Death Stranding (Kojima)
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garus
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PostPosted: Sat, 14th Dec 2019 11:28    Post subject:
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LeoNatan
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PostPosted: Sat, 14th Dec 2019 11:31    Post subject:
Mister_s wrote:
Well to be fair in most games you're basically doing the same shit over and over again like a donkey following a carrot, so it's mostly about the experience. I just hope the story isn't some shitty Jap philosophical clusterfuck in the end.



There is an IGN story breakdown video, and that’s exactly what it is. Laughing
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garus
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PostPosted: Sat, 14th Dec 2019 11:33    Post subject:
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Mister_s




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PostPosted: Sat, 14th Dec 2019 11:35    Post subject:
Playing or watching Jap things is like having sex with a massively fat woman. You just go in there and hope for the best, praying you won't be crushed to death in the end.

PS. I never take anything on IGN seriously btw


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LeoNatan
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PostPosted: Sat, 14th Dec 2019 11:35    Post subject:
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LeoNatan
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PostPosted: Sat, 14th Dec 2019 11:36    Post subject:
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Ampee




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PostPosted: Sat, 14th Dec 2019 11:36    Post subject:
LeoNatan wrote:
Mister_s wrote:
Well to be fair in most games you're basically doing the same shit over and over again like a donkey following a carrot, so it's mostly about the experience. I just hope the story isn't some shitty Jap philosophical clusterfuck in the end.



There is an IGN story breakdown video, and that’s exactly what it is. Laughing


What do you mean by philosopical clusterfuck?

The story is good, everything is explained in the end. Of course it's your own call that you decide that "its bullshit", but that goes for all games/movies.
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garus
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PostPosted: Sat, 14th Dec 2019 11:41    Post subject:
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LeoNatan
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PostPosted: Sat, 14th Dec 2019 11:44    Post subject:
Very Happy

I have never liked "deep" japcrap like MGS, but this is the definition of "philosophical clusterfuck". Just watch the video above.
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garus
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PostPosted: Sat, 14th Dec 2019 11:45    Post subject:
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Nodrim




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PostPosted: Sat, 14th Dec 2019 13:28    Post subject:
Ampee wrote:

The story is good, everything is explained in the end. Of course it's your own call that you decide that "its bullshit", but that goes for all games/movies.


I haven't played it or watched any spoiler videos, so I reserve my judgement. But I want to point out that just because something is explained doesn't mean it's good or it makes sense.

I would say that often if something has to be explained in an extensive manner, it means that the story didn't convey the right amount of details. There are some good examples for this: D&D expaining every GoT episode ("Dany kinda forgot about the Iron Fleet"). Ridley Scott explaining Alien: Covenant.
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wawrzul




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PostPosted: Sun, 15th Dec 2019 14:39    Post subject:
I like the story very much. At the same time what Leo wrote is basically true. The difference is it a clusterfuck to you or do you rike it. The story felt complete, but since the guys above haven't finished i guess i'll should wait with the spoilers.
If you are a person who gets emotional, and likes to get emotional you will probably like the story. Not every story has to be badass (or make you fell like it). I value connection to the story and characters far more than that. Sam is pretty much a resigned guy, who cannot even die.
With DS everything gameplay-related really glues with the story. Empty world, people who don't even want to come from underground, people who don't really want to procreate or even live for that matter, Low Roar (and Silent Poets) music, the BB who meh at first and then create a connection (after a certain point in the game).

As for the story being coherent - it's the most coherent from Kojimbo actually Laughing
The problem is, for many, that some interseting bits are to be read and not watched in a cutscene (or enacted in the gameplay). I don't like that actually, reminds of MGS V tapes. But there were some interesting things - it's BAD that many of those are obtainable post-mortem. Especially Sam's wife's journal. Higgs' journal is great too.
Seriously though - from what i read a lot of people didn't grasp the story whole (who is the BB, what started the armageddon etc. - don't want to spoil some other stuff) and IMO that is crucial to judge the story.

And not that it's story related but the asynchronous multi gives the game a Nier Automata vibe, makes you think of other players and their toils. Even though it is not really story-related i think it does add to the world and lore.

Anyway, watching 15 minutes explanation of the story is not playing it. Hideovideo games were always (well from MGS2 onwards really) movies with gameplay but the things you do during the gameplay shift the way the story moves (or doesn't move) you.
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Mister_s




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PostPosted: Sun, 15th Dec 2019 18:18    Post subject:
I see more and more bridges and so on. Doesn't this affect balance? I'm still at chapter 2 btw.
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wawrzul




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PostPosted: Sun, 15th Dec 2019 18:55    Post subject:
Buildings help but they are more like a balm during hard days. You can play without them but you miss out on this coop-like idea. Turning off signs (because of the spam) might be good though. I ultimate didn't because i liked BB being happy when passing one that makes BB happy Very Happy
Expect a lot more buildings in general (not just bridges obviously). Especially in the next map it makes the game come alive when first you see a barren land and then it becomes more and more civilized.
Go to chapter 3 ASAP, you will have access to many more toys for easier transportation. They improve the gameplay loop a LOT. The game turns from "i don't know if i can do it" to "hold my beer - i will deliver all this shit, just watch me haul 1/4 ton of packages" Laughing
When finishing chapter 2 you will be informed to wrap up everything before proceeding because you wouldn't be able to come back. Ignore it, you can easily come back and finish what you left.

Personally i didn't use vehicles though, i enjoyed trekking much more. Although i did enjoy building the highways for others Very Happy Very Happy

PS. Don't miss out on Adam Jensen as one of the preppers and the pizza missions (the latter story-wise) when you get to chapter 3.
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Stormwolf




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PostPosted: Sun, 15th Dec 2019 19:14    Post subject:
well id say a lot of this games terrain has been purposely made difficult to traverse in order for people to want to build. So soon enough you'll appreciate them
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LeoNatan
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PostPosted: Sun, 15th Dec 2019 19:17    Post subject:
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Stormwolf




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PostPosted: Sun, 15th Dec 2019 19:30    Post subject:
Yeah...... i wouldnt play it like that Laughing
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madmax17




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PostPosted: Sun, 15th Dec 2019 21:30    Post subject:
wawrzul wrote:

Personally i didn't use vehicles though, i enjoyed trekking much more. Although i did enjoy building the highways for others Very Happy Very Happy
Laughing they made this game just for you.
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wawrzul




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PostPosted: Sun, 15th Dec 2019 21:37    Post subject:
LeoNatan wrote:
Can't wait for that pure isodemo experience! Laughing


With you attitude it's definitely pure GOTY experience Leo! Laughing Laughing

Go for it! Very Happy

madmax17 wrote:
wawrzul wrote:

Personally i didn't use vehicles though, i enjoyed trekking much more. Although i did enjoy building the highways for others Very Happy Very Happy
Laughing they made this game just for you.


Yes. I blew Kojima numerous times so he promised i will be able to build highways for others in the game. Also i received a deluxe likes package in-game. Mouth well spent! Laughing Laughing
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Mister_s




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PostPosted: Sun, 15th Dec 2019 22:04    Post subject:
@wawrzul Does chapter 3 start after Port City?
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wawrzul




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PostPosted: Sun, 15th Dec 2019 23:53    Post subject:
Yeah, it does. Take the boat and chapter 3 will begin.

To go back to the previous part of the map you have to you use a certain character.

 Spoiler:
 


To get all the toys so the sailing gets smooth you have to do stuff in the next map (when you begin chapter 3). The best are the speed skeleton and, most of all, the floating carrier(s). The floating carriers rock because you can haul a shitton of stuff with them and they themselves can be folded and put on your back.

EDIT:


Pretty good video.
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Mister_s




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PostPosted: Tue, 24th Dec 2019 11:13    Post subject:
Is there any bigger purpose in running back and forth doing standard orders to get five stars, other than being a completionist? I don't really care about maxing out things. Do I get more tools and/or story if I connect every region? I assume you need 5 stars to connect some people.
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garus
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PostPosted: Tue, 24th Dec 2019 11:18    Post subject:
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Last edited by garus on Tue, 27th Aug 2024 21:23; edited 1 time in total
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wawrzul




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PostPosted: Tue, 24th Dec 2019 13:25    Post subject:
One prepper gives you a tarp for the packages, pretty useful. But aside from that and 100%-ing there is no point.
I enjoyed hauling as much shit as i could - 'twas a part of the charm Very Happy
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Surray




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PostPosted: Tue, 24th Dec 2019 16:45    Post subject:
There are also some preppers that give you repeatable rewards like especially good blood bags (fury road reference, right? Razz) from the doctor, or some guy gives your especially timefall resistant and light ladders, stuff like that.
Basically the best versions of items like that which you cannot craft and only get as delivery rewards from those guys.

They're not essential in any way but nice to have sometimes.

Maxing out some of the harder to get to people will usually net you upgraded gear for your backpack or weapons, but again, they're not essential.

Just do what you feel like doing and don't get too invested in leveling up any one specific thing or something unless you're enjoying it, because that's how the game gets less fun and frustrating.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Mister_s




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PostPosted: Sat, 28th Dec 2019 11:20    Post subject:
I have a strange relationship with this game. When playing I think it's very well done and I can even accept the repetitive gameplay, but nothing pulls me to the game when I stop playing it. I just don't feel the urge to really play it, but I do enjoy it while playing Confused I never had this feeling before with a game.
Are the upcoming emotional scenes as shitty as the one with the junk dealer and the jap girl? Is that the level of quality I can expect? I feel like they wanted it to be this very emotional experience, but it was amateur hour IMO. I'm at chapter 3.
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Stormwolf




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PostPosted: Sat, 28th Dec 2019 11:32    Post subject:
Junk dealer etc is just side crap.
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Mister_s




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PostPosted: Sat, 28th Dec 2019 11:44    Post subject:
Aren't all Sam orders part of the MQ?
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The_Zeel




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PostPosted: Sat, 28th Dec 2019 11:46    Post subject:
Nah, there are plenty optional ones too.
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Stormwolf




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PostPosted: Sat, 28th Dec 2019 11:56    Post subject:
Mister_s wrote:
Aren't all Sam orders part of the MQ?


you unlock these weirdities in the msq and get on with your business if you dont care about them. i leveled up most though as i hoped for nice upgrades, but you can do without.
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