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Posted: Fri, 20th Oct 2023 22:46 Post subject: |
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StEFaN7
Posts: 5909
Location: them swamps
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Posted: Fri, 20th Oct 2023 22:50 Post subject: |
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demde
Posts: 6538
Location: Lake Karachay
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Posted: Sat, 21st Oct 2023 11:01 Post subject: |
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^ Not yet.
You can still play Baldur's Gate 2 on Medium settings.
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garus
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Posted: Sat, 21st Oct 2023 14:01 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:15; edited 1 time in total
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Posted: Sat, 21st Oct 2023 14:13 Post subject: |
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Not DLSS's fault that devs just use it as a crutch. It's a good technology and it could be used for better performance on worse setups, but instead they use it as a substitute for optimizing the game.
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garus
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Posted: Sat, 21st Oct 2023 14:15 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:15; edited 1 time in total
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Posted: Sat, 21st Oct 2023 14:23 Post subject: |
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I doubt Nvidia goes to devs and tells them to not optimize their shit games though. Imagine if they optimized their game and added dlss on top.
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StEFaN7
Posts: 5909
Location: them swamps
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Posted: Sat, 21st Oct 2023 14:41 Post subject: |
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garus wrote: | And Nvidiatards will still defend DLSS and say it's not a reason for shitty game performance. Here devs clearly put it as a requirement xD |
dlss should be about enhancing the experience and not fixing performance
I can see your soul at the edges of your eyes..
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garus
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Posted: Sat, 21st Oct 2023 14:46 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:15; edited 1 time in total
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Sat, 21st Oct 2023 14:46 Post subject: |
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AMDrones gonna AMDrone 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Nodrim
Posts: 9599
Location: Romania
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Posted: Sat, 21st Oct 2023 15:10 Post subject: |
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garus wrote: |
Agreed, but it's turned to shit, nvidia-style, really quickly.. |
I guess you mean it turned to shit, lazy developer style.
The developers and gamers were given a tool to improve the experience and the former chose to do less work by throwing this as a requirement.
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Przepraszam
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Location: Poland. New York.
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Posted: Sun, 22nd Oct 2023 21:34 Post subject: |
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0M3G4
Posts: 161
Location: Green Hill Zone
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Posted: Sun, 22nd Oct 2023 22:33 Post subject: |
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Yup, games like SW: jedi survivor, Starfield, CP2077 2.0/PL and now AW2 require a 4070 Ti or higher to even get decent FPS on high settings.. it's why I bought my 4080, no regrets so far except for the amount of money I had to pay for it. I had a 3080 before and it couldn't do what my 4080 does because of frame generation..
Ryzen 7800X3D | Asus X670-F Gaming | 32GB G-Skill Trident Neo DDR5 @ 6000 Mhz CL30 | Asus ROG Strix RTX 4080 OC | Samsung 980 EVO 1TB | Acer Predator X34P Curved Ultrawide (3440x1440)
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Posted: Mon, 23rd Oct 2023 05:25 Post subject: |
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0M3G4 wrote: | Yup, games like SW: jedi survivor, Starfield, CP2077 2.0/PL and now AW2 require a 4070 Ti or higher to even get decent FPS on high settings.. it's why I bought my 4080, no regrets so far except for the amount of money I had to pay for it. I had a 3080 before and it couldn't do what my 4080 does because of frame generation.. |
Dunno about the others, didn't play Jedi survivor and Starfield is a horrid mess of optimization, but CP2077 runs on a 3060 with everything maxed and no rt at 70+ fps at 1080p dlss quality.
And even with rt it doesn't need anywhere near a 4070 ti, you only need around that to run it with full path tracing at 1440p with dlss on quality, and that will get you around 60-120 fps depending on area(dog town being the worst), and that is a massive resource hog with like 30% less fps then normal rt, for minimal gain honestly.
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Posted: Mon, 23rd Oct 2023 06:23 Post subject: |
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For RT on Cyberpunk I've only noticed a significant visual different with Pathtracing, but that really is 4090 territory for a playable experience. Otherwise you can just enable RT reflections and call it a day on anything less.
This one does not sound promising at all for mid-range without even a hint of RT.
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demde
Posts: 6538
Location: Lake Karachay
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Posted: Mon, 23rd Oct 2023 07:43 Post subject: |
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FireMaster wrote: | For RT on Cyberpunk I've only noticed a significant visual different with Pathtracing, but that really is 4090 territory for a playable experience. Otherwise you can just enable RT reflections and call it a day on anything less.
This one does not sound promising at all for mid-range without even a hint of RT. |
You're going to have to sacrifice something to use path tracing and get high fps. I have Ray Tracing on "psycho" and get pretty good fps. With path tracing on it's not good at all.
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Posted: Mon, 23rd Oct 2023 07:52 Post subject: |
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With a 4080 I get around ~105 most of the time, lowest it tends to go is around 90. That's with Pathtracing / DLSS3 on and everything else up to 11
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Posted: Mon, 23rd Oct 2023 07:57 Post subject: |
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That's a bit "hmm" moment. Might be something going on with my system then.
I do play on 4k though
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Posted: Mon, 23rd Oct 2023 17:29 Post subject: |
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Posted: Mon, 23rd Oct 2023 18:10 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:27; edited 1 time in total
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