Ready Or Not
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ixigia
[Moderator] Consigliere



Posts: 65074
Location: Italy
PostPosted: Wed, 11th Aug 2021 10:32    Post subject:
They finally released some gameplay footage showing the AI:



Looks promising, definitely reminiscent of the good ol' SWAT 4. Please don't fuck it up men, please don't fuck it up men, please don't fuck it up men
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SpykeZ




Posts: 23710

PostPosted: Wed, 11th Aug 2021 23:31    Post subject:
ixigia wrote:
They finally released some gameplay footage showing the AI:



Looks promising, definitely reminiscent of the good ol' SWAT 4. Please don't fuck it up men, please don't fuck it up men, please don't fuck it up men


It's vaporware at this point. The devs have been super sketchy, changing their focuses constantly (what was a co-op PVE game is now having more focus on PVP), they keep quietly pushing back the dates without telling anyone, refusing refunds. Steam forums for them are mostly a bunch of pissed off customers who bought into it too early. If I remmber right too there was a switch up of staff too that was leaked. Devs won't give out any details about anything.



Guns sound like absolute shit. 12 gauge shotgun sounds like a god damn paintball gun.


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DimasL




Posts: 1766
Location: Spain
PostPosted: Sun, 5th Dec 2021 10:43    Post subject:
The Alpha got updated and its starting to look like a proper game



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4treyu




Posts: 23122

PostPosted: Sun, 5th Dec 2021 12:02    Post subject:
Wow that looks great.
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Nodrim




Posts: 9578
Location: Romania
PostPosted: Thu, 16th Dec 2021 18:46    Post subject:
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Coflash




Posts: 139

PostPosted: Sat, 18th Dec 2021 04:20    Post subject:
It's out in EA on Steam now. I just gave it a quick go

It's so beautiful Crying or Very sad

Feels exactly like what SWAT 5 would have been, it's very similar to SWAT 4
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Sun, 19th Dec 2021 13:52    Post subject:
Finished my first mission, wow this game is pretty damn hardcore. And its indeed Swat 5 Very Happy
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Nodrim




Posts: 9578
Location: Romania
PostPosted: Sun, 19th Dec 2021 15:13    Post subject:
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Sun, 19th Dec 2021 16:03    Post subject:
'That's the main reason I refunded the game for now, the game is really fun but there's nothing to progress and work towards, you get access to everything from the start'

Is a game being fun not enough anymore, you need unlocks to grind to feel accomplished in some way? Neutral


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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garus
VIP Member



Posts: 34200

PostPosted: Sun, 19th Dec 2021 16:39    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:20; edited 1 time in total
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Stormwolf




Posts: 23679
Location: Norway
PostPosted: Sun, 19th Dec 2021 17:17    Post subject:
Nodrim wrote:
Here we go:
https://steamcommunity.com/app/1144200/discussions/0/5545618081303562071/
https://steamcommunity.com/app/1144200/discussions/0/5545618081300072275/

lol wut


I don't see the derp. Progression systems are nice. You got something to work towards instead of dropping the game after a few battles. The second is just retarded. So others can run and you can't....
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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Sun, 19th Dec 2021 20:28    Post subject:
Rainbow six 1-2-3, the first ghost recons, socom, all these games were awesome and didn't had unlockables as progression. Gamers have become full retards
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tonizito
VIP Member



Posts: 51395
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 19th Dec 2021 21:40    Post subject:
Nodrim wrote:
Here we go:
https://steamcommunity.com/app/1144200/discussions/0/5545618081303562071/
https://steamcommunity.com/app/1144200/discussions/0/5545618081300072275/

lol wut
Me personally, I want driving sections! And 3rd person like GTA5! lol wut


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Coflash




Posts: 139

PostPosted: Tue, 21st Dec 2021 22:50    Post subject:
The only progression needed is like in the old games - you finish one mission and the next one unlocks. Maybe that will happen when all of them are finished

They've also split with Team17 as a publisher, allegedly because of a school shooting level:

https://twitter.com/VOIDInteractive/status/1472956392298344451

Spineless! But it means more profits for them, it's doing amazingly on Steam.
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SpykeZ




Posts: 23710

PostPosted: Wed, 22nd Dec 2021 00:02    Post subject:
Coflash wrote:
The only progression needed is like in the old games - you finish one mission and the next one unlocks. Maybe that will happen when all of them are finished

They've also split with Team17 as a publisher, allegedly because of a school shooting level:

https://twitter.com/VOIDInteractive/status/1472956392298344451

Spineless! But it means more profits for them, it's doing amazingly on Steam.


where does it say anything about a school shooting? They don't share jack shit with their customers and haven't for ages, let alone telling people it's because of a level.


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Coflash




Posts: 139

PostPosted: Wed, 22nd Dec 2021 00:06    Post subject:
It doesn't, and it won't, but the split came hours after they said there would be a school shooting mission:

https://old.reddit.com/r/ReadyOrNotGame/comments/rk2k1p/should_ready_or_not_have_a_school_shooting/hp9s0pj
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SpykeZ




Posts: 23710

PostPosted: Wed, 22nd Dec 2021 00:09    Post subject:
Ah so asking about making a level means publisher leaves lol. Got it.


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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Wed, 22nd Dec 2021 00:11    Post subject:
Stormwolf wrote:
Nodrim wrote:
Here we go:
https://steamcommunity.com/app/1144200/discussions/0/5545618081303562071/
https://steamcommunity.com/app/1144200/discussions/0/5545618081300072275/

lol wut


I don't see the derp. Progression systems are nice. You got something to work towards instead of dropping the game after a few battles. The second is just retarded. So others can run and you can't....

lol wut
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Coflash




Posts: 139

PostPosted: Wed, 22nd Dec 2021 00:11    Post subject:
SpykeZ wrote:
Ah so asking about making a level means publisher leaves lol. Got it.


The developer confirmed it in the same post, and a few hours later they split with Team17

Because school shootings aren't totally controversial or anything, and publishers aren't spineless cowards or anything. Yeah, it's a tough one to figure out, especially since they probably had contracts drawn up already, and the only one who would possibly shy away from such a decision, for a game doing as well as it's doing, would be the publisher.

I'm stumped.
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MishkiN




Posts: 735

PostPosted: Mon, 27th Dec 2021 08:10    Post subject:
It's clearly a taboo subject in the world of gaming. I completely understand why a developer would choose to distance themselves from that given it will inevitably receive a ton of media backlash. Subsequently media outlets would cite the game for any budding psychopaths rampaging around schools, regardless of the fact you're taking out the shooter in the game. We all know how the media work.
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escalibur




Posts: 12148

PostPosted: Mon, 27th Dec 2021 13:12    Post subject:
This game came out of nowhere to me!

R6: Siege turing into another Fortnite, this is probably something I wish Siege would stayed at.

EA status is something which keeps me weighting should I buy ti now or wait and see what will this turn into. So far, so good but we were disappointed so many times before as well.



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Last edited by escalibur on Mon, 27th Dec 2021 13:17; edited 2 times in total
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Nodrim




Posts: 9578
Location: Romania
PostPosted: Mon, 27th Dec 2021 13:15    Post subject:
I love it. The foundation is great, but the game needs polishing and more content. I can't wait to see what they do with the PvP mode, it has the potential to be way better than what Zero Hour has to offer in this regard.
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SpykeZ




Posts: 23710

PostPosted: Mon, 27th Dec 2021 19:32    Post subject:
escalibur wrote:
EA status is something which keeps me weighting should I buy ti now or wait and see what will this turn into. So far, so good but we were disappointed so many times before as well.


I would wait a bit longer. They did do a complete 180. My previous older posts didn't age well. Everyone was pretty pissed with the MP garbage they were showing off.

They kept everyone in the dark, they don't keep anyone informed on what's being added, what's being worked on, nothing. Nothing for MONTHS. People who backed them on their own site were wanting refunds and still didn't hear back from the devs.

Then this EA released and was a complete night/day difference to what we all thought was going on, which could have kept a lot of people happy if they just communicated with the people who already backed them.

They're pretty garbage at communicating what their plans are and what they're doing and I'm not a fan of EA as it is, but 0 communication from the devs isn't ok.


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4treyu




Posts: 23122

PostPosted: Mon, 27th Dec 2021 20:06    Post subject:
It will sit nicely on my wishlist until the day it leaves EA Smile

I haven't bought a single EA game ever since DayZ back in 2013 Laughing
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SpykeZ




Posts: 23710

PostPosted: Mon, 27th Dec 2021 20:51    Post subject:
4treyu wrote:
It will sit nicely on my wishlist until the day it leaves EA Smile

I haven't bought a single EA game ever since DayZ back in 2013 Laughing


My last was Ark, and thankfully I Got in on that release day bug where refunds were being accepted lol. Got my money back with 250 hours on it. Pissed me off when they lost that lawsuit and started making DLC for the game when it wasn't even out of EA yet. Fucking twats.

Then seeing what the devs did with Savage Lands, I lost faith in the EA system that Valve does nothing to to hold anyone responsible.


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Immunity




Posts: 5624

PostPosted: Tue, 28th Dec 2021 10:36    Post subject:
Damn good game, this. Basically SWAT 5 in everything but name. I really hope that they don't drag their ass and have this languish in Early Access forever. Also, they need to keep the focus on PVE and not get sidetracked by stupid PVP bullshit - that's not what this is about. Here's to hoping they weather the shitstorm successfully and don't pussy out when they add their controversial levels - the twatter mobs are idiotic but vicious.

Three big gripes that I have with this (that I also had with SWAT 3 and 4 back in the day) - that have no reason to STILL be gripes after all these years -

1) Trailers need to be a thing, not just a radio call-out. When I clear a floor, or a set of rooms, an AI team needs to come in behind me to escort the prisoners/hostages out, with a few staying behind to cover our rear/exit point in case of any stray runners.

2) A single 5 man team is simply NOT big enough to take on the task of clearing levels of this size and intricacy efficiently. In reality, you'd have multiple teams each tasked with clearing, for instance, a particular floor of that five story building. Solution? When you play with others in multiplayer - allow them to be team-leads instead of team-mates, and command their own AI squad (with the amount of available team leads being scaled to the size/intricacy of the level). Not quite sure how this could be addressed in SP.

3) AI voice commands needed to be added back in. The nested orders system is fine, but voice recognition would be so much more immersive. I'm pretty sure SWAT 4 had this, no?


I can never be free, because the shackles I wear can't be touched or be seen.
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Coflash




Posts: 139

PostPosted: Tue, 28th Dec 2021 10:49    Post subject:
#1 Would be REALLY nice, but as the AI tends to become unresponsive at times, it'd add another layer to not being able to complete bugged out missions

#2 The way Rainbow Six addressed it in SP back in 1998 would be nice

It wouldn't be perfect, but it'd be great to have at least one other team to direct and give go codes to. Even better if you could make new plans on the fly.
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escalibur




Posts: 12148

PostPosted: Tue, 28th Dec 2021 14:05    Post subject:
SpykeZ wrote:
escalibur wrote:
EA status is something which keeps me weighting should I buy ti now or wait and see what will this turn into. So far, so good but we were disappointed so many times before as well.


I would wait a bit longer. They did do a complete 180. My previous older posts didn't age well. Everyone was pretty pissed with the MP garbage they were showing off.

They kept everyone in the dark, they don't keep anyone informed on what's being added, what's being worked on, nothing. Nothing for MONTHS. People who backed them on their own site were wanting refunds and still didn't hear back from the devs.

Then this EA released and was a complete night/day difference to what we all thought was going on, which could have kept a lot of people happy if they just communicated with the people who already backed them.

They're pretty garbage at communicating what their plans are and what they're doing and I'm not a fan of EA as it is, but 0 communication from the devs isn't ok.


It seems that this is another story where the devs have game's destiny in their hands. I can understand the radio silence on some degree due to them being a small studio and probably still learning stuff as they go, but it would be naive to put all my trust only on those reasons.

I think I will wait for a while and see how it goes. I really do want this to be success after so many FPS failures during last few years.

I hope that they stay away of sprinting, progression, kill streaks, heroes and other things many of us would like to take a break off.


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Sometimes I publish YouTube videos: https://www.youtube.com/@RandomTechChannel
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Nodrim




Posts: 9578
Location: Romania
PostPosted: Thu, 30th Dec 2021 23:57    Post subject:
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ixigia
[Moderator] Consigliere



Posts: 65074
Location: Italy
PostPosted: Fri, 31st Dec 2021 04:17    Post subject:
We've had so many filthy imposters, half-assed attempts or popamole tripeA entries over the years that it feels nice to read that the game actually delivers in terms of gameplay mechanics. It's doing exceptionally well on Steam too. The temptation is there but I'll bite the tactical bullet when it will reach the 1.0 version (hopefully) Razz
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