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Posted: Wed, 1st Mar 2006 13:45 Post subject: |
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One change I really hate is that now units can all move into the same space, so you can have like 5 archer units (which each consist of about 20 guys) all occupying the same area, so when they fire there is a massive barrage of arrows. It looks shit.
I prefered it in BFME1 where units had to be spread out.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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Posted: Wed, 1st Mar 2006 13:50 Post subject: |
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I'm not 100% sure but I think the maxi images put zeroes into the image some how. The zeroes inflate the fake image to the exact size of the actual DVD9. They make the image with A120% from the original and after it starts making the image they stop the image making process. This creates the entire file structure by name and not size. So, if you compress the fake image it will compress very well because it is filled with zeroes. Zeroes compress extremely well compared to lets say an actual complex jpg or exe. Please correct me if I am wrong.
[Muad|Dib]
Intel C2D E6600 @ 3gHZ, EVGA 680i, 2x1GB OCZ XTC Platinum @ 808mHZ, EVGA 8800GTS 640MB, Audigy 2, Vista Ultimate, Plextor PX-755A SATA, Antec TruePower 650
http://www.dunemessiah.com/
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Posted: Wed, 1st Mar 2006 13:55 Post subject: |
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AnimalMother wrote: | One change I really hate is that now units can all move into the same space, so you can have like 5 archer units (which each consist of about 20 guys) all occupying the same area, so when they fire there is a massive barrage of arrows. It looks shit.
I prefered it in BFME1 where units had to be spread out. |
I agree I had this happen to me on High Pass last night. I had 3 archer groups standing there in one group. Didn't look very good. Oh yeah, I must say that High Pass had some of the best ground textures I have seen yet. Ultra settings made the ice look photo realistic.
I did check out the cap limit option and it's insane!! LOL! It looks like you could set it to 100,000 . Can you imagine the Chop Chop! Crash! Some day we'll be able to play this game with 100K units on a Pentium 10 with 4ghz, 4gb video card and have the ultimate epic battles!
[Muad|Dib]
Intel C2D E6600 @ 3gHZ, EVGA 680i, 2x1GB OCZ XTC Platinum @ 808mHZ, EVGA 8800GTS 640MB, Audigy 2, Vista Ultimate, Plextor PX-755A SATA, Antec TruePower 650
http://www.dunemessiah.com/
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deelix
PDIP Member
Posts: 32062
Location: Norway
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Posted: Wed, 1st Mar 2006 16:33 Post subject: |
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Pretty good game... i don't know why, i just don't felt so motivated to play trough the campain... But tho again i don't have anything negative to say about it.
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Posted: Wed, 1st Mar 2006 16:35 Post subject: |
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Yeah, I know what you mean. Because all the coolest battles were in the first one, this seems lacking somehow.
I also hate how you have to build like 20 of the farm type buildings to even get an effective army as any of the evil guys.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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Spun[k]
Posts: 1714
Location: SWEDEN
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Posted: Wed, 1st Mar 2006 17:07 Post subject: |
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AnimalMother wrote: | Yeah, I know what you mean. Because all the coolest battles were in the first one, this seems lacking somehow.
I also hate how you have to build like 20 of the farm type buildings to even get an effective army as any of the evil guys. |
You could use the FinalBIG program to edit the INI.BIG file to change those attributes.
Here are some examples right from the INI.BIG sub file gamedata.ini :
I believe this is camera height:
CameraLockHeightDelta = 150.0
CameraTerrainSampleRadiusForHeight = 1.0 ;Controls how sensitive the camera height adjust is to nearby terrain. If you move the camera near a mountain, it'll raise up sooner with a large value.
;;OK TO UNCOMMENT ;; CameraEaseFactor = 0.2 ;for softening the tethered camera (while locked to an object or a drawable)
;These figures are compatible with the new 25-degree projection angle
;MaxCameraHeight = 750.0 ;230.0
;MinCameraHeight = 430.0
UseCameraInReplay = No ;Not working, don't use it yet.
CameraAdjustSpeed = 0.3 ; between 0 and 1 - this is how fast the camera snaps to the desired height
ScrollAmountCutoff = 50.0 ; arbitrary units - above this value, we don't update height while scrolling
EnforceMaxCameraHeight = No ; Obey max camera height while scrolling?
TerrainHeightAtEdgeOfMap = 100.0
UnitDamagedThreshold = 0.65
UnitReallyDamagedThreshold = 0.4
GroundStiffness = 0.8
StructureStiffness = 0.3
; acceleration due to gravity, in dist/sec^2
; note that our distance units are roughly one foot, so
; this corresponds to earth-normal gravity (32 ft/sec^2)
;Gravity = -32.0
; this "feels" better...
Gravity = -64.0
This is the Command Point area I was telling you about:
;;; COMMAND POINTS FOR SOLO PLAY HUMAN (INCLUDING LIVING WORLD) ;;;
;
; Command points are: [starting value] [maximum value].
;
GoodCommandPoints = 100 150
EvilCommandPoints = 300 350
GoodCommandPointsBonus = 20 ; bonuses for every territory captures in living world
EvilCommandPointsBonus = 50
;;; COMMAND POINTS FOR SOLO PLAY AI ;;;
GoodCommandPointsAI = 600 650
EvilCommandPointsAI = 600 650
;;; COMMAND POINTS FOR MULTIPLAY ;;;
GoodCommandPointsMP2 = 100 1000 ; 2 players
EvilCommandPointsMP2 = 100 1000
GoodCommandPointsMP3 = 100 875 ; 3 players
EvilCommandPointsMP3 = 100 875
GoodCommandPointsMP4 = 100 750 ; 4 players
EvilCommandPointsMP4 = 100 750
GoodCommandPointsMP5 = 100 675 ; 5 players
EvilCommandPointsMP5 = 100 675
GoodCommandPointsMP6 = 100 625 ; 6 players
EvilCommandPointsMP6 = 100 625
GoodCommandPointsMP7 = 100 575 ; 7 players
EvilCommandPointsMP7 = 100 575
GoodCommandPointsMP8 = 100 500 ; 8 players
EvilCommandPointsMP8 = 100 500
All you have to do is change the left number for instance:
Command points are: [starting value] [maximum value]
GoodCommandPointsMP2 = 100 1000 ; 2 players
Change the above line to:
GoodCommandPointsMP2 = 1000 1000 ; 2 players
Then you will start out at 1000 instead of 100. You wouldn't have to worry about building any farms except for resources.
Anyway, this may not be what you are looking for. I just wanted to show you that you can edit the intricate parts of the game.
[Muad|Dib]
Intel C2D E6600 @ 3gHZ, EVGA 680i, 2x1GB OCZ XTC Platinum @ 808mHZ, EVGA 8800GTS 640MB, Audigy 2, Vista Ultimate, Plextor PX-755A SATA, Antec TruePower 650
http://www.dunemessiah.com/
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Spun[k]
Posts: 1714
Location: SWEDEN
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Posted: Wed, 1st Mar 2006 20:42 Post subject: |
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i would need a legit CD key to get online and play the mutiplayer, right?
the key gens never work
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Posted: Wed, 1st Mar 2006 20:43 Post subject: |
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M0rph20 wrote: | i would need a legit CD key to get online and play the mutiplayer, right?
the key gens never work |
correct
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Posted: Wed, 1st Mar 2006 23:11 Post subject: |
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The.Lord.Of.The.Rings.Battle.For.Middle.Earth.2.COLLECTORS.EDITION.CLONE-bC
new graphics \o/
// Maniac_Mailman
nerrd wrote: | Personally I dont care about lesbians. I think that you need a stone hard cock in the mix that can do some damage. Two hot chicks grindin' and suckin' is a waste imo. It's like owning a sportscar and driving under 50. |
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Posted: Thu, 2nd Mar 2006 01:59 Post subject: Re: The.Lord.Of.The.Rings.Battle.For.Middle.Earth.2.CLONE.DV |
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Lieverdje wrote: | THE.LORD.OF.THE.RINGS.THE.BATTLE.FOR.MIDDLE.EARTH.II-DEViANCE
The.Lord.Of.The.Rings.Battle.For.Middle.Earth.2.CLONE.DVD9-bC
- Official web page: LINK
- Publisher: Electronic Arts
- Developer: EA Los Angeles
- Genre: Strategy
- Release date: 2/3/06
- Story/Description:
Quote: |
With all new content from J.R.R. Tolkien's original fiction, delve deeper than ever before and engage in new battles that go beyond the award-winning movie trilogy
Wage war in the North and assume command of the most storied civilizations in all of Middle-earth history - the Elven and Dwarven armies
or fight on the side of Evil with heroes and creatures that have never been seen in The Lord of the Rings films. Defend or overtake never before seen lands such as Dol Guldur
The Misty Mountains, and Mirkwood as you unleash powerful new weapons and abilities - summon dragons, cause volcanoes to erupt, or bring down a cataclysmic lightning strike
But beware, with greater power comes greater adversity. Your enemies, commanded by a powerful new AI system, possess a greater tactical edge and more powerful spells
Will your armies have the fortitude to persevere?
Features:
* New races, places, heroes, and battles from books & films
Command all the races of Middle-earth with 3 all new factions including Elves, Dwarves, and Goblins
Win the war in the North single-player campaign with all-new story that takes you to places and battles of Middle-earth previously unseen
* Customization, Command, & Control
Build your own landmark castle with fully customizable and upgradeable fortresses and walls
Create your own hero with all new customized RTS units that are your avatars in-game
Control battles with all-new enemy AI, melee combat, and flanking, adding unprecedented tactical fidelity
* Core RTS Depth of Strategy
Master next-gen unit control with smart formations, battle lines, and planning mode
Build anywhere brings creativity and strategy to base building and battlefield dominance
Control the entire war with a high level Risk style meta-game on the Living World Map with all new strategic AI
Extend your battlefield with larger than life navy battles at sea
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- Multiplayer: dunno
- Media type and size: DVD, 58x100mb
- System requirements:
Quote: |
REQUIRED SYSTEM SPEC:
· Microsoft® Windows® XP
· PC with 1.6 Ghz equivalent or higher processor
· 256 MB of system RAM
· 512 MB of system RAM for online play with 3 or more players
· 6 GB available hard disk space
· 64 MB GeForce3-class video card. The game only officially supports
cards with ATI (Radeon 8500 or greater) and Nvidia chipsets, and
the Intel GMA 900 and GMA 950 products. The GeForce 4 MX is not
supported.
· Sound card with speakers or headphones
· Microsoft Mouse or compatible pointing device
· 56.6 Kbps or better modem for 1v1 online play
· Broadband connection for online play with 3 or more players
· DirectX 9.0c or above
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- Release folder name: The.Lord.Of.The.Rings.Battle.For.Middle.Earth.2.CLONE.DVD9-bC
- Release folder name: THE.LORD.OF.THE.RINGS.THE.BATTLE.FOR.MIDDLE.EARTH.II-DEViANCE
- NFO file: not yet?
- Protection: Safedisc
- Multilanguage: dunno
- News & Previews: GameSpot
- Demo: GamersHell GameSpot
- Screenshots: GamersHell GameSpot IGN
- Movies: GamersHell GameSpot IGN
FORUM Rules wrote: | 1. No requests!!! Don't ask where to find stuff. There are no files here and we won't help you find it!
2. Don't PM people asking for warez! |
Thanks to rzooq for the template |
tia romba
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Posted: Thu, 2nd Mar 2006 02:00 Post subject: |
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Bart1983
Posts: 1020
Location: Netherlands
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Posted: Thu, 2nd Mar 2006 14:55 Post subject: |
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I hope Reloaded will release a crack for version 1.03
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Posted: Thu, 2nd Mar 2006 15:34 Post subject: |
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You do know that the 1.03 patch is for BFME the first game right? BFMEII has had only one patch released for it and that is 1.01.
[Muad|Dib]
Intel C2D E6600 @ 3gHZ, EVGA 680i, 2x1GB OCZ XTC Platinum @ 808mHZ, EVGA 8800GTS 640MB, Audigy 2, Vista Ultimate, Plextor PX-755A SATA, Antec TruePower 650
http://www.dunemessiah.com/
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Bart1983
Posts: 1020
Location: Netherlands
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Posted: Thu, 2nd Mar 2006 16:44 Post subject: |
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Yes i found that out to.
Does anyone know some hamachi networks for bfme2?
I have made one at:
Network: bfme2.com
Password: bfme2.com
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Posted: Thu, 2nd Mar 2006 18:52 Post subject: |
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Anyone having problems installning The.Lord.Of.The.Rings.Battle.For.Middle.Earth.2-RELOADED ?
I cant extract Terrain.big. Mounted with DT4
The installation stop's at 39%
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fraich3
Posts: 2907
Location: Not from my mouth!
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Posted: Thu, 2nd Mar 2006 21:50 Post subject: |
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I actually like the first game more then this one :/
Aint really in with the way you collect cash and found the base buildin/expanding in the first one to be more challinging
"Zipfero is the biggest fucking golddigger ever" - Mutantius
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Posted: Thu, 2nd Mar 2006 22:34 Post subject: |
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Sounds like a bad image. Try downloading it again if you can.
[Muad|Dib]
Intel C2D E6600 @ 3gHZ, EVGA 680i, 2x1GB OCZ XTC Platinum @ 808mHZ, EVGA 8800GTS 640MB, Audigy 2, Vista Ultimate, Plextor PX-755A SATA, Antec TruePower 650
http://www.dunemessiah.com/
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Posted: Thu, 2nd Mar 2006 22:52 Post subject: |
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I dont know whta the fuck is wrong with this shit....On this configuration:
Intel Pentium 2.8Ghz Prescot, Asus P4P8X SE (motherboard), 2x512 mb 400 mhz samsung - dual channel (memory), Asus N6600GT 128Mb ddr3, 160GB Maxtor S-Ata (HDD), LG DVD-RW 8X, Teac CD-RW 42X, Logitech MediaPlay Cordless ,Samsung SyncMaster 740N TFT 8ms
and on medium settings I am getting accaptable frame per second of 50, but if i put on high setting, the most I get is 30 FPS... Is that normal???
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Posted: Thu, 2nd Mar 2006 23:06 Post subject: |
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MikeleBG wrote: | I dont know whta the fuck is wrong with this shit....On this configuration:
Intel Pentium 2.8Ghz Prescot, Asus P4P8X SE (motherboard), 2x512 mb 400 mhz samsung - dual channel (memory), Asus N6600GT 128Mb ddr3, 160GB Maxtor S-Ata (HDD), LG DVD-RW 8X, Teac CD-RW 42X, Logitech MediaPlay Cordless ,Samsung SyncMaster 740N TFT 8ms
and on medium settings I am getting accaptable frame per second of 50, but if i put on high setting, the most I get is 30 FPS... Is that normal??? |
i have all the settings @ default : that is ultra high... and usual fps i get is 30 and it dosent seem to go any higher...
7800GT, AMD64 3000+ 2.7GHz 1gigs of ram
ps: the shadows look really bad ... (1.01 game version).
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Bart1983
Posts: 1020
Location: Netherlands
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Posted: Thu, 2nd Mar 2006 23:11 Post subject: |
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I think it is capped at 30 max, and i have that shadow problem to. Setting shadow option to medium and the shadows are nice again !!
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Posted: Thu, 2nd Mar 2006 23:32 Post subject: |
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is that any patch for this game that fixes that anoying 30FPS, that is - is that patch for this game that improves optimization???
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Posted: Fri, 3rd Mar 2006 01:33 Post subject: |
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Wow, so it is capped at 30fps?! I will use FRAPS and check this out on my rig. Make sure you don't have VSYNC enabled. I will let you know what I come up with.
[Muad|Dib]
Intel C2D E6600 @ 3gHZ, EVGA 680i, 2x1GB OCZ XTC Platinum @ 808mHZ, EVGA 8800GTS 640MB, Audigy 2, Vista Ultimate, Plextor PX-755A SATA, Antec TruePower 650
http://www.dunemessiah.com/
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Posted: Fri, 3rd Mar 2006 08:08 Post subject: |
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I am not at atll impressed by the graphics. I have all options except shadows maxed out (shadows are hell of ugly on max). Nothing you havent seen in a game yet. Look at the goblin units. Poor animation and low polygon count. Ugly colors. The unit textures are medium quality compared to other games, the animation is medium and in those "bloody" battles there is the -blood- missing. Units hitting other units show a white "blob", what just doesnt look right.
Resolution cant be set to 1280x1024.
On the other hand people are writing that in the colectors edition many textures are way better (plus those bonus maps). Is there any addon released yet, that contains just the CE bonus files?
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Posted: Fri, 3rd Mar 2006 13:34 Post subject: |
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The.Lord.Of.The.Rings.Battle.For.Middle.Earth.2.CO LLECTORS.EDITION.CLONE-bC
is this a hoax release or a true one? cos its not listed anywhere on nfo sites or internet..
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