Half-Life
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vurt




Posts: 13864
Location: Sweden
PostPosted: Fri, 24th Feb 2023 05:51    Post subject:
cool, would like to see it for black mesa instead though.
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headshot
VIP Member



Posts: 36048
Location: UK
PostPosted: Sat, 11th Mar 2023 16:12    Post subject:


May the NFOrce be with you always.
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PickupArtist




Posts: 9923

PostPosted: Sat, 11th Mar 2023 17:18    Post subject:
1998 vs 2023 , yes its a little prettier lighting , but no way it should eat so much fps ... , some of the lighting things unreal did on my voodoo2 3dfx with 8 MEGABYTE of ram was stunning aswel

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vurt




Posts: 13864
Location: Sweden
PostPosted: Sat, 11th Mar 2023 19:13    Post subject:
i want a raytraced system shock 2 Smile
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Amadeus




Posts: 2356
Location: Yes
PostPosted: Sat, 11th Mar 2023 20:16    Post subject:
PickupArtist wrote:
1998 vs 2023 , yes its a little prettier lighting , but no way it should eat so much fps ... , some of the lighting things unreal did on my voodoo2 3dfx with 8 MEGABYTE of ram was stunning aswel



>things unreal did on my voodoo2

>proceeds to show a video of Unreal running on a unofficial DX11 plugin on a modern machine in 2020 and the guy also installed mods for textures etc.

more like this
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PredOborG




Posts: 1937
Location: BG
PostPosted: Sat, 11th Mar 2023 20:58    Post subject:
You guys played Unreal recently? I tried last year but the shooting felt so terrible, I couldn't force myself to play longer than 30 mins.... twice. Don't think any graphics update can fix that. Sad
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Guy_Incognito




Posts: 3436

PostPosted: Sat, 11th Mar 2023 21:08    Post subject:
Exactly the same feeling.
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qqq




Posts: 1518

PostPosted: Sat, 11th Mar 2023 21:44    Post subject:
PredOborG wrote:
You guys played Unreal recently? I tried last year but the shooting felt so terrible, I couldn't force myself to play longer than 30 mins.... twice. Don't think any graphics update can fix that. Sad



How about a gameplay one ?

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ixigia
[Moderator] Consigliere



Posts: 65091
Location: Italy
PostPosted: Sun, 12th Mar 2023 00:51    Post subject:
Aye, that's how I recently replayed it. DX11 renderer, HD textures and Unreal Evolution on top of it for better feedback, encounters and balancing overall. They're all compatible with each other, there's a guide for the technicalities as well: https://steamcommunity.com/sharedfiles/filedetails/?id=2276457084

It doesn't drastically change the gunplay so if you dislike the vanilla experience, the mod (probably Razz) won't change your mind, but it's definitely a nice improvement. Although the game objectively drags a little in some later parts, I found its atmosphere, complex level design and music very much timeless.
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zekkere1




Posts: 337

PostPosted: Sun, 12th Mar 2023 10:59    Post subject:
PredOborG wrote:
You guys played Unreal recently? I tried last year but the shooting felt so terrible, I couldn't force myself to play longer than 30 mins.... twice. Don't think any graphics update can fix that. Sad


i never liked it SP campaign even at time of release. always felt bland, cuz it its bland, tons of shooters did it better, more atmospheric, more climatic, simply better. then i think about it basically every shooter had more interesting campaign than unreal rotfl
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qqq




Posts: 1518

PostPosted: Sun, 12th Mar 2023 11:23    Post subject:
What's with the disrespect for this classic over here ? Smile Weapons are hit and miss, some levels are so obtuse you'll go in circles forever until you find some fucking switch well hidden somewhere. But the ambiance, the atmosphere and that skaarj AI is top tier. It's a bit different than its contemporaries in thats its more subdued with the action. More meditative. You're soaking in the atmosphere and enviroments more often than in other games. It's also probably the last great classic FPS before Half Life killed the genre a few months later. At least for a few years after.


Pretty much every magazine i've read was enamored with the game at the time. Best single player campaign in an FPS to date, they all thought.

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TheZor
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Posts: 5991

PostPosted: Sun, 12th Mar 2023 12:51    Post subject:
The atmosphere and the AI were definitely the highest notes - aside from the graphics that was the #1 reason for the hype surrounding Unreal by a very, very long shot.

The rest were all pretty forgettable to me, I don't enjoy the gunplay in this a whole lot - perhaps mods will make it better, but I don't recall enjoying this SP campaign a lot either. While maps were well constructed, I have trouble remembering anything from them.
Might give it a try later on but nostalgia is usually what fuels these kind of replays, and I don't have much of it for Unreal - and I always was a Quake boy back then too, sue me ! Very Happy Razz I think you pretty much had to pick your side between Unreal/UT and Quake back then, it was much like picking a favourite sports team Very Happy


R5 5600X - 3070FE - 16GB DDR4 3600 - Asus B550 TUF Gaming Plus - BeQuiet Straight Power 11 750W - Pure Base 500DX
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vurt




Posts: 13864
Location: Sweden
PostPosted: Sun, 12th Mar 2023 13:10    Post subject:
the SP was pretty garbage, but MP was solid, no clue how it plays today, i don't really play shooters, if i do i play games like SS2 which has even more terrible gunplay (i assume) so meh, i could probably play it if the campaign was very memorable.
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qqq




Posts: 1518

PostPosted: Sun, 12th Mar 2023 13:21    Post subject:
No, the MP was not solid. It was literally the complete opposite. The singleplayer was universally praised everywhere. As posted above, that impression was universal at the time. And the multiplayer code was so bad that Unreal Tournament was actually born from their desire to fix the shit multi that Unreal had. They initially started work on what was supposed to be some sort of add-on focused on fixing the multipleyer, but later as they got their bearings, evolved into a new project that was Unreal Tournament
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zekkere1




Posts: 337

PostPosted: Sun, 12th Mar 2023 14:24    Post subject:
qqq wrote:
No, the MP was not solid. It was literally the complete opposite. The singleplayer was universally praised everywhere. As posted above, that impression was universal at the time. And the multiplayer code was so bad that Unreal Tournament was actually born from their desire to fix the shit multi that Unreal had. They initially started work on what was supposed to be some sort of add-on focused on fixing the multipleyer, but later as they got their bearings, evolved into a new project that was Unreal Tournament


imo unreal SP was as bland and vanilla as it gets. duke, quake, blood, hexen, shadow warrior, doom, turok - all had more character, balls, atmosphere, werent so bland like unreal sp.

same year half life 1 was released, just few months later, and it destroys unreal sp campaign totally. heck, even avp1 had more character and was waaay more insteresting back in a day, as imo 1st gread depiction of that universum in 3d game. later on after that there were a ton a gigantic wave or more interesting SP in fps.

i remember being blown away by the engine and graphics but world felt meh, alien felt generic, tons of pointless empty spaces and so on. definitely not top fpp SP campaigns of that era


"We're different, bud. Remember that"
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vurt




Posts: 13864
Location: Sweden
PostPosted: Sun, 12th Mar 2023 14:39    Post subject:
SP did have the cool moment where the lights go off one by one, i guess it's at least 1 memorable thing from the SP, but nah, really weak campaign but fun MP maps. i always preferred the unreal maps over quake.
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zekkere1




Posts: 337

PostPosted: Sun, 12th Mar 2023 14:45    Post subject:
q2dm1 for life


"We're different, bud. Remember that"
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qqq




Posts: 1518

PostPosted: Fri, 17th Mar 2023 08:21    Post subject:


https://www.moddb.com/mods/half-life-mmod


Noticed randomly this mod got released 3 days ago. Looks fantastic, god damn Surprised Surprised It seems it's the same dude who did FEAR Mmod and Half Life 2 Mmod, which are phenomenal and my prefered way to replay them ever since i first tried them. Forget the ray tracing mod, this is the good stuff. Gonna try it later today
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ixigia
[Moderator] Consigliere



Posts: 65091
Location: Italy
PostPosted: Fri, 17th Mar 2023 13:13    Post subject:
Nice, those mods are excellent - especially the Half-Life 2: Update + MMod combo Very Happy

I'd also recommend Brutal Half-Life, it's still in beta but it makes the gunplay exponentially meatier with dismemberment/particle effects, ADS mechanics and even some weapons ported from Quake.
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headshot
VIP Member



Posts: 36048
Location: UK
PostPosted: Fri, 17th Nov 2023 19:34    Post subject:
Happy 25th Birthday Half-Life! Very Happy



May the NFOrce be with you always.
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4treyu




Posts: 23155

PostPosted: Fri, 17th Nov 2023 21:19    Post subject:
So Much Win The best videogame ever made.

Thanks for posting that!
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vurt




Posts: 13864
Location: Sweden
PostPosted: Fri, 17th Nov 2023 22:03    Post subject:
so that's why HL2 got a patch today?

i need to look into some mods for HL2, probably play it in VR...

edit: btw, i noticed HL1 is free (i didn't have it on Steam). Maybe it's been free for long or its today, no idea Razz
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HIz




Posts: 2187
Location: Wrong_Timeline
PostPosted: Fri, 17th Nov 2023 22:09    Post subject:
Oh man , i can see gaben coming at doritos awards with the HL3 announcement PC Master Race So Much Win


Yeah, well, that's just, like, your opinion, man. Reaction
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Ampee




Posts: 1986

PostPosted: Fri, 17th Nov 2023 22:42    Post subject:
HL1 recieved a major patch. Welcome back original menu (somewhat)
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AmpegV4




Posts: 6248

PostPosted: Fri, 17th Nov 2023 22:50    Post subject:
HIz wrote:
Oh man , i can see gaben coming at doritos awards with the HL3 announcement PC Master Race So Much Win


Don't think the dev team have been able to put something together good enough for HL3. Hope valve still have some veteran Devs, new gen are seemingly hopeless.
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tonizito
VIP Member



Posts: 51432
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 17th Nov 2023 22:51    Post subject:
4treyu wrote:
So Much Win The best videogame ever made.

Thanks for posting that!
+1


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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PickupArtist




Posts: 9923

PostPosted: Fri, 17th Nov 2023 23:36    Post subject:
hl1 got a patch it said ? and uplink demo was added inside hl1
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JackQ
Non-expret in Derps lagunge



Posts: 14186
Location: Kibbutznik, Israel
PostPosted: Sat, 18th Nov 2023 15:33    Post subject:
Does it included in HL:Source ?


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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Ampee




Posts: 1986

PostPosted: Sat, 18th Nov 2023 15:59    Post subject:
JackQ wrote:
Does it included in HL:Source ?


Their official statment with the base hl1 update is that they "want to forget HL source ever existed, and they recommend people to play the original hl1".
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qqq




Posts: 1518

PostPosted: Sat, 18th Nov 2023 16:17    Post subject:
I mean, the actual original HL is free right now, if for some reason you dont have it. Forget source ever existed.

So many great, valid ways to replay this now. The vanilla experience that works nativelly without us doing a single damn extra thing.

Half Life Mmod to make things punchy and gorry

https://store.steampowered.com/app/1761270/HalfLife_MMod/

Path Traced HL to get the lightning

https://github.com/sultim-t/xash-rt/releases

Fantastic stuff
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