I havta say, the TB option for me is what truly made this game click imo.
I never played this. But its NOT turn based as default? A game based on a pen and paper game that at its very core is reliant and structured around turns and rounds with grid movement and distances. Dont use turns and rounds?
Maybe its the cynic in me, but sounds like trying to recreate the experience of playing Doom by making it a MTG like card game.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
I get an exclamation mark any time I equip bracers, is it telling me I'm not getting the armor bonus from them or what.
also is -4 armor check penalty good or bad lol. I think this game is a bit over my head with all this tabletop shit. Even Baldur's Gate was easier to understand.
Bracers, armor and amulet (I believe) share some stats. You only receive the highest stat value from one of these items and the values from the other items will be ignored. Many stats are shared between various items like that.
Bracers, armor and amulet (I believe) share some stats. You only receive the highest stat value from one of these items and the values from the other items will be ignored. Many stats are shared between various items like that.
So having that stat on one or more items is pointless? Just keep the highest roll?
Thanks
And thanks for asking that question! It bothered me too
You usually want to diversify. Get one stat from each of these items. For a class with light or no armor you can get AC from bracers for example. For a heavy armor class you'll find use in bracers with all kind of special effects. There are many combinations that suit a variety of builds. So, while you might find it weird at first, you'll see later on that it works quite well. The game just doesn't allow you to quickly and easily stack something as powerful as AC or main attributes.
I get an exclamation mark any time I equip bracers, is it telling me I'm not getting the armor bonus from them or what.
also is -4 armor check penalty good or bad lol. I think this game is a bit over my head with all this tabletop shit. Even Baldur's Gate was easier to understand.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
also is -4 armor check penalty good or bad lol. I think this game is a bit over my head with all this tabletop shit. Even Baldur's Gate was easier to understand.
Was it really? BG used AD&D, where sometimes negative or lower values were good (like armour class) and sometimes predictably bad.
At least with later revisions more=always good, less=always bad.
-4 armor check penalty means you'll get a -4 on skill checks related to Dexterity. Or more precisely on every skill that has the armor check penalty modifier. So Athletics and Stealth for example.
For armor stacking only the highest modifier counts. So if you have bracers that give +2 but an armor that gives +4 you only get the +4. Same goes for anything that modifies stats, saving throws, etc.
Cool game, though it took me about 4-5 attempts to get into it. I think I got too burned out on the first game, having only completed it not long before this one came out.
Anyway, lots of nice improvements. It's a shame the insane difficulty spikes are still there.
Trying to play this for the third time again into Act 3 seems everyone here seems to think its a S-Tier CRPG. Writing is good, I like some of the NPC's, evil playthrough is pretty bad - the campaign is really geared for a good playthrough so the illusion of evil choice is jarring and meh..
then there is the laughable combat and encounter designs. The stat bloat means that huge amounts of the spells are fucking useless. Enemies technically make their saving throw on a negative dice roll, AC is so high that even touch attacks only hit on a 20, immunities to everything except Ascended Element damage...
Most of the options the game gives you are false options. You super-optimize your characters to do one thing really well and if they do ANYTHING else they're useless.
Combat ends up being a dichotomy between 'trash mobs that you right-click on in RTWP which don't need you to use any spells or abilities or even really pay attention to' and 'cast 20 buffs before the fight because you just reloaded and know exactly what to expect when and then everyone does their one trick'.
I just hit blackwater where the only way to kill some creatures is with 'adamantite weapons' of which only 3 are possible to obtain at this point of the game, all have far worse stats than what i have equipped (so naturally you would sell them), so maybe skip this area right?! wrong. you cannot leave without passing an impossible check so most my savegames are now bricked.
ya i wish this games combat was just completely different and fun to be honest.
I thought the lich evil playthrough was pretty sweet. Definitely better than the Angle playthrough IMO. I agree about the rest, though. The PC number bloat is crazy and they had to compensate with a heavy hand, and Pathfinder build variety makes it very hard to balance between casuals and min-maxers. I feel like they definitely balanced more towards min-maxers, but the game wasn't too difficult on core rules for me. Lich powers kinda carried me, though.
At least you can fix your Blackwater problem with some Toybox magic.
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I feel that is always the achilles heel of trying to turn a tabletop game into a computer game. The freedom and flexibility of you can try anything you can possibly think of in, and out, of combat to compensate/compliment your abilities. Or do things WILDLY different than just what your sheet has for numbers is lost.
Like fighting a Basilisk (or whatever, just an example).
- In game it's purely down to your ability to save against turning to stone while you hit it. You dont have the sheet stats, you probably will lose.
- Tabletop someone with climbing and high acrobatics can try to climb a tree, drop down and put a burlap sack over its head while someone taunts it towards a hole in the ground the mage made so you can kill it while it is face first in a hole with a sack on its face.
Why myself I cant play games like this. The allure of tabletop (to me personally) to try to do literally anything anyway you can think of, is totally missing in them.
Like when my group knew they could not beat a lich one on one, so spent 500 gold to buy all the cattle from the farmer not far away. Used animal handling to get them into the cave entrance, and made all the bulls panic and stampede around the liches cave while they fought it. Using the bulls to make the lich ALWAYS need to do a concentration check to cast anything as he has 300 rampaging bulls slamming into him the whole fight.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Like when my group knew they could not beat a lich one on one, so spent 500 gold to buy all the cattle from the farmer not far away. Used animal handling to get them into the cave entrance, and made all the bulls panic and stampede around the liches cave while they fought it. Using the bulls to make the lich ALWAYS need to do a concentration check to cast anything as he has 300 rampaging bulls slamming into him the whole fight.
This is awesome. I actually just recently got back into reading the Palladium Books (Rifts, Palladium, Heroes Unlimited) to re-learn the rules and hopefully GM a simple campaign with my kids using some pre-made characters. It would be simple since they are still pretty young but they have expressed a lot of interest in another RPG tabletop (aimed at kids specifically) and would love to see if I could make an adventure for them they would remember.
couleur wrote:
Everything I don't understand is a mental disorder.
couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s
russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
Rifts is what I started my son on, the one I played for nearly a decade with him. (and the one I played with friends from 1992 to 2003). Palladium is a bit of a steep intro to tabletop but doable.
Id recommend sticking to only the main book, GM book, and maybe one 'flavor' book if Rifts. As with all the books it can get DEEP into the weeds of overload of choices and combinations of spells/skills/etc (there is like 150 skills total if you use all the books).
And if you start going into coalition war campaign, or federation of magic. It goes from "A guy with a simple SDC weapon/light MDC and gear" to "You need a SuperSamas or dreadnaught to leave camp and go piss without dying"
What I did was let them start as a class out of only the main book. Like operator, or vagabond, etc. So they could get a basic understanding of the game, before we wandered over into the woods of the rules sometimes don't agree, or dont cover it and need to house rule how we are going to do it.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
Yep. I was gonna keep it all in the SDC realm for exactly your reasons. And yes, limit the skills and such on purpose. Maybe tailored for the campaign I end up creating for them.
Side note, the artwork in their books is amazing.
couleur wrote:
Everything I don't understand is a mental disorder.
couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s
russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
A new adventure will take you back to Kenabres and beyond: to a new enemy's stronghold!
Personal events for every companion — you’ve seen them fight, now watch them have a day off;
A new romantic event with every romanceable companion;
An otherworldly arena where you can test your might against some truly mythic enemies;
11 new character archetypes, a new weapon and the ability to switch your grip on the weapon from one-handed to two-handed!
Fully voiced dialogues!
While I like product to be updated and all these fixed, but one could ask: should I buy any of their products before EE and at least 2 years for patches?
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
I couldn't finish the first one (maybe 75%). Absolutely loved this one though. I finished it early-- fuckton of bugs, no DLCs. Played the first 10 levels as RTwP and was ready to quit with the feeling that it was just more like the 1st game, but once I switched to TB and got into the specialized Lich path, it really opened up and I easily tossed 100+ hrs into it. The HoMM mini-game got repetitive. As did one specific chapter where maneuvering around the map was extremely tedious (after initially being really cool). And yeah, the Pathfinder system demands a lot of buffing. But I truly felt like my choices mattered and when my son and I talk to each other about our playthroughs it's almost like we played totally different games.
It was the only time I've ever gone down a romance route in an RPG because she was just so deliciously evil and worshipped the ground I walked on, it was very well done. And it even threw a major fucking curveball at me because of my relationship:
Spoiler:
In order to fully become an actual Lich, you must sacrifice the person with whom you are closest. Naturally that was my girl and damn it was so rough killing her that I had to reload and break up with her first (that, plus she was a high dps for me). The breakup was even super rough with me worrying she was gonna kill me in my sleep.
As did one specific chapter where maneuvering around the map was extremely tedious
That's the point at which I ditched the game. Even though I liked it quite a lot, I just got fed up with that area, especially since I got some other interesting games at that time and never went back to WotR. I guess I should finish it, right?
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