Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
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LeoNatan
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PostPosted: Fri, 22nd Dec 2017 17:05    Post subject:
Morphineus wrote:
That being said, when I looked on their forums today... the mood has changed. Far more negativity than what I'm used of seeing there. I was really caught by surprise. Thought it would take a little bit longer (3.0 release) to see most turn on the project.

If you still want fanboys, take a look at the reddit page. Laughing They even spew their shit to the Star Citizen refund page, which helps people obtain a refund for their investments. Laughing
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Kaltern




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PostPosted: Fri, 22nd Dec 2017 22:31    Post subject:
Too many promises over the year that 3.0.0 would be THE beginning of the end of development...

25fps.

Laughing

Defend that, dicks.


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Bob Barnsen




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Location: Germoney
PostPosted: Fri, 22nd Dec 2017 22:41    Post subject:
@Kaltern
Well, it's 1 more fps than the cinematic reference!


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JBeckman
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PostPosted: Fri, 22nd Dec 2017 23:43    Post subject:
Kaltern wrote:
Too many promises over the year that 3.0.0 would be THE beginning of the end of development...

25fps.

Laughing

Defend that, dicks.


Don't flip the version number.
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ixigia
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PostPosted: Sat, 23rd Dec 2017 02:12    Post subject:
There's some footage from Squadron 42, take it as you will

Difficult to comment on something like this at the moment with the signature movie-like framerate and stuttering to simulate the wormholes along with the glitchy Star Roughness. It does look pretty, the soundtrack seems to be solid and I actually like how the narrative is merged with the gameplay (which doesn't look too automatized) but...yeah. Everything is still such a huge messy work in progress question mark stuck in an uninhabitable exoplanet, a man's imagination can only stretch so far xD
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 23rd Dec 2017 02:38    Post subject:
ixigia wrote:
There's some footage from Squadron 42, take it as you will

Difficult to comment on something like this at the moment with the signature movie-like framerate and stuttering to simulate the wormholes along with the glitchy Star Roughness. It does look pretty, the soundtrack seems to be solid and I actually like how the narrative is merged with the gameplay (which doesn't look too automatized) but...yeah. Everything is still such a huge messy work in progress question mark stuck in an uninhabitable exoplanet, a man's imagination can only stretch so far xD


Performance of the gameplay video seems to be 30 fps at top.
Graphics look okayish.
Animations at times look terrible. For example starting @ 37:00 the stealth kill, wtf.
Also i doubt we will ever see an isodemo for this anyways, as Roberto probably will bind it to the online-mode.


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bart5986




Posts: 662

PostPosted: Sat, 23rd Dec 2017 03:05    Post subject:
Squadron 42 looks amazing

Horrible FPS but its not exactly difficult to fix in the CryEngine.

The MMO is the hard part for them.
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Morphineus
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PostPosted: Sat, 23rd Dec 2017 03:13    Post subject:
Runs as great as Star Citizen, must be dem servers messing with the frames yo! Cool Face

Looks decent enough if they'd ever fix the performance... but I doubt they will perform miracles.


bart5986 wrote:
Horrible FPS but its not exactly difficult to fix in the CryEngine.


Please do tell us how, Engine Guru!


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bart5986




Posts: 662

PostPosted: Sat, 23rd Dec 2017 03:59    Post subject:
Morphineus wrote:
Runs as great as Star Citizen, must be dem servers messing with the frames yo! Cool Face

Looks decent enough if they'd ever fix the performance... but I doubt they will perform miracles.


bart5986 wrote:
Horrible FPS but its not exactly difficult to fix in the CryEngine.


Please do tell us how, Engine Guru!


They are just frame drops.

There is a huge difference between 30 > 5fps randomly then a solid 5fps.
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AmpegV4




Posts: 6248

PostPosted: Sat, 23rd Dec 2017 07:53    Post subject:
bart5986 wrote:
Horrible FPS but its not exactly difficult to fix in the CryEngine.


Really? dont forget what your seeing will be running on quad sli ridiculous spec'd machines.. 5+ years still running demo's with controlled scenario's at 10-15fps, meh they'll quadripple performance closer to launch
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bart5986




Posts: 662

PostPosted: Sat, 23rd Dec 2017 08:20    Post subject:
so I just tried out 3.0 and I'm really impressed outside of performance but I'm ok with that.

An SSD is a must, I had average 10fps, (3-25fps) with a regular hard drive, I get 25-30fps with an SSD.

FPS is not at all good enough for release, I think I would need at least 45fps minimum.

It uses about 10GB of memory as well.

This is with a Nvidia 1080 working at about 40% and my 5820k @ 4.5Ghz not working very hard either so its clearly either server FPS or something else.
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Stige




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PostPosted: Sat, 23rd Dec 2017 09:03    Post subject:
bart5986 wrote:
so I just tried out 3.0 and I'm really impressed outside of performance but I'm ok with that.

An SSD is a must, I had average 10fps, (3-25fps) with a regular hard drive, I get 25-30fps with an SSD.

FPS is not at all good enough for release, I think I would need at least 45fps minimum.

It uses about 10GB of memory as well.

This is with a Nvidia 1080 working at about 40% and my 5820k @ 4.5Ghz not working very hard either so its clearly either server FPS or something else.



"Im impressed"
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LeoNatan
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PostPosted: Sat, 23rd Dec 2017 09:36    Post subject:
8====> Dude Surprised
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NIGos




Posts: 58
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PostPosted: Sat, 23rd Dec 2017 09:53    Post subject:
Really I don't understand all this hatred toward this game when the rest of the game scene is plagued with shitty ports, unoriginal IPs and predatory tactics.

This game is clearly far from done but at least it has ambition, scope and some hope to be successful.

The 3.0 PTU has its numerous shortcomings but some aspect are downright impressive. Personally I am waiting more for SQ42 that seems just to be like the good space games of old, which I want.

FPSs are all over the place, with smooth 60-50 if you'r lucky and mid 30-25 on populated servers, this is clearly something that can be addressed server side.

All this people bashing this game no matter what have at least tried it?

If you don't like it fine! but it seems that some are losing sleep over this game being somewhat successful.


"If everything else fails , we can always count on Hitler doing his part!" (.can't remember)
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Stige




Posts: 3545
Location: Finland
PostPosted: Sat, 23rd Dec 2017 10:13    Post subject:
NIGos wrote:
Really I don't understand all this hatred toward this game when the rest of the game scene is plagued with shitty ports, unoriginal IPs and predatory tactics.

This game is clearly far from done but at least it has ambition, scope and some hope to be successful.

The 3.0 PTU has its numerous shortcomings but some aspect are downright impressive. Personally I am waiting more for SQ42 that seems just to be like the good space games of old, which I want.

FPSs are all over the place, with smooth 60-50 if you'r lucky and mid 30-25 on populated servers, this is clearly something that can be addressed server side.

All this people bashing this game no matter what have at least tried it?

If you don't like it fine! but it seems that some are losing sleep over this game being somewhat successful.


It has not been even slightly succesful lol, and most likely won't be. But I guess you wasted a lot of money on this so you are in denial.

Why is this topic still not renamed to "Scam Citizen"?
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VGAdeadcafe




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PostPosted: Sat, 23rd Dec 2017 10:19    Post subject:
This is a party thread where we are having fun in the expense of the fanboys. Robert the great scam artist is at work, years and years have passed and one of the big defenses put forward for the game is that it ... is not finished yet Laughing

We whine about unoriginal IPs, shitty ports and microtransactions just fine. But when in Star Citizen they are selling land on planets while their live demos running on uber hardware and gupsy tears stutter ... we will have our fun! Don't blame us!

The concept of the game is awesome, noone denies that.
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LeoNatan
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PostPosted: Sat, 23rd Dec 2017 10:42    Post subject:
"numerous shortcomings" Laughing

"this is clearly something that can be addressed server side"
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Grale
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PostPosted: Sat, 23rd Dec 2017 10:43    Post subject:
NIGos wrote:
FPSs are all over the place, with smooth 60-50 if you'r lucky and mid 30-25 on populated servers, this is clearly something that can be addressed server side


60-65 fps if your lucky. Not a chance!

Mid 30 -25 fps. Check my specs in my sig, i've never seen better than 25 fps at best.

Low 20's and drops to 8 fps is what my experience has been.

I do like it, i do like what could be possible. But it's not successful, it's a fucking mess and unplayable. 5 years is it? to get this point

Share your system specs NIGos, i'd be interested to how you get such good performance.


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LeoNatan
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PostPosted: Sat, 23rd Dec 2017 10:55    Post subject:
Grale wrote:
Share your system specs NIGos, i'd be interested to how you get such good performance.

Dual Socket 16 Core Intel Xeon
Quad SLI Titan V
128 DDR7 RAM

Laughing
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JBeckman
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PostPosted: Sat, 23rd Dec 2017 11:15    Post subject:
Well DDR5 specs (And GGDR6 for GPU's or HBBM3 for that variant.) were basically just finalized a short while ago, RAM pricing however..well I don't that's quite as final yet and still climbing.

High-speed 16 GB DDR4 kit is pretty pricey at the moment, going to be fun to see what the next generation RAM will cost since no doubt availability and demand is going to keep the prices at a steady climb.
(Bit less fun actually paying for it though whenever the next system upgrade is due.)

And on that note it's also going to be interesting to see just where Fallout 4 stops scaling with RAM speed, if it ever does. Razz
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Morphineus
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PostPosted: Sat, 23rd Dec 2017 14:11    Post subject:
bart5986 wrote:
Morphineus wrote:
Runs as great as Star Citizen, must be dem servers messing with the frames yo! Cool Face

Looks decent enough if they'd ever fix the performance... but I doubt they will perform miracles.


bart5986 wrote:
Horrible FPS but its not exactly difficult to fix in the CryEngine.


Please do tell us how, Engine Guru!


They are just frame drops.

There is a huge difference between 30 > 5fps randomly then a solid 5fps.



Oh surprise, a non answer.

@NIGos
The majority of us bitching are backers. Early ones at that.


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bart5986




Posts: 662

PostPosted: Sat, 23rd Dec 2017 14:52    Post subject:
NIGos wrote:
All this people bashing this game no matter what have at least tried it?


I doubt they have.

Star Citizen + Squadron 42 cost me $30... thats it

I'm just enjoying moving around the game and looking at everything.

The space simulation is miles ahead of anything I've ever seen, its amazing.

Game devs could spend years trying to make their game look and simulate the world like star citizen does and they would fail.


The scope of the game is insane and deserves criticism for that, but I love the crazy scope and most people must agree or they wouldn't have invested all that money.

If you wanted a game with a small scope, why aren't you playing Elite Dangerous?

Grale wrote:
Share your system specs NIGos, i'd be interested to how you get such good performance.


My system runs at 30-40% capacity, its not system limited, its server limited.

Your performance in Star Citizen is 100% dictated by the server provided you have reasonable specs and an SSD.
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Morphineus
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PostPosted: Sat, 23rd Dec 2017 15:10    Post subject:
bart5986 wrote:
Your performance in Star Citizen is 100% dictated by the server


*Looks at SQ42 footage*, *Laughs*

While there is some attributed to shitty netcode in SC, it is not 100%.


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bart5986




Posts: 662

PostPosted: Sat, 23rd Dec 2017 15:19    Post subject:
Morphineus wrote:
bart5986 wrote:
Your performance in Star Citizen is 100% dictated by the server


*Looks at SQ42 footage*, *Laughs*

While there is some attributed to shitty netcode in SC, it is not 100%.


I can only assume SQ42 is using 100% of the system that was playing it.

Star Citizen does not.

There is no reason for CryEngine to use 30% of a CPU/GPU unless its limited for some reason.

This means that if I had the ram for it, I could run three Star Citizen 3.0's at 25-30fps...

Its a completely fixable situation.

Do you have an alternative theory as to why GPU/CPU's are working at 30%?

And you are proven wrong anyway because the offline hack fixed performance previously.
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tonizito
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PostPosted: Sat, 23rd Dec 2017 17:06    Post subject:
So it was just another (likely) highly doctored video preview then, and still with no release date in sight (surprise!)...

Not a big deal really, plenty to play until 20XX


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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TheZor
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PostPosted: Sat, 23rd Dec 2017 17:29    Post subject:
That "situation" will only be fixed because by the time the game finally comes out in an acceptable state in 3-4 years ( optimistic prediction ), hardware will have somewhat caught up to its delirious requirements.
And that's just for the non-netcode part.
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NIGos




Posts: 58
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PostPosted: Sat, 23rd Dec 2017 20:22    Post subject:
Grale wrote:
NIGos wrote:
FPSs are all over the place, with smooth 60-50 if you'r lucky and mid 30-25 on populated servers, this is clearly something that can be addressed server side


60-65 fps if your lucky. Not a chance!

Mid 30 -25 fps. Check my specs in my sig, i've never seen better than 25 fps at best.

Low 20's and drops to 8 fps is what my experience has been.

I do like it, i do like what could be possible. But it's not successful, it's a fucking mess and unplayable. 5 years is it? to get this point

Share your system specs NIGos, i'd be interested to how you get such good performance.


I've got the usual high-end config. Titan Xp intel 6850 some ram and fast ssd.

Of course 60 fps is with an empty server but, as said, the bottleneck is more in the networking; with full server it runs like a stephen hawking which is okay for being an alpha.

Clearly also this game is not pacman so I don't see why anyone expects 4K Ultra detail on potato Gpus, just like the good Crysis of old.

On top of that of course a heavy optimization pass is to be expected.

Now we all know that bashing supporters is fun so I will let you all enjoy.
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SpykeZ




Posts: 23710

PostPosted: Sat, 23rd Dec 2017 20:56    Post subject:
NIGos wrote:
Really I don't understand all this hatred toward this game when the rest of the game scene is plagued with shitty ports, unoriginal IPs and predatory tactics.

This game is clearly far from done but at least it has ambition, scope and some hope to be successful.

The 3.0 PTU has its numerous shortcomings but some aspect are downright impressive. Personally I am waiting more for SQ42 that seems just to be like the good space games of old, which I want.

FPSs are all over the place, with smooth 60-50 if you'r lucky and mid 30-25 on populated servers, this is clearly something that can be addressed server side.

All this people bashing this game no matter what have at least tried it?

If you don't like it fine! but it seems that some are losing sleep over this game being somewhat successful.


"Other games are plagued with predatory tactics"


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Mister_s




Posts: 19863

PostPosted: Sat, 23rd Dec 2017 23:14    Post subject:
How's the actual gameplay turning out?
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Bob Barnsen




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PostPosted: Sat, 23rd Dec 2017 23:15    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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