Sekiro: Shadows Die Twice (FromSoft+Acti)
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tet666




Posts: 5090

PostPosted: Fri, 22nd Mar 2019 14:42    Post subject:
Game has the same washed out colors as Dark Souls 3 since it also uses a 11-244 black level range instead of the full 0-255 https://steamcommunity.com/app/814380/discussions/0/1850323802573052780/
fixable with reshades levels shader.
Dunno why Japanese devs do this so often Nier:Automata and a lot of other games had exactly the same issue.
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JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Fri, 22nd Mar 2019 15:44    Post subject:
Good to know, been using the LevelsPlus.fx shader for ReShade when that got added which has further changes but to not affect existing presets and the simple levels slider it didn't replace the current shader which is just called levels.fx and that one works just fine too.

It fixes things up quite well from my own experiences with using it for problematic titles. Smile
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lolozaur




Posts: 26310

PostPosted: Fri, 22nd Mar 2019 15:47    Post subject:
Mouse sensitivity is terribly slow even when maxed Mind Is Full Of Fuck
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Neon
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PostPosted: Fri, 22nd Mar 2019 16:00    Post subject:
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DV2




Posts: 5234

PostPosted: Fri, 22nd Mar 2019 16:33    Post subject:
DV2 wrote:
Can you just ALT+F4 once the saving is done at the bonfire (and the save icon animation disappears) instead of waaaaaaaiting for the logos and stuff to happen?..This is a single player game anyways...

Graphics are a bit bland though...And i do the LB then RT to counter or whatever but it does nothing...


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TheZor
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Posts: 5991

PostPosted: Fri, 22nd Mar 2019 17:36    Post subject:
tet666 wrote:
Game has the same washed out colors as Dark Souls 3 since it also uses a 11-244 black level range instead of the full 0-255 https://steamcommunity.com/app/814380/discussions/0/1850323802573052780/
fixable with reshades levels shader.
Dunno why Japanese devs do this so often Nier:Automata and a lot of other games had exactly the same issue.


Thanks a bunch, I felt something was off but couldn't quite pinpoint it, should have figured it was the same issue as NieR.
Must have something to do with Japanese TVs' output or something.


Last edited by TheZor on Fri, 22nd Mar 2019 17:42; edited 2 times in total
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mangaKat




Posts: 288

PostPosted: Fri, 22nd Mar 2019 17:39    Post subject:
DV2 wrote:
DV2 wrote:
Can you just ALT+F4 once the saving is done at the bonfire (and the save icon animation disappears) instead of waaaaaaaiting for the logos and stuff to happen?..This is a single player game anyways...

Graphics are a bit bland though...And i do the LB then RT to counter or whatever but it does nothing...


It's LB then RB.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 22nd Mar 2019 17:52    Post subject:
I watched some boss fights videos and I really don't like this posture system. For instance, when you fight one of the lady bosses Laughing most of the time you can't even reduce her health with your attacks, she deflects practically everything (and you'd better know how to deflect her furious attacks or else..). So the fight goes on like this:

- hitdeflecthitdeflecthitdeflect just to break her posture=> one-shot kill her.

Rinse and repeat.

Who the fuck thought it was a good idea?


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dannofdawn




Posts: 2227

PostPosted: Fri, 22nd Mar 2019 17:59    Post subject:
h0rnyfavn wrote:
I watched some boss fights videos and I really don't like this posture system. For instance, when you fight one of the lady bosses Laughing most of the time you can't even reduce her health with your attacks, she deflects practically everything (and you'd better know how to deflect her furious attacks or else..). So the fight goes on like this:

- hitdeflecthitdeflecthitdeflect just to break her posture=> one-shot kill her.

Rinse and repeat.

Who the fuck thought it was a good idea?


Whoever played like that didn't do it right then. They even have a tutorial popup for her. If all you do is deflect, her posture regens really fast when her HP is high. The point is to actually learn the openings and deal damage to lower her posture regen. Sure, you'll still deflect a lot, but the openings come from knocking her off and dodging her unblockables.
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dsergei




Posts: 4059
Location: Moscow, Russia
PostPosted: Fri, 22nd Mar 2019 18:10    Post subject:
My logitech f310 is not detected by the game Sad Never had problems with with From games. Do I have to use some shitty emulator?
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Fri, 22nd Mar 2019 18:18    Post subject:
I fucking pressed LB
No you didn't. Say cheese.
I'll cheese.
No you wont.


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Tanktyr




Posts: 44

PostPosted: Fri, 22nd Mar 2019 18:36    Post subject:
Every 3rd hitr she does with the foot stomping down on the ground you can get an easy hit in to reduce hp, and shurkiens when shes flying, and when she does her grab attack, either shurkien her, or dodge quick to the side and hit her in the opening, once hp is down posture wont regen fast at all
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 22nd Mar 2019 23:21    Post subject:
Fucking spearman mini-boss..fuck this game..*going back to Nioh*

PS Nevermind..killed him after I got the anti-thrust attack skill..


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WHEATTHlNS




Posts: 1137

PostPosted: Sat, 23rd Mar 2019 01:49    Post subject:
Tanktyr wrote:
Every 3rd hitr she does with the foot stomping down on the ground you can get an easy hit in to reduce hp, and shurkiens when shes flying, and when she does her grab attack, either shurkien her, or dodge quick to the side and hit her in the opening, once hp is down posture wont regen fast at all


. . .honestly. You're meant to break the hell out of here posture with the step-dodge. I was whittling her down by waiting for those opening and the fight just goes on too long. I did the stepdodge to the left (her right) and just kept getting counter-attacks in.


"Get the hell out of me" - [ex]girlfriend[s]
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sat, 23rd Mar 2019 08:22    Post subject:
Fuck butterfly boss.... it's ridiculous and not fun... Getting rid of stamina management and introducing posture was a huge mistake. The boss fights turn into a chore.

Hitdeflectdeflectdeflecthitdeflectdeflectdeflecthitdeflectdeflectdeflectdeflect

And it's the same for every mini-boss and boss fight. Wow. Super fun!

Having problems with deflecting\parrying etc? You'd better refund the game.

The game seems pretty shallow content-wise compared to DS series.

I dunno what the fuck were they doing for 3+ years.


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tet666




Posts: 5090

PostPosted: Sat, 23rd Mar 2019 08:38    Post subject:
h0rnyfavn wrote:
Fuck butterfly boss.... it's ridiculous and not fun... Getting rid of stamina management and introducing posture was a huge mistake. The boss fights turn into a chore.

Hitdeflectdeflectdeflecthitdeflectdeflectdeflecthitdeflectdeflectdeflectdeflect

And it's the same for every mini-boss and boss fight. Wow. Super fun!

Having problems with deflecting\parrying etc? You'd better refund the game.

The game seems pretty shallow content-wise compared to DS series.

I dunno what the fuck were they doing for 3+ years.


And the raging begins Laughing
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h0rnyfavn
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Posts: 13880

PostPosted: Sat, 23rd Mar 2019 08:50    Post subject:
tet666 wrote:

And the raging begins Laughing



It began a few pages back Laughing


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madness




Posts: 13320

PostPosted: Sat, 23rd Mar 2019 09:19    Post subject:
Would be much more fun if you could snipe it from distance with magic spells, amirite Pffchh
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h0rnyfavn
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Posts: 13880

PostPosted: Sat, 23rd Mar 2019 09:32    Post subject:
Gameplay\builds diversity is fun.

Forcing ALL players into using just ONE playstyle (Hitdeflectdeflectdeflecthitdeflectdeflectdeflecthitdeflectdeflectdeflectdeflect ) is lazy game design Laughing


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Last edited by h0rnyfavn on Sat, 23rd Mar 2019 09:36; edited 2 times in total
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AKofC




Posts: 4359

PostPosted: Sat, 23rd Mar 2019 09:32    Post subject:
what i do dislike is the dragon rot thing

mostly because for some players who are bleeding hearts and don't want their npc 'friends' to suffer, everytime i die the first time to an enemy, i have to run all the way back to a statue to rest so i don't increase dragon rot.

which sucks because learning enemy moves and sequences means dying a lot lol

i like the posture system, i think it's a good attempt at trying to represent how a sword fight would go with people parrying and guarding until someone made a mistake which would often be fatal.

that's what i've always wanted games with swords to solve. how to get rid of sword fights where you are hitting the enemy with your super sharp sword 20 times and they're still kicking.

i like this better than KCD's method as it's simpler to control.


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KillerCrocker




Posts: 20503

PostPosted: Sat, 23rd Mar 2019 09:38    Post subject:
tet666 wrote:
Game has the same washed out colors as Dark Souls 3 since it also uses a 11-244 black level range instead of the full 0-255 https://steamcommunity.com/app/814380/discussions/0/1850323802573052780/
fixable with reshades levels shader.
Dunno why Japanese devs do this so often Nier:Automata and a lot of other games had exactly the same issue.

You are talking about mon hdr mode right?
Wouldnt using reshade levels shader to expand to 0 255, cause clipping of light and dark colors? Why not just leave it as it is. The game looks the same way on consoles. Maybe they do this because lcd monitors suck when viewing black screen.


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h0rnyfavn
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Posts: 13880

PostPosted: Sat, 23rd Mar 2019 09:47    Post subject:
AKofC wrote:
what i do dislike is the dragon rot thing
.



Yeah, it's utterly retarded. And the cure is limited.


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pho08




Posts: 2679

PostPosted: Sat, 23rd Mar 2019 11:22    Post subject:
is there any reason apart from the unseen respawn thingy to not let dragon rot stack at the beginning when you're still learning the ropes?

i mean lets face it you (as in 'me') are going die a lot anyway, so why spend those droplets each time when you know you're going to die myriads of deaths to the next boss just around the corner.

apart from that im loving it. exploring REALLY feels rewarding in this one. there is almost always a stealthy path around your enemies that allows for a much more strategic approach than in any soulsborne game. the whole verticality and 'openness' of the level design just feels like a fresh addition to the formula
 Spoiler:
 


.... up until you reach the bosses, or rather minibosses as i haven't even made it to any real boss -.- and that's when you feel right at (Souls)home with the furious urge to launch your controller into the screen
 Spoiler:
 
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Sat, 23rd Mar 2019 11:27    Post subject:
From what i know the sidequests stop while people are sick, but they dont die during the game. But you never know when you can progress sidequests, so i dunno. Just let them suffer i guess.
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Tanktyr




Posts: 44

PostPosted: Sat, 23rd Mar 2019 11:29    Post subject:
cant progress quests turn in if they are afflicted with dragonrot, so use it when you need to turn in something, thats kinda all it does (prolly has effect on endings too)
and you might as well ressurect

Things That Increase Dragonrot

Truly dying and being sent to an idol, whether you resurrected or not.


Last edited by Tanktyr on Sat, 23rd Mar 2019 11:37; edited 1 time in total
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Sat, 23rd Mar 2019 11:33    Post subject:
pho08 wrote:
is there any reason apart from the unseen respawn thingy to not let dragon rot stack at the beginning when you're still learning the ropes?

i mean lets face it you (as in 'me') are going die a lot anyway, so why spend those droplets each time when you know you're going to die myriads of deaths to the next boss just around the corner.

apart from that im loving it. exploring REALLY feels rewarding in this one. there is almost always a stealthy path around your enemies that allows for a much more strategic approach than in any soulsborne game. the whole verticality and 'openness' of the level design just feels like a fresh addition to the formula
 Spoiler:
 


.... up until you reach the bosses, or rather minibosses as i haven't even made it to any real boss -.- and that's when you feel right at (Souls)home with the furious urge to launch your controller into the screen
 Spoiler:
 


For the drunkard you can get aid from an npc in the area. And you can kill enemies like those around bosses guerilla style. Just kill and run until the boss returns to his position.
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Yondaime
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Posts: 11741

PostPosted: Sat, 23rd Mar 2019 12:43    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:31; edited 1 time in total
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Divvy




Posts: 1458

PostPosted: Sat, 23rd Mar 2019 12:49    Post subject:
tet666 wrote:
Game has the same washed out colors as Dark Souls 3 since it also uses a 11-244 black level range instead of the full 0-255 https://steamcommunity.com/app/814380/discussions/0/1850323802573052780/
fixable with reshades levels shader.
Dunno why Japanese devs do this so often Nier:Automata and a lot of other games had exactly the same issue.


This crushes out loads of black details. Walls in a dark caves go to 0 black when they should be dark blue with details.
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Janz




Posts: 14000

PostPosted: Sat, 23rd Mar 2019 12:55    Post subject:
jap crapdevs use 11-244 cause its hdmi standard and they develop the games for derpsoles in the first place
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pho08




Posts: 2679

PostPosted: Sat, 23rd Mar 2019 13:27    Post subject:
so that's one horse that lost its owner...

a bit of a fight of attrition but once you figure out his patterns the fight's actually fairly straight forward
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