Fallout 76 (Rust-like Frankbethestein-esque Bryomonster)
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Un_Forastero




Posts: 226

PostPosted: Fri, 24th Apr 2020 12:30    Post subject:
Figured out how to port FO4 retextures to this game, and I've gotta say, with a mix of FlanconOil/Luxor/Valius and other stuff + paired with my Appalachia Revamped Reshade the game looks 100% better, no more blurry crap textures Very Happy not all of them, but still...

Might drop the files on Google Drive if anyone's interested, as I can't publish on Nexus for obvious reasons


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Sin317
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Location: Geneva
PostPosted: Fri, 24th Apr 2020 12:47    Post subject:
any screens?
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red_avatar




Posts: 4567

PostPosted: Fri, 24th Apr 2020 12:50    Post subject:
Un_Forastero wrote:
Figured out how to port FO4 retextures to this game, and I've gotta say, with a mix of FlanconOil/Luxor/Valius and other stuff + paired with my Appalachia Revamped Reshade the game looks 100% better, no more blurry crap textures Very Happy not all of them, but still...

Might drop the files on Google Drive if anyone's interested, as I can't publish on Nexus for obvious reasons


Nexus has their own FO76 mod list - I thought there were already texture improvement mods on there?

I mostly use HUD and other graphical mods - better scopes, glowing recipes and other small loot, etc.

The best mod is definitely Perk management - it's a MUST have to enjoy the game once you hit level 50 because you end up with so many perk cards and not enough points to put them in that you constantly end up swapping cards - with the mod you can tie the configurations to hot keys. I have a load out for exploring, one for harvesting (from creatures, plants, ...) + for eating, one for crafting gear, one for repairing gear, one for building around the camp, one for power armor, one for stealth, etc.

I must say that the lack of game-changing mods doesn't bother me - what DOES bother me which I always "fixed" with mods, was limited inventory space. This game forces you to focus on weight perks and crafting pocketed armor because the lack of inventory space is THE big stumbling block for many players.

It's so bad that the bigger players all bought a second account when they were very cheap to use as mules. It's a smart move - log both characters in and you can just move all items to an in-world container to move them across. You can really overload these characters and have almost unlimited storage space this way. Heck, you can use the mules just for selling since you can transfer caps too.

In fact, saying all this, I realize I should have done the same before prices went up...
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Un_Forastero




Posts: 226

PostPosted: Fri, 24th Apr 2020 13:20    Post subject:
Sin317 wrote:
any screens?


Haven't bothered with screens yet as I was trying to check random places and see if the mods are working (which is pretty much impossible to see if every single texture is working as intended, my luck is that I've got like 25k caps so fast travel is basically free lol)

Here's some quick shots that I took:

https://imgur.com/a/jXeW37l

You can see the difference on ground tiles, vehicles and the APC. I'm using qUNT_MXAO so there might be some artifacting on the screens.

It's not that hard to port textures from FO4 (aside from weapons, didn't get any of them to work because the diffuse textures are somewhat different on most weapons in this game, but some might work).
All you need to do is open the normalmaps (_n.dds) and resave them on Photoshop to BC5 linear (Signed) and done. But, if you want to make sure everything work as intended, then you'll need to open all SeventySix Textures.ba2 and search for the textures one by one, because for some what-fuck-ever reason they decided to rename some of the textures albeit being the same as in FO4 (so far I've found just a handful of them, but still).
There's also might be some minor artifacts because the diffuse (_d.dds) has to be resaved aswell, to either BC1 (sRGB DX10+) or BC7 Fast/Fine (sRGB DX11+), but I haven't bothered doing this for 600+ files Laughing and besides that, the files get too big, about double the original size so there will be a lot of wasted VRAM...

Also, don't even bother going for large FO4 texture packs with small VRAM, without any mods the game sucks up 5/6Gb+ of VRAM on crowded places like Watoga/Charleston/etc, I get constantly up to 7,5Gb+ on almost anywhere in the game using these large texture packs, and I've chosen 2k for everything as 4k might cause the game to fuck itself


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Last edited by Un_Forastero on Fri, 24th Apr 2020 14:05; edited 3 times in total
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tonizito
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Posts: 51433
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 24th Apr 2020 13:33    Post subject:
Un_Forastero wrote:
Figured out how to port FO4 retextures to this game, and I've gotta say, with a mix of FlanconOil/Luxor/Valius and other stuff + paired with my Appalachia Revamped Reshade the game looks 100% better, no more blurry crap textures Very Happy not all of them, but still...

Might drop the files on Google Drive if anyone's interested, as I can't publish on Nexus for obvious reasons
mmmmyes


https://www.eurogamer.net/articles/2020-04-24-fallout-76-to-add-pets
meh, online game shite


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Fri, 24th Apr 2020 20:48    Post subject:
Just got added to my steam library Smile
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dethy




Posts: 3113
Location: Conclave of Shadows
PostPosted: Fri, 24th Apr 2020 21:55    Post subject:
Same! Along with Fallout, Fallout 2, and Fallout Tactics.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Fri, 24th Apr 2020 22:31    Post subject:
Had those already since forever Smile
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Un_Forastero




Posts: 226

PostPosted: Fri, 24th Apr 2020 22:59    Post subject:
Noice, now we can all enjoy the game and our friends mocking us for playing and having fun with it Very Happy Laughing


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MishkiN




Posts: 735

PostPosted: Fri, 24th Apr 2020 23:13    Post subject:
Added to mine too but I've modded mine quite a bit don't think I can be arsed re-downloading and migrating everything across.
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PickupArtist




Posts: 9927

PostPosted: Fri, 24th Apr 2020 23:28    Post subject:
heyhey, dont forget the obligatory tod blowjob u all owe him accepting the freebies Razz
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Sin317
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Location: Geneva
PostPosted: Fri, 24th Apr 2020 23:47    Post subject:
MishkiN wrote:
Added to mine too but I've modded mine quite a bit don't think I can be arsed re-downloading and migrating everything across.


Just move the Data folder?
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Sin317
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PostPosted: Sat, 25th Apr 2020 12:23    Post subject:
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MishkiN




Posts: 735

PostPosted: Sat, 25th Apr 2020 13:34    Post subject:
Sin317 wrote:
MishkiN wrote:
Added to mine too but I've modded mine quite a bit don't think I can be arsed re-downloading and migrating everything across.


Just move the Data folder?


In any other game, by any other developer it would be a no-brainer. Call me paranoid but I'm content that everything is seemingly working without rocking the boat.
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Sat, 25th Apr 2020 14:53    Post subject:
I used the mod manager to add all the mods into the new data folder. It won't launch the game, but the mods work.

edit: some mods do work anyway, dunno why some others don't.

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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Sat, 25th Apr 2020 16:57    Post subject:
Up to date mod manager (incl. steam)
https://www.nexusmods.com/fallout76/mods/546?tab=files
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 28th Apr 2020 15:40    Post subject:
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Thu, 14th May 2020 16:11    Post subject:


https://fallout.bethesda.net/en/article/fPSas0ftnlgD0FcZNnMoL/fallout-76-inside-the-vault-introducing-the-2020-roadmap-and-76-seasons


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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Ke1N




Posts: 2403
Location: Bulgaria
PostPosted: Thu, 14th May 2020 16:36    Post subject:
Game is also free to play from today until the 18th.
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Un_Forastero




Posts: 226

PostPosted: Fri, 15th May 2020 01:18    Post subject:
The roadmap seems nice, but I wonder if they'll (have the audacity to) make the Season Pass paid this time Laughing


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PickupArtist




Posts: 9927

PostPosted: Fri, 15th May 2020 04:03    Post subject:
if it wasnt double xp i would have quit before lvl 4, pretty slowish leveling and superbad early tutorial

forced myself to lvl 9 sofar, i just can not get over the blurry textures and disgusting shadows and lighting that makes everything a blurry mess i cant recognize enemies in

is there any mod that sharpens the game up ? or removes these retarded low res foilage ?

maybe its better on a small scren but on a tv, its horrendous to look at, and then all this blinding fake ass bloom/HRD , djeeses ...
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Fri, 15th May 2020 08:36    Post subject:
Very bad. Not enjoying it. The animation is so bad...


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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4treyu




Posts: 23157

PostPosted: Fri, 15th May 2020 12:52    Post subject:
I tried it for like 30 minutes yesterday and uninstalled it instantly Laughing
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Fri, 15th May 2020 13:39    Post subject:
4treyu wrote:
I tried it for like 30 minutes yesterday and uninstalled it instantly Laughing


No you didn't uninstall instantly. In no way or context did you "uninstall instantly"

YOu dd play 30 minutes, that's not instantly.

You installed it to begin with.

Even if you hadn't played at all, you still wouldn't or couldn't have uninstalled it "instantly".


Why do people keep saying that?

It's like saying you couldn't care less...
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PickupArtist




Posts: 9927

PostPosted: Fri, 15th May 2020 14:22    Post subject:
well maybe because first 15 mins inside the vault everything sort looks ok, but once u get outside and see the foilage and shadows, u instantly wonder if u started in low resolution or low textures and alt f4

at 30 min mark i guess u find ur first ghoul warping and bunnyhopp strafing like no other Mr. Green
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4treyu




Posts: 23157

PostPosted: Fri, 15th May 2020 14:22    Post subject:
Uninstalling takes about 1 to 5 seconds. Tnat's instantly enough to me Laughing
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keewee23




Posts: 1307

PostPosted: Fri, 15th May 2020 21:23    Post subject:
game is crap, i did not find anything interesting, borefest with pip boy, do that do this, had ton of fun more with generation zero, giving a free weekend to play tells a lot about the game.


Why walk, when you can ride.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Fri, 15th May 2020 21:38    Post subject:
Yeah, kind of agree.

I usually have a hard time, telling if a game is good or not, while playing, but once I leave it aside and don't come back to it, I kind of know it's bad, lol.

And I have zero wish to come back and play some more...
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scaramonga




Posts: 9800

PostPosted: Sat, 16th May 2020 03:22    Post subject:
It's Fellout men.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 16th May 2020 12:06    Post subject:
An MMORPG without chat.

I had some random run up to the camp I was trying to build, stood there, waved a few times, then ran off.

What did they want? Who were they? Did they need help? Just being friendly? I'll never really know because 'she' disappeared after running back through the trees.

No chat. I guess that'll be the next update in a year or so - you can 'interact' with other players with a dialog box like with NPC's.

Strange game.


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