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JBeckman
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Location: Sweden
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JBeckman
VIP Member
Posts: 35031
Location: Sweden
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Posted: Tue, 21st Oct 2014 20:28 Post subject: |
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http://steamcommunity.com/app/288470/discussions/0/613937942899745869/
Latest patch for the main branch of the game.
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New Version Available - 842771
Fixed an issue with the controller system which was causing crashes when casting spells if you were using keyboard and mouse.
Fix for music playing over frescos
Fix for gossip/NPC chatter carrying over from previous profiles
Display error message box if My Documents mapped to network (not currently supported)
Fixed a crash related to saving immediately after completing a quest.
Updated saving system to be more robust when writing files.
Added automatic backup system for saves.
Added new re-mappable actions for Accept and Back in the menus. Enter and Backspace are still the primary keys but you can now remap a secondary key.
We are working on cursor support for the menus but for various reasons this is a complicated task so we have no ETA. We are also working on the Steam Workshop integration and hope to have something to share in 2-4 weeks.
Thanks
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http://steamcommunity.com/app/288470/discussions/0/613939294241561601/
Beta update.
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Build 852873
Fixes include:
Fixed a few rare crashes
White Balverine texture updated
Fixed missing objects in Knothole Glade and Hook Coast.
Updated blonde beard texture to match blonde hair
Made FOV settable from the ini file
Made Heroic mode harder - (slow time spell costs more to cast, health potions are less effective and ‘Age Of’ potions give less XP).
Added a camera sensitivity setting to the ini files
Reduced the chance of getting a scar.
Fixed and audio bug that would stop dialogue from playing.
This build also has the first pass implementation of Steam Workshop
Workshop is currently only available to Fable Anniversary Beta group members – join here (http://steamcommunity.com/groups/FableAnniversaryBeta) if you want to help test the workshop integration.
Now updated to 853437
Removed black bars from non 16:9 resolutions
Unsubscribing from Workshop items will now delete them from your UserData folder.
Sped up launch time for Modded version of the game.
Last edited by Oman; 17 Oct @ 7:08pm
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http://steamcommunity.com/app/288470/discussions/0/613939294498415482/
Newest beta update.
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New Beta Build - 854930
First version of the mouse cursor in the menu.
Inventory menu is still work in progress and we have some bugs to work through but I'd like to get some feedback from you guys.
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Last edited by JBeckman on Tue, 21st Oct 2014 20:32; edited 1 time in total
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JBeckman
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Posts: 35031
Location: Sweden
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Posted: Tue, 21st Oct 2014 20:34 Post subject: |
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Yeah I'm surprised by the developers dedication as well, listening to feedback, patching in mouse support for menu screens even though it took a while and even workshop support for modding the game though it's currently in beta.
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TiHKAL
Posts: 2350
Location: The Pub
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Posted: Tue, 21st Oct 2014 21:02 Post subject: |
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I'm glad I held off on playing this one. Although, I'm not sure I can for much longer. 
PC: i7-4790k @ 4.4, 32GB @ 2400, Nvidia 1080TI FE, 2 TB Crucial MX500 SSD
Nintendo Switch SX OS Pro / PS4 Pro 5.05 Hen/Mira / PS3 Modded / Wii Modded / 360 Pre-Wave4 mod

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Posted: Tue, 21st Oct 2014 22:19 Post subject: |
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Posted: Tue, 18th Nov 2014 21:28 Post subject: |
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Does the Anniversary edition add anything to the game besides upgraded graphics? I played the original version on the Xbox waaaay back, it was very fun. How substantial are the additions?
Is build 835543 the latest?
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Posted: Tue, 18th Nov 2014 21:41 Post subject: |
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Mister_s wrote: | Does the Anniversary edition add anything to the game besides upgraded graphics? I played the original version on the Xbox waaaay back, it was very fun. How substantial are the additions?
Is build 835543 the latest? |
Nothing at all, it's the very same game as Fable TLC - it just has a new engine and improved visuals.
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Posted: Tue, 18th Nov 2014 21:51 Post subject: |
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I haven't played the Lost Chapters, I was under the impression it was a couple hours of DLC for the PC version. It seems it was more substantial than that.
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JBeckman
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Posts: 35031
Location: Sweden
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Posted: Mon, 27th Jun 2016 22:32 Post subject: |
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Thanks JB I never heard of Oceanhorn.
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Morphineus
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Posts: 24883
Location: Sweden
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Posted: Mon, 27th Jun 2016 22:43 Post subject: |
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Aye Oceanhorn was pretty great. I was amazed they could get away with such a blatant Zelda clone. Happy they did! 
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JBeckman
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Posts: 35031
Location: Sweden
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Posted: Sat, 30th Jul 2016 12:12 Post subject: |
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Not really, you are generally tempted to do evil because it's easier and can lead to some special rewards but it only really changes how you look as far as I remember, some NPC's might do a reaction animation depending on if you're very evil or very good but it's not very deep.
(Has a little more effect in the expansion content I think though mainly from quest NPC reactions.)
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Seaman
Posts: 160
Location: Hungary
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Posted: Thu, 2nd Apr 2020 21:25 Post subject: |
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No one knows how can i edit Fable Annyversary game language files??
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Posted: Thu, 2nd Apr 2020 22:55 Post subject: |
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Seaman wrote: | No one knows how can i edit Fable Annyversary game language files?? |
What do you want to achieve?
Basically editing should be done with some hex editor (if the file is not clrtext).
But even before editing you would need to think and search. (Figuring out endianism, searching for "clrtext" and references)
Also it might be worth contacting the devs about the file format or just asking them to hand out the text (if fordítás is what you want)
Last edited by Ampee on Thu, 2nd Apr 2020 23:00; edited 1 time in total
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Seaman
Posts: 160
Location: Hungary
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Posted: Thu, 2nd Apr 2020 22:59 Post subject: |
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Ampee wrote: | Seaman wrote: | No one knows how can i edit Fable Annyversary game language files?? |
What do you want to achieve?
Basically editing should be done with some hex editor (if the file is not clrtext).
But even before editing you would need to think and search. (Figuring out endianism, searching for "clrtext" and references) |
Translate english to other language if possible..
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Posted: Thu, 2nd Apr 2020 23:00 Post subject: |
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Seaman wrote: | Ampee wrote: | Seaman wrote: | No one knows how can i edit Fable Annyversary game language files?? |
What do you want to achieve?
Basically editing should be done with some hex editor (if the file is not clrtext).
But even before editing you would need to think and search. (Figuring out endianism, searching for "clrtext" and references) |
Translate english to other language if possible.. |
Also it might be worth contacting the devs about the file format or just asking them to hand out the text (if fordítás is what you want)
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