Metro: Exodus
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ixigia
[Moderator] Consigliere



Posts: 65091
Location: Italy
PostPosted: Fri, 1st Mar 2019 00:21    Post subject:
I just finished the ride through the post-Blyatlands, and although it didn't feel as consistent as I expected I'd be a dirty lying suka if I said that I didn't have a great time with it.

It's fundamentally still the ol' Metro, but featuring different concepts stitched together with robust duct tape: it starts as an open haven for explorative baby Streloks, then it turns into Mad Artyomax, then into a linear-ish Far Metrocry hybrid, and lastly, it's full handhold-y Metro corridor edition. There's the usual couch syndrome that very often gets in the way with sins such as blind E button abuse, no prone/lean, pointless quick time events, no bullet economy and scripted Cow-a-Doody moments that break the pacing but thankfully, the game is solid enough to support the experience. All its derpy annoyances are alleviated by the meaty shooting, the incredible attention to detail throughout the decaying environments, quality visuals/art style and the dripping atmosphere, the good stuff Me Gusta

The story with its goofy extra-long dialogues and twists reminded me of a Syfy production (with all that it entails), still, in the end, I liked how the journey unfolded thanks to the genuine dose of Eastern European charm, naiveté and imagination. I got the bad ending though :'(
I appreciated a lot the fact that the game doesn't clutter the screen with any directional clutter and lets you go with the flow. I picked the Russian language + Ranger Hardcore/Minimal HUD difficulty in order to maximize the immersion and keep things challenging, the best combo in my opinion - which doesn't quite cure the bipolar AI, but makes it more bearable. The performance was surprisingly acceptable on my rusty rig, at High details/dx11/#nofur/1080p the framerate rarely saw dramatic drops.

All in all, despite the warts and unevenness I'd still give it 8 charcoal filters/10. In this day and age, handcrafted single-player story-driven shooters are a rare breed of three-eyed Tsar Fishes that must be preserved, even though the not-so-epic lethal toxic rain keeps falling down.



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Mon, 10th Jul 2023 17:44; edited 2 times in total
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Divvy




Posts: 1459

PostPosted: Fri, 1st Mar 2019 10:27    Post subject:
Even though I agree with many of the criticisms, I still enjoyed most of the ride. First open area was great, second not so much, third not so open area was better again.

I can't remember when I last shot a weapon as satisfying as Metro's AK in a game. The sound ( when not silenced ), recoil, everything was great. I actually like that shots don't hit the center of the reticle in pinpoint accuracy.

My biggest beefs were takedown prompts often just not apprearing, wonky head hitboxes, and the desert area being a little boring compared to the rest.

I also wish they'd made it clear that Bandits can be killed liberally without fear of a bad ending. I got the good ending eventually, playing "adaptive stealth", as in if I got caught, I'd do my best to fight and stay alive instead of immediately quickloading. I would've liked to stealth-snipe more, but was worried to do so because of the endings thing. If only I'd have known bandits didn't count.

Best use of HDR I've seen to date. The game looks amazing on an OLED.
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Il_Padrino




Posts: 7573
Location: Greece by the North Sea
PostPosted: Fri, 1st Mar 2019 11:54    Post subject:
So what exactly triggers the bad/good endings? Is it just based on a few specific levels?

I'm trying not to kill, unless provoked Laughing
Can enemies be woken up when their bodies are discovered, like in Hitman?

Haven't played in a week.. Not really feeling it, but perhaps I should just play in English. Russian sounds cool, but I understand shit (apart from 'da', 'njet' and 'spasiba' Razz ), and it alienates me too much from the game, I think Laughing
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madmax17




Posts: 19545
Location: Croatia
PostPosted: Fri, 1st Mar 2019 12:35    Post subject:
If you get a red flash you did something bad.

If you free the slaves, twice, it should flash white.
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Il_Padrino




Posts: 7573
Location: Greece by the North Sea
PostPosted: Fri, 1st Mar 2019 12:40    Post subject:
Hm, don't think I've come across something like that. Only did the parts in the church (killed a few, until they surrendered) and the mechanic.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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madmax17




Posts: 19545
Location: Croatia
PostPosted: Fri, 1st Mar 2019 12:54    Post subject:
You would know if you did something bad, there's a 'bad sound' and red flash.

Slaves will come on a later map.

Also there is one moment I know of where you shouldn't kill anyone, if you do you will lose a companion. It's a short level and you can just knock em out or sneak by.
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Divvy




Posts: 1459

PostPosted: Fri, 1st Mar 2019 13:10    Post subject:
Don't kill religious nuts in first map. Don't kill tree people or "pirates " in third map. Don't kill anyone who surrenders. Free slaves and prisoners when you can. Pass main quest sections without getting spotted and not killing anyone. Note that if you knock someone out and they fall a long distance or into water, it counts as a kill. Bandits and mutants are free game and don't count against the good ending, except the gorilla types in the last part, don't kill those. Do the group members' personal quests. You must also make sure everyone in your group makes it through alive.

NPC conversations no longer give karma points, like it did in earlier Metro games, so no need to listen to every one of them if you don't want to.
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kalato




Posts: 1492
Location: Finland and UK
PostPosted: Fri, 1st Mar 2019 15:02    Post subject:
Been playing this, can't get into it at the moment, doesnt feel metro'eeeee enough ha but but will keep playing.

This is the only game that doesn't like my graphics card over clock so have to turn it back to defaults every time I want to play lol
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73238
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Fri, 1st Mar 2019 18:20    Post subject:
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blackeyedboy




Posts: 10135
Location: Transylvania
PostPosted: Fri, 1st Mar 2019 19:31    Post subject:
LeoNatan wrote:
https://www.youtube.com/watch?v=YS41qRYHUhM


FFS there's a damn spoiler at 9.10.

WTF... Haven't finished the game yet, darn it. Mad


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Fri, 1st Mar 2019 22:44    Post subject:
Started playing, I'm at the first Aurora "stop".

 Spoiler:
 
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Ampee




Posts: 1986

PostPosted: Fri, 1st Mar 2019 23:01    Post subject:
Danyutz wrote:
Started playing, I'm at the first Aurora "stop".

 Spoiler:
 



yeah, it can trigger a couple of bugs. But if you like bugs then it's a good thing Smile
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madmax17




Posts: 19545
Location: Croatia
PostPosted: Sat, 2nd Mar 2019 01:54    Post subject:
It doesn't matter really, I usually do the quest then wonder around.
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Il_Padrino




Posts: 7573
Location: Greece by the North Sea
PostPosted: Sat, 2nd Mar 2019 01:59    Post subject:
You seem to get moved around the map just following the storyline, so no reason not to stay close to the main quest marker.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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pho08




Posts: 2683

PostPosted: Sat, 2nd Mar 2019 16:04    Post subject:
anybody else got these horribly blurry textures and texture pop-in in the desert area? am i doing sth wrong? (high settings @gtx1070)

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3E74




Posts: 2559
Location: feels wrong
PostPosted: Sat, 2nd Mar 2019 16:48    Post subject:
Shocked

nasty stuff...


..:: Life - A sexually transmitted disease which always ends in death. There is currently no known cure::.. Troll Dad
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madmax17




Posts: 19545
Location: Croatia
PostPosted: Sat, 2nd Mar 2019 17:13    Post subject:
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KillaSeven




Posts: 1015
Location: Germany
PostPosted: Mon, 4th Mar 2019 07:53    Post subject:
https://streamable.com/9b0hp

Anyone know why I die? I just randomly die, nothing is there. The 2nd time where u hear the BEEP I tried a trainer for infinite health, it lasted a bit longer but I still died.

Playing CPY release btw.


System: i7-8700k @ 4,4ghz | AORUS 2080ti XTREME | 16gb RAM | 500gb SSD | 1TB SSD | Windows 10 |
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Interinactive
VIP Member



Posts: 29477

PostPosted: Mon, 4th Mar 2019 08:01    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:19; edited 3 times in total
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KillaSeven




Posts: 1015
Location: Germany
PostPosted: Mon, 4th Mar 2019 08:23    Post subject:
I just noticed that stuff you pointed out Laughing

I had a bug in the area before, where u have to climb some stairs to use a lever. There were 2 enemys there that were invisble, I saw the gunshots but couldnt kill them, so I had to rush there. I'm gonna replay that shit while in the middle and see if that helps, I moved to the right while it all happened and tried to stay in cover.

Edit: Tried to stay in the middle, I still die. I think the whole mission just got fucked and I dont know a way to completely restart it ( the part where u go with damir into the spring and shit ). Guess I'm fucked :/.


System: i7-8700k @ 4,4ghz | AORUS 2080ti XTREME | 16gb RAM | 500gb SSD | 1TB SSD | Windows 10 |
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jaapie18




Posts: 2452
Location: Holland
PostPosted: Mon, 4th Mar 2019 11:25    Post subject:
I have frequently crashes. Sometimes in 10 min and sometimes in couple hours. Does it reallty to do with dx12?

And does red skull icons do they never dissapear?
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Mon, 4th Mar 2019 12:43    Post subject:
jaapie18 wrote:
I have frequently crashes. Sometimes in 10 min and sometimes in couple hours. Does it reallty to do with dx12?

And does red skull icons do they never dissapear?


Do you have an overlay enabled? Geforce Experience crashes the game on irregular intervals.
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blackeyedboy




Posts: 10135
Location: Transylvania
PostPosted: Mon, 4th Mar 2019 12:47    Post subject:
Did you try switching to dx11?

New / different drivers might help. Depends on crashes, ofc, though.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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jaapie18




Posts: 2452
Location: Holland
PostPosted: Mon, 4th Mar 2019 14:32    Post subject:
blackeyedboy wrote:
Did you try switching to dx11?

New / different drivers might help. Depends on crashes, ofc, though.


Im using now 418.91. I have not installed Geforce Experience.I haven't tried dx 11 yet. I am getting a bug tracker error message when the game is crashing.
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73238
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Mon, 4th Mar 2019 15:16    Post subject:
Interinactive wrote:
'Incompetent Russian developers' is likely the answer to your question Laughing

Was there ever doubt? Laughing
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ixigia
[Moderator] Consigliere



Posts: 65091
Location: Italy
PostPosted: Mon, 4th Mar 2019 15:16    Post subject:
jaapie18 wrote:
blackeyedboy wrote:
Did you try switching to dx11?

New / different drivers might help. Depends on crashes, ofc, though.


Im using now 418.91. I have not installed Geforce Experience.I haven't tried dx 11 yet. I am getting a bug tracker error message when the game is crashing.

Dx12 were quite unreliable for me too (had both stuttering and random crashes with no performance boost), whereas using dx11 didn't give me any annoying technical problem. Might be indeed worth a try Razz

@KillaSeven: yeah, the game would be more enjoyable without the random console checkpoint system, I had one of those moments as well in the section with all the damned spiders. Some scripts were triggered incorrectly and kept getting poisoned to death until I found a safe spot behind a desk and eventually survived. I think the alternative is restarting the whole chapter which definitely sucks.
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pho08




Posts: 2683

PostPosted: Mon, 4th Mar 2019 16:21    Post subject:
i don't know what's wrong with this game or my system... at times it looks absolutely gorgeous, turn around a corner and say hello to those abominably hideous textures

some impressions (high preset): https://imgur.com/a/fn0cZ5s

...but even when the game is looking at its best, i have a feeling of a somewhat dull and unsharp overall image (1080p might be the issue)
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Il_Padrino




Posts: 7573
Location: Greece by the North Sea
PostPosted: Mon, 4th Mar 2019 18:33    Post subject:
Looks great from afar, but far from great Smile


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Mon, 4th Mar 2019 18:56    Post subject:
Almost done with with first part and I really like it so far. Let's see where the train stops next Very Happy

Oh, the fact that the asshole Artyomski doesn't say shit pisses me off, like all the other characters are supposed to guess what's going to happen. Laughing
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Il_Padrino




Posts: 7573
Location: Greece by the North Sea
PostPosted: Mon, 4th Mar 2019 19:00    Post subject:
There's a scene when Anna calls you and asks you to please respond several times. It will piss you off a lot Laughing
Btw, completed the first part, and lost Duke Sad
I did everything right (I think), getting the guitar and teddy bear, saving fanatics, not killing unless being shot at, and so on... but the very last sequence I got spotted and ended up killing a couple of guys. I guess that's what caused me to lose him. Really ridiculous mechanic, if you ask me.
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