videos so I'm not very reliable Very Happy

guvna wrote:
paxsali wrote:
guvna wrote:
I've seen people say the AI is massively inconsistent for each car/track/weather combination.


This.

And btw it was the exact same in pCars 1.

Won't hold my breath on them fixing it then. Back to automobilista I go for now. I will miss the weather effects and nice graphics though Sad
Coincidentally enough they've just today improved the already good AI in automob with blue flag logic and some other stuff. Also funky oldskool brazilian touring cars!

Reiza are indeed the only ones that put a lot of efforts into the AI these days. It's not a flawless implementation of course but there's a risk calculation algorithm that takes into account the corner radius, proper awareness, overtaking routines and the consistent times that one would expect from each category.

In practically all the other modern driving games AI is either an afterthought (not tested enough) or simply something that's there for the sake of completeness, it's a shame. In Project Cars 2 the issue is even more noticeable because of all the dynamic situations with extreme weather and the amount of classes available, the game once again needed (much) more development time to iron out all the oddities, but I suspect that it's not a priority for the team. It's something that *could* be easily fixed though, the unrealistic performances at least, but do they really want to fix it? Only time will tell Razz
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