The Last of Us Part I (Remake)
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trollpower




Posts: 2314

PostPosted: Thu, 30th Mar 2023 23:22    Post subject:
Interinactive wrote:
Anyone tried with today's patch?

Quote:
37% Mostly Negative (9,582)


The stupidity Sad


For me it crashed 10 times already, only on 35 percent of shader build up... it takes fucking ages and eats my CPU...

game looks Ok at most on high preset with DLSS Quality 3440x1440, yet it runs like crap... sometimes dips below 60fps...

vram and ram usage is insane... especially when textures on high are rather poor quality...

they deserve those negative reviews, should have wait for patches... but couldn't resist...




edit: another crash.... Evil or Very Mad Evil or Very Mad Evil or Very Mad will let the game finish shaders tomorrow and see if it helps...


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StEFaN7




Posts: 5912
Location: them swamps
PostPosted: Thu, 30th Mar 2023 23:50    Post subject:
going rambo style with mouse and keyboard is the way. back on ps3 with controller stealth worked better, smashing bottles on enemies then rush and knock them down so satisfying


I can see your soul at the edges of your eyes..
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FireMaster




Posts: 13511
Location: I do not belong
PostPosted: Fri, 31st Mar 2023 00:15    Post subject:
The mouse control is pretty bad + weapon sway is far more of a challenge than the AI...
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Il_Padrino




Posts: 7576
Location: Greece by the North Sea
PostPosted: Fri, 31st Mar 2023 00:21    Post subject:
Yeah, controller seems to push towards stealth Laughing Although the shotgun helps a lot with that handicap Very Happy The bullet impact on surroundings and enemies, and the resulting bloody mess is pretty satisfying Smile
Also discovered the auto-pickup feature hidden somewhere in the options, for thoese who don't know that exists. Makes a world of difference Very Happy


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Fugen




Posts: 2255

PostPosted: Fri, 31st Mar 2023 00:44    Post subject:
From Steam forum -

Quote:
I have a theory and I'm scared that this could be true. Listen to me:

I'm not engineer but jugding by the way this game uses the memory (both RAM and VRAM) I could swear they tried to replicate the PS5 memory management behavior by replicating the storage on both RAM and VRAM like this is a shared RAM system, and I say this because every time the RAM memory usage goes up, so it does the VRAM.

Right now, when I have VRAM at 10GB I have the main executable using 10GB of RAM and when my VRAM goes up to 14GB, my main RAM usage also goes up to 14GB.

This is easily obsevable if you are using Rivatuner Statistics Server. It's almost magic that both RAM & VRAM appears to be synchronized in their usage.

Pardon me for suspecting that they are actually dumping RAM into VRAM to simulate a PS5 but that is what it appears to be happening here, which could explain the super slow load time, which is 5 minutes to load a map... on my M2 RAID0 drive with a 13900K.


chill out man, life is beautifull...
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Interinactive
VIP Member



Posts: 29477

PostPosted: Fri, 31st Mar 2023 01:05    Post subject:
trollpower wrote:
Interinactive wrote:
Anyone tried with today's patch?

Quote:
37% Mostly Negative (9,582)


The stupidity Sad


For me it crashed 10 times already, only on 35 percent of shader build up... it takes fucking ages and eats my CPU...

game looks Ok at most on high preset with DLSS Quality 3440x1440, yet it runs like crap... sometimes dips below 60fps...

vram and ram usage is insane... especially when textures on high are rather poor quality...

they deserve those negative reviews, should have wait for patches... but couldn't resist...




edit: another crash.... Evil or Very Mad Evil or Very Mad Evil or Very Mad will let the game finish shaders tomorrow and see if it helps...


This is why I'm not even starting until people start speaking about how much better it is after some more patches. I didn't wait ~10 years for this shit Laughing
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scaramonga




Posts: 9800

PostPosted: Fri, 31st Mar 2023 02:19    Post subject:
Not bad on Deck here, few dips, but great game Smile
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headshot
VIP Member



Posts: 36078
Location: UK
PostPosted: Fri, 31st Mar 2023 02:34    Post subject:
https://twitter.com/naughty_dog/status/1621539243402174470

Quote:
"And so we want to make sure that The Last of Us Part 1 PC debut is in the best shape possible. These additional few weeks will allow us to ensure this version of The Last of Us lives up to your, and our, standards.”


Those delay notes lol Rolling Eyes


May the NFOrce be with you always.
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W123




Posts: 2521
Location: USA
PostPosted: Fri, 31st Mar 2023 03:24    Post subject:
FireMaster wrote:
The mouse control is pretty bad + weapon sway is far more of a challenge than the AI...


This is true but you get pills generously which you can use to reduce weapon sway
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Yuri




Posts: 11000

PostPosted: Fri, 31st Mar 2023 04:17    Post subject:


The comments Laughing



1 and 2 are still amazing.
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trollpower




Posts: 2314

PostPosted: Fri, 31st Mar 2023 08:04    Post subject:
so compiled shaders (took additional 50 minutes from 38percent), started playing and insta crash within 1 minute. Laughing Mind Is Full Of Fuck


Ryzen 7 7800X3D, Noctua NH D15 Chromax, GIGABYTE RTX 5070 Ti Windforce, GIGABYTE X670 AORUS ELITE AX, Corsair 2x16GB DDR5 CL30
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EyePatchLives




Posts: 5713
Location: Israel.
PostPosted: Fri, 31st Mar 2023 08:15    Post subject:
Same. Laughing


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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trollpower




Posts: 2314

PostPosted: Fri, 31st Mar 2023 08:17    Post subject:
next crash occurred even faster after restart.... I just dont see realistic they will do something with memory leak, cause 16+8GB RAM+VRAM is less than PlayStation 5 has for sure... Laughing Laughing Laughing


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qqq




Posts: 1518

PostPosted: Fri, 31st Mar 2023 08:26    Post subject:
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Interinactive
VIP Member



Posts: 29477

PostPosted: Fri, 31st Mar 2023 08:31    Post subject:
qqq wrote:
https://www.techpowerup.com/review/the-last-of-us-benchmark-test-performance-analysis/4.html


And all of those are paired with a i9-13900K + 32GB RAM

3080 + 13900k = 52FPS at 1440p Laughing

Quote:
On first game launch, the title will start precompiling shaders, a lot of them, totaling 12 GB. This takes forever, even on a decent CPU, 10-20 minutes is not unexpected. What makes things worse is that this shader compilation will often crash, especially on GeForce cards, especially when you have less than 32 GB RAM. At least you don't have to start all over again, but launching the game ten or twenty times just to get to the main menu is really unacceptable. I wonder what the QA testers were doing all this time... Once you've made it into the game the game will crash sometimes (4x in my testing). The AMD Radeon driver also crashed several times during testing, and I've seen numerous reports of DLSS causing additional crashes, when enabled. The developers have already pushed out several game updates, and it seems that they are serious about fixing these problems quickly. Let's hope they can resolve them soon, so that people can enjoy this masterpiece of a game.




Anyone still defending this shit?
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russ80




Posts: 4679
Location: Romania
PostPosted: Fri, 31st Mar 2023 08:35    Post subject:
I mean, besides the fact that it’s the 3rd(?) remaster of the same goddamn game. Play it once then be done with it, not like it’s dark souls or diablo, it’s a linear game for gods sake. 60e? Even 20e is too much… then as to the port itself? The port is a joke, trash tier diarrhea, and even then, people defend it. I mean…


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qqq




Posts: 1518

PostPosted: Fri, 31st Mar 2023 09:01    Post subject:
yeah, it eats vram for breakfast, so the 12 gig 3060 outperforms the 3070 at 1440p. And the 3070 is more than 50% faster normally. The 10 gig 3080 also chokes
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garus
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Posts: 34197

PostPosted: Fri, 31st Mar 2023 09:32    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:18; edited 1 time in total
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TheZor
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Posts: 5991

PostPosted: Fri, 31st Mar 2023 09:58    Post subject:
Will come back to this in a couple months, if they do bother improving performance altogether which isn't a given at all Laughing


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qqq




Posts: 1518

PostPosted: Fri, 31st Mar 2023 10:15    Post subject:
I wouldn't get my hopes up for major changes. This seems to be incredibly custom made for playstations architecture and there is a metric ton of additional work needed here. Complete rewrites of the engine and shit like that. My guess is that we will get some bumps here and there of stuff working better, but i would not expect some transformative experience.

I hope the commercial failure gives sony a kick in the nuts for this. Everyone there knew how bad this is, but the suits don't seem to get it through their skulls unless they lose money. Well, this being red on steam and among the worst performing from an already poorly performing selection of sony games should make things pretty clear
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pho08




Posts: 2683

PostPosted: Fri, 31st Mar 2023 11:09    Post subject:
...or it will make the suits at sony reconsider altogether making pc ports if theyre not profitable in relation to the resources to be invested
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trollpower




Posts: 2314

PostPosted: Fri, 31st Mar 2023 11:17    Post subject:
but I want Ratchet and clank on PC Sad


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DaLexy




Posts: 3043
Location: Germany
PostPosted: Fri, 31st Mar 2023 11:19    Post subject:
pho08 wrote:
...or it will make the suits at sony reconsider altogether making pc ports if theyre not profitable in relation to the resources to be invested


The market is too big these days to shooo it away, especially with the MS/Activision merger around the corner.
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qqq




Posts: 1518

PostPosted: Fri, 31st Mar 2023 11:19    Post subject:
Neah, they''re not stoping, it will only accelerate. They are making profit in relation to the extremely minimal investment these require. Remember the god of war port was made by 4 guys. Thats nothing at all in costs.

They're making a profit regardless. It's just that they're not maximising the potential profit. These days steam and pc itself is a gigantic platform that's often at the top in sales. Games are routinely selling millions of copies on steam. And these guys are missing on all of it with their years old launches in shit state, that do some few hundred thousand copies in the launch window.

They need to move them as close to day and date as possible and not give a shit what cultist retards post on the sony blog or twitter about it.
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FireMaster




Posts: 13511
Location: I do not belong
PostPosted: Fri, 31st Mar 2023 12:34    Post subject:
Had my first crash tonight and on relaunch graphics were messed up, relaunching again fixed it. HOWEVER I managed to get a pretty smooth experience at 1440p (DLSS/FSR Quality) turning the sliders of chromatic abomination all the way down as well as film grain (I don't get these effects the game looks so much clearer without them). I really did not expect them to affect performance as much as they did since they hardly do on other games but god damn good riddance. I also recommend turning Real time reflections to medium, on water surfaces there is practically no difference and on the 1 or 2 mirrors you'll come across here and there those mirrors are often broken anyway, but major performance can be gained this way for close to no cost.

I didn't pay for this so I'm pretty okay with it running as it does, perhaps I got lucky with no major deal breakers. But if I shelled 60 dollars I'd be pissed.
Gotta say tho when all is going good, the environment so rich in detail it's awesome. These guys are top notch at that but their engine seems to be PS hardware focused at its very core.
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tonizito
VIP Member



Posts: 51441
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 31st Mar 2023 12:48    Post subject:
qqq wrote:
Neah, they''re not stoping, it will only accelerate. They are making profit in relation to the extremely minimal investment these require. Remember the god of war port was made by 4 guys. Thats nothing at all in costs.

They're making a profit regardless. It's just that they're not maximising the potential profit. These days steam and pc itself is a gigantic platform that's often at the top in sales. Games are routinely selling millions of copies on steam. And these guys are missing on all of it with their years old launches in shit state, that do some few hundred thousand copies in the launch window.

They need to move them as close to day and date as possible and not give a shit what cultist retards post on the sony blog or twitter about it.
Just don't pay for this shit and wait if a cracl comes along, simple.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Mikey5449
Superdad



Posts: 3409

PostPosted: Fri, 31st Mar 2023 13:00    Post subject:
I had one crash when I went to the menu to pause it for a moment. Unpaused and a second later I crashed.

Since then, I capped the frame rate in-game via options and it’s been super smooth since. I’m with Ellie just after the capital at this point now.

2080, 32gb, I-5 6400 (or something around this cpu, can’t recall offhand).


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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StEFaN7




Posts: 5912
Location: them swamps
PostPosted: Fri, 31st Mar 2023 14:18    Post subject:
garus wrote:
StEFaN7 wrote:
going rambo style with mouse and keyboard is the way. back on ps3 with controller stealth worked better, smashing bottles on enemies then rush and knock them down so satisfying

There's still the shittiniess of the crosshair delay before it becomes precise and the wobblyness of Joel.


wobblyness as in weapon sway? even the first upgrade is enough. but for melee is not necessary. u just throm a brick/bottle at them then rush and melee

i remember on ps3 had to stealth kill every clicker they were like terrifying...now i go full ham on them. its just more enjoyable with mouse and also the fact that u can run backwards helps



I can see your soul at the edges of your eyes..
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tonizito
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Posts: 51441
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 31st Mar 2023 14:32    Post subject:
Shit port.
At 1080p there's absolutely no reason for the game to guzzle up ~10GB of VRAM, fuck off m8.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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StEFaN7




Posts: 5912
Location: them swamps
PostPosted: Fri, 31st Mar 2023 14:43    Post subject:
i dont understand how he says 10gb vram at 1080p high when my game shows it does not go over 8gb


I can see your soul at the edges of your eyes..
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