DOOM Eternal
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Breezer_




Posts: 10833
Location: Finland
PostPosted: Mon, 10th Jun 2019 10:30    Post subject:
Jesus fuck that story trailer was cool, looks amazing.
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ixigia
[Moderator] Consigliere



Posts: 65100
Location: Italy
PostPosted: Mon, 10th Jun 2019 14:30    Post subject:
Hell yeah Me Gusta
Finally I can remove that ugly TBA

Quoted for new page:
prudislav wrote:
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Ampee




Posts: 1986

PostPosted: Mon, 10th Jun 2019 14:48    Post subject:
Well, I really don't like it so far.
The new additions are really just a forced "put something new into it"

Also:
Weapons look much worse (apart from the plasma cannon)
HUD is lit up like an Xmas tree
Also the powerup icons?
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AmpegV4




Posts: 6248

PostPosted: Mon, 10th Jun 2019 15:45    Post subject:
Yeah its not looking like my kinda game, quad chaingun, shotgun lets you fly, there's barely 3 seconds of gameplay not marred with a godmode awesome button cutscene. I'll wait for the hump reviews before potentially picking this one up.
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Ampee




Posts: 1986

PostPosted: Mon, 10th Jun 2019 15:55    Post subject:
AmpegV4 wrote:
Yeah its not looking like my kinda game, quad chaingun, shotgun lets you fly, there's barely 3 seconds of gameplay not marred with a godmode awesome button cutscene. I'll wait for the hump reviews before potentially picking this one up.


yeah, you perfectly described it. +1

also he has a chainsaw, yet they put a blade to his arm. Why not give a melee knife as well that has the ability to teleport you to a different game (for example Dishonored) and back, and while we are at it, give a Scythe also which can turn foes to allies.
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TheZor
VIP Member



Posts: 5991

PostPosted: Mon, 10th Jun 2019 16:33    Post subject:
Ampee wrote:
AmpegV4 wrote:
Yeah its not looking like my kinda game, quad chaingun, shotgun lets you fly, there's barely 3 seconds of gameplay not marred with a godmode awesome button cutscene. I'll wait for the hump reviews before potentially picking this one up.


yeah, you perfectly described it. +1

also he has a chainsaw, yet they put a blade to his arm. Why not give a melee knife as well that has the ability to teleport you to a different game (for example Dishonored) and back, and while we are at it, give a Scythe also which can turn foes to allies.


That's a good wording for the feeling of uneasiness I had watching this trailer, the gameplay looked worrisome with more press X for awesome moments than ever.
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Mon, 10th Jun 2019 16:50    Post subject:
I'd rather play old doom than this flashy nonsense that it became.

Had the same with Wolfenstein... just garbage really. But the speaker at least had his fun saying Naughtzees every minute. Rolling Eyes Razz


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ixigia
[Moderator] Consigliere



Posts: 65100
Location: Italy
PostPosted: Mon, 10th Jun 2019 16:57    Post subject:
TheZor wrote:
Ampee wrote:
AmpegV4 wrote:
Yeah its not looking like my kinda game, quad chaingun, shotgun lets you fly, there's barely 3 seconds of gameplay not marred with a godmode awesome button cutscene. I'll wait for the hump reviews before potentially picking this one up.


yeah, you perfectly described it. +1

also he has a chainsaw, yet they put a blade to his arm. Why not give a melee knife as well that has the ability to teleport you to a different game (for example Dishonored) and back, and while we are at it, give a Scythe also which can turn foes to allies.


That's a good wording for the feeling of uneasiness I had watching this trailer, the gameplay looked worrisome with more press X for awesome moments than ever.

I'm watching some campaign gameplay footage that isn't just for scenic purposes, I can indeed see the issues raised by you guys. The new HUD especially looks very distracting when compared to last year's demo, and the presentation as a whole looks more...blingbling-based/arcade? I genuinely enjoyed 2016's DOOM despite the expected console concessions and silly health replenishing mechanics, but I really hope they won't bastardize it even further Sad

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LeoNatan
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Posts: 73259
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Mon, 10th Jun 2019 17:26    Post subject:
Holy shit that looks … terrible.
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TheZor
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Posts: 5991

PostPosted: Mon, 10th Jun 2019 17:43    Post subject:
Same concerns as you ixi, hot damn this Monster-alien-super-charged HUD looks awful - truly something you would have come up with in order to entertain us Razz - I hadn't seen this gameplay video yet.
2016 Doom introduced some "ehh" components that were rather okay because you could decide to use them as much as you desired, and they weren't that horrible to begin with - a little touch of derp, when done "right", can feel good. Problem is, they nearly always are slippery slopes. Sad
It feels like more non-pure shooter elements are being added for more awesome impact.. Fingers crossed that the caricature doesn't actually become what it meant to parody.

There's also that concern which looms with the usual endgame Alien/alternative dimension levels where you go kick the source of the monsters/invasion's ass.
It can be great and a satisfying climax, but it can also translate into a relative betrayal of what preceded it and fall flat. Please don't be the latter..
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M4trix




Posts: 9315
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Mon, 10th Jun 2019 18:52    Post subject:
LeoNatan wrote:
Holy shit that looks … terrible.


+1

...yawn...


Made in China is like a box of chocolates. You never know what you're gonna get.
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VonMisk




Posts: 9475
Location: Hatredland
PostPosted: Mon, 10th Jun 2019 22:05    Post subject:
The HUD looks shit but I will refrain from commenting on gameplay until I played it. I like this kind of combat and judging by the part of Rage 2 made by ID this actually might be fun even if overdone.


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b: the use or language of sarcasm
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jackbomb




Posts: 2541
Location: Tortilla de patatas
PostPosted: Mon, 10th Jun 2019 22:24    Post subject:
Looks like Quake 4.


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KillerCrocker




Posts: 20503

PostPosted: Mon, 10th Jun 2019 23:02    Post subject:
Looks arcadey


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Horrordee
Soderator



Posts: 8868
Location: England
PostPosted: Fri, 14th Jun 2019 15:51    Post subject:
I agree it doesn't look great, but I am hopeful that it's just a boring opening part of the game played by someone slow as hell vs representative of the entire thing.


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russ80




Posts: 4679
Location: Romania
PostPosted: Fri, 14th Jun 2019 17:35    Post subject:
Dont understand where the ‘invade like in dark souls’ went and turned into this shitty 1 marine vs 2 demons arena crap.


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Xalren




Posts: 92

PostPosted: Sun, 16th Jun 2019 11:06    Post subject:
I dont get it, what did they add to make it more derp?
Theyre just pushing doom2016 further, as expected, making it more dynamic
Really surprised by the negative reaction here, to me this was the only E3 presentation this year that made me want to play the game immediately :/
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LeoNatan
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Posts: 73259
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Sun, 16th Jun 2019 12:34    Post subject:
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AmpegV4




Posts: 6248

PostPosted: Sun, 16th Jun 2019 13:19    Post subject:
Just announce some mode or difficulty/option where the awesome button is disabled. I tried playing 2016 without awesome button and it didn't really work, you wind up starved of ammo & health + once an enemy flashes they become bullet sponges sucking up even more ammo to give you time to press the button. Instead of a massive glowing Piñata make enemies randomly drop ammo and health.

The best shooters I've ever played do not have cutscenes to open doors, kill an enemy, jump a barrier, etc. it just kills it for me. We've been able to jump and open doors unassisted since 1990, surely its more expensive and time consuming doing all the mocap etc. to open a door.
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LeoNatan
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Posts: 73259
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PostPosted: Sun, 16th Jun 2019 13:23    Post subject:
If anything, they are tripling down on that mechanic, with now minigames around it. Laughing
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Frant
King's Bounty



Posts: 24656
Location: Your Mom
PostPosted: Sun, 16th Jun 2019 13:38    Post subject:
They're trying to change it up from the old repeated formula. Not sure if that's a good idea. When Tomb Raider tried to change things up we ended up with QTE's that were horrible.


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4treyu




Posts: 23188

PostPosted: Sun, 16th Jun 2019 15:34    Post subject:
From a Doom purist point of view it doesn't look good, sure, but the same could be said about the previous one and it was one of the most entertaining and enjoyable games released that year (along with Dark Souls 3 and Deus Ex Mankind Divided), this one looks like it can stay being that way, which would be enough for me, especially considering I always play these games on the hardest possible difficulty and with the least amount of assists (we'll have to wait and see how that aspect turns out in this one).
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Civ01




Posts: 1294

PostPosted: Sun, 16th Jun 2019 17:18    Post subject:
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vurt




Posts: 13876
Location: Sweden
PostPosted: Sun, 16th Jun 2019 17:34    Post subject:
pretty cool Smile why did the second pixelated image has to be ruined by a photoshop though..

still haven't played the previous one.. my backlog is.. ugh...
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M4trix




Posts: 9315
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Sun, 16th Jun 2019 19:20    Post subject:
He doesn't have that badass 'killer' face. He looks more like a Hollywood movie fag.

Cool Face


Made in China is like a box of chocolates. You never know what you're gonna get.
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vurt




Posts: 13876
Location: Sweden
PostPosted: Sun, 16th Jun 2019 19:26    Post subject:
He has an unnaturally square and broad face.. i have a super square face (like many Swedes.. we were called "squareheads" in the US for a reason i guess..) but yeah this is over-the-top. Still, pretty spot on i'd say.
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M4trix




Posts: 9315
Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Sun, 16th Jun 2019 20:37    Post subject:
You have a face like Casper Van de ? Cool Face



Made in China is like a box of chocolates. You never know what you're gonna get.
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vurt




Posts: 13876
Location: Sweden
PostPosted: Sun, 16th Jun 2019 21:41    Post subject:
haha pretty similar shape, a squarehead for sure. probably swedish genes somewhere in the line Wink
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russ80




Posts: 4679
Location: Romania
PostPosted: Fri, 26th Jul 2019 18:36    Post subject:
What the shit was that "battlederp" mode? The slayer while from demon POV was backpeddling and moving at a snails' pace... no player moves like that so what the shit?


Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
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Interinactive
VIP Member



Posts: 29477

PostPosted: Sat, 27th Jul 2019 00:16    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:13; edited 3 times in total
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