The Standard difficulty truly is offensively easy with its generous ammo count and zombies that are more braindead than they should be, it turns the already streamlined nature of the remake into a stroll through the city. I just had to restart the game and pick Hardcore instead, there are still conceptual flaws but it definitely is an improvement in terms of atmosphere/tension and actual survival-ish vibes.
The Standard difficulty truly is offensively easy with its generous ammo count and zombies that are more braindead than they should be, it turns the already streamlined nature of the remake into a stroll through the city. I just had to restart the game and pick Hardcore instead, there are still conceptual flaws but it definitely is an improvement in terms of atmosphere/tension and actual survival-ish vibes.
One thing I did enjoy was the changed enemy placement on difficulties above hardcore. It throws you off guard and prevents you avoiding the expected enemies.
My biggest disappointment with RE3:R was the length. The game feels like it's missing about two hours of content. It really does feel like the Clock Tower section was supposed to be in the game, but got cut. Same with the park.
Finished it the other day. Ingame time was only 4 hours and something, but actual playtime was 7:30 or so on hardcore. There actually only being like 4 hours content shows just how short this game is.
I died quite a few times and had to repeat things. For example it's really easy to get stun-locked, when one Zombie gets you, you stagger a bit until you can start running again and it's very easy for the next enemy to grab you again.
Also Nemesis was really glitchy for me. Sometimes he would just teleport right in front of me when I apparently crossed some invisible trigger. I am not talking about him dropping down from above, simply teleporting from behind me to my front. Depite his sections being heavily scripted, he was super inconsitent. There is one section where you need to
Spoiler:
open a vent to crawl into by "using" it 3-4 times
. I failed like half a dozen times there until at some point I could just walk up and make the required actions right after another and he never approached me.
Also 180 degree turn is useless as your aim is "locked" for another half a second so it was impossible to run, turn around and get off a few shots.
I don't regret playing this, but it really shows that this was on a very tight budget from both money and time.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
Yes, very recently Denuvo was removed by Capcom and a release popped up soon after.
Also I believe that this game might have somehow been the door opener for many newer releases by CPY. While it is only speculation on my end, Capcom removing Denuvo here might have helped identify the code for Denuvo on the other games.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
After some troubles with my secondary Hard Disk that needed a dose of vaccine I've finally finished the Re3makeboo as well. It was a strange rabid beast with more warts than I expected but..it still managed to grant solid entertainment as far as mainstream titles go.
It's evident that it didn't receive the same care as Re2make though, its structure often fell short in terms of designs because of the compromises and plain omissions, and the on-rail cinederpmaticsauce involving Nemesis T-1000 Edition felt more forced than naturally scary. My memories of the original game are a bit fuzzy, but the remake definitely felt like it cut more corners (and locations) than it should have for no particular reason besides Capcom being lazy bums.
Thankfully, the core gameplay and the good ol' RE engine itself still provide quality moments with the usual cocktail of action and suspenseful exploration waiting for the proverbial sneaky pervert to sniff your neck and bite you when you least expect it. As long as it's played on Hardcore of course (it took me ~8 hours, including a lot of trial 'n error), since anything lower than that practically nullifies any sense of tension. All in all, it's a missed opportunity when it comes to faithfulness, but still worth checking out in iso form until they drop the inflated price.
Steelone wrote:
ixigia wrote:
The Standard difficulty truly is offensively easy with its generous ammo count and zombies that are more braindead than they should be, it turns the already streamlined nature of the remake into a stroll through the city. I just had to restart the game and pick Hardcore instead, there are still conceptual flaws but it definitely is an improvement in terms of atmosphere/tension and actual survival-ish vibes.
One thing I did enjoy was the changed enemy placement on difficulties above hardcore. It throws you off guard and prevents you avoiding the expected enemies.
My biggest disappointment with RE3:R was the length. The game feels like it's missing about two hours of content. It really does feel like the Clock Tower section was supposed to be in the game, but got cut. Same with the park.
Just noticed that this game doesn't even have a countdown at the end. Not that I particularly love those scenes, but somehow it's a RE staple more or less. Did the original also not have this or was it also cut?
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
There wasn't a countdown per se, there was a "distance from nuclear warhead".
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Really enjoyed this one, did a few playthroughs with unlocks and higher difficulty. So is this the end of 3rd person classic resident evil? I tried VII and im not a fan of the setting or that it's first person, can we expect more games like these remakes from Capcom?
Why fps? i can only think cheaper development, less animation and scripted scenes?
Finally finished this one.
Too bad that the pigroach-like greed struck and capcom didn't either
a) sell this as an expansion for the R2Remake
b) put in the work and flesh out a more complete remake
Even with nemesis chasing my ass, that I never liked, still had tons of fun in standard mode but still ended up with quite a bit of ammo.
Felt easier compared to R2R if I remember correctly but I... enjoyed that.
That and Jill, dayum
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Yeah man, she has that supermodel vibe where you can imagine her dribbling slime on heroin willing to do anything.
But I'm getting ahead of myself. Been going for S rank on RE2R last couple of days. What an awesome remake it is, they've taken everything that was good about RE2 and made it better. Then I thought how they failed to do it with RE3R, or were just forced to leave out half the game. I just wish they "finished RE3" proper. The whole remake series has been a success. Few games can claim that.
It's mostly just the same as the original and that is the "problem".
Too much action for some people, also too short just like RE2 but at least there you have 2 campaigns and much more replay value and extra modes.
Also just like RE2 it's missing some small parts and minor things, nothing got lost by the removed stuff only some people whining about it who want it to exactly 1:1 as the original.
It's still a great game. RE2 was better tho and almost perfect
Too short for a full price game, ditched sections of the original (even though Re2R did that also...) and IMO that's mostly it. I'd say that for me, everywhere else it's as good or better than RE2R.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Capcom has quietly removed raytracing from the Steam versions of both the Resident Evil 2 and Resident Evil 3 remakes.
Right now, no-one's entirely sure why the feature has been removed, but whilst "they are still DirectX 12", raytracing has disappeared - as has Dolby Atmos for the third remake, too.
The issue came to light when u/pmc64 popped up on the PC Gaming subreddit to say that "Capcom removed raytracing" from both games overnight, whilst someone else brought it to everyone's attention on the Resident Evil 3 Steam community around the same time.
"I just looked at the graphics settings and its just gone and I am running the DX12 Version of the game so that's not the issue," DendeThe1st said, only for scores of other players to confirm that they too have had the option removed (thanks, TheGamer).
Without formal word from Capcom that the feature has been removed, there's no formal word on when it'll be addressed, either, and community is split between this being a deliberate act or an accidental one. As always, we'll come back to you just as soon as we know more.
Along with "what the hell is capcom doing?" would you look at that? Piracy winning, again
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Suuure. The feature just disappeared in 2 different games and no one made the effort of removing it Who'd believe that? It's japanese developers and you can never know what these weirdos think and do
Screenspace reflections usually suck in RE engine, ray tracing is a good alternative. But considering these are AMD powered games, ray tracing in them was usually subpar.
RTX was a joke in RE games so far. Actually, it was a joke in MOST games...
And now, that Cyber-tech-beta 2077 is showing some serious RT implementation... it kinda leaves everything else RT in the dust.
To be real though, Cyberpunk's earlier "psycho" implementation was way closer to the new overdrive implementation than it was to non-RT. It's been leaving everything else in the dust since then.
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