Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
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tonizito
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Posts: 51410
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 20th Nov 2021 19:30    Post subject:
https://www.eurogamer.net/articles/2021-11-20-star-citizen-crosses-the-usd400m-raised-mark

Quote:
The remarkable money raised has come from just over 3.3 million backers, according to official data from the RobertsSpaceIndustries website.

Developer Cloud Imperium Games reveals how much money comes in down to the hour. Yesterday, 19th November, $877,891 was raised. In October, nearly $8m was raised.

Star Citizen's current roadmap says the 3.16 update is due out by the end of the year. 3.17 is due out during the first quarter of 2022, and 3.18 is tentatively set for the second quarter of next year. There are no release windows set beyond this point.


And what of Squadron 42, the cinematic, single-player story adventure featuring Hollywood stars? A year ago, in October 2020, Roberts admitted CIG "still have a ways to go" before Squadron 42 even hits beta. Squadron 42 is currently seven years behind its original delivery target.

In September, The Advertising Standards Authority told Cloud Imperium Games to make it clearer that for sale "concept ships" are not yet available in the game.

Earlier this month, CIG announced plans to open a huge new studio in Manchester, making it one of the UK's largest development houses. The new office is set to open in May 2022 and rehouse the company's current 400-person team based nearby in Wilmslow, before quickly and dramatically expanding.

I'm wishing this is some sort of money laundering, because IMO the alternative is that there are plenty of retarded people out there throwing money at these grifters Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Stormwolf




Posts: 23704
Location: Norway
PostPosted: Sat, 20th Nov 2021 19:36    Post subject:
tonizito wrote:
https://www.eurogamer.net/articles/2021-11-20-star-citizen-crosses-the-usd400m-raised-mark

Quote:
The remarkable money raised has come from just over 3.3 million backers, according to official data from the RobertsSpaceIndustries website.

Developer Cloud Imperium Games reveals how much money comes in down to the hour. Yesterday, 19th November, $877,891 was raised. In October, nearly $8m was raised.

Star Citizen's current roadmap says the 3.16 update is due out by the end of the year. 3.17 is due out during the first quarter of 2022, and 3.18 is tentatively set for the second quarter of next year. There are no release windows set beyond this point.


And what of Squadron 42, the cinematic, single-player story adventure featuring Hollywood stars? A year ago, in October 2020, Roberts admitted CIG "still have a ways to go" before Squadron 42 even hits beta. Squadron 42 is currently seven years behind its original delivery target.

In September, The Advertising Standards Authority told Cloud Imperium Games to make it clearer that for sale "concept ships" are not yet available in the game.

Earlier this month, CIG announced plans to open a huge new studio in Manchester, making it one of the UK's largest development houses. The new office is set to open in May 2022 and rehouse the company's current 400-person team based nearby in Wilmslow, before quickly and dramatically expanding.

I'm wishing this is some sort of money laundering, because IMO the alternative is that there are plenty of retarded people out there throwing money at these grifters Laughing


Yup. Friend of min was buying every ship they released.
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blackeyedboy




Posts: 10118
Location: Transylvania
PostPosted: Sun, 21st Nov 2021 02:44    Post subject:
Some friends you have...


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Frant
King's Bounty



Posts: 24643
Location: Your Mom
PostPosted: Sun, 21st Nov 2021 12:03    Post subject:
tonizito wrote:

Quote:
The remarkable money raised has come from just over 3.3 million backers, according to official data from the RobertsSpaceIndustries website.

Developer Cloud Imperium Games reveals how much money comes in down to the hour. Yesterday, 19th November, $877,891 was raised. In October, nearly $8m was raised.

Star Citizen's current roadmap says the 3.16 update is due out by the end of the year. 3.17 is due out during the first quarter of 2022, and 3.18 is tentatively set for the second quarter of next year. There are no release windows set beyond this point.


And what of Squadron 42, the cinematic, single-player story adventure featuring Hollywood stars? A year ago, in October 2020, Roberts admitted CIG "still have a ways to go" before Squadron 42 even hits beta. Squadron 42 is currently seven years behind its original delivery target.

In September, The Advertising Standards Authority told Cloud Imperium Games to make it clearer that for sale "concept ships" are not yet available in the game.

Earlier this month, CIG announced plans to open a huge new studio in Manchester, making it one of the UK's largest development houses. The new office is set to open in May 2022 and rehouse the company's current 400-person team based nearby in Wilmslow, before quickly and dramatically expanding.

I'm wishing this is some sort of money laundering, because IMO the alternative is that there are plenty of retarded people out there throwing money at these grifters Laughing


More like a pyramid scheme.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Theescapist




Posts: 4108
Location: Manchester U.K
PostPosted: Sun, 21st Nov 2021 17:38    Post subject:
Don't know what the issue is with this game but i have just re installed this to see if it runs any better as i gt like 9-21 fps with my system at 1080p resolution.
Ryzen 5 3600 @3600 mhz.
16 gigs of mem.
4 ssd drives.
B450 gaming pro carbon motherboard.
Ati Radeon rx 5700 gfx card.

Most other games run at a solid 60fps at 1080p res.
Any ideas to get it running better as i have posted in the star citizen forums and others get alot better performance on poorer hardware?


Ryzen 5 3600 cpu@3.60 Mhz.
hyper x 32 gb ddr 4 memory.
Msi Carbon gaming pro ac motherboard.
Evga 600 psu.
Msi Armour rx 8 gb 5700 Graphic card.
Ps4 Standard 500gb.
Lg 4k 42 inch tv.
Oculus Quest 2.
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0wen




Posts: 3566

PostPosted: Mon, 22nd Nov 2021 08:39    Post subject:
Theescapist wrote:
Don't know what the issue is with this game but i have just re installed this to see if it runs any better as i gt like 9-21 fps with my system at 1080p resolution.
Ryzen 5 3600 @3600 mhz.
16 gigs of mem.
4 ssd drives.
B450 gaming pro carbon motherboard.
Ati Radeon rx 5700 gfx card.

Most other games run at a solid 60fps at 1080p res.
Any ideas to get it running better as i have posted in the star citizen forums and others get alot better performance on poorer hardware?


On my old gaming pc setup that only had 16 gigs ram the game would run terrible if I had anything else running at the same time, especially something like the Chrome browser so I would have to play after a fresh pc reboot to get the best performance. This was a few patches back though and now that I built a new gaming pc that is pretty much top of the line the difference is really night and day. The game is still in Alpha though with zero optimization so you might have to wait till they do the Vulkan upgrades that they have been talking about before you would see any real improvements.
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AnarchoS




Posts: 2142
Location: An Archos
PostPosted: Mon, 22nd Nov 2021 13:15    Post subject:
Is this game still a thing?


A.F.A.
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Amadeus




Posts: 2350
Location: Yes
PostPosted: Mon, 22nd Nov 2021 18:31    Post subject:
AnarchoS wrote:
Is this game still a thing?


"Game"
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Frant
King's Bounty



Posts: 24643
Location: Your Mom
PostPosted: Mon, 22nd Nov 2021 19:58    Post subject:
It's in eternal alpha stage. We'll never see a v1.0 of that game.. and Squadron 42?? Who knows... 2035? 2042?

I can't believe the kickstarter for this vaporware started way back in 2012.

Chris Roberts subterfuge:
https://www.polygon.com/2020/12/28/22203055/star-citizen-squadron-42-release-date-beta-delayed-alpha-testing-funding
Quote:
In the note to donors, Roberts said “Squadron 42 will be done when it is done, and will not be released just to make a date.” He also said RSI would not show any of Squadron 42’s “gameplay, locations, or assets” in lieu of a beta, because the game is too far from a full launch to begin a marketing campaign. “If we show the non-spoiler gameplay now, that’s prime footage and gameplay that could have been used closer to release,” Roberts said.

“Because of this I have decided that it is best to not show Squadron 42 gameplay publicly, nor discuss any release date until we are closer to the home stretch and have high confidence in the remaining time needed to finish the game to the quality we want,” Roberts added.

...

“In the meantime, Star Citizen is the best visibility into the gameplay and technical progress we make; you can download a new update every three months with new features and content, as well as advances in tech,” Roberts wrote. “My hope is that you’ll be so engaged in Star Citizen that Squadron 42 will be here before you know it.”


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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zTurbo




Posts: 654
Location: 9th Circle of Hell
PostPosted: Tue, 23rd Nov 2021 00:52    Post subject:
at least star citizen npcs can move their lips properly Laughing which is the least one can expect from a space game

their starships are very pretty

 Spoiler:
 
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zTurbo




Posts: 654
Location: 9th Circle of Hell
PostPosted: Tue, 23rd Nov 2021 04:08    Post subject:
Theescapist wrote:
Don't know what the issue is with this game but i have just re installed this to see if it runs any better as i gt like 9-21 fps with my system at 1080p resolution.
Ryzen 5 3600 @3600 mhz.
16 gigs of mem.
4 ssd drives.
B450 gaming pro carbon motherboard.
Ati Radeon rx 5700 gfx card.

Most other games run at a solid 60fps at 1080p res.
Any ideas to get it running better as i have posted in the star citizen forums and others get alot better performance on poorer hardware?



i found this, should be useful data

https://robertsspaceindustries.com/telemetry
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vurt




Posts: 13830
Location: Sweden
PostPosted: Tue, 23rd Nov 2021 07:38    Post subject:
Why do some people believe this is meant to ever come out or that it's "badly managed"? lol. This is an extreme success story, people keep pouring money into it so why would they want to finish?

It's like continuously giving a beggar lots of money and hoping it will make him go away.
"well, i know you're gonna give me more tomorrow, but i guess i'm finished here!" it's not how it works.
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qqq




Posts: 1518

PostPosted: Tue, 23rd Nov 2021 08:44    Post subject:
Who can say. Roberts has been like this since the 80s. He was dreaming of the stuff from SC almost 30 years ago. He wanted this in Freelancer. That game took 6 years to make in a time when games had 12 months dev cycle. Microsoft bought his company and booted him from the game and it still took several more years until it came out.

It very well might be that the game is a steady paycheck, but it's also undeniable hundreds of developers are constantly working and require pay and they plan to expand with another 1000 devs in the following 3 years. Roberts is the kind of dreamer that couldnt manage a project his entire life and now he's in total control. We know the creative types in a game project need a leash of some kind, otherwise they always want more.
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Amadeus




Posts: 2350
Location: Yes
PostPosted: Tue, 23rd Nov 2021 11:24    Post subject:
qqq wrote:
Who can say. Roberts has been like this since the 80s. He was dreaming of the stuff from SC almost 30 years ago. He wanted this in Freelancer. That game took 6 years to make in a time when games had 12 months dev cycle. Microsoft bought his company and booted him from the game and it still took several more years until it came out.

It very well might be that the game is a steady paycheck, but it's also undeniable hundreds of developers are constantly working and require pay and they plan to expand with another 1000 devs in the following 3 years. Roberts is the kind of dreamer that couldnt manage a project his entire life and now he's in total control. We know the creative types in a game project need a leash of some kind, otherwise they always want more.


Calm down there future EA executive

Most if not all of your favorite games will have been made by "creative types" that weren't put on a leash.

Unlike Chris Roberts it is possible to be creative and not be delusional at the same time.
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qqq




Posts: 1518

PostPosted: Tue, 23rd Nov 2021 11:37    Post subject:
Laughing Laughing Laughing

Who are those creative dudes that don't have a publisher giving directions ? Roberts is a guy who had unfeasible ideas his whole life and a track record of badly managed productions. At the moment, he is completely in charge of everything with nobody telling him to dial it down.

Stuff like this happened all throughout history. GSC wanted to make Stalker back in 2002, the game to end all games. with a billion features. It was only after THQ sent their guy to Ucraine to manage the project and get it out the door that the game actually became playable and shipped. Because he cut and removed nonsense and non functional features while the team who was making the game hated him, he was butchering their baby in their eyes. He asked a report to see what were the features that were giving the most bugs. And half the bugs in the game were because of the sleeping backpack in the game. So he cut it out. And the team were fucking around for 3 years at that point when this simple decision would have removed half the issues with the game.

You need something like this, otherwise you end up with feature creep and you never release the game.
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AmpegV4




Posts: 6248

PostPosted: Tue, 23rd Nov 2021 22:56    Post subject:
Yep I've spent about $40k on ships, most of which are in game now. I have faith Roberts will eventually deliver on what's been promised. /sarcasm.

^^^ this is real and there are people like this out there.
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Frant
King's Bounty



Posts: 24643
Location: Your Mom
PostPosted: Wed, 24th Nov 2021 13:40    Post subject:
Amadeus wrote:
qqq wrote:
Who can say. Roberts has been like this since the 80s. He was dreaming of the stuff from SC almost 30 years ago. He wanted this in Freelancer. That game took 6 years to make in a time when games had 12 months dev cycle. Microsoft bought his company and booted him from the game and it still took several more years until it came out.

It very well might be that the game is a steady paycheck, but it's also undeniable hundreds of developers are constantly working and require pay and they plan to expand with another 1000 devs in the following 3 years. Roberts is the kind of dreamer that couldnt manage a project his entire life and now he's in total control. We know the creative types in a game project need a leash of some kind, otherwise they always want more.


Calm down there future EA executive

Most if not all of your favorite games will have been made by "creative types" that weren't put on a leash.

Unlike Chris Roberts it is possible to be creative and not be delusional at the same time.


There's nearly always been managers that have reined in the indulgent visions of "creative type" game makers to avoid situations like this. This has been true for most if not all of Chris Roberts previous over-ambitious games. This time he wanted full control.. and we're seeing the results; a never-ending development cycle with no goal in sight after 10 years of active development.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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tonizito
VIP Member



Posts: 51410
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 13th Jan 2022 15:24    Post subject:
https://www.eurogamer.net/articles/2022-01-13-star-citizen-developer-lays-out-increasingly-ambitious-five-year-plan

Quote:
Star Citizen developer Cloud Imperium Games has laid out some ambitious plans for its next five years, following its recent announcement it would drastically increase its UK studio capacity over the same timeframe.

In November, CIG revealed its plan to open an enormous new studio in Manchester, which would grow the company's current 400-person team to 1000 by 2026.

Speaking in an interview with MCV magazine, chief operating officer Carl Jones said that, by that time, he expected the company to be in development on multiple sequels to Squadron 42, the long-awaited and much-delayed single-player story adventure featuring Hollywood stars.

"By that time we'll be developing the sequel and sequels for Squadron 42," Jones said.

As for when the first Squadron 42 game would launch, Jones was less clear. CIG boss Chris Roberts has relocated to the UK for the time being to aid its development, Jones said, but "it could be one or two years more."

Squadron 42 is currently seven years behind its original delivery target.

And what of Star Citizen, by that time? Word on milestones and new features was thin on the ground, but Jones said he expected the game's lengthy but continually lucrative development to mean CIG would hire even further.

"I think by that time we'll be operating a very large MMORPG," Jones said of Star Citizen in 2026. "So there'll be a lot more publishing resources, a lot more game masters, more player support. That may require us to open facilities in other locations.

"At the moment we don't have any major Asia Pacific presence and that's probably something that will have to come in the long run, because if your game explodes over there, then you really need to start building up teams to service that."

The expectation CIG would expand its current team in Frankfurt - doubling its size there - was also mentioned.

As of mid-November, Star Citizen had passed the $400m funding mark, with money coming in from more than 3.3 million backers.

In September, The Advertising Standards Authority told CIG to make it clearer that for sale "concept ships" are not yet available in the game.
Comedy gold, I don't even know where to begin with all of this bullshit Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Thu, 13th Jan 2022 15:57    Post subject:
Quote:
"By that time we'll be developing the sequel and sequels for Squadron 42," Jones said.


Where are the 1 milion dollars NFTs, motherfuckers?


Last edited by VonMisk on Thu, 13th Jan 2022 22:47; edited 1 time in total
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PickupArtist




Posts: 9912

PostPosted: Thu, 13th Jan 2022 16:42    Post subject:
how no law enforcement agency has investigated them yet for money laundering is beyond me, how does paypal still allow making payments to them when they havent delivered their product 7 years delayed ...
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Frant
King's Bounty



Posts: 24643
Location: Your Mom
PostPosted: Fri, 14th Jan 2022 00:12    Post subject:
Ask yourself why people keep backing this scheme instead. CIG is milking the whales and I don't have any expectations of any final release from them as long as they can sell "concept ships".


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Bendi




Posts: 3396

PostPosted: Fri, 14th Jan 2022 04:31    Post subject:
"when the first Squadron 42 game would launch, Jones was less clear. CIG boss Chris Roberts has relocated to the UK for the time being to aid its development"

Oh good, maybe now they'll actually make some progress with SC, although by this time he's probably set up a network of likeminded sycophantic yes men in charge.


sin317 wrote:

typical jew comment
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bringiton




Posts: 3715

PostPosted: Fri, 14th Jan 2022 11:08    Post subject:
Quote:
CIG boss Chris Roberts has relocated to the UK for the time

aka he bought a new villa.


“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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Surray




Posts: 5409
Location: Europe
PostPosted: Fri, 14th Jan 2022 11:15    Post subject:
Frant wrote:
Ask yourself why people keep backing this scheme instead. CIG is milking the whales and I don't have any expectations of any final release from them as long as they can sell "concept ships".


even if there's only a 0.1% chance this'll ever be finished, I'd rather people throw their money at this than fucking FIFA or some shitty f2p mobile game

while star citizen may have made 400 mil so far, FIFA makes like 5 times that every year selling digital trading cards, and makes even less progress


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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friketje




Posts: 2111

PostPosted: Fri, 14th Jan 2022 11:40    Post subject:
So it's been 7 years since I bought my Aurora cause squadron 42 was supposed to be released a couple of months later and I though why not, gonna play the game anyway.
I consider myself scammed. And people are still buying ships today.
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Stormwolf




Posts: 23704
Location: Norway
PostPosted: Fri, 14th Jan 2022 13:17    Post subject:
tonizito wrote:
https://www.eurogamer.net/articles/2022-01-13-star-citizen-developer-lays-out-increasingly-ambitious-five-year-plan

Quote:
Star Citizen developer Cloud Imperium Games has laid out some ambitious plans for its next five years, following its recent announcement it would drastically increase its UK studio capacity over the same timeframe.

In November, CIG revealed its plan to open an enormous new studio in Manchester, which would grow the company's current 400-person team to 1000 by 2026.

Speaking in an interview with MCV magazine, chief operating officer Carl Jones said that, by that time, he expected the company to be in development on multiple sequels to Squadron 42, the long-awaited and much-delayed single-player story adventure featuring Hollywood stars.

"By that time we'll be developing the sequel and sequels for Squadron 42," Jones said.

As for when the first Squadron 42 game would launch, Jones was less clear. CIG boss Chris Roberts has relocated to the UK for the time being to aid its development, Jones said, but "it could be one or two years more."

Squadron 42 is currently seven years behind its original delivery target.

And what of Star Citizen, by that time? Word on milestones and new features was thin on the ground, but Jones said he expected the game's lengthy but continually lucrative development to mean CIG would hire even further.

"I think by that time we'll be operating a very large MMORPG," Jones said of Star Citizen in 2026. "So there'll be a lot more publishing resources, a lot more game masters, more player support. That may require us to open facilities in other locations.

"At the moment we don't have any major Asia Pacific presence and that's probably something that will have to come in the long run, because if your game explodes over there, then you really need to start building up teams to service that."

The expectation CIG would expand its current team in Frankfurt - doubling its size there - was also mentioned.

As of mid-November, Star Citizen had passed the $400m funding mark, with money coming in from more than 3.3 million backers.

In September, The Advertising Standards Authority told CIG to make it clearer that for sale "concept ships" are not yet available in the game.
Comedy gold, I don't even know where to begin with all of this bullshit Laughing


Pretty clear they're scamming people by treating this as a full time job by now with no plan on releasing more than breadcrumbs for as long as they can
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lametta




Posts: 2615

PostPosted: Fri, 14th Jan 2022 13:38    Post subject:
Surray wrote:
Frant wrote:
Ask yourself why people keep backing this scheme instead. CIG is milking the whales and I don't have any expectations of any final release from them as long as they can sell "concept ships".


even if there's only a 0.1% chance this'll ever be finished, I'd rather people throw their money at this than fucking FIFA or some shitty f2p mobile game

while star citizen may have made 400 mil so far, FIFA makes like 5 times that every year selling digital trading cards, and makes even less progress

why do you have to choose one shitty practice over the other?
not buying any fifa game and never invested into star citizen or kickstarter ea game besides rimworld(even though i liked it i wouldnt do it again out of principle)
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Surray




Posts: 5409
Location: Europe
PostPosted: Fri, 14th Jan 2022 15:03    Post subject:
because people are gonna throw away their money either way.
we all know it.


at least with star citizen there's a chance I can get something I want out of all the money other people spent on it
unlike FIFA and mobile f2p shit... Zero chance there


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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reb0rn




Posts: 177

PostPosted: Fri, 14th Jan 2022 22:00    Post subject:
I am original backer at least, I gave 15$ or so as far I remember
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sip74




Posts: 687

PostPosted: Thu, 3rd Feb 2022 02:58    Post subject:
Roadmap Roundup released and it ain't pretty.

https://robertsspaceindustries.com/comm-link/transmission/18520-Roadmap-Roundup-February-2nd-2021

Quote:
As mentioned in a previous Roadmap Roundup, as well as on this episode of Star Citizen Live, the Core Gameplay Pillar has moved to focus exclusively on Squadron 42. As the process of migrating these features into the PU is finalized, we're temporarily removing the following cards while their PU implementation is evaluated:

Player Interaction Experience
FPS Radar & Scanning
Hacking - Tech
EVA T2
Zero G Push & Pull
Persistent Hangars
Hangar Manager App
MISC Hull C
NPC Taxi Mission T0
Pirate Swarm / Vanduul Swarm Improvments


Look at the bright side though, at least you'll be able to nab a freshly brewed cup of your favourite coffee before you head out into the verse.

Quote:
The following card has been added to the Alpha 3.17 column:
Coffee Shop Vendor

Area 18 is getting a new, interactable coffee shop. The AI will interact with three new usables – Hot drink dispenser, soft drink dispenser, and drinks fridge – to serve the player with a variety of new drinks.


Laughing
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