Resident Evil Village
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cyclonefr




Posts: 7015

PostPosted: Fri, 16th Jul 2021 11:55    Post subject:
Surray wrote:
Denuvo wrote:
we have run multiple tests on multiple machines and there is no difference in game experience on the legitimate version protected with Denuvo Anti-Tamper, versus the unprotected version without Denuvo Anti-Tamper. We cannot comment specifically on the Capcom implementations as they are unrelated to Denuvo's solution.


wtf? are they claiming this is made up? or do they have a version of RE8 with denuvo but without capcom's own DRM? wtf?

fuck off, denuvo


That’s how it works. Dev ship the unprotected executable and denuvo adds their layer on top of it, so they probably also experienced capcom drm in both situations.
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tet666




Posts: 5090

PostPosted: Fri, 16th Jul 2021 12:54    Post subject:
Crapcoms DRM actually interacts with Derpnuvo and runs code in it's VM so it's possible they added it after Derpnuvo implemented their shit and they never even saw it in the builds they got from Crapcom.
I mean realistically they would have acted or at least talked to Crapcom about it if they actually saw it since this shit makes them look bad too and that's the last thing they want.
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Steelone




Posts: 1524

PostPosted: Sat, 17th Jul 2021 09:47    Post subject:
Surray wrote:
Denuvo wrote:
we have run multiple tests on multiple machines and there is no difference in game experience on the legitimate version protected with Denuvo Anti-Tamper, versus the unprotected version without Denuvo Anti-Tamper. We cannot comment specifically on the Capcom implementations as they are unrelated to Denuvo's solution.


wtf? are they claiming this is made up? or do they have a version of RE8 with denuvo but without capcom's own DRM? wtf?

fuck off, denuvo


They probably have a version without Capcom's DRM which was sent to them for initial implementation testing.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 17th Jul 2021 11:14    Post subject:
from what i understood the capcom shit is just a layer on top of denuvo that checks if denuvo is tampered with ... nothing more than that


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Steelone




Posts: 1524

PostPosted: Sat, 17th Jul 2021 11:35    Post subject:
prudislav wrote:
from what i understood the capcom shit is just a layer on top of denuvo that checks if denuvo is tampered with ... nothing more than that


It's apparently the Capcom DRM that had the triggers on enemy attacks. It sounds like Empress didn't crack Denuvo, they just tricked it with a fake license.

Empress removed Capcom's anti-anti-denuvo DRM.

Denuvo is shit, but in this case it does sound like it was Capcom that dropped the ball.
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DaLexy




Posts: 3042
Location: Germany
PostPosted: Sat, 17th Jul 2021 12:35    Post subject:
Cant think of any Game where Denuvo got removed in any way, wasnt it like that always that they just produce a license ?! Thats why some poeple have issues with certain CPUs.


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Steelone




Posts: 1524

PostPosted: Sat, 17th Jul 2021 13:30    Post subject:
DaLexy wrote:
Cant think of any Game where Denuvo got removed in any way, wasnt it like that always that they just produce a license ?! Thats why some poeple have issues with certain CPUs.


Pretty much. Denuvo is very hard to remove fully.
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PowerGamer




Posts: 265

PostPosted: Sat, 17th Jul 2021 16:19    Post subject:
DaLexy wrote:
Cant think of any Game where Denuvo got removed in any way

It was removed completely in Assassins.Creed.Origins.The.Curse.of.the.Pharaohs.Crack.Only.READNFO-CODEX.
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blackeyedboy




Posts: 10125
Location: Transylvania
PostPosted: Sat, 17th Jul 2021 18:00    Post subject:
Overall, this is quite an unsatisfactory game.

This is AAA production values with amateurish bits and pieces. Script, story, characters and MAIN character are all... unsatisfactory.


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cyclonefr




Posts: 7015

PostPosted: Sat, 17th Jul 2021 19:35    Post subject:
The game isn't perfect but I like the old school amateurish bits (no hands when doing some stuff etc), old school puzzles, feels more like Myst and old point & click prerendered games than Resident Evil but honestly it's fine and it changes from boring AAA we are getting nowadays (Halo, Bores of War sure don't look amateur but are....... boring as fuck).


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FireMaster




Posts: 13503
Location: I do not belong
PostPosted: Sun, 18th Jul 2021 07:17    Post subject:
Just finished this. Not bad but quite a step down from 7 and REmake 2. It had its moments (you know which waaaaahhhhn). Too bad busty mama goes out so quick Sad
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Sun, 18th Jul 2021 07:54    Post subject:
FireMaster wrote:
Just finished this. Not bad but quite a step down from 7 and REmake 2. It had its moments (you know which waaaaahhhhn). Too bad busty mama goes out so quick Sad


Yeah, once I found there is no romance with mama I didn't downloaded the game.
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Surray




Posts: 5409
Location: Europe
PostPosted: Sun, 18th Jul 2021 09:00    Post subject:
I enjoyed this but one playthrough was enough for me which is not typical for RE in my case

re2 remake especially and even re3 remake I got a lot more out of.
re7 was also more replayable I'd say. too many spots in this game that become tedious once you've played them once.


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FireMaster




Posts: 13503
Location: I do not belong
PostPosted: Sun, 18th Jul 2021 09:06    Post subject:
yeah no intention on ever replaying this again, once is enough. They do hint at future DLC tho so maybe that. And mercenaries is pretty meh.
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Tue, 20th Jul 2021 09:44    Post subject:
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Surray




Posts: 5409
Location: Europe
PostPosted: Tue, 20th Jul 2021 10:22    Post subject:
great stuff waiting to fix the biggest technical issue of the game until after everyone played it already

its like with that gta online loading time thing

everyone knows it's an issue, everyone knew for a long time, and it's easy to fix, but the devs just don't give a shit until a big enough shitstorm can be raised through a fan fix, then oh oh suddenly we gotta put 1 guy on it for a week and get it fixed I guess...


I guess it's good that they fixed it at all but damn...

I'm sad for the games that don't get that shitstorm and stay broken even though it'd be a fairly easy fix
like bloodborne's frame pacing


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JackQ
Non-expret in Derps lagunge



Posts: 14179
Location: Kibbutznik, Israel
PostPosted: Tue, 20th Jul 2021 15:53    Post subject:
https://www.vg247.com/2021/07/20/resident-evil-village-patch-denuvo-drm/


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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blackeyedboy




Posts: 10125
Location: Transylvania
PostPosted: Tue, 20th Jul 2021 17:00    Post subject:
The spongebob-bullet enemies in this game... Rolling Eyes


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Nodrim




Posts: 9598
Location: Romania
PostPosted: Tue, 20th Jul 2021 17:36    Post subject:
blackeyedboy wrote:
The spongebob-bullet enemies in this game... Rolling Eyes


Did you complain about the spongy enemies in Days Gone? Troll Face
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Danyutz




Posts: 4418
Location: Redplanet
PostPosted: Tue, 20th Jul 2021 20:15    Post subject:
Finished in ~10h, I actually enjoyed this game.
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blackeyedboy




Posts: 10125
Location: Transylvania
PostPosted: Wed, 21st Jul 2021 09:39    Post subject:
Nodrim wrote:
blackeyedboy wrote:
The spongebob-bullet enemies in this game... Rolling Eyes


Did you complain about the spongy enemies in Days Gone? Troll Face


No such thing in Days Gone(?).

Only encountered ONE massive chap (so far - almost cleared all map), but with nades and environmental explosives he goes down much faster.

Besides... back to RE8... Mad ... iirc, the FIRST enemy that you encounter while playing in FORMEN difficulty (Hardcore / lycan) takes around 10 bullets... to the HEAD.

You then have to kill 29 more... with 27.5 bullets. Laughing


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Nodrim




Posts: 9598
Location: Romania
PostPosted: Wed, 21st Jul 2021 10:23    Post subject:
That bit was extremely poorly designed for higher difficulty. You don't have to kill them, you have to survive.
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blackeyedboy




Posts: 10125
Location: Transylvania
PostPosted: Wed, 21st Jul 2021 15:04    Post subject:
Nodrim wrote:
... extremely poorly designed ...


You can say that again. For a LOT of combat parts in the game.


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Nodrim




Posts: 9598
Location: Romania
PostPosted: Wed, 21st Jul 2021 15:42    Post subject:
That was the only fight I had real problems and I started the game on the difficulty below shadow village. That whole sequence is so freakin' confusing. You initially get assaulted in a house and are basically forced to waste a lot of bullets to get out. Afterwards there's just a brief moment of silence before things just go nuts.

The game lets you believe you have to kill all those enemies which doesn't seem possible with the limited ammunition in sight. The enemies just keep coming. I was stuck trying to find the best way to kill as many enemies as possible with as little resources before I found out it's just time based.
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blackeyedboy




Posts: 10125
Location: Transylvania
PostPosted: Wed, 21st Jul 2021 23:56    Post subject:
Looks like there's a challenge that wants you to kill 30 lycans right at the start:

Defeat 30 lycans during the first lycan attack when you enter the village.

Aww Yeah

Like... seriously?!

So then... How much do I need to 'farm' the game to be able to do this?! Laughing Rolling Eyes Facepalm


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Nodrim




Posts: 9598
Location: Romania
PostPosted: Thu, 22nd Jul 2021 00:02    Post subject:
Well, it's not that hard. You get points for the challenges you do in a playthrough. You can unlock infinite ammunition for grenade launcher or other powerful guns and just destroy everything on a second playthrough.
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blackeyedboy




Posts: 10125
Location: Transylvania
PostPosted: Thu, 22nd Jul 2021 19:10    Post subject:
Nodrim wrote:
... a second playthrough.


Might be worth doing when the FULL game releases. DLCs and all.


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JackQ
Non-expret in Derps lagunge



Posts: 14179
Location: Kibbutznik, Israel
PostPosted: Thu, 22nd Jul 2021 19:19    Post subject:
I tried hardcore mode, restarted to standard, does standard still pose some challenges?


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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blackeyedboy




Posts: 10125
Location: Transylvania
PostPosted: Thu, 22nd Jul 2021 19:21    Post subject:
A1. You can unlock challenges in any difficulty mode.

A2. Yes. Standard mode has a couple of moderate challenging moments.


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JackQ
Non-expret in Derps lagunge



Posts: 14179
Location: Kibbutznik, Israel
PostPosted: Fri, 23rd Jul 2021 19:45    Post subject:
Nodrim wrote:
That was the only fight I had real problems and I started the game on the difficulty below shadow village. That whole sequence is so freakin' confusing. You initially get assaulted in a house and are basically forced to waste a lot of bullets to get out. Afterwards there's just a brief moment of silence before things just go nuts.

The game lets you believe you have to kill all those enemies which doesn't seem possible with the limited ammunition in sight. The enemies just keep coming. I was stuck trying to find the best way to kill as many enemies as possible with as little resources before I found out it's just time based.


I decided to go hardcore mode after all,I restarted again, but I think I may encountred possible bug?

I am literally at better position that I was with first try, full health, and 3 medicines and of course much better ammo, and the level with that "time based" thing just not over and I am still getting killed despite abusing the boss hammer to kill werewolves, does it needs some sort of trigger to active that arrow scene?

It didn't happened to me at standert mode.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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