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Posted: Fri, 4th Aug 2023 05:56 Post subject: |
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Immunity wrote: | I don't understand this hype at all... |
Spiritual successors that are MUCH MUCH MUCH closer to BGII were quickly forgotten
In-game social aspects / relationships / flamboyant characters are selling it IMO
Every NPC I've seen looks like they've spent way too long in front of a mirror
Last edited by Interinactive on Fri, 4th Aug 2023 06:01; edited 1 time in total
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Posted: Fri, 4th Aug 2023 05:57 Post subject: |
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Selfie-ready characters are a must for the Tik-Tok generation.
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dethy
Posts: 3077
Location: Conclave of Shadows
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Posted: Fri, 4th Aug 2023 06:58 Post subject: |
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So far, this game is pretty great.
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
Derpsole: Nintendo Switch, Derpstation 5 Pro
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Surray
Posts: 5409
Location: Europe
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Posted: Fri, 4th Aug 2023 08:11 Post subject: |
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I'm not getting BG vibes at all (as expected) and have had enemies spawn in top of me where it made 0 sense post-cutscene which I fucking hate and it gave me DA2 flashbacks.
Other than that it seems very well made, graphically quite great, very good faces, well thought out UI. You can see the fruits of early access, at least at this beginning part. It's clearly well polished.
It all seems so over the top though. BG1 & 2 felt dark and quiet and personal at the beginnings, whereas this starts out like WTF IS GOING ON CRAZY SPACESHIP ACTION DRAGONS FIREBALLS LIGHTSPEED JUMPS OMG OMG
It looked good, but no shit, the beginning made me think of Star Wars Episode 9 more than anything else, which I don't think is a good thing.
we'll see about the characters... too early.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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dsergei
Posts: 4053
Location: Moscow, Russia
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Posted: Fri, 4th Aug 2023 08:19 Post subject: |
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Surray wrote: | I'm not getting BG vibes at all (as expected) and have had enemies spawn in top of me where it made 0 sense post-cutscene which I fucking hate and it gave me DA2 flashbacks.
Other than that it seems very well made, graphically quite great, very good faces, well thought out UI. You can see the fruits of early access, at least at this beginning part. It's clearly well polished.
It all seems so over the top though. BG1 & 2 felt dark and quiet and personal at the beginnings, whereas this starts out like WTF IS GOING ON CRAZY SPACESHIP ACTION DRAGONS FIREBALLS LIGHTSPEED JUMPS OMG OMG
It looked good, but no shit, the beginning made me think of Star Wars Episode 9 more than anything else, which I don't think is a good thing.
we'll see about the characters... too early. |
That’s why the Skip Irenicus’s dungeon is one of the most popular mods for BG2)
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Surray
Posts: 5409
Location: Europe
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Posted: Fri, 4th Aug 2023 08:23 Post subject: |
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skipping the opening dungeon is always a wanted thing since people replay the game and the beginning is the most replayed part and it gets annoying.
irenicus' dungeon on the first playthrough was great. dark and oppressive, full of deprived experiments and ruined creatures and hints at irenicus' identity while also setting up the conflict between him and the thieves guild.
case in point, here's people calling for skipping BG3's openining in 2020
https://old.reddit.com/r/BaldursGate3/comments/jc34g1/suggestion_let_us_skip_over_the_tutorialillithid/
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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vurt
Posts: 13821
Location: Sweden
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Posted: Fri, 4th Aug 2023 09:52 Post subject: |
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Quite the oversight, very important...
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Posted: Fri, 4th Aug 2023 10:04 Post subject: |
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Posted: Fri, 4th Aug 2023 10:08 Post subject: |
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vurt wrote: | Quite the oversight, very important... |
Not as important as giving you 4 cocks to choose from!
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Posted: Fri, 4th Aug 2023 10:36 Post subject: |
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Posted: Fri, 4th Aug 2023 10:38 Post subject: |
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watched ox his very first playthrough, the ship zone and entire starting zone and the lore introduction is really really shit
they went full blizzard fancy cinematics, but actually explaining shit or a decent tutorial, nowhere to be seen, nobody knows the interracial history between the different races n creatures. Like how the fuck did they think this was a good idea. The streamer dude needed his chat to explain him the lore of which race hates which race
His third party member died in acid when she got out of the pod , cause he hit some lamp above thinking it would open the pod, it was really stupid, and just not thought out of from a noob point of view . and then the ressurect scroll didnt work inside the ship
the start is basicly an empty action movie and dont get me started how retarded the movie was what was actually happening in it ... the teleporting, the chase, it made no sence whatsoever, maybe it needed like a rolling text intro like star wars, but just plunging me into this world with no info, nah, thats just stupid
and then ur back at the beach same way Dos1 started , like what the fuck
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Posted: Fri, 4th Aug 2023 11:35 Post subject: |
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All D:OS games have their 1st chapter on the beach.
Why would this be different?!
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vurt
Posts: 13821
Location: Sweden
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Posted: Fri, 4th Aug 2023 11:39 Post subject: |
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Interinactive wrote: | vurt wrote: | Quite the oversight, very important... |
Not as important as giving you 4 cocks to choose from! |
True, true. Priorities.
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Fri, 4th Aug 2023 12:12 Post subject: |
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So far the game is awsome - but im having problem keeping track on the screen of my teams characters (me and my mates) anyway you can make it more obvious? I ended up attacking friendlies more than once lol! (granted - i was tired).
shitloads of new stuff in my pc. Cant keep track of it all.
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Il_Padrino
Posts: 7549
Location: Greece by the North Sea
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Posted: Fri, 4th Aug 2023 12:43 Post subject: |
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How does it compare to D:OS2? Is it very similar gameplay (and combat) wise?
There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Nodrim
Posts: 9584
Location: Romania
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Posted: Fri, 4th Aug 2023 12:48 Post subject: |
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Ankh
Posts: 23342
Location: Trelleborg
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Posted: Fri, 4th Aug 2023 13:13 Post subject: |
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Yeah, as I thought. It is going to be a pretty good game and pretty bad BG game.
Oh well... there are not too many good RPGs around, so one can't be picky.
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Posted: Fri, 4th Aug 2023 13:22 Post subject: |
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Reminds me of Dragon Age and DOS
Definitely not BG
I liked DOS though, 1 and 2, so it's no big deal. Just sucks to think what it could have been if all of this effort had gone into making a sequel that didn't just borrow the name
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Nodrim
Posts: 9584
Location: Romania
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Posted: Fri, 4th Aug 2023 18:59 Post subject: |
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The voice acting during cutscenes sounds too much like a studio recording. Also, the UI is the usual Larian crap.
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W123
Posts: 2497
Location: USA
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Posted: Fri, 4th Aug 2023 20:16 Post subject: |
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What the fuck is going on with the audio? It sounds like complete shit. Voices are overcompressed to hell and back and sounds like someone cranked the treble up to the max. I've never heard such terrible audio quality in a modern game and i'm not even being hyperbolic.
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Posted: Fri, 4th Aug 2023 22:03 Post subject: |
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Hotfix #1 Now Live!
Version Number: 4.1.1.3624901
https://steamcommunity.com/games/1086940/announcements/detail/3655285941436607175
Spoiler: | Hello everyone,
Happy post-BG3-launch day! Thank you so much for all the love and support you’ve shown Baldur’s Gate 3 – it’s been surreal to finally launch this game after six years in development, and an incredible honour to watch so many of you play and discover what the team has built. We hope you’ll enjoy BG3 for many months – even years – to come.
All that said, Hotfix #1 is coming in fresh: today’s update takes care of several crashes, bugs and much more.
We’ve been reading your reports on issues with saving your game, and have found a culprit – our cross-saves. Bearing in mind this will only be a useful feature come September 6 when the PlayStation 5 version launches (and beyond), we’ve decided to disable it for now to allow us to solve the issue in the interim. You shouldn’t notice anything in-game and Steam Cloud saves are unaffected by this change.
Thank you to everyone who has taken the time to report these issues to us. As always, reach out to our support team if you run into trouble.
And please keep showing us your Tavs and their adventures in the Forgotten Realms! We’ve been waiting for so long to see what you get up to. 🙏
CRASHES AND BLOCKERS
Fixed possibly getting stuck in a dialogue in the first confrontation with a major boss.
Fixed a rare issue where player character states would not update properly after dying.
Fixed a crash that could occur related to one of Astarion's cinematic dialogues in the endgame.
Fixed a crash that could occur when loading an old savegame while at Last Light.
Fixed a crash that could occur when using the brain reader in the Colony.
Fixed an issue that could cause you to get stuck in a loading screen when loading a savegame after dying.
Fixed a blocker during Character Creation preventing you from progressing if you chose a Zariel tiefling as your Guardian.
Fixed a potential crash triggered by the light system.
Added an error message to prevent crashes being caused by mods when starting the game.
Disabled Larian Account cross-saves temporarily to solve an issue blocking loads and saves. Steam cross-saves are unaffected.
Fixed a startup crash with the Steam API.
Fixed a crash that could occur when quick-loading a game while a container or corpse was open for looting.
Fixed a crash that could happen if an item unlocked a spell for a game entity without stats.
Fixed a crash that could occur when switching a race or a class in Character Creation.
Fixed potential crashes that could occur when closing screens like the options menu or when ending dialogues.
Fixed a potential crash when an enemy tries to use the Motivator during combat in the Steel Watch Foundry.
Fixed a blocker that could occur if you choose to attack the Emperor during a dialogue after you side with him.
Fixed a crash in PhysX.
MULTIPLAYER
Players will now correctly join cinematic dialogues that require all players to be present if they were listening in previously.
Fixed an issue that allowed players to listen in on private dialogues using the context menu.
Fixed an issue causing players to get stuck and not be able to join a dialogue if someone else is already in a dialogue.
GAMEPLAY
Fixed hair physics on drow and elf male strong body types.
Fixed an issue causing phase spiders to skip their turn in combat if they're standing on a web that's been destroyed.
Fixed an issue with dice rolling, where retrying could cause the roll to fail if you were applying bonuses and clicking really fast.
Duplicate spells no longer appear on followers' hotbars and you can no longer customise their radial menus. (Important to note: followers are not companions or full party members.)
Fixed Dark Urge randomisation in Character Creation for non-white dragonborn characters.
Fixed an issue preventing you from interacting with Withers in one of the camp locations.
UI
Fixed issues in cinematic dialogues when listening in.
Fixed an issue causing the character models for half-orcs, dragonborn, and half-elves to not update correctly when unequipping armour in the character sheet.
Fixed some issues with prepared spells during Level Up, when multiclassing.
Hid the version number during dialogues.
Fixed splitscreen cinematics showing sampling garbage.
AUDIO
Fixed audio issues with grunts, shouts, and moans across gameplay and cinematics.
Fixed a line being cut off when speaking to the Restless Myconid in the Underdark.
Removed a clicking sound during the credits.
Fixed audio levels in a dialogue with Mayrina in the Lower City.
ENGINE
Fixed a bug causing textures to appear in bright, neon colours.
Fixed a splitscreen issue causing characters to remain invisible after a dialogue ends.
Fixed an aspect ratio issue when FSR is active during splitscreen.
Fixed surface texture details not updating when changing Texture Detail in the game video options.
CINEMATICS
Fixed characters looking in the wrong direction in a dialogue with Mizora.
Fixed the Emperor turning backwards in an endgame cinematic.
Fixed a camera issue with the deep rothé.
Fixed camera and lighting issues with the strange ox at Last Light.
Fixed a blank screen in the cinematic when you put on one of Auntie Ethel's masks.
The nautiloid crash scene will now play even if your avatar is dead and a companion used the transponder instead.
Fixed an issue with clipping characters in a cinematic dialogue in the Colony.
Fixed the avatar's head popping into place in a dialogue in the Colony.
Fixed Cazador's staff disappearing in a cinematic dialogue.
Fixed a camera that was zoomed in too far on a wolf.
Fixed Lae'zel's head popping in a dialogue with Vlaakith.
Fixed Orin and her victim clipping into an altar.
Fixed a blocked camera in the dialogue with Lunkbug and Laridda.
Fixed companions disappearing the morning after the Dark Urge gives into a particular Urge.
Fixed lighting issues in a scene with Z'rell at Moonrise Towers.
Fixed Araj's hands clipping when talking to her in the Lower City.
Fixed some companions being visible in the background of dialogues where they shouldn't be.
Fixed Ketheric's corpse standing back up in an idle pose.
Fixed a blocked camera in the dialogue with the ogres at the Blighted Village.
Fixed Raphael popping during the dialogue with the orthon.
Fixed camera, audio, and character movement issues in the dialogue with the monk's amulet.
Fixed a looping animation in the cinematic dialogue with the Brewer.
Fixed half-orc hirelings clipping when speaking to the pale individuals in Fraygo's Flophouse.
Fixed male halfling Dark Urge's hand clipping through his body when lying down.
Fixed lighting issues in the endgame cinematic.
Fixed Jaheira having jittering and popping hands in a dialogue in the Lower City.
Fixed a repeating animation on the submersible.
Fixed Wyll looking in the wrong direction when recruited.
Added reactions to the player character's face when talking to the ox in Last Light.
Fixed clipping between two Zealots of the Absolute in the Colony.
Fixed popping issues with Cazador in several dialogues with Astarion.
Fixed some issues with where characters are facing, animations, and cameras in the final combat cinematic.
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Posted: Sat, 5th Aug 2023 00:02 Post subject: |
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W123 wrote: | What the fuck is going on with the audio? It sounds like complete shit. Voices are overcompressed to hell and back and sounds like someone cranked the treble up to the max. I've never heard such terrible audio quality in a modern game and i'm not even being hyperbolic. | No. Unfortunately you're spot-on. I'm seriously having a hard time even playing the game in this state. It's awful.
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W123
Posts: 2497
Location: USA
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Posted: Sat, 5th Aug 2023 01:02 Post subject: |
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Il_Padrino wrote: | How does it compare to D:OS2? Is it very similar gameplay (and combat) wise? |
combat feels totally different to me at least thus far.. maybe 4 hours in. In DOS2 if you let the enemy take actions you'll be dead within a couple turns, so you have to constantly spam/cheese skills that knock them prone, stun them, mind control them etc. Once you knock their armor down there is basically zero chance of those stun attacks/CC spells missing. Whereas this is DnD where of course everything can get FUBAR with a few missed dice rolls.
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W123
Posts: 2497
Location: USA
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