MechWarrior 5: Mercenaries / Clans
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LeoNatan
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PostPosted: Tue, 10th Dec 2019 18:45    Post subject:
Also, in the snow maps, the 75 ton mechs walks on ice and of course, there is not even a crack in the ice. Seems legit. Laughing
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 10th Dec 2019 18:46    Post subject:
LeoNatan wrote:
Dat terrible UE4 LOD management. This is by far the worst offender of the big engines. Grass appears 3m from the player, trees pop in, tree LOD pops in


I have such a burning hatred for UE4, it's a piss-poor joke of an engine that runs and looks terrible in all but the most godlike of programmer's hands. I hate it. Fuck UE4.
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LeoNatan
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PostPosted: Tue, 10th Dec 2019 18:47    Post subject:
Gears 5 looked OK (still LOD management issues), and ran good. Too bad the game was so terrible. Laughing
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Tue, 10th Dec 2019 19:56    Post subject:
The game's graphics are horrible.
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Divvy




Posts: 1458

PostPosted: Tue, 10th Dec 2019 21:49    Post subject:
Looks horrible, is all kinds of clunky and almost as demanding as RDR2 maxed out. But as a Battletech/MechWarrior fan, I'm enjoying it. They got enough right.


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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 11th Dec 2019 04:43    Post subject:
Pretty meh. The actual combat portions are hard to fuck up, so that's serviceable.

But the whole things feels indie. Voice acting is ok at places, cringe worthy at worst. The "British" engineer tries his little heart out to be as chav as possible, but it just comes across as painfully desperate, cramming as many stereotypical phrases into each line as possible. The OPS lady is about as robotic as the mechs, and that Spears guy...well, he's in every game that has voice acting and he uses the same voice as we heard in a million other games.

Walking around the Leopard feels like something straight out of X-Stillbirth.
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DCB




Posts: 5410

PostPosted: Wed, 11th Dec 2019 04:50    Post subject:
It is indie, pretty much. Nobody should be expecting AAA, any more than was the case for HBS's Battletech.

The "British" guy isn't British. He's supposed to be an Arab faking a British/Australian accent to hide his origins, except for some inexplicable reason they made him white instead of brown (probably because people would find that even weirder).
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Wed, 11th Dec 2019 07:15    Post subject:
Liking it so far! also Adam jensen voice :O really stood out next to the other phoned in voice acting


RTX ON
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jermore




Posts: 1088

PostPosted: Wed, 11th Dec 2019 09:14    Post subject:
-NOTEXTURESTREAMING

haven't tried this command switch yet but it may help with the constant popin bullshits (well, the textures) provided you have enough video ram or whatever.

now for a random note, i'm disappoint they decided against adding any sort of PVP just to steer people toward MWO (further disincentivizes me ever buying this).
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DCB




Posts: 5410

PostPosted: Wed, 11th Dec 2019 10:56    Post subject:
I think it was probably more so the development requirements of adding it. It's clear that just the SP element was way beyond what they were equipped to deal with. Adding MP on top would have been a bridge too far.
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Ankh




Posts: 23349
Location: Trelleborg
PostPosted: Wed, 11th Dec 2019 11:27    Post subject:
Did they implant VR support?


shitloads of new stuff in my pc. Cant keep track of it all.
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Wed, 11th Dec 2019 14:58    Post subject:
sabin1981 wrote:
LeoNatan wrote:
Dat terrible UE4 LOD management. This is by far the worst offender of the big engines. Grass appears 3m from the player, trees pop in, tree LOD pops in


I have such a burning hatred for UE4, it's a piss-poor joke of an engine that runs and looks terrible in all but the most godlike of programmer's hands. I hate it. Fuck UE4.


Completely agreed. UE4 is amazing IF you know hot to utilize it properly, which most don't seem to.
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LeoNatan
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PostPosted: Wed, 11th Dec 2019 15:28    Post subject:
I am no longer willing to accept that UE4 is amazing. An amazing tool is also a tool that is intuitive to use. Looking at the 99% of UE4 games, they all look OK at a glance, but fall apart in the seams. Terrible LOD, terrible SSR implementation (on top of the SSR technique being terrible in and of itself), sudden bad performance areas, etc.
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Wed, 11th Dec 2019 16:25    Post subject:
Ankh wrote:
Did they implant VR support?


No they cut that out during development.
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Ankh




Posts: 23349
Location: Trelleborg
PostPosted: Wed, 11th Dec 2019 16:43    Post subject:
briangw wrote:
Ankh wrote:
Did they implant VR support?


No they cut that out during development.


Really? Then I wont buy it Smile


shitloads of new stuff in my pc. Cant keep track of it all.
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sabin1981
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PostPosted: Wed, 11th Dec 2019 16:46    Post subject:
Ankh wrote:
briangw wrote:
Ankh wrote:
Did they implant VR support?


No they cut that out during development.


Really? Then I wont buy it Smile


Same as the promised RTX aspects too... gone. They "claim" the RTX stuff will come in the future but eghhhhh.
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jermore




Posts: 1088

PostPosted: Thu, 12th Dec 2019 02:44    Post subject:
UE4 is a great renderer for FPS style titles.. but the blueprint system is shit right out of hell. htf wants to code with that shit? it takes like 20x longer to achieve anything and this garbage gets passed to modders Laughing can't wait to see the horror on peoples faces when they realize MW5 modding will be non-existent and nothing at all like its unity brethren.

the editor is also some of the most unwieldy and sluggish software i've ever had the honor of using.
the engine overall is also very unstable compared to even unity and other modern engines i find. one of the few engines that will just crash at random, although it's probably down to the fact it does not use a scripting language to encapsulate shitty code.
(unless you count the blueprints lol wut)

now back to mw5 whinging:
i was feeling tempted to buy this to play coop with a friend (regardless of the EGS nightmare).. until i found it this is using a butchered coop implementation from the 90s.. fucking why.
it was too much work to synchronize the ui so the other player could do anything with their mech? Laughing

i love it how the mechwarrior franchise just stops short of delivering an amazing game for x or y reason, usually for really trivial reasons Laughing
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PickupArtist




Posts: 9918

PostPosted: Thu, 12th Dec 2019 03:54    Post subject:
ugh texture streaming, one of them shit things we inhereted from xbox ...
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spajdr




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Location: Czechia
PostPosted: Thu, 12th Dec 2019 04:28    Post subject:
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DCB




Posts: 5410

PostPosted: Thu, 12th Dec 2019 05:19    Post subject:
jermore wrote:
but the blueprint system is shit right out of hell. htf wants to code with that shit?

That's the entire point of it. It's for people that can't code. Of course proper developers will just do everything in C++, but UE (just like Unity) has to cater to every man and his dog that wants to make indie shovelware but doesn't actually have any ability or talent.
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jermore




Posts: 1088

PostPosted: Thu, 12th Dec 2019 05:43    Post subject:
DCB wrote:
jermore wrote:
but the blueprint system is shit right out of hell. htf wants to code with that shit?

That's the entire point of it. It's for people that can't code. Of course proper developers will just do everything in C++, but UE (just like Unity) has to cater to every man and his dog that wants to make indie shovelware but doesn't actually have any ability or talent.

yeah basically, but you can't actually avoid using blueprints for much of the functionality, just like you can't avoid c++ for making anything but fps games, they're interwined in many areas Crying or Very sad
i really wish they would just implement a proper script language, either using blueprints non-visually (can't be hard surely?) or something else. particularly when it comes to mod support.

the last game i tried to mod was conan exiles and it was a god damn nightmare to do anything Laughing
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DCB




Posts: 5410

PostPosted: Thu, 12th Dec 2019 06:01    Post subject:
Be that as it may, the fact that they are providing a full editor may well be the game's saving grace. While the extent of Battletech modding has been great, far beyond what I first expected with the initial announcement of Unity, there are just some things they will never be able to do without a full editor. I'll be interested to see what the modding landscape for MW5 looks like in 12 months time.
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Surray




Posts: 5409
Location: Europe
PostPosted: Thu, 12th Dec 2019 08:30    Post subject:
Is performance really so bad for people? I'm still early in the game but so far, while in the ship it's like 45-50 FPS, in the actual missions it mostly sticks to my max (75 fps) with drops down to like 65 but its nothing noticeable. No full frame drops or stuttering of any kind.
I run everything on max at 2560x1440 on a GTX1080 with a ryzen1700

Guess it's possible it goes to shit later on with more stuff going on.
I like it so far. It's better than I expected. Won't buy it until it releases on Steam though, fuck epic.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Immunity




Posts: 5628

PostPosted: Thu, 12th Dec 2019 10:16    Post subject:
I'm having a blast with the game - though there are some shortcomings.

The first few missions are tough going, given that you're solo in a worthless light mech made out of paper. Once you can start fielding lance-mates it gets a lot better, though the light mechs remain worthless (the AI is shit at keeping them intact, and you'll lose more money bringing them then if you'd just went without a guy and brought a medium instead). The game really starts to shine and come into its own once you start hitting the 150 - 200 tonnage limit and fielding squads of heavies.

What's up with the loading times? I've got it on an nVME SSD and the loading while in the ready screen takes entirely too long. Are we calculating the cure for fucking cancer, or generating a generic map with some fucking rocks and trees scattered about. Come on!

And the game literally spawns enemies ON TOP/BEHIND YOU. What's up with that fucking shit? Who decided that was OK? Off screen 2000 meters out, sure - but when you spawn 2 partisan tanks 50 meters behind me, from the direction I just came from that was empty moments before, you can get fucked!


I can never be free, because the shackles I wear can't be touched or be seen.
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Frant
King's Bounty



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Location: Your Mom
PostPosted: Thu, 12th Dec 2019 11:38    Post subject:
It's using a single pak-file for ALL the data (except for the movies). I guess that's the issue with loading times.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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DCB




Posts: 5410

PostPosted: Thu, 12th Dec 2019 12:56    Post subject:
Yeah it's an odd choice. That's also part of why the initial mod creation will require repacking the entire fucking game, which is pretty retarded.
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sabin1981
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Posts: 87805

PostPosted: Thu, 12th Dec 2019 13:04    Post subject:
I tried it last night and I'm actually quite digging it, the game feels pleasant play.. but! I get really annoying semi-random stalls/hitches/framedrops for absolutely no reason Neutral Playing on my 2060S with max settings the framerate is a solid 60 with low GPU usage and not even fully boosted clocks.. yet randomly, for no discernible reason, stall. Another "stellar" UE4 masterpiece I see >_>
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DCB




Posts: 5410

PostPosted: Thu, 12th Dec 2019 13:44    Post subject:
Might be CPU bottlenecked. 1440p? I haven't seen any hitching on a 1080 Ti with a Ryzen 1800X.
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sabin1981
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Posts: 87805

PostPosted: Thu, 12th Dec 2019 13:53    Post subject:
DCB wrote:
Might be CPU bottlenecked. 1440p? I haven't seen any hitching on a 1080 Ti with a Ryzen 1800X.


CPU usage is insanely low on my R5-2600X, so nope, not that. I'm not the only one experience hitching/stuttering so.... Very Happy
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DCB




Posts: 5410

PostPosted: Thu, 12th Dec 2019 14:38    Post subject:
Ah, then the Unreal streaming issue I guess? I have it on an NVMe SSD.
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