Starfield (Bethesda) [Early Access]
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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Sun, 10th Sep 2023 12:30    Post subject:


Laughing Facepalm


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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AKofC




Posts: 4359

PostPosted: Sun, 10th Sep 2023 12:53    Post subject:
Every game since Oblivion, modders have fixed Bethesda's shit inventory and menu UI. Yet, for some reason, they still keep messing up their inventory and UI. Probably because unpaid modders will fix it but ffs.

Trading stuff with a companion would be so much easier if they just had a drag and drop thing instead of having to trade via menu.

Also I check the map and to go back to the game, I go through 3/4 screens. I could hold tab of course but that still takes an almost similar length of time.

And picking up a side quest is pain because it expects me to walk a couple of km that way to get to some outpost that looks the same as the previous outpost I raided with the same chest and enemy locations.

Fucking Bethesda.


Gustave the Steel
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tonizito
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Posts: 51421
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 10th Sep 2023 13:31    Post subject:
I kinda hope microsoft really kick some of their traditional laziness out of them, but they probably view the release as a huge hit anyway and couldn't care less about specific PC issues Sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Sun, 10th Sep 2023 13:38    Post subject:
Uninstalled after 30 hours. From which 15 were spend walking from point a to point b. Confirmed that the combat is borked when the game didn't registered point blank shots. Game didn't get better Wink
Back to that shitty AA and indie games.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
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jermore




Posts: 1088

PostPosted: Sun, 10th Sep 2023 14:22    Post subject:
Interinactive wrote:
Feel like I've seen this ass-to-ass scene in a movie before...

https://i.imgur.com/8gwFZqj.png

PS. both seemingly random NPCs, yet can't be killed. You would be surprised how MANY can't be killed in this game (for some reason??)

On another note, after today - over 7,000 rounds of ammo in inventory, over 100k in credits, found an amazing ship in the middle of nowhere that needs no upgrades. Running out of carrots to chase at level 15

Edit: random safe on random outpost: https://i.imgur.com/bfoOBWa.png

Over $100,000 value Laughing

No balance whatsoever

100k is not that much and you need commerce skills to see a good return from a contraband cache (and top security skills?)

still wouldn't say its well balanced economically (beth cant do it Laughing), but i think if they were worried about it, they would not allow you sell weapons and armor or they would just drop less frequently
on the other side of it, it would be nice if stores had legendary weapons to buy

feels like they just ran with the fallout 76 economy with ammo being basically the only thing of value
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FireMaster




Posts: 13503
Location: I do not belong
PostPosted: Sun, 10th Sep 2023 15:16    Post subject:
I yarred it to check it out and the experience is just as expected. This damn game is too scattered and has no maps. Am I supposed to remember where all these planets are to visit just 1 city?
If this game had just a few planets each with a limited but well used maps to allow for exploration like older games it would be infinitely better. Navigation is a real nightmare so it's best to just set course via quest menu and once those areas are not there well I guess I'm not going back Laughing
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Sun, 10th Sep 2023 15:25    Post subject:
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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Sun, 10th Sep 2023 15:54    Post subject:
Nodrim wrote:
https://www.reddit.com/r/pcmasterrace/comments/16eq1rp/in_case_you_wanted_to_know_a_few_reasons_on_why/


Thanks for pointing out to this.

Knowledge is power.®



You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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pho08




Posts: 2679

PostPosted: Sun, 10th Sep 2023 16:35    Post subject:
"rebar magic" _supposedly_ helps w performance

https://www.nexusmods.com/starfield/mods/1696?tab=description
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jermore




Posts: 1088

PostPosted: Sun, 10th Sep 2023 16:40    Post subject:
FireMaster wrote:
I yarred it to check it out and the experience is just as expected. This damn game is too scattered and has no maps. Am I supposed to remember where all these planets are to visit just 1 city?
If this game had just a few planets each with a limited but well used maps to allow for exploration like older games it would be infinitely better. Navigation is a real nightmare so it's best to just set course via quest menu and once those areas are not there well I guess I'm not going back Laughing

it's not that hard honestly Laughing you'll pick up where things are after x hours, or at least i did

the major systems are named on the galaxy map and the major planets usually have a city icon once you've visited them
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jermore




Posts: 1088

PostPosted: Sun, 10th Sep 2023 16:44    Post subject:
 Spoiler:
 

my latest ship purchase and retrofit, a highly modified sunsail

the flare from the engines is insane Laughing
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tonizito
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Posts: 51421
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 10th Sep 2023 17:16    Post subject:
pho08 wrote:
"rebar magic" _supposedly_ helps w performance

https://www.nexusmods.com/starfield/mods/1696?tab=description
2-3 fps gain with high options (except for particles at medium) right after character selection.
BTW, how do I know this mod is working at all?
https://www.nexusmods.com/starfield/mods/111
With this one
https://www.nexusmods.com/starfield/mods/196
it's clear enough it's working, but not with the first.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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headshot
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Posts: 35971
Location: UK
PostPosted: Sun, 10th Sep 2023 17:28    Post subject:
Laughing



May the NFOrce be with you always.
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PickupArtist




Posts: 9916

PostPosted: Sun, 10th Sep 2023 18:02    Post subject:
https://www.reddit.com/r/Starfield/comments/16ewupt/major_programming_faults_discovered_in_starfields/

fok, i didnt even knew about this bug that causes low fps in skyrimSE Surprised that someone mentions in the comments

https://www.nexusmods.com/skyrimspecialedition/mods/10547
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pho08




Posts: 2679

PostPosted: Sun, 10th Sep 2023 18:30    Post subject:
tonizito wrote:
BTW, how do I know this mod is working at all?
https://www.nexusmods.com/starfield/mods/111
With this one
https://www.nexusmods.com/starfield/mods/196
it's clear enough it's working, but not with the first.


You press the 'end' button in-game and check if dlss is active it uses reshare interface
Also make sure to enable fsr2 in game options
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vegitayo




Posts: 1105
Location: Western Cave
PostPosted: Sun, 10th Sep 2023 18:37    Post subject:
pho08 wrote:
tonizito wrote:
BTW, how do I know this mod is working at all?
https://www.nexusmods.com/starfield/mods/111
With this one
https://www.nexusmods.com/starfield/mods/196
it's clear enough it's working, but not with the first.


You press the 'end' button in-game and check if dlss is active it uses reshare interface
Also make sure to enable fsr2 in game options


You can also do this

regedit -> Computer\HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA
Corporation\Global\NGXCore ->[(right-click on empty space, create a new) = ]DWORD (32-bit Value) ->
[(name it)=] ShowDlssIndicator -> Value = 1024 (Decimal)


It will show internal and upscaled resolution bottom left, along with dlss version


L.E if you wanna disable it change the value from 1024 to 0


out of sig inspiration for the moment Okay


Last edited by vegitayo on Sun, 10th Sep 2023 18:47; edited 1 time in total
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pho08




Posts: 2679

PostPosted: Sun, 10th Sep 2023 18:40    Post subject:
Interedesting!
Suppose this works for all dlss'ed games?

+ suppose no way to toggle via hotkey though?
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vegitayo




Posts: 1105
Location: Western Cave
PostPosted: Sun, 10th Sep 2023 18:44    Post subject:
Yes, that works with any game when you enable DLSS and as far as i know you can only change that in the registry but i might be wrong


out of sig inspiration for the moment Okay
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tonizito
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Posts: 51421
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 10th Sep 2023 19:00    Post subject:
pho08 wrote:
tonizito wrote:
BTW, how do I know this mod is working at all?
https://www.nexusmods.com/starfield/mods/111
With this one
https://www.nexusmods.com/starfield/mods/196
it's clear enough it's working, but not with the first.


You press the 'end' button in-game and check if dlss is active it uses reshare interface
Also make sure to enable fsr2 in game options
That works for the second one, but not for the first one (assuming I'm installing it correctly, supposedly you just unpack the 3 files in the base game folder and then chuck in the nvngx_dlss.dll in that folder too). For the second mod I have/see no clue if it's working or not.
EDIT: Mixed that up. The one that I don't know if it's working is
https://www.nexusmods.com/starfield/mods/196


The hud works for this one:
https://www.nexusmods.com/starfield/mods/111


Also nice tip, vegitayo.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Sun, 10th Sep 2023 22:15    Post subject:
Steam reviews are at 77% now.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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tonizito
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Posts: 51421
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 10th Sep 2023 22:57    Post subject:
Remember some pre-release bitching about the boring main menu?
https://www.nexusmods.com/starfield/mods/616
Fixed!


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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DaLexy




Posts: 3042
Location: Germany
PostPosted: Sun, 10th Sep 2023 23:05    Post subject:
Lets see in a week how well Teleportfield does.


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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Sun, 10th Sep 2023 23:36    Post subject:
Flawless Widescreen comes now with Starfield FOV fixes:

https://www.reddit.com/r/ultrawidemasterrace/comments/16dxlqc/flawless_widescreen_has_been_updated_with/

Weapon FOV included.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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AKofC




Posts: 4359

PostPosted: Mon, 11th Sep 2023 02:10    Post subject:
Yeah, I'm hoping MS at least breaths down their necks to get them to shape up on their QOL and technical/performance issues patching.

Also Akila and the Freestar Collective is just another example of how Bethesda's writers don't really think about things much.

They're basically saying that the faction that is a rival of the UC, that managed to beat the UC in the colony war with their advanced mechs and starships, don't know about urban planning? That they can't pave their streets? Even after 200 or 300 years since settling the place?

It's like they were told that this faction would be Space Cowboys, so they went and made them as a faction who cosplays as cowboys. In space. Nevermind that a space cowboy would mean a culture that is on the frontiers of space and would dress up to the demands of the frontiers. Dressing up as an 1800s cowboy and building out your settlement as to what the wirters think is a space western town just shows the writers lack of critical thinking.

Plus have they seen a western? Those towns are basially wide center streets with building build cleanly to the sides.


This is basically like how in their Fallout games, they have people acting like the bombs fell just a decade or two ago, or have people living rough in a burnt out ruin not even tidying up the place or moving the skeleton that's been sitting on that couch for 200ish years.


Gustave the Steel
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vurt




Posts: 13845
Location: Sweden
PostPosted: Mon, 11th Sep 2023 02:44    Post subject:
AKofC wrote:

This is basically like how in their Fallout games, they have people acting like the bombs fell just a decade or two ago, or have people living rough in a burnt out ruin not even tidying up the place or moving the skeleton that's been sitting on that couch for 200ish years.


they've been in the vaults for hundreds of years, not really roaming the radioactive landscape or building new houses.. those who did, the priority was probably not high when it comes to cleaning up the place, unless it's a place they decided they're gonna use as a bar or home/shop. In FO you do have people who didn't use vaults, and uh, mixed results you might say Razz

Also, about the place not looking stellar... have you seen California/Clownifornia recently? Very Happy
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azzman




Posts: 4059
Location: Australiiiaaa , maate
PostPosted: Mon, 11th Sep 2023 07:48    Post subject:
Laughing
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Interinactive
VIP Member



Posts: 29461

PostPosted: Mon, 11th Sep 2023 10:32    Post subject:
I thought all lasers in the game were shit: https://i.imgur.com/TCBSi55.png

But it turns out some weapons have the useful kind: https://i.imgur.com/RB2mBtG.png

Someone should mod it so all lasers work like that Idea

Edit: I like how even the main quest takes you through those copy + paste facilities you see everywhere Laughing They don't even randomise the interior to the exterior. Literally copy + paste. I've seen the frozen underground one maybe 4 times now. Crazy. This was such a big issue in Oblivion with it's dungeons.
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garus
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PostPosted: Mon, 11th Sep 2023 12:08    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:16; edited 1 time in total
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vurt




Posts: 13845
Location: Sweden
PostPosted: Mon, 11th Sep 2023 13:09    Post subject:
garus wrote:
They solved the dungeon problem, though. No dungeons here! xD


aren't there copy/paste bases instead? then nothing solved.
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Amadeus




Posts: 2355
Location: Yes
PostPosted: Mon, 11th Sep 2023 15:10    Post subject:
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