Update 3.5, Prisms, dramatically refreshes the No Man’s Sky experience with a range of new visual features and technologies. The universe has never looked better, with reflections, new texture effects, more biome detail, improved lighting, new skies, new warp effects, creature fur, and a host more besides.
One of the best games to be released in the last 20'ish years imo.. runs and looks really great too, one of few games where i can take advantage of my 120Hz screen. Seems like they've improved performance even more.
Update 3.5, Prisms, dramatically refreshes the No Man’s Sky experience with a range of new visual features and technologies. The universe has never looked better, with reflections, new texture effects, more biome detail, improved lighting, new skies, new warp effects, creature fur, and a host more besides.
-https://www.youtube.com/watch?v=NRhamOB3-Rc-
New update announced!
update notes:
1. Can ride things.
2. MOAR reflections. Let us show here, reflections here, and over here, and look at that! more reflections on that too! and if you look over here, that floor..you guessed it reflections. You get reflections, and you get reflections, everyone gets reflections!
(I know its more than that, but that trailer spends 75% of the time talking about the super awesome reflections like its a cutting edge feature)
vurt wrote:
edit: shallow.. in comparison to exactly what? other survival games? not really.
Compared to others no, it's along the same lines as expected from survival.
But for me, its the expectation of the setting and genre I suppose that makes it feel less.
When I start as a naked guy building a grass hut, I sort of expect 'basics of survival' as the bulk of gameplay. But here, even with the same mechanics it grows boring quick. I feel its the vastness of the entire universe at you fingertips while in sci-fi ships to visit it all to realize its just the same no matter where you go, or what planet: Fight random creatures, 'punch trees', pick axe rocks...go to other planets, repeat. With some thin narrative mmo type quests tossed in to give it a vague feel of having a direction to nudge me in.
Not saying I know how to fix that, or what could, or that they should as a survival game. But for me its the clash of 'The universe at your fingertips" vs "..and with that in mind, your options is the same as your first week in ARK/Valhiem as a naked guy with a club, but with ships!".
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Yes, i think that's what disappoints people, it's on a super grand scale, yet its the same as most other survival games, just way more environments and more vehicles perhaps. For me that puts it above the rest.
Every game that exists has a very repetitive and often shallow nature, it's a few tasks you just repeat over and over. It just depends on if you gel with that or not, tiny and often shallow details in those tasks can make all the difference though because of personal preference.
I own quite a few survival games but ultimately i get bored very, very quickly of them, especially the setting. I don't think i have over 15h on any of those. NMS on the other hand i've played for around 150h, a very impressive amount of hours put in, for any game i would argue. Even if i get bored of it tomorrow and never play it ever again it was a good game with good value in comparison to 90% of what i've bought in the recent 20 years.
See I'm the exact opposite on hours. I have maybe 20 in No Mans Sky. About 10 or so normal, and 10 in VR..but didn't grab me.
But I have over 1000 in ARK, 300+ in SCUM, and god knows how many 1000's in minecraft (I ran a public server for 5 years)
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
SCUM looks pretty cool.. i'll probably buy that since i seem to be collecting survival games, yet not playing most of them or just have some overall idea of "i'll wait until it's better."
It's (SCUM) not bad. It gets a bit boring in about a week tops if your playing JUST PvE. Can only loot places and kill zombies so long before your loaded with gear and food.
But a good bit of fun if playing pure PvP (if thats your thing), or PvP lite* like we do. Where its 6 of us confined to a 4 zone area and PvP happens, but not the main focus like usual on servers. We do "If you see someone and they see you feel free to shoot or don't, but in town expect to be shot at unless both sides agree to 'let me pass thru'; base raiding is frowned on, and when you do kill someone leave at least one gun and ammo they had for them to come get".
Its a bit like day-z if it wasn't broken, done right(ish), and a more depth to the survival parts.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
The gift that keeps on giving is about to give even more! Great video btw
Wow. I wonder if they will ever do a paid DLC. I think they deserve it at this point.
they probably don't need to, I imagine at this point NMS is doing great financially. i admit its nice to have some kind of success story here instead of the usual developers just move on to next title after shitting out some lazy DLC content.
I never got into NMS, and after playing and finishing Subnautica, NMS seems clunky and boring. But I cannot remember which update of NMS I tried, maybe its better now.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
Have fleets been fleshed out a bit more now? Last time I tried it, I did like it, was good fun for 20hrs or so, base building and fleets were a nice addition but still too shallow to stay interesting for a longer time.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
Have fleets been fleshed out a bit more now? Last time I tried it, I did like it, was good fun for 20hrs or so, base building and fleets were a nice addition but still too shallow to stay interesting for a longer time.
If you're looking for mechanical depth here, last i played it wasn't a thing (two updates ago). NMS is more of a greater than the sum of all its parts kind of game and it's not much for the technical/mechanical side of things.
I liked NMS when i first played it because i didn't care about the controversy and didnt have wild expectations put on it.. but even with all the new features added, I wouldn't expect people to magically glue to it. it's still a procedural exploration game which is repetitive by design.
they probably don't need to, I imagine at this point NMS is doing great financially.
5 years after the release i doubt it's selling that much..
its far better than other similar games imo... i tend to think i'm a person who likes survival sims but tbh this is the only one i've gotten into (well, apart from Rimworld).
Repeative, sure, but so is every other game, in one way or the other, this is not really better or worse. I guess it all comes down to if you gel with that type of repetition or not.
Some more agressive animals / aliens.. The fighting is the worst part, i hope you get to fight NPC's (human-like aliens) in this next expansion. There needs to be some populated bandit camps etc.
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