Resident Evil 3 (thRE3make)
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ixigia
[Moderator] Consigliere



Posts: 65097
Location: Italy
PostPosted: Mon, 5th Oct 2020 02:54    Post subject:
The Standard difficulty truly is offensively easy with its generous ammo count and zombies that are more braindead than they should be, it turns the already streamlined nature of the remake into a stroll through the city. I just had to restart the game and pick Hardcore instead, there are still conceptual flaws but it definitely is an improvement in terms of atmosphere/tension and actual survival-ish vibes.
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madmax17




Posts: 19570
Location: Croatia
PostPosted: Mon, 5th Oct 2020 08:15    Post subject:
PLaying with unlimited ak-47, feels like cheating
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Steelone




Posts: 1524

PostPosted: Mon, 5th Oct 2020 09:24    Post subject:
ixigia wrote:
The Standard difficulty truly is offensively easy with its generous ammo count and zombies that are more braindead than they should be, it turns the already streamlined nature of the remake into a stroll through the city. I just had to restart the game and pick Hardcore instead, there are still conceptual flaws but it definitely is an improvement in terms of atmosphere/tension and actual survival-ish vibes.


One thing I did enjoy was the changed enemy placement on difficulties above hardcore. It throws you off guard and prevents you avoiding the expected enemies.

My biggest disappointment with RE3:R was the length. The game feels like it's missing about two hours of content. It really does feel like the Clock Tower section was supposed to be in the game, but got cut. Same with the park.
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bringiton




Posts: 3724

PostPosted: Mon, 12th Oct 2020 16:30    Post subject:
Finished it the other day. Ingame time was only 4 hours and something, but actual playtime was 7:30 or so on hardcore. There actually only being like 4 hours content shows just how short this game is.

I died quite a few times and had to repeat things. For example it's really easy to get stun-locked, when one Zombie gets you, you stagger a bit until you can start running again and it's very easy for the next enemy to grab you again.

Also Nemesis was really glitchy for me. Sometimes he would just teleport right in front of me when I apparently crossed some invisible trigger. I am not talking about him dropping down from above, simply teleporting from behind me to my front. Depite his sections being heavily scripted, he was super inconsitent. There is one section where you need to
 Spoiler:
 
. I failed like half a dozen times there until at some point I could just walk up and make the required actions right after another and he never approached me.

Also 180 degree turn is useless as your aim is "locked" for another half a second so it was impossible to run, turn around and get off a few shots.

I don't regret playing this, but it really shows that this was on a very tight budget from both money and time.


“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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swebarb




Posts: 2154
Location: Vikingland
PostPosted: Fri, 23rd Oct 2020 15:38    Post subject:
was this game ever cracked? Exclamation Question
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bringiton




Posts: 3724

PostPosted: Fri, 23rd Oct 2020 15:43    Post subject:
swebarb wrote:
was this game ever cracked? Exclamation Question

Yes, very recently Denuvo was removed by Capcom and a release popped up soon after.

Also I believe that this game might have somehow been the door opener for many newer releases by CPY. While it is only speculation on my end, Capcom removing Denuvo here might have helped identify the code for Denuvo on the other games.


“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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swebarb




Posts: 2154
Location: Vikingland
PostPosted: Sat, 24th Oct 2020 11:30    Post subject:
wow removed? how conveniient after all sales okej.... Very Happy
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ixigia
[Moderator] Consigliere



Posts: 65097
Location: Italy
PostPosted: Sat, 7th Nov 2020 05:52    Post subject:
After some troubles with my secondary Hard Disk that needed a dose of vaccine I've finally finished the Re3makeboo as well. It was a strange rabid beast with more warts than I expected but..it still managed to grant solid entertainment as far as mainstream titles go.

It's evident that it didn't receive the same care as Re2make though, its structure often fell short in terms of designs because of the compromises and plain omissions, and the on-rail cinederpmaticsauce involving Nemesis T-1000 Edition felt more forced than naturally scary. My memories of the original game are a bit fuzzy, but the remake definitely felt like it cut more corners (and locations) than it should have for no particular reason besides Capcom being lazy bums.

Thankfully, the core gameplay and the good ol' RE engine itself still provide quality moments with the usual cocktail of action and suspenseful exploration waiting for the proverbial sneaky pervert to sniff your neck and bite you when you least expect it. As long as it's played on Hardcore of course (it took me ~8 hours, including a lot of trial 'n error), since anything lower than that practically nullifies any sense of tension. All in all, it's a missed opportunity when it comes to faithfulness, but still worth checking out in iso form until they drop the inflated price.



Steelone wrote:
ixigia wrote:
The Standard difficulty truly is offensively easy with its generous ammo count and zombies that are more braindead than they should be, it turns the already streamlined nature of the remake into a stroll through the city. I just had to restart the game and pick Hardcore instead, there are still conceptual flaws but it definitely is an improvement in terms of atmosphere/tension and actual survival-ish vibes.


One thing I did enjoy was the changed enemy placement on difficulties above hardcore. It throws you off guard and prevents you avoiding the expected enemies.

My biggest disappointment with RE3:R was the length. The game feels like it's missing about two hours of content. It really does feel like the Clock Tower section was supposed to be in the game, but got cut. Same with the park.

Yep, exactly. Oh well!
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zellar




Posts: 1553

PostPosted: Sat, 7th Nov 2020 15:05    Post subject:
The only reason I played it was to mod all the characters and piss my wife off with all the sexy outfits!!! Drove her crazy!!! wah wah


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bringiton




Posts: 3724

PostPosted: Mon, 9th Nov 2020 11:25    Post subject:
Just noticed that this game doesn't even have a countdown at the end. Not that I particularly love those scenes, but somehow it's a RE staple more or less. Did the original also not have this or was it also cut?


“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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consolitis
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PostPosted: Mon, 9th Nov 2020 12:35    Post subject:
There wasn't a countdown per se, there was a "distance from nuclear warhead".


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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AmpegV4




Posts: 6248

PostPosted: Sun, 21st Mar 2021 23:11    Post subject:
Really enjoyed this one, did a few playthroughs with unlocks and higher difficulty. So is this the end of 3rd person classic resident evil? I tried VII and im not a fan of the setting or that it's first person, can we expect more games like these remakes from Capcom?

Why fps? i can only think cheaper development, less animation and scripted scenes?
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Steelone




Posts: 1524

PostPosted: Mon, 22nd Mar 2021 10:59    Post subject:
AmpegV4 wrote:
Really enjoyed this one, did a few playthroughs with unlocks and higher difficulty. So is this the end of 3rd person classic resident evil?


Maybe. Capcom has multiple teams these days so they might do another in this style.

Code Veronica is the most obvious title to get the treatment. It's probably one of the weaker classic titles and would benefit greatly from a rework.
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Yuri




Posts: 11000

PostPosted: Wed, 24th Mar 2021 05:48    Post subject:


Laughing



1 and 2 are still amazing.
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tonizito
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Posts: 51443
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 4th Apr 2023 00:27    Post subject:
Finally finished this one.
Too bad that the pigroach-like greed struck and capcom didn't either
a) sell this as an expansion for the R2Remake
b) put in the work and flesh out a more complete remake

Even with nemesis chasing my ass, that I never liked, still had tons of fun in standard mode but still ended up with quite a bit of ammo.
Felt easier compared to R2R if I remember correctly but I... enjoyed that.

That and Jill, dayum


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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MirkoOdora




Posts: 1038

PostPosted: Tue, 4th Apr 2023 09:29    Post subject:
Yeah man, she has that supermodel vibe where you can imagine her dribbling slime on heroin willing to do anything.

But I'm getting ahead of myself. Been going for S rank on RE2R last couple of days. What an awesome remake it is, they've taken everything that was good about RE2 and made it better. Then I thought how they failed to do it with RE3R, or were just forced to leave out half the game. I just wish they "finished RE3" proper. The whole remake series has been a success. Few games can claim that.


Asus, B550, 3700X, 3060, 32GB.
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Amadeus




Posts: 2357
Location: Yes
PostPosted: Tue, 4th Apr 2023 12:58    Post subject:
Never played this but I rarely hear good things

How does it fail the original? Or is it just the same and that's the problem?

I remember RE:NEMESIS not being as well received as RE2 as well.

 Spoiler:
 


Damn.
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freiwald




Posts: 6968

PostPosted: Tue, 4th Apr 2023 14:10    Post subject:
It's mostly just the same as the original and that is the "problem".
Too much action for some people, also too short just like RE2 but at least there you have 2 campaigns and much more replay value and extra modes.

Also just like RE2 it's missing some small parts and minor things, nothing got lost by the removed stuff only some people whining about it who want it to exactly 1:1 as the original.

It's still a great game. RE2 was better tho and almost perfect
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tonizito
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Location: Portugal, the shithole of Europe.
PostPosted: Tue, 4th Apr 2023 14:11    Post subject:
Too short for a full price game, ditched sections of the original (even though Re2R did that also...) and IMO that's mostly it. I'd say that for me, everywhere else it's as good or better than RE2R.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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tonizito
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Location: Portugal, the shithole of Europe.
PostPosted: Sun, 16th Apr 2023 17:18    Post subject:
https://www.eurogamer.net/capcom-quietly-removes-raytracing-from-resident-2-and-3-remakes
Quote:
Capcom has quietly removed raytracing from the Steam versions of both the Resident Evil 2 and Resident Evil 3 remakes.

Right now, no-one's entirely sure why the feature has been removed, but whilst "they are still DirectX 12", raytracing has disappeared - as has Dolby Atmos for the third remake, too.

The issue came to light when u/pmc64 popped up on the PC Gaming subreddit to say that "Capcom removed raytracing" from both games overnight, whilst someone else brought it to everyone's attention on the Resident Evil 3 Steam community around the same time.

"I just looked at the graphics settings and its just gone and I am running the DX12 Version of the game so that's not the issue," DendeThe1st said, only for scores of other players to confirm that they too have had the option removed (thanks, TheGamer).

Without formal word from Capcom that the feature has been removed, there's no formal word on when it'll be addressed, either, and community is split between this being a deliberate act or an accidental one. As always, we'll come back to you just as soon as we know more.

Along with "what the hell is capcom doing?" would you look at that? Piracy winning, again Surprised


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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blackeyedboy




Posts: 10143
Location: Transylvania
PostPosted: Sun, 16th Apr 2023 17:26    Post subject:
'No one was using this feature that, honestly, barely made any difference'.

Love,
The Developer


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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tonizito
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PostPosted: Tue, 18th Apr 2023 19:54    Post subject:
https://twitter.com/RE_Games/status/1648265626576736256

lol retards


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Stormwolf




Posts: 23734
Location: Norway
PostPosted: Tue, 18th Apr 2023 22:15    Post subject:
Suuure. The feature just disappeared in 2 different games and no one made the effort of removing it Laughing Who'd believe that? It's japanese developers and you can never know what these weirdos think and do
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Amadeus




Posts: 2357
Location: Yes
PostPosted: Wed, 19th Apr 2023 11:46    Post subject:
Japanese devs man..
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blackeyedboy




Posts: 10143
Location: Transylvania
PostPosted: Wed, 19th Apr 2023 12:59    Post subject:
RTX was a joke in RE games so far. Actually, it was a joke in MOST games...

And now, that Cyber-tech-beta 2077 is showing some serious RT implementation... it kinda leaves everything else RT in the dust.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Nodrim




Posts: 9608
Location: Romania
PostPosted: Wed, 19th Apr 2023 13:06    Post subject:
Screenspace reflections usually suck in RE engine, ray tracing is a good alternative. But considering these are AMD powered games, ray tracing in them was usually subpar.
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tonizito
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PostPosted: Wed, 19th Apr 2023 13:49    Post subject:
I might try it if the games supported dlss but alas... Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Amadeus




Posts: 2357
Location: Yes
PostPosted: Wed, 19th Apr 2023 14:14    Post subject:
tonizito wrote:
I might try it if the games supported dlss but alas... Sad


I mean.. they all do with REFramework

But lets not change the narrative here

Because "my hardware" doesn't support RT well enough without compromising performance it's a shit feature, regardless of game!

Love those screen space refectlions where you look down and they disappear. Just the best.

Metro Exodus Enhanced Edition? More like Gimped Edition! The original looks way better!

The only good implementation is in title X (which happens to be the latest implementation). Everything before is shit!

And one day there will be a better implementation and everything before it will be shit!

Just like with every other graphics tech that came before it, none of them should even bother until one game perfectly replicates real life!
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Divvy




Posts: 1459

PostPosted: Wed, 19th Apr 2023 15:07    Post subject:
blackeyedboy wrote:
RTX was a joke in RE games so far. Actually, it was a joke in MOST games...

And now, that Cyber-tech-beta 2077 is showing some serious RT implementation... it kinda leaves everything else RT in the dust.


To be real though, Cyberpunk's earlier "psycho" implementation was way closer to the new overdrive implementation than it was to non-RT. It's been leaving everything else in the dust since then.


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tonizito
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PostPosted: Wed, 19th Apr 2023 16:41    Post subject:
Amadeus wrote:
tonizito wrote:
I might try it if the games supported dlss but alas... Sad


I mean.. they all do with REFramework
Confused
Explain plz


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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