ELEX - new PB game from new PB
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tonizito
VIP Member



Posts: 51477
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 30th Dec 2017 16:41    Post subject:
Well guess what?
Piracy wins again, "cracled" gog version loaded flawlessly Laughing


Gonna refund this and probably never buy it Aww Yeah


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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h0rnyfavn
Serial Humper



Posts: 13884

PostPosted: Sat, 30th Dec 2017 16:43    Post subject:
@tonizito

Excuses, excuses..you can buy it on gog! Troll Face


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tonizito
VIP Member



Posts: 51477
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 30th Dec 2017 16:45    Post subject:
Maybe I will but this shit really pissed me off... how technically inept can PB be FFS? Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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JBeckman
VIP Member



Posts: 35089
Location: Sweden
PostPosted: Sat, 30th Dec 2017 16:55    Post subject:
Steam API then, well whatever it works now after a bit of fumbling and since it's the same game and GOG is unprotected patches shouldn't be a problem either. Smile
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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Sun, 31st Dec 2017 11:21    Post subject:
BearishSun wrote:
I guess for me it was even worse than average because I wanted to join the Clerics, and Ignadon is even harder (on average) than the rest of the faction areas. I couldn't finish the Hort entry quest (the trader one, with 4-5 Rippers) until I was like 40 hours into the game and got good PSI powers (for which I needed to join the Clerics). Luckily there are other ways to enter, but in what mind do have to be to put that quest there? Did they just hit "Randomize" on all quest and monster difficulties before releasing the game?

There are other issues compared to Gothic/Risen, like areas not having rewarding loot (despite having difficult guardians), armor not being very effective, even the best one, money not having much value, skill usefulness varying wildly, stunlocking enemies with heavy weapons, and more.

I also joined the clerics after around 25 hours ingame, only managed to get in there because I sneaked my way past those 5 rippers while they were sleeping at night, and hightailing it out of there after grabbing the packages. Which was my preferred way of finishing quests until around ~45h playtime, sprint in, grab thing, sprint out. Laughing

Now I finally feel capable of defeating enemies. Just wiped the floor with the Albs at the first converter, and it feels good to be powerful now. Also tracking back and smashing lots of peoples faces. Just massacring some asshole quest givers, giving no fucks, going full coldness Alb.

But I agree, exploration is sometimes strangely unrewarding. I wandered up some remote mountain base, harsh snow, dramatic music all the time... not a single enemy was there. Just some tapes and a carton of cigarettes. For a 5+ minute journey to an imposing, looming derelict mountain fortess covered in snow I would have expected... just something.

Or those hulking giants hanging out in those huge spaces that look like battle arenas... managed to finally kill one with a lot of kiting and potion-jugging, only to get 210 exp as a reward and fuck-all for loot. 210exp? I get 190 for some of those desert beasts which die after 3 rifle shots.
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h0rnyfavn
Serial Humper



Posts: 13884

PostPosted: Sun, 31st Dec 2017 11:30    Post subject:
I just followed a quick mini guide on how to join clerics early and with little to no hassle Very Happy

And when I got psi powers I started roflstomping enemies Laughing The balance in this game is just...Although considering that even stats description is wrong(they probably turned off stats increasing damage etc right before the release lol) I'm not surprised at the state of the game.


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sun, 31st Dec 2017 13:41    Post subject:
Xenthalon wrote:
BearishSun wrote:
I guess for me it was even worse than average because I wanted to join the Clerics, and Ignadon is even harder (on average) than the rest of the faction areas. I couldn't finish the Hort entry quest (the trader one, with 4-5 Rippers) until I was like 40 hours into the game and got good PSI powers (for which I needed to join the Clerics). Luckily there are other ways to enter, but in what mind do have to be to put that quest there? Did they just hit "Randomize" on all quest and monster difficulties before releasing the game?

There are other issues compared to Gothic/Risen, like areas not having rewarding loot (despite having difficult guardians), armor not being very effective, even the best one, money not having much value, skill usefulness varying wildly, stunlocking enemies with heavy weapons, and more.

I also joined the clerics after around 25 hours ingame, only managed to get in there because I sneaked my way past those 5 rippers while they were sleeping at night, and hightailing it out of there after grabbing the packages. Which was my preferred way of finishing quests until around ~45h playtime, sprint in, grab thing, sprint out. Laughing

Now I finally feel capable of defeating enemies. Just wiped the floor with the Albs at the first converter, and it feels good to be powerful now. Also tracking back and smashing lots of peoples faces. Just massacring some asshole quest givers, giving no fucks, going full coldness Alb.

But I agree, exploration is sometimes strangely unrewarding. I wandered up some remote mountain base, harsh snow, dramatic music all the time... not a single enemy was there. Just some tapes and a carton of cigarettes. For a 5+ minute journey to an imposing, looming derelict mountain fortess covered in snow I would have expected... just something.

Or those hulking giants hanging out in those huge spaces that look like battle arenas... managed to finally kill one with a lot of kiting and potion-jugging, only to get 210 exp as a reward and fuck-all for loot. 210exp? I get 190 for some of those desert beasts which die after 3 rifle shots.


Clerics: PC Master Race

Also get the flamethrower, for even easier domination of enemies. Very Happy

And sad that the combat exp still seems to be fucked up after the patches.
Though IIRC, those strong monsters often guarded some loot. Which in return compensates for the low exp and loot from the enemy itself.


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tonizito
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Posts: 51477
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 1st Jan 2018 00:29    Post subject:
One hour in and I'm liking it so far... really reminds me of a visually upgraded Risen.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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cyklon




Posts: 19

PostPosted: Mon, 1st Jan 2018 10:31    Post subject:
I am the only one playing melee? I didnt use ranged weapons at all. 24 LVL, I'm with Bersekers.
When fighting with one enemy I can rape overpowered monsters as long as I am not oneshot.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 1st Jan 2018 13:48    Post subject:
I only switched to melee when i already was pretty much overpowered.
Used the 2-hand Hammer of God from the Clerics.


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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Tue, 2nd Jan 2018 10:11    Post subject:
I'm currently (level 27) working with a thrice-upgraded laserrifle at 87 dmg, and with the +50 ranged damage clerics buff which I apply when fighting tougher enemies even larger groups aren't a problem. And since you are able to also shoot from the air, once the enemies get too close to me I just float away to higher grounds, shooting them while airborne. Game is really fun now, A+ Very Happy
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tonizito
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Posts: 51477
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 2nd Jan 2018 10:24    Post subject:
Still haven't decided on a faction but was thinking about going with the berserkers, but reading what everyone is writing here about clerics and weapons I'm starting to wonder... Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Tue, 2nd Jan 2018 10:52    Post subject:
Naw man, just join the faction you think is the coolest. The berserkers have a +50 melee damage spell, so I think you'll be just fine.

I joined the Clerics because I didn't agree with the berserkers regressive stance towards technology, and I wanted cool glowy space-armor.

Also report how things are with the berserkers if you decide to join them; I had the feeling you could maybe influence some of the warlords to be a bit more progressive.
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ixigia
[Moderator] Consigliere



Posts: 65115
Location: Italy
PostPosted: Sun, 14th Jan 2018 03:34    Post subject:
Took my Elexian time and between one fermented potion too many and the murdering of thousands of Magalanian creatures I finished the game as well (in about 44 hours, doing every single quest that I encountered). Despite all the signature drawbacks due to the tiny budget, consolish UI designed with MSPaint and usual flaws that are still present like menacing Albs, I loved it So Much Win. This is Piranha's shiny redemption in my book and the return to form that was needed to fight the good fight in the troubled modern RPG world, far from perfect, but definitely a step into the good ol' direction. Razz

The combat system (with the very needed introduction of the stamina gauge), slow and rewarding sense of progression (from Forrest Gump to Terminator), refreshingly great amount of challenge and trademark PB exploration were all very satisfying for me, I waited nearly thirty hours before joining a faction and start tackling the main quest since I really needed to savour the huge bizarre pre-sci-fistoric setting combining woods, deserts and iced lands whilst having my arse kicked by all their exotic inhabitants, robo-beasts, angry raptors, trolls and giant insects (without counting the people themselves).

My initial idea was to live the Bezerkers' vintage rural life, they had a fairly good and reasonable cause despite being backwards and unnecessarily anal about pretty much anything tech-wise, but my spontaneous actions during all their side-quests basically got me trade-banned from the camp, which made me understand in a blunt manner that I was not welcome there. Laughing
Then discovered the Clerics, they looked absolutely majestic and very alluring, but it didn't take long to realize that beyond their technologically advanced potential, they were hiding ridiculous religious motives and silly brainwashing making them look like a bunch of uppity and deluded folks, and that turned me off.

So I did what it had to be done, I started hanging around at the Outlaw Fort, desperately trying to dodge all the cheeky bastards who wanted to scam me, slowly started being accustomed to the manners there (well, the lack thereof) and lifestyle based on the brutal concept of "survive and profit", and became a member of the Scrapland. It wasn't exactly dream-like experience, but at least it was an environment free from bullshittery and with a nice anarchic and deranged feeling to it* which fit the post-apocalyptic theme. Very Happy I could get ahold of some damn good shotguns and quickly became a stim-addicted New-Vegas-like lord of mayhem with a fetish for explosives.
One of the best aspects of the game is that every action has tangible consequences and it really is proper role-playing® business, with occasional awkward moments where scripts overlap and their priority get scrambled, but still a valid implementation.
The game eventually becomes really easy at some point (an inevitability in the Piranha titles) and loses some charm (the loot placement and XP balance indeed could have been better also), but the fun factor never goes away, it's good to be a complete badass after having suffered for so many hours, going on a killing spree for no reason and embracing the beauty of the outlaw life. Dude Cool


*
 Spoiler:
 



I found the writing and dialogues actually pretty solid all things considered, they never reach any kind of excellence but both the main quest and side stories have enough intrigues, interesting cringe-free characters (most of them at least), betrayals, Elexian lore and mystery to keep the attention alive. Same for the visuals, not exactly mind-blowing but pleasant and detailed enough, with no performance issues nor game-breaking bugs either which is another plus. 8 big blue Elexit shards out of 10, one of the most entertaining games that I've played in recent times (definitely could make a case for being a serious goty candidate). My body is ready for ELEX 2! (we already know that's in production, and the very cliffhangerish ending definitely demands a continuation).


Bonus spoiler, the amazing romance with the Outlaw companion Nasty:

 Spoiler:
 
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Mister_s




Posts: 19863

PostPosted: Sun, 14th Jan 2018 11:14    Post subject:
How big is the chance this'll get some community patches in the near future? Considering I finished even the worst of their games (Risen 2), my autistic mind is bothered about not finishing this one.
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dsergei




Posts: 4062
Location: Moscow, Russia
PostPosted: Sun, 14th Jan 2018 15:11    Post subject:
This one is actually one of the most polished PB games. The existing shortcommings are not something that can be fixed by patches.
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vurt




Posts: 13894
Location: Sweden
PostPosted: Sun, 14th Jan 2018 15:16    Post subject:
great mod... https://forum.worldofplayers.de/forum/threads/1504790-Elex-NeffO%C2%B4s-Vegetation-Mod-1-0

also make sure you use the mod that fixes the weather/lightning to how it was in the previous patch - much more atmospheric.. its on NexusMods.

The thing i know people have been complaining about a lot is the terrible hitboxes for melee weapons, hopefully they fix that.. haven't played too much yet to really notice these problems.
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Mister_s




Posts: 19863

PostPosted: Sun, 14th Jan 2018 15:40    Post subject:
What worries me most are the scripting and quest logic bugs reported on various forums, I was hoping there'd be community patches coming for things like that.

Are you thinking of doing some mod work for this one Vurt?
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PumpAction
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PostPosted: Sun, 14th Jan 2018 17:33    Post subject:
I didn't follow this game at all. Is it as good as Gothic was without the technical flaws Shocked ?


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vurt




Posts: 13894
Location: Sweden
PostPosted: Sun, 14th Jan 2018 17:37    Post subject:
PumpAction wrote:
I didn't follow this game at all. Is it as good as Gothic was without the technical flaws Shocked ?


Lots of Gothic fans says its just as good or even better.. i still haven't played enough, but so far its quite good.
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BearishSun




Posts: 4484

PostPosted: Sun, 14th Jan 2018 17:54    Post subject:
PumpAction wrote:
I didn't follow this game at all. Is it as good as Gothic was without the technical flaws Shocked ?


It's not.

Main issues are weird balancing throughout the map, unrewarding loot and sense of progression is nowhere as good (both in regard to skills and equipment).

Visual map design is actually decent and interesting, but the characters/quests/lore they filled it with is not very high quality. Aside from a few good quests it feels quite shallow. It's obvious they were stretched thin regarding time/money to add proper substance to it.
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GreatPlayer




Posts: 222

PostPosted: Sun, 14th Jan 2018 18:20    Post subject:
PumpAction wrote:
I didn't follow this game at all. Is it as good as Gothic was without the technical flaws Shocked ?


I liked gothic 1 and 2 and i like Elex either. I found the main story very good as well the secondary quests. The broad and detailed world enriches exploration.
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JBeckman
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Posts: 35089
Location: Sweden
PostPosted: Sun, 14th Jan 2018 20:06    Post subject:
BearishSun wrote:
PumpAction wrote:
I didn't follow this game at all. Is it as good as Gothic was without the technical flaws Shocked ?


It's not.

Main issues are weird balancing throughout the map, unrewarding loot and sense of progression is nowhere as good (both in regard to skills and equipment).

Visual map design is actually decent and interesting, but the characters/quests/lore they filled it with is not very high quality. Aside from a few good quests it feels quite shallow. It's obvious they were stretched thin regarding time/money to add proper substance to it.


That's what I had almost expected to be the big problem with going back to a large open world design such as how Gothic 3 ended up, takes a lot of time to add all the content required and that takes time from other areas since there's usually a set time frame for development and various goals to be met along the way.

Though from how it sounds they do have a lot of quests and there's multiple choices on how to proceed through them but it's a bit uneven or how to say, design wise and balance wise.

So a big single target that provides a really tough fight might not be worth much experience or guarding anything too special or the quest sends you to some area way above what you could handle for some delivery or fetch mission.


EDIT: Which in a way I guess makes the world feel a bit more alive just having this thing here in it's lair without the end-game weapon of legends just behind it but it can also feel a bit off or random what was placed where.

A certain plasma rifle from what I've been hearing in particular for the early game.
(Though I guess that also goes for games such as Morrowind and having static and non-leveled loot, as long as you know something's there it's possible to nab some artifacts really early.)


EDIT: More budget and a bigger team size would have help smooth things out a bit but they still pulled it off and got the game released and it's not the wreck Gothic 3 was on release either despite it's initial launch being recalled due to just being so broken.
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tonizito
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Posts: 51477
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 14th Jan 2018 21:34    Post subject:
vurt wrote:
great mod... https://forum.worldofplayers.de/forum/threads/1504790-Elex-NeffO%C2%B4s-Vegetation-Mod-1-0

also make sure you use the mod that fixes the weather/lightning to how it was in the previous patch - much more atmospheric.. its on NexusMods.
y u no link?! Mad

Dunno, was liking it more at the beginning... now I'm roaming around in the desert and it feels a bit meh, but nowhere as gothic 3 empty.

I think PB games work better in a small confined world, like Risen and Gothic 1 vs all the crap Risen's, and Gothic 3. Even Gothic 2 was fairly contained.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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vurt




Posts: 13894
Location: Sweden
PostPosted: Sun, 14th Jan 2018 21:44    Post subject:
https://www.nexusmods.com/elex/mods/24

yeah smaller world would be better imo.. G2 sized.
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ixigia
[Moderator] Consigliere



Posts: 65115
Location: Italy
PostPosted: Sun, 14th Jan 2018 22:17    Post subject:
Absolutely, both Gothic 2 (+ Expansion) and Gothic for me remain the top PB experiences in terms of rewarding contents and overall quality of their crafted world. Having said that, the game definitely takes the close third spot for me alongside Risen 1 in the virtual Piranhian podium Very Happy, it feels great to still be able to play something like this in today's gaming world, especially after the recent entries which didn't quite tickle me in the right way.

Elex's scope was perhaps too ambitious for its own good (I agree with Bearish regarding the somewhat uninspired loot and odd balancing), but the devs still did a fine job in my opinion with the little resources available (it could have gone much worse Razz) and in general it's a fairly smooth ride as well when it comes to roughness and bugs. The only annoyances that I encountered were related to occasional Benny Hill-like AI pathfinding and a couple of instances where completing difficult side-quests ended up creating a 'backlog' effect in a few main story-related dialogues, but nothing particularly serious.
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Clevesa




Posts: 3694

PostPosted: Mon, 15th Jan 2018 17:27    Post subject:
I agree, considering what resources they had they did a fantastic job. Not sure why they decided on such a huge world, I think they could have made a much smaller world and achieve more quality that way. There's a lot of empty completely nonsense places in the current game world.

And the animation of the raider hitting the wall just killed me. Hopefully the next installment would be an improvement.
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tonizito
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Posts: 51477
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 18th Jan 2018 00:15    Post subject:
Well, uninstalled for now.
It was ok in the beggining on the berserker's village, but as soon as you pull the "scope" back it becomes too... diluted.

I was still having some fun but nowhere as near as in gothic 1-2 and risen 1. Open world is not their strong suit IMO Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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madness




Posts: 13322

PostPosted: Tue, 30th Jan 2018 09:03    Post subject:
Accidentally discovered that you can quickly open locked chests by simply exiting the picklock screen. How did this get past QA and still isn't patched? Laughing Good that it did because controlling that shit with mouse was a pain.
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tet666




Posts: 5092

PostPosted: Wed, 4th Apr 2018 22:15    Post subject:
Just picked this up since it was down to 25 bucks on steam damn i hope it's really as good as you ppl say it is.
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