Mordhau: medieval first-person fighting
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KillaSeven




Posts: 1015
Location: Germany
PostPosted: Mon, 11th Sep 2017 19:51    Post subject:
Too bad u cant buy yourself into the alpha :/. Hoping for some good footage though.


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 5th Mar 2018 19:42    Post subject:



Gameplay looks good.


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Immunity




Posts: 5629

PostPosted: Mon, 24th Sep 2018 10:02    Post subject:


Been a while since we've had any updates on progress. Lookin' great, but ranged weaponry still seems like it's going to ruin the fun, as per Chivalry. Hopefully there will be servers where you can toggle that crap off.


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r3dshift




Posts: 2821

PostPosted: Mon, 24th Sep 2018 14:27    Post subject:
Indeed looks great, and will probably be lots of fun to play if it is smooth. And yes, archery already seems OP AF.


Frant wrote:
Shitass games are ruining piracy.
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lametta




Posts: 2617

PostPosted: Wed, 20th Mar 2019 16:27    Post subject:
bump ftw

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Immunity




Posts: 5629

PostPosted: Thu, 21st Mar 2019 02:03    Post subject:
Looking good!

I swear, if these guys pull some Epic exclusivity crap I'm going to flip my shit!


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Vryder




Posts: 846

PostPosted: Thu, 18th Apr 2019 18:58    Post subject:
It's releasing on the 29th of April Very Happy
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Nodrim




Posts: 9625
Location: Romania
PostPosted: Thu, 18th Apr 2019 19:00    Post subject:
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Il_Padrino




Posts: 7585
Location: Greece by the North Sea
PostPosted: Thu, 18th Apr 2019 19:03    Post subject:
Is this from the same studio that did Chivalry? I seemed to hear those hilarious battle screams Very Happy


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Immunity




Posts: 5629

PostPosted: Thu, 18th Apr 2019 21:52    Post subject:
Fuckin A! Been waiting on this one forever. Here's to hoping it launches in a respectable state (that's a tough ask these days!)


I can never be free, because the shackles I wear can't be touched or be seen.
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TheZor
VIP Member



Posts: 5991

PostPosted: Fri, 19th Apr 2019 10:04    Post subject:
Finally this is launching ! Thought that inaccessible alpha would never end !
From most Alpha footage, the game seems playable and has some decent content already.
Will most likely be a purchase Smile


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Surray




Posts: 5409
Location: Europe
PostPosted: Fri, 19th Apr 2019 10:37    Post subject:
Il_Padrino wrote:
Is this from the same studio that did Chivalry? I seemed to hear those hilarious battle screams Very Happy


lol yeah I loved that. running at people while screaming is quite cathartic

Seems to be other people though

From their kickstarter
Quote:
Mordhau is being developed by Triternion. We're a young, 10-person international team driven by our passion for melee games and the medieval era.
We've accumulated thousands of hours of playtime in awesome titles such as Chivalry, Mount & Blade, War of the Roses, the Jedi Knight series, and many others, too.
Having been part of the community as players as well as content creators, we feel we’re in a unique position to use this experience to refine and further evolve the melee genre.



looking forward to this.


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ixigia
[Moderator] Consigliere



Posts: 65100
Location: Italy
PostPosted: Fri, 19th Apr 2019 14:17    Post subject:
I tire of mead, I thirst FOR BLOOOOOD

Can't help but fantasize about how glorious KC:D would be with a combat system similar to this (or Chivalry). The game had a ton of other qualities and as a fully immersive package still ended up being excellent (easily one of my personal favourites from the past five years), but having proper meaty feedback, 360° movement/flow and dismemberment? Giggity. Let's hope part II will improve that.
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Xalren




Posts: 92

PostPosted: Sun, 21st Apr 2019 01:57    Post subject:
ixigia wrote:

Let's hope part II will improve that.


A combat system like that is very difficult to make look decent and realistic, it would look very, very off in KCD.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sun, 21st Apr 2019 12:58    Post subject:
Anyone know at what price this will launch? Or are we just waiting for the release?


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cirithungol




Posts: 3482
Location: UK
PostPosted: Sun, 21st Apr 2019 14:17    Post subject:
DarkRohirrim wrote:
Anyone know at what price this will launch? Or are we just waiting for the release?


$30 with 10% discount on release (so $27). That is according to the forums, anyway.


chiv wrote:
don't quote me on that
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Vryder




Posts: 846

PostPosted: Mon, 29th Apr 2019 20:26    Post subject:
It's released. Very Happy
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Mon, 29th Apr 2019 21:30    Post subject:
bought it! Very Happy


Last edited by deelix on Tue, 30th Apr 2019 15:24; edited 1 time in total
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Mon, 29th Apr 2019 23:15    Post subject:
Same! That's a fair price.


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Nodrim




Posts: 9625
Location: Romania
PostPosted: Tue, 30th Apr 2019 00:18    Post subject:
A bit of a rough release but the game is great!
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PickupArtist




Posts: 9939

PostPosted: Tue, 30th Apr 2019 01:29    Post subject:
how does it comnpare to warband combat mechanics ? max players ?
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Tue, 30th Apr 2019 02:05    Post subject:
PickupArtist wrote:
how does it comnpare to warband combat mechanics ? max players ?



Its more like War of the Rose than warband.

64 players
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Xalren




Posts: 92

PostPosted: Tue, 30th Apr 2019 02:17    Post subject:
Its still chivalry at its core, with some takeaways from warband.
The core of combat system is that your defensive options are all timed unless you use a large shield, and that leads to all attacks being slow as if you're swinging your weapons underwater because they all need to be draggable by turning against the swing direction to hit later into the attack.
It leads to combat looking and feeling incredibly clunky and unresponsive compared to warband, the windows for recovering from a missed swing are huge, window for recovering from a block is huge as well.
What you see the most is people are basically sprinting in a snake pattern swinging zweihanders in huge arcs dealing full damage regardless of where in the swing it hits(at least it feels like) as opposed to warbands sweetspot mechanic which rewarded more precise strikes
Maybe its just my problem because i come from warband multiplayer, but i feel like this attack dragging technique, along with feinting, is much more effective and easy to execute than chambering which they added from warband. At least i rarely got killed by a chamber, while people spinning and wiggling while swinging a huge sword got me a LOT of times today

Personally i dont understand why they went with 360 degrees circle for attacks(actually more like 270 because purely vertical strikes arent allowed but whatever) but didnt implement holdable angle based blocks, im not sure what all those angles are for since missing a parry because of angle and not timing is very rare, and chambering is not that good because it doesnt guarantee you anything, while making your opponent mistime an action or miss an attack absolutely does and its not very difficult to just play the range game.

Another thing is that first person view, which the game is primarily made for from what i understand, does not work well with the need of turning in and out of your strikes that much.
Iirc all chivalry pros played with a fisheye pov of above 120 because of this and i simply cant comprehend why would anyone want to promote game mechanics that lead to something like that.
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Nodrim




Posts: 9625
Location: Romania
PostPosted: Sun, 5th May 2019 21:23    Post subject:
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hellishere




Posts: 812
Location: Portugal
PostPosted: Mon, 6th May 2019 13:36    Post subject:
This game is awesome, once u master the combat system, it feels so good.


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PickupArtist




Posts: 9939

PostPosted: Mon, 6th May 2019 16:24    Post subject:
if warband added a call of duty scorepoints and new gfx, id say its pretty much the same tbh

maybe somoeone should make a mod for warband that way Smile

i will always prefer that old game considering the epicness 100vs100 offers compared to silly 32vs32, wtf is this, 2001 tribes Razz where is my 500vs500 games ffs, planetside 2 came close but to scifi and half empty non interactive maps that offer no real story telling like holding a single gate or castle/ramparts can do
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Nodrim




Posts: 9625
Location: Romania
PostPosted: Mon, 6th May 2019 16:29    Post subject:
You had to come and complain because you played this game on twitch.tv. Laughing
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PickupArtist




Posts: 9939

PostPosted: Mon, 6th May 2019 17:54    Post subject:
hey, im fighting for your right to not just accept cloned mediocraty and go for something truely epic! someone gotta do it Razz
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Nodrim




Posts: 9625
Location: Romania
PostPosted: Mon, 6th May 2019 18:34    Post subject:
This is cloned mediocrity? You clearly have no idea what you are talking about.
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Nodrim




Posts: 9625
Location: Romania
PostPosted: Mon, 6th May 2019 20:21    Post subject:
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