Pathfinder: Wrath of the Righteous
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DXWarlock
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Posts: 11422
Location: Florida, USA
PostPosted: Thu, 29th Sep 2022 19:59    Post subject:
deadseasquirrel wrote:
I havta say, the TB option for me is what truly made this game click imo.

I never played this. But its NOT turn based as default? A game based on a pen and paper game that at its very core is reliant and structured around turns and rounds with grid movement and distances. Dont use turns and rounds?

Maybe its the cynic in me, but sounds like trying to recreate the experience of playing Doom by making it a MTG like card game.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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AmpegV4




Posts: 6248

PostPosted: Fri, 30th Sep 2022 00:30    Post subject:
It features both modes, Baldurs Gate was a pretty pupular game.
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lametta




Posts: 2615

PostPosted: Tue, 25th Oct 2022 19:53    Post subject:
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SpykeZ




Posts: 23710

PostPosted: Tue, 29th Nov 2022 20:57    Post subject:
can someone explain the armor stacking bonus?

https://steamcommunity.com/sharedfiles/filedetails/?id=2895249172

I get an exclamation mark any time I equip bracers, is it telling me I'm not getting the armor bonus from them or what.

also is -4 armor check penalty good or bad lol. I think this game is a bit over my head with all this tabletop shit. Even Baldur's Gate was easier to understand.


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Nodrim




Posts: 9599
Location: Romania
PostPosted: Tue, 29th Nov 2022 21:31    Post subject:
Bracers, armor and amulet (I believe) share some stats. You only receive the highest stat value from one of these items and the values from the other items will be ignored. Many stats are shared between various items like that.
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Reg67




Posts: 5432

PostPosted: Wed, 30th Nov 2022 16:18    Post subject:
Nodrim wrote:
Bracers, armor and amulet (I believe) share some stats. You only receive the highest stat value from one of these items and the values from the other items will be ignored. Many stats are shared between various items like that.


So having that stat on one or more items is pointless? Just keep the highest roll?

Thanks

And thanks for asking that question! It bothered me too
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Nodrim




Posts: 9599
Location: Romania
PostPosted: Wed, 30th Nov 2022 16:40    Post subject:
You usually want to diversify. Get one stat from each of these items. For a class with light or no armor you can get AC from bracers for example. For a heavy armor class you'll find use in bracers with all kind of special effects. There are many combinations that suit a variety of builds. So, while you might find it weird at first, you'll see later on that it works quite well. The game just doesn't allow you to quickly and easily stack something as powerful as AC or main attributes.
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Reg67




Posts: 5432

PostPosted: Mon, 5th Dec 2022 21:20    Post subject:
Pathfinder.Wrath.of.the.Righteous.v2.0.5-ElAmigos
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DXWarlock
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Posts: 11422
Location: Florida, USA
PostPosted: Mon, 5th Dec 2022 22:13    Post subject:
SpykeZ wrote:
can someone explain the armor stacking bonus?

https://steamcommunity.com/sharedfiles/filedetails/?id=2895249172

I get an exclamation mark any time I equip bracers, is it telling me I'm not getting the armor bonus from them or what.

also is -4 armor check penalty good or bad lol. I think this game is a bit over my head with all this tabletop shit. Even Baldur's Gate was easier to understand.

If it uses the pathfinder tabletop rules. It's based on bonus type, and not what stat, or what type of item itself is:
https://www.d20pfsrd.com/basics-ability-scores/glossary/#:~:text=Table%3A%20Bonus%20Types%20and%20Effects

Not sure how close it sticks to tabletop but these two sites are all the info about everything Pathfinder RPG:
https://aonprd.com/
https://www.d20pfsrd.com/


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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headshot
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Posts: 36045
Location: UK
PostPosted: Wed, 8th Mar 2023 22:52    Post subject:
Pathfinder_Wrath_of_the_Righteous_Enhanced_Edition_The_Last_Sarkorians-FLT


May the NFOrce be with you always.
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Bendi




Posts: 3399

PostPosted: Thu, 9th Mar 2023 00:05    Post subject:
SpykeZ wrote:

also is -4 armor check penalty good or bad lol. I think this game is a bit over my head with all this tabletop shit. Even Baldur's Gate was easier to understand.


Was it really? BG used AD&D, where sometimes negative or lower values were good (like armour class) and sometimes predictably bad.

At least with later revisions more=always good, less=always bad.

-4 armor check penalty means you'll get a -4 on skill checks related to Dexterity. Or more precisely on every skill that has the armor check penalty modifier. So Athletics and Stealth for example.

For armor stacking only the highest modifier counts. So if you have bracers that give +2 but an armor that gives +4 you only get the +4. Same goes for anything that modifies stats, saving throws, etc.
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Interinactive
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Posts: 29476

PostPosted: Sat, 20th May 2023 12:06    Post subject:
Cool game, though it took me about 4-5 attempts to get into it. I think I got too burned out on the first game, having only completed it not long before this one came out.

Anyway, lots of nice improvements. It's a shame the insane difficulty spikes are still there.

Can't wait for Rogue Trader!
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Interinactive
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PostPosted: Fri, 29th Sep 2023 04:03    Post subject:
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AmpegV4




Posts: 6248

PostPosted: Wed, 17th Jan 2024 09:59    Post subject:
Trying to play this for the third time again into Act 3 seems everyone here seems to think its a S-Tier CRPG. Writing is good, I like some of the NPC's, evil playthrough is pretty bad - the campaign is really geared for a good playthrough so the illusion of evil choice is jarring and meh..

then there is the laughable combat and encounter designs. The stat bloat means that huge amounts of the spells are fucking useless. Enemies technically make their saving throw on a negative dice roll, AC is so high that even touch attacks only hit on a 20, immunities to everything except Ascended Element damage...

Most of the options the game gives you are false options. You super-optimize your characters to do one thing really well and if they do ANYTHING else they're useless.

Combat ends up being a dichotomy between 'trash mobs that you right-click on in RTWP which don't need you to use any spells or abilities or even really pay attention to' and 'cast 20 buffs before the fight because you just reloaded and know exactly what to expect when and then everyone does their one trick'.

I just hit blackwater where the only way to kill some creatures is with 'adamantite weapons' of which only 3 are possible to obtain at this point of the game, all have far worse stats than what i have equipped (so naturally you would sell them), so maybe skip this area right?! wrong. you cannot leave without passing an impossible check so most my savegames are now bricked.

ya i wish this games combat was just completely different and fun to be honest.
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Divvy




Posts: 1459

PostPosted: Wed, 17th Jan 2024 10:14    Post subject:
I thought the lich evil playthrough was pretty sweet. Definitely better than the Angle playthrough IMO. I agree about the rest, though. The PC number bloat is crazy and they had to compensate with a heavy hand, and Pathfinder build variety makes it very hard to balance between casuals and min-maxers. I feel like they definitely balanced more towards min-maxers, but the game wasn't too difficult on core rules for me. Lich powers kinda carried me, though.

At least you can fix your Blackwater problem with some Toybox magic.


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DXWarlock
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Posts: 11422
Location: Florida, USA
PostPosted: Wed, 17th Jan 2024 16:45    Post subject:
@AmpegV4
I feel that is always the achilles heel of trying to turn a tabletop game into a computer game. The freedom and flexibility of you can try anything you can possibly think of in, and out, of combat to compensate/compliment your abilities. Or do things WILDLY different than just what your sheet has for numbers is lost.

Like fighting a Basilisk (or whatever, just an example).
- In game it's purely down to your ability to save against turning to stone while you hit it. You dont have the sheet stats, you probably will lose.
- Tabletop someone with climbing and high acrobatics can try to climb a tree, drop down and put a burlap sack over its head while someone taunts it towards a hole in the ground the mage made so you can kill it while it is face first in a hole with a sack on its face.

Why myself I cant play games like this. The allure of tabletop (to me personally) to try to do literally anything anyway you can think of, is totally missing in them.

Like when my group knew they could not beat a lich one on one, so spent 500 gold to buy all the cattle from the farmer not far away. Used animal handling to get them into the cave entrance, and made all the bulls panic and stampede around the liches cave while they fought it. Using the bulls to make the lich ALWAYS need to do a concentration check to cast anything as he has 300 rampaging bulls slamming into him the whole fight.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Mikey5449
Superdad



Posts: 3408

PostPosted: Wed, 17th Jan 2024 17:30    Post subject:
DXWarlock wrote:
Like when my group knew they could not beat a lich one on one, so spent 500 gold to buy all the cattle from the farmer not far away. Used animal handling to get them into the cave entrance, and made all the bulls panic and stampede around the liches cave while they fought it. Using the bulls to make the lich ALWAYS need to do a concentration check to cast anything as he has 300 rampaging bulls slamming into him the whole fight.

This is awesome. I actually just recently got back into reading the Palladium Books (Rifts, Palladium, Heroes Unlimited) to re-learn the rules and hopefully GM a simple campaign with my kids using some pre-made characters. It would be simple since they are still pretty young but they have expressed a lot of interest in another RPG tabletop (aimed at kids specifically) and would love to see if I could make an adventure for them they would remember.


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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DXWarlock
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Posts: 11422
Location: Florida, USA
PostPosted: Wed, 17th Jan 2024 18:24    Post subject:
Rifts is what I started my son on, the one I played for nearly a decade with him. (and the one I played with friends from 1992 to 2003). Palladium is a bit of a steep intro to tabletop but doable.

Id recommend sticking to only the main book, GM book, and maybe one 'flavor' book if Rifts. As with all the books it can get DEEP into the weeds of overload of choices and combinations of spells/skills/etc (there is like 150 skills total if you use all the books).
And if you start going into coalition war campaign, or federation of magic. It goes from "A guy with a simple SDC weapon/light MDC and gear" to "You need a SuperSamas or dreadnaught to leave camp and go piss without dying"

What I did was let them start as a class out of only the main book. Like operator, or vagabond, etc. So they could get a basic understanding of the game, before we wandered over into the woods of the rules sometimes don't agree, or dont cover it and need to house rule how we are going to do it.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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Mikey5449
Superdad



Posts: 3408

PostPosted: Wed, 17th Jan 2024 19:50    Post subject:
Yep. I was gonna keep it all in the SDC realm for exactly your reasons. And yes, limit the skills and such on purpose. Maybe tailored for the campaign I end up creating for them.

Side note, the artwork in their books is amazing.


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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lametta




Posts: 2615

PostPosted: Tue, 7th May 2024 21:55    Post subject:
Last dlc of the 2nd season pass:


Quote:
What can you expect from the DLC?

A new adventure will take you back to Kenabres and beyond: to a new enemy's stronghold!
Personal events for every companion — you’ve seen them fight, now watch them have a day off;
A new romantic event with every romanceable companion;
An otherworldly arena where you can test your might against some truly mythic enemies;
11 new character archetypes, a new weapon and the ability to switch your grip on the weapon from one-handed to two-handed!
Fully voiced dialogues!
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Interinactive
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Posts: 29476

PostPosted: Fri, 14th Jun 2024 09:22    Post subject:
⁢⁢
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Nodrim




Posts: 9599
Location: Romania
PostPosted: Fri, 15th Nov 2024 22:46    Post subject:
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Rifleman




Posts: 1401

PostPosted: Tue, 19th Nov 2024 08:18    Post subject:
New update:
https://store.steampowered.com/news/app/1184370/view/6564653885911204312
2.5.0y

While I like product to be updated and all these fixed, but one could ask: should I buy any of their products before EE and at least 2 years for patches? Very Happy


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Nodrim




Posts: 9599
Location: Romania
PostPosted: Tue, 19th Nov 2024 10:39    Post subject:
Their games are highly replayable, so I don't see a problem other than the obvious launch issues.
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Rifleman




Posts: 1401

PostPosted: Tue, 19th Nov 2024 10:43    Post subject:
Nodrim wrote:
Their games are highly replayable, so I don't see a problem other than the obvious launch issues.

I rarely replay games... I tend to stick to the same choices again and again Very Happy


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Interinactive
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Posts: 29476

PostPosted: Sun, 8th Dec 2024 04:26    Post subject:
https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/195

Cool time saver for buffing, wish I knew about this earlier
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Interinactive
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Posts: 29476

PostPosted: Sun, 5th Jan 2025 11:11    Post subject:
Finally beat it after 201hrs, all DLC too

 Spoiler:
 


Amazing game, and the mod I mentioned above made it far less tedious
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vurt




Posts: 13862
Location: Sweden
PostPosted: Sun, 5th Jan 2025 15:51    Post subject:
damn... 201h? that's a lot, though i guess with DLC's it adds up. How is it compared to the previous game?
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deadseasquirrel




Posts: 99

PostPosted: Sun, 5th Jan 2025 18:17    Post subject:
I couldn't finish the first one (maybe 75%). Absolutely loved this one though. I finished it early-- fuckton of bugs, no DLCs. Played the first 10 levels as RTwP and was ready to quit with the feeling that it was just more like the 1st game, but once I switched to TB and got into the specialized Lich path, it really opened up and I easily tossed 100+ hrs into it. The HoMM mini-game got repetitive. As did one specific chapter where maneuvering around the map was extremely tedious (after initially being really cool). And yeah, the Pathfinder system demands a lot of buffing. But I truly felt like my choices mattered and when my son and I talk to each other about our playthroughs it's almost like we played totally different games.

It was the only time I've ever gone down a romance route in an RPG because she was just so deliciously evil and worshipped the ground I walked on, it was very well done. And it even threw a major fucking curveball at me because of my relationship:

 Spoiler:
 
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sanchin




Posts: 764
Location: Poland
PostPosted: Sun, 5th Jan 2025 20:17    Post subject:
deadseasquirrel wrote:

As did one specific chapter where maneuvering around the map was extremely tedious


That's the point at which I ditched the game. Even though I liked it quite a lot, I just got fed up with that area, especially since I got some other interesting games at that time and never went back to WotR. I guess I should finish it, right?
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