ATOM RPG / Trudograd
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Il_Padrino




Posts: 7573
Location: Greece by the North Sea
PostPosted: Tue, 15th Jan 2019 21:48    Post subject:
2. Foxconn Manufacture, North of Singapore (no idea what's the significance)

They manufacture the iphone? Reason enough to nuke them I guess But Bethesda deserves it more Very Happy


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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lolozaur




Posts: 26310

PostPosted: Wed, 16th Jan 2019 17:23    Post subject:
Finished it after 42h
 Spoiler:
 

Is there a cool ending if you
 Spoiler:
 

Btw this game needs some fog of war; in those huge ass bunkers it was a letdown since you could see everything
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Bendi




Posts: 3400

PostPosted: Wed, 16th Jan 2019 19:38    Post subject:
My ending was much better, if I do say so myself:
 Spoiler:
 



Or if I choose to let the ENDBOSS live, I get something similar to your ending.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 17th Jan 2019 10:34    Post subject:
list of crafting recipies:

Quote:
Weapons:
Custom air pistol: Zip gun + Scrap Metal + Fire Extinguisher + Plastic Bottle
Custom Crossbow: 2x Log + Rope + Babushka Scarf
Qualitive Knife: Knife + Sharpening Stone
Homemade Grenade: Ant Salivary Gland + Gasoline/Diesel + Soap
Molotov Cocktail: Glass Bottle + Gasoline/Diesel + Bandanna/Scarf
Zip Gun: 2x Scrap Metal + Wood Log/Club + Wire/Rope
Pipe Rifle: 2x Scrap Metal + Wood Log/Club + Electrical Tape
Custom Sawed-off Shotgun: Zip Gun + 2x Scrap Metal + rope/wire + Wood Log/Club
Custom Revolver: Zip Gun + Scrap Metal + 2x Nails + Electrical Tape
Custom Double Barrel: Pipe Rifle + Scrap Metal + Rope/Wire + Empty Can
Custom Rifle: Pipe Rifle + Scrap Metal + 3x Magnifying Glass + 2x Empty Can
Broken Bottle: Brick + Glass Bottle
Shovel: Broken Shovel Handle + Nails + Scrap Metal
Custom Made Grenade: Empty Can + 2x Gunpowder + 2x Wire
Explosive with a makeshift timer: 2x Dynamite stick + wire + alarm clock + lantern battery
Shiv: Electrical Tape + Spoon/Fork + Brick/Sharpening Stone

Ammo:
Zip-Gun round (10x): Scrap Metal + Gunpowder + Waste Paper
Zip-Gun shot round (10x): Nails + Gunpowder + Waste Paper
Crossbow Bolts (7x): Scrap Metal + Wood Log + Plastic Bottle
Pellets (20x): Scrap Metal + Wood Log + Waste Paper

Armor:
Thorny Armor: Scrap Metal + Rabbit Skin + Rope/Wire + 2x Nails
Steel Breastplate: 3x Scrap Metal + 2x Rabbit Skin + 3x Rope/Wire + Toolkit
Leather Breastplate: 2x Rabbit Skin + 2x Babushka Scarf + 2x Rope/Wire + Toolkit
A Bag: Babushka Scarf + 2x Wire + Plastic Bottle
DIY Respirator: Plastic Bottle + Wire + Babushka Scarf
DIY Helmet: 2x Scrap Metal + Babushka Scarf + 2x Electrical Tape + Nails

Consumables:
Ciggy: Toilet Paper/ Waste Paper + Tobacco
Joint: Toilet Paper/ Waste Paper + Devil's Weed
Corned Meat: Salt + Meat

Quest:
Weird Doll: Corn + Toadstool + Nails
Shield of Count Roevsky: Super Glue + 4x Shield Pieces
Stone Knife: Stone Tool + Electrical Tape + Sharpening Stone

Note: I would change some of the names of the items to better fit in English.
Qualitive Knife -> Sharpened Knife
Custom Air Pistol -> Improvised Airgun
Custom Crossbow -> Improvised Crossbow
Custom Sawed-off Shotgun -> Improvised Shotgun
Custom Revolver -> Improvised Revolver
Custom Double Barrel -> Two-Shot Pipe Rifle
Custom Rifle -> Scoped Pipe Rifle
DIY Respirator -> Improvised Respirator
DIY Helmet -> Scrap Helmet
Corned Meat: Cured Meat


sause: https://steamcommunity.com/app/552620/discussions/1/1489992713689470307/?ctp=3

edit: more recipies

Quote:
Melee Weapon

Shiv
Skill Requirement – 1
Recipe – Electrical Tape + Spoon/Fork + Brick/Sharpening Stone

Broken Bottle
Skill Requirement – 1
Recipe – Brick + Glass Bottle

Cudgel Blackjack
Skill Requirement – 10
Recipe – Scrap Metal + Brik/Sharpening Stone

Stone Knife
Skill Requirement – 10
Recipe – Stone Tool + Electrical Tape + Sharpening Stone

Quality Knife
Skill Requirement – 3
Recipe – Knife + Sharpening Stone

Shovel
Skill Requirement – 10
Recipe – Broken Shovel Handle + Nails + Scrap Metal

Spiked Club
Skill Requirement – 5
Recipe – Club + Nails


Ranged Weapons

Zip Gun
Skill Requirement – 10
Recipe – 2x Scrap Metal + Wood Log/Club + Wire/Rope

Double Barreled Zip Gun
Skill Requirement – 30
Recipe – Zip gun + 2x Scrap Metal + Rope/Wire + Empty Tin Can

Custom air pistol
Skill Requirement – 30
Recipe – Zip gun + Scrap Metal + Fire Extinguisher + Plastic Bottle

Custom Revolver
Skill Requirement – 20
Recipe – Zip Gun + Scrap Metal + 2x Nails + Electrical Tape

Capsule Revolver
Skill Requirement – 30
Recipe – Custom Revolver + Scrap Metal + 2x Empty Tin Can + Electrical Tape/Wires

Capsule Revolver +
Skill Requirement – 45
Recipe – Capsule Revolver + Scrap Metal + 2x Electrical Tape + Toolbox

Quality Samopal
Skill Requirement – 40
Recipe – Zip gun + 2x Scrap Metal + Rope/Wire + Toolbox

Triple Barreled Samopal
Skill Requirement – 45
Recipe – Double Barreled Zip Gun + 2x Scrap Metal + Rope/Wire + Toolbox

Pipe Rifle
Skill Requirement – 10
Recipe – 2x Scrap Metal + Wood Log/Club + Electrical Tape

Custom Double Barrel Shotgun
Skill Requirement – 30
Recipe – Pipe Rifle + Scrap Metal + Rope/Wire + Empty Can

Custom Triple Barrel Shotgun
Skill Requirement – 40
Recipe – Custom Double Barrel shotgun + 2x Scrap Metal + Wood Log + Empty Plastic
Bottle

Custom Quad Barrel Shotgun
Skill Requirement – 50
Recipe – Custom Triple Barrel shotgun + Scrap Metal + 2x Rope/Wire + Toolbox

Self Made Rifle
Skill Requirement – 35
Recipe – Pipe Rifle + Scrap Metal + 3x Magnifying Glass + 2x Empty Can

Rifle With Clip
Skill Requirement – 50
Recipe – Self-made Rifle + 2x Scrap + 2x Write + Tire Part

Sniper Rifle
Skill Requirement – 50
Recipe – Rifle with Clip + Scrap Metal + 2x Electrical Tape + Toolbox

Custom Crossbow
Skill Requirement – 10
Recipe – 2x Log + Rope + Babushka Scarf

Wooden Crossbow
Skill Requirement – Nil
Recipe – Scrap Metal + Rope + Babushka Scarf

Metal Crossbow
Skill Requirement – Nil
Recipe – 2x Wooden Crossbow + 2x Scrap Metal + 3x Tin Can + 2x Rope

Heavy Crossbow
Skill Requirement – Nil
Recipe – 2x Wooden Crossbow + Scrap Metal + 3x Rope/Wire + Toolbox


Explosives Weapons

Homemade Incendiary Grenade
Skill Requirement – 20
Recipe – Ant Salivary Gland + Gasoline/Diesel + Soap

Molotov Cocktail
Skill Requirement – 20
Recipe – Glass Bottle + Gasoline/Diesel + Bandanna/Scarf

Custom Made Grenade
Skill Requirement – 10
Recipe – Empty Can + 2x Gunpowder + 2x Wire

Explosive With a Makeshift timer
Skill Requirement – 60
Recipe – 2x Dynamite stick + wire + alarm clock + lantern battery


Armor

DIY Respirator
Recipe – Plastic Bottle + Wire + Babushka Scarf

DIY Helmet
Recipe – 2x Scrap Metal + Babushka Scarf + 2x Electrical Tape + Nails

Tire Armor
Recipe – 2x Tire Piece + Camouflage/Khaki/Spotted – Bandana + Wire + Scrap Metal

Thorny Armor
Recipe – Scrap Metal + Rabbit Skin + Rope/Wire + 2x Nails

Steel Breastplate
Recipe – 3x Scrap Metal + 2x Rabbit Skin + 3x Rope/Wire + Toolkit

Leather Breastplate
Recipe – 2x Rabbit Skin + 2x Babushka Scarf + 2x Rope/Wire + Toolkit

Wild Shield
Recipe – 2x Wood Log + Nails

Wrought Shield
Recipe – 2x Wood Log + 2x Scrap Metal + Rope/Wire + 2x Tire Piece


Consumables And Other Miscellaneous Items In Atom RPG

Animal Potion
Recipe – Old shoe + Brine + Moonshine + Amanita(Mushroom)

Bag
Recipe – Babushka Scarf + 2x Wire + Plastic Bottle

Cigarette
Recipe – Toilet Paper/ Waste Paper + Tobacco

Corned Meat
Recipe – Salt + Meat

Healing Powder
Recipe – Herb Collection + Camouflage/Khaki/Spotted – Bandana + Rotten amanita

Joint
Recipe – Toilet Paper/ Waste Paper + Devil’s Weed

Salted Fish
Recipe – Three-eyed catfish/Gorbach/Horned Smelt + Salt

Wolf Antidote
Recipe – Onion + Milk + Rotten amanita

Rotten Amanita
Recipe – Amanita(Mushroom) + 2x Magnifying Glass + Waste Paper/Pan

Fishing Rod
Recipe – Rope + Electrical Tape + Nails + Empty Plastic Bottle

Weird Doll
Recipe – Corn + Toadstool + Nails

Shield of Count Roevsky
Recipe – Super Glue + 4x Shield Pieces


sause: https://prodigygamers.com/2018/12/21/atom-rpg-list-of-all-the-crafting-recipes-for-all-items/


Lutzifer wrote:
and yes, mine is only average
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Il_Padrino




Posts: 7573
Location: Greece by the North Sea
PostPosted: Thu, 17th Jan 2019 10:57    Post subject:
I've been playing most of the game with the quality zip gun. It takes 9mm bullets instead of the homemade ones, so plenty of ammo to find. And in combination with feats (+20% dmg for homemade guns, -1 action point for handguns & no jamming), it's all I'll ever need Smile

('No jamming' is a must when using AP bullets, it seems)

My main character has 10 action points per turn (high dexterity), so I can shoot 5 times per turn. Smile
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lolozaur




Posts: 26310

PostPosted: Fri, 18th Jan 2019 15:10    Post subject:
Tonight, we offer you our newest patch, numbered 1.07.

We worked on it for quite a while, so we really hope you will like what it brings to the game.

Here is the log of the main changes:
Reworked random encounters, changed fight balance. WIP.
Added new map - ATOM base - and tutorial.
Fixed car bugs.
Stock renew on save-load fixed.
Circus location bugs fixed, now quests are correctly given out and failed.
VIL-A fixed.
Xander P-603 fixed.
Informer fixed.
Castle leader’s quest line fixed, consequences added to different approaches.
Peregon’s government quest fixed, now you can correctly dispose of every leader.
You can now get to the ship in Krasnoznamenny while playing the Chaos route.
Minor bug fixes in all major settlements.
Typos and weird phrasing fixed in parts of the translation. WIP.
New recipe books for crafting.
Better optimization of the game.
Companions AI improved.
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VonMisk




Posts: 9472
Location: Hatredland
PostPosted: Fri, 18th Jan 2019 15:27    Post subject:
Quote:
Companions AI improved.


Now add a way to heal them at doctor's office.
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Bendi




Posts: 3400

PostPosted: Fri, 18th Jan 2019 15:53    Post subject:
You'll still sweat if you give any of your companions a weapon with burst mode, and you're standing too close to them Laughing


sin317 wrote:

typical jew comment
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Nodrim




Posts: 9600
Location: Romania
PostPosted: Fri, 18th Jan 2019 17:43    Post subject:
Bendi wrote:
You'll still sweat if you give any of your companions a weapon with burst mode, and you're standing too close to them Laughing


You can order your companions to move to a desired tile or attack a specific target. If you let the AI take care of this, the companions will most likely shoot each other to death.
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Bendi




Posts: 3400

PostPosted: Fri, 18th Jan 2019 21:55    Post subject:
I know, that's what I'm doing to avoid casualties. Reminds me of Ian in Fallout, fucker would unload his SMG on you all the time.

I let him die to red forcefield related injuries in Mariposa. Fuck you Ian, fuck you.
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VonMisk




Posts: 9472
Location: Hatredland
PostPosted: Fri, 18th Jan 2019 22:19    Post subject:
How can I control a companion?


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Bendi




Posts: 3400

PostPosted: Fri, 18th Jan 2019 22:44    Post subject:
Hover over a companion, hold left click, a menu will appear. You can order them into stances, make them move to a position, show them who they have to shoot and turn melee combat on/off.
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VonMisk




Posts: 9472
Location: Hatredland
PostPosted: Fri, 18th Jan 2019 23:29    Post subject:
Thanks.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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VonMisk




Posts: 9472
Location: Hatredland
PostPosted: Fri, 1st Feb 2019 23:47    Post subject:
Finally finished it after 68+ hours. It would be a great game if they had reworked the combat, it was a random mess for me. I could easly die having lvl 21 and best armor in game in the first turn.
All the time I had this feeling that I have messed up my character build. Otherwise it was pretty solid excluding the mmo style quests.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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lolozaur




Posts: 26310

PostPosted: Mon, 4th Mar 2019 17:13    Post subject:
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ixigia
[Moderator] Consigliere



Posts: 65091
Location: Italy
PostPosted: Wed, 6th Mar 2019 00:36    Post subject:
Looks like the next patch will be the meaty one (QoL improvements, mod tools, lots of tweaks, bug fixing etc.):

Quote:
After a month and a half long development cycle, we are finally ready to announce the contents of the free update, which we are planning to release on March 20th.

- We spent our time working on all aspects of the game. Because of this, the game will now feature the following:
- Quality of Life improvements (with a whole lot of new features suggested to us by you, our players);
- Mod creation tools as well as full mod support;
- Additional balance rules that do not override previous ones, but add to them greatly;
- New AI functions;
- Weapon tweaks, including changes to AP consumption and to-hit formulae;
- Tens of new characters with their unique dialogues and portraits;
- New questline with two opposing factions;
- Huge improvements to the stability of the game;
- New visual effects and animations;
- New graphic elements (status icons, items, game art);
- New locations and random encounters;
- Bug fixes galore;
- New achievements.


Quote:
Also, a special bullet point, aimed at our English-speaking audience: talented writer Scott Hamm of “Age of Decadence” and “Battle Brothers” fame is now helping us improve the English translation of the game. Thank you very much, Scott.


https://steamcommunity.com/games/552620/announcements/detail/1816544902783583419

Will resume my old playthrough if the saves are still intact, the game is pretty damn good but it definitely needed some work/balancing Razz
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Bendi




Posts: 3400

PostPosted: Wed, 6th Mar 2019 01:40    Post subject:
- Tens of new characters with their unique dialogues and portraits;
- New questline with two opposing factions;


Nice. They also promised some free DLC and paid addons. If simple patches add this sort of content the DLC will be sweet.


sin317 wrote:

typical jew comment
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Interinactive
VIP Member



Posts: 29477

PostPosted: Wed, 6th Mar 2019 01:44    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:19; edited 3 times in total
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Bendi




Posts: 3400

PostPosted: Thu, 7th Mar 2019 22:12    Post subject:
Interinactive wrote:
I guess that new game I started 3 nights ago, after waiting months for fixes, needs to be restarted Laughing

 Spoiler:
 



Nope Smile

AtomTeam wrote:

Greetings, friends!

The saves will NOT become obsolete with this update, you can enjoy the game without the fear of losing your progress.
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Bendi




Posts: 3400

PostPosted: Wed, 20th Mar 2019 22:45    Post subject:
1.8 Update is here :

https://steamcommunity.com/games/552620/announcements/detail/1823302204797853438

Quality of life improvements - your recommendations were heard and implemented in the new inventory and follower systems;
Improved English translation thanks to you, our players, and a wonderful writer Scott Hamm who worked on such titles as “Age of Decadence” and “Battle Brothers”;
Full mod support - we promised and we delivered;
Better balance and weapon stats;
Changes into the ability tree;
New weapons;
New AI features;
New follower settings including friendly fire settings;
New graphic effects;
New graphic elements (icons, portraits, items, in-game art);
New sounds for items and weapons;
New animations, including a special martial arts move you may learn;
New item with the ability to reset your stats and skills;
Dozens of new characters with unique dialogues, portraits and quests;
A quest line that can be tackled by joining any one of the two new factions;
New maps;
New random encounters;
Improved game stability;
Option to change the item highlight color;
New achievements;
Tons of bug fixes;


sin317 wrote:

typical jew comment
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Nodrim




Posts: 9600
Location: Romania
PostPosted: Sat, 11th May 2019 23:28    Post subject:
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Bendi




Posts: 3400

PostPosted: Sun, 12th May 2019 01:42    Post subject:
The game is a gift that keeps on giving.
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Mister_s




Posts: 19863

PostPosted: Sun, 12th May 2019 11:14    Post subject:
Is this better than Underrail or is it about the same level? Underrail was a good effort, but got old too fast for me.
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TiHKAL




Posts: 2350
Location: The Pub
PostPosted: Sun, 12th May 2019 11:39    Post subject:
Mister_s wrote:
Is this better than Underrail or is it about the same level? Underrail was a good effort, but got old too fast for me.


I have not played this one but feel based on the reviews it’s isodemo worthy. I got excited when they dropped the switch version but the reviews I watched mentioned enough performance problems and downgrade/compromises that I passed until I can try it on PC. As much as the PC being the best medium regardless of perfect port status or not - I just find myself gaming on the switch primarily these days.

Edit: Apparently it was late and drunk as I thought I was in the Wasteland Thread


PC: i7-4790k @ 4.4, 32GB @ 2400, Nvidia 1080TI FE, 2 TB Crucial MX500 SSD
Nintendo Switch SX OS Pro / PS4 Pro 5.05 Hen/Mira / PS3 Modded / Wii Modded / 360 Pre-Wave4 mod


Last edited by TiHKAL on Sun, 12th May 2019 23:00; edited 1 time in total
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Il_Padrino




Posts: 7573
Location: Greece by the North Sea
PostPosted: Sun, 12th May 2019 11:50    Post subject:
Mister_s wrote:
Is this better than Underrail or is it about the same level? Underrail was a good effort, but got old too fast for me.

I just couldn't get into Underrail, but Atom RPG felt like going back to the classic Fallout days. It's far from being as good, but it definitely gives the right vibes that I missed in Underrail.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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red_avatar




Posts: 4567

PostPosted: Sun, 12th May 2019 13:37    Post subject:
From what I read, the combat takes the worst element of FO2 and amplifies it. What I hated about FO2, is how a critical headshot always insta-killed you, no matter how good you were. It made combat a constant quicksave. From what I hear, they added stunlocking and other stuff to make it even worse here. Not sure I'm going to try this game if that's the case.
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ixigia
[Moderator] Consigliere



Posts: 65091
Location: Italy
PostPosted: Sun, 12th May 2019 13:39    Post subject:
Mister_s wrote:
Is this better than Underrail or is it about the same level? Underrail was a good effort, but got old too fast for me.

The biggest difference between Underrail and Atom RPG is the setting and type of atmosphere that it generates, which also affects the gameplay and exploration. Underrail is all about navigating through a maze-like gloomy underground world, it's claustrophobic and genuinely disorienting, though not in a bad way since there's always a nice element of surprise waiting around the corner (a global map was introduced some patches ago also). It feels pretty unique and the combat is really solid, albeit the environments might get repetitive.

Atom RPG is fundamentally the Russian version of Fallout through the Cykawastelands, with a rewarding open post-apocalyptic scope, fledged out interactions and some clever ways to resolve quests in multiple ways since stats do matter. For me they're both very good in their own way, in the end they complement each other quite nicely.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 27th May 2019 16:56    Post subject:

Quote:
Here's a cinematic trailer we made for the upcoming ATOM RPG - Dead City Update. Only two days to go. See you on the 29th! Available for Linux, Mac OSX, and Windows.


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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lolozaur




Posts: 26310

PostPosted: Thu, 26th Sep 2019 22:16    Post subject:
https://steamcommunity.com/ogg/552620/announcements/detail/1602642307647595840

Patch 1.109: Isometric Mode and Much More
The game now has an isometric mode and many new fixes and features our players asked for!
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Mister_s




Posts: 19863

PostPosted: Wed, 2nd Oct 2019 12:18    Post subject:
Any info about when they'll stop patching this?
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