this is rough ... no way near ready for Q3 2020 release .... the gameplay felt even heavier and clunkier than LoTF ... the art design is great and has some cool idea .... but this feels a bit rushed and too ambitious for small team ... will probably check when early egsesss ends if they manage to improve things by then
Just looking at those videos above, I don't like the animations and floaty dodging with that strange camera movement. definitely reminds me of lords of the fallen or the surge and doesn't look nearly as satisfying as it does in Souls
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
Last edited by Surray on Sun, 5th Jul 2020 14:17; edited 1 time in total
I heard that there are only 4 weapons and 4 "classes" you can play as, and that exploration only nets you some resources to upgrade these classes/weapons in some way. Is that correct? If yes, doesn't the moveset/playstyle get boring after some time?
In other games in the genre such as Code Vein, Dark Souls or The Surge, there was a large variety of weapons with different movesets and strengths as well as various pieces of armor, and one major force driving exploration was the possibility of finding new pieces of gear... so I'm curious how that works here.
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