CONTROL (by Remedy)
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nightfox




Posts: 601

PostPosted: Mon, 2nd Sep 2019 18:33    Post subject:
finished it. pretentious crap...
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Mon, 2nd Sep 2019 18:38    Post subject:
Not far into the game, but i like it, but I liked QB as well, soo.

@EyePatchy Oh hey real booty Very Happy
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FireMaster




Posts: 13503
Location: I do not belong
PostPosted: Mon, 2nd Sep 2019 18:59    Post subject:
loved the combat and destructive environment. Solid delivery in that regard. Story wise..meh who cares
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Frant
King's Bounty



Posts: 24645
Location: Your Mom
PostPosted: Mon, 2nd Sep 2019 20:10    Post subject:
When I reached a certain point (collected some asset/video about OoPs) I felt certain that the game designer was inspired to some extent by the ridiculously good mini-series The Lost Room, a criminally underrated sci-fi mini-series.



https://lostroom.fandom.com/wiki/The_Event

https://lostroom.fandom.com/wiki/Objects



By the way, I tried that outfit/DLC unlock trick but nothing happened and I still only have the same two outfits to choose from.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Amadeus




Posts: 2355
Location: Yes
PostPosted: Mon, 2nd Sep 2019 20:50    Post subject:
nightfox wrote:
finished it. pretentious crap...


You ever play Dear Esther or Gone Home?

https://www.mandatory.com/girls/1500173-courtney-hope-bold-beautiful-instagram#12

Jesse be hot
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Frant
King's Bounty



Posts: 24645
Location: Your Mom
PostPosted: Mon, 2nd Sep 2019 21:08    Post subject:
She's a very athletic person (which can be seen simply by searching for more pictures of her).


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Mon, 2nd Sep 2019 21:31    Post subject:
Damn, Courtney Hope can control my object of power anytime Me Gusta
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Mon, 2nd Sep 2019 21:44    Post subject:
Frap Frap Guy
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Mon, 2nd Sep 2019 22:36    Post subject:
Game keeps freezing for me going into the collectible menu to read what I picked up. Press the button to exit menu and then the game freezes(sound continuous but im not able to bring anything except a ctrl alt del to the forefront)

Anyone had this or better yet know how to fix it? DX12 mode


RTX ON
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Frant
King's Bounty



Posts: 24645
Location: Your Mom
PostPosted: Mon, 2nd Sep 2019 22:46    Post subject:
Nope, no issues whatsoever. Core i5 8400 (6-core 4GHz), 16GB DDR4 @ 3200, Geforce 1060 6GB with overclocked GPU and VRAM, latest Windows 10 (1903).

What happens if you play DX11?


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Mon, 2nd Sep 2019 23:13    Post subject:
Frant wrote:
Nope, no issues whatsoever. Core i5 8400 (6-core 4GHz), 16GB DDR4 @ 3200, Geforce 1060 6GB with overclocked GPU and VRAM, latest Windows 10 (1903).

What happens if you play DX11?


DX11 seems to work, but cant/wont play it in dx11 on a 2080 Will play around with some settings see if I can get dx12 to work
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couleur
[Moderator] Janitor



Posts: 14361

PostPosted: Mon, 2nd Sep 2019 23:21    Post subject:
In my benchmarking, I noticed only very slightly better average FPS on DX12 but worse Frametimes than on DX11. So I‘m using DX11, V-sync and AMD Antilag (to offset the V-sync lag) and it runs buttersmoth and responsive. Of course on Turing you‘re going to want to use DX12 for the RT effects.


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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KillerCrocker




Posts: 20503

PostPosted: Tue, 3rd Sep 2019 00:21    Post subject:
The game feels tedious and annoying later on when it comes to combat and the stupid side quests popping everywhere... and I've not even died that much.
The combat itself is fine (and destruction awesome) but it get's tiresome later on. Every encounter is very similar and because enemies respawn randomly, exploring is annoying.
I am not sure if metroidvania format is doing the game more good than bad. They did not needed to bloat it with fetch quests and the timed quests that pop up with a huge title in the middle of battle. The game is full enough as it is with good quests!
Some side boss battles are also quite annoying before You figure out their pattern. Learning a pattern is not skill. The same can be said for some souls bosses(especially in 3). Pattern learning is great for perfecting the battle if You want to but it should be possible to beat stuff mostly first time if You do not suck and have no problem anywhere else in the game.
Overall, I love the destruction, atmosphere, graphics and mostly... well I like the game. But I wish it was more focused with the some bloat and running around gone. There is not THAT much of bloat and it can be mostly ignored but You will need the ability points to keep the combat less annoying later.
It's nice that there are Alan Wake and Max Payne actors but so far (landfill part of the game) the characters are not as memorable as in previous games.
The music is non existent too. Weird glitch drums for 15 hours? Nothing memorable.
I appreciate that there are some interesting "scp" like documents around but there is so much of it. I am putting out reading them for checkpoint time to keep the pacing going. All in all, it's a great/good game but if makes me think how much I loved Max payne 1,2 and Alan Wake. More linear games that have a focus on less mechanics and do not overstay their welcome. Also, this game reminds me of Evil Within 2. great, underrated game!
edit: I forgot to mention: fuck those exploding flying enemies. wtf ...

Edit: I dont want to sound too negative! Its a great game and I will take normal single player game over any bullshit nowadays. You can still see modern games influence in this though. There are "loot boxes" with their stupid animation every time probably to make younger audience feel something Laughing the crafting and gathering of materials is also not needed here. All in all its good sp game, better than qb for sure. I will probably finish it tomorrow and see then if it beats AW but probably not.


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Tue, 3rd Sep 2019 00:53    Post subject:
The more I play the game the more annoying it is. The checkpoint system is fucking AWFUL. Reach a new area, fight past strong enemies but don't reach the next cleanse point, die, get back all the way to the start and fight everyone again.

Combat is starting to get kinda tedious. The level design is rather confusing and the map is USELESS.
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Tue, 3rd Sep 2019 08:54    Post subject:
Download cheatengine table. Set the weapon damage to 99, get Charge gun mode (which is pretty useless otherwise), ???, PROFIT.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Il_Padrino




Posts: 7571
Location: Greece by the North Sea
PostPosted: Tue, 3rd Sep 2019 09:09    Post subject:
Frant wrote:
When I reached a certain point (collected some asset/video about OoPs) I felt certain that the game designer was inspired to some extent by the ridiculously good mini-series The Lost Room, a criminally underrated sci-fi mini-series.



https://lostroom.fandom.com/wiki/The_Event

https://lostroom.fandom.com/wiki/Objects



By the way, I tried that outfit/DLC unlock trick but nothing happened and I still only have the same two outfits to choose from.

Yes! I had the same thought the moment I got the 2nd object (phone).
That show was great, btw.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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StEFaN7




Posts: 5889
Location: them swamps
PostPosted: Tue, 3rd Sep 2019 11:56    Post subject:
some side quests have some interesting boss fights you shouldnt miss, very different than the mob types you get playing the main missions

also there are some nice puzzles here and there that you could easily miss


I can see your soul at the edges of your eyes..
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JHawkins




Posts: 987

PostPosted: Tue, 3rd Sep 2019 13:35    Post subject:
JHawkins wrote:
Frant wrote:
JHawkins wrote:
For some reason this game manages to reboot my system ever since the second time ive played it. tried everything i could to fix it but no dice, every other game and even pushing cpu + gpu to 100% via benchmarks doesnt produce any faults.


Are you overclocking? If so, try without overclocking. Installed latest drivers? If not, do so. Also open a command prompts (Run as Administrator) and type sfc /scannow to check and fix any missing/corrupt system files.


Tried to go on Stock speeds with the CPU and Debug mode for the GPU, updated all drivers and even the BIOS. Also its only this one game so far showing this behaviour everything else ive tested ran without issues. The sfc /scannow command did actually find some errors that it said it couldnt repair, dont have any experience with that though.


Apparently my PSU was dying and this game was merely the first to show symptoms... after replacing the faulty PSU i havent had any issues anymore.
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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Tue, 3rd Sep 2019 16:20    Post subject:
This unlocks all the suits Smile
Thanks to infogram from rin ru.

Code:
0x1919EF / 0x1401925EF
8B 4B 04 8D 41 01 83 F8 03 0F ->
B8 01 00 00 00 89 43 04 EB 0E


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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Frant
King's Bounty



Posts: 24645
Location: Your Mom
PostPosted: Tue, 3rd Sep 2019 16:42    Post subject:
That worked just fine. Not sure what "0x1401925EF" is though. I opened the DX12 exe in a hex editor, jumped to 1919EF and changed the original bytes to what's listed in the second row.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Tue, 3rd Sep 2019 18:25    Post subject:
If it is loaded in memory at address 0x140000000 then that is the memory address of that code, probably. One is the address offset of the code in the file itself, the other in memory.
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Frant
King's Bounty



Posts: 24645
Location: Your Mom
PostPosted: Tue, 3rd Sep 2019 18:54    Post subject:
But that would mean that the game is placing the exe at that exact position. Which is weird. I didn't think modern games/apps used static addressing. What if that particular address in memory is reserved by the system?

Perhaps it's a relative address in memory. Well, I just don't know. And 1401925EF in decimal is exactly 5GB (1401925EF / 1024 / 1024 / 1024).


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Tue, 3rd Sep 2019 19:38    Post subject:
I have a 1070 and it runs like crap... able to have semi medium settings at times with 25-35 fps. pops up to 60 in more simple areas.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Tue, 3rd Sep 2019 20:34    Post subject:
Frant wrote:
But that would mean that the game is placing the exe at that exact position. Which is weird. I didn't think modern games/apps used static addressing. What if that particular address in memory is reserved by the system?

Perhaps it's a relative address in memory. Well, I just don't know. And 1401925EF in decimal is exactly 5GB (1401925EF / 1024 / 1024 / 1024).

Ahhh, then maybe the hex editor allocates 5gb and just shows you where you are in that buffer.
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Tue, 3rd Sep 2019 21:02    Post subject:
deelix wrote:
I have a 1070 and it runs like crap... able to have semi medium settings at times with 25-35 fps. pops up to 60 in more simple areas.


Likewise, but I get 45+ on DX12.

Sadly, the same happened with QB with the specs I had back in the day.
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tet666




Posts: 5090

PostPosted: Tue, 3rd Sep 2019 21:11    Post subject:
deelix wrote:
I have a 1070 and it runs like crap... able to have semi medium settings at times with 25-35 fps. pops up to 60 in more simple areas.


Should definitely run a bit better on that card unless you run it in 4k or have some rtx stuff enabled which you should never do on a Pascal card.
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Frant
King's Bounty



Posts: 24645
Location: Your Mom
PostPosted: Tue, 3rd Sep 2019 21:54    Post subject:
Well, runs fine on my 1060 6GB. Global Reflections off, SSAO on medium. Most things on medium except textures on ultra. I'm also running the "Intelligent standby list cleaner" tool that was linked earlier. And I'm overclocking the GPU to ~2100MHz and VRAM to 2340MHz * 4 (9360MHz effective).





Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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StEFaN7




Posts: 5889
Location: them swamps
PostPosted: Tue, 3rd Sep 2019 22:04    Post subject:
mine runs smooth 60+ constant on dx12 with everything on max except global reflections and volumetric lightning on medium, with these two you gain at least 10 fps with no visible difference, no blur.

also did https://www.dsogaming.com/news/here-is-how-you-can-completely-fix-the-annoying-dx12-stutters-even-with-ray-tracing-in-control/ which apperently worked and removed stutters i had where didnt had on dx11, for some reason on dx11 i have big loading times where it takes like half a minute to get into the map where on dx12 it takes like 2 seconds.

its also playable with some rt features

this nowhere near runs as bad as quantum break at launch on windows store, also a big difference on how good it runs with so many things on screen like destruction


I can see your soul at the edges of your eyes..
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Frant
King's Bounty



Posts: 24645
Location: Your Mom
PostPosted: Tue, 3rd Sep 2019 22:07    Post subject:
Yeah, I did that thing you linked to as well. I also upgraded to latest drivers (after NVSlimmer removed all the junk, no Geforce Experience or telemetry etc., just the core files + HDMI Audio) and used the Nvidia control panel to set Low Latency Mode to Ultra.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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KillerCrocker




Posts: 20503

PostPosted: Tue, 3rd Sep 2019 22:16    Post subject:
I agree about gefore experience but why bother with nvslimmer? is 500mb too much ?!
Is there a reason to continue after credits aside from finishing some side missions ?


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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