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jackbomb
Posts: 2535
Location: Tortilla de patatas
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Posted: Thu, 27th Jul 2023 01:49 Post subject: |
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Effort is very commendable! After all we're all here (mostly) for the same shit... videogames! Maybe keep it as a side thing? While you're doing other more profitable things if you feel it that way?
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Posted: Thu, 27th Jul 2023 01:58 Post subject: |
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Profit always going to be a struggle with an indy adventure title. That said you did a good job with the game. You get all the experience and confidence building and publishing a title, Pax experience for your portfolio and hopefully the contact network expanded.
If you were able to to do it partially keeping a day job it's not too bad.
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vurt
Posts: 13860
Location: Sweden
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Posted: Thu, 27th Jul 2023 03:20 Post subject: |
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Very positive reviews and on first game too, congrats! I'd definitely continue, now you have the experience, i'd continue to grind for sure, but only if i would find it at least somewhat fun. But yes i bet its a lot of work. Nice to have an income from it every month too, yes, even if it will degrade over time..
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Posted: Thu, 27th Jul 2023 08:44 Post subject: |
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Solo Indy project is gonna be v.hard. The genre, flavour of the month and controversy are the weapons of choice. While crowdsourcing is amazing, it's very hard if you don't have brand / public reputation. A lot of people today have snapped up the opportunities for those cult classics as well.
Xcom - xenonauts
Dungeon Keeper - war for overworld.
SimCity - a million pretty piss poor clones.
Any Retro FPS - getting saturated
Minecraft - gazzilion clones, terraria being the best.
Diablo - saturated
That would be my thinking anyway, clone a hidden gem and make it fresh or bank off the brand as a spiritual successor.
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vurt
Posts: 13860
Location: Sweden
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Posted: Thu, 27th Jul 2023 09:34 Post subject: |
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full-time or just as a side project?
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Posted: Thu, 27th Jul 2023 09:38 Post subject: |
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~2 years side
~3-4 years full time after I left my job, maybe more. It's hard to quantify at this point
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vurt
Posts: 13860
Location: Sweden
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Posted: Thu, 27th Jul 2023 09:58 Post subject: |
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ok. yeah then it's pretty harsh, especially if you also spent money with voice actors and whatnot.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73238
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Thu, 27th Jul 2023 23:46 Post subject: |
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You say "publisher split", and I wonder, what was the contribution of the publisher? Did they have a financial stake? Or did they otherwise make any meaningful action to help you in the publishing of the game? Or is it the kind of protection racket of the "give us moneys and be with us or else"?
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73238
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Fri, 28th Jul 2023 01:25 Post subject: |
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Cheers mate!
Don’t look at this adventure as a failure. Even if not financially successful, it sure in was fuel for the soul, of which we need a lot in our profession. And it will keep on giving, because you have something to be proud of.
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Posted: Sat, 21st Oct 2023 07:44 Post subject: |
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SXSW 2023
https://misadventurous.games/sxsw-2023-and-other-happenings
LeoNatan wrote: | Cheers mate!
Don’t look at this adventure as a failure. Even if not financially successful, it sure in was fuel for the soul, of which we need a lot in our profession. And it will keep on giving, because you have something to be proud of. |
It's not all bad. Last month, it made about 15k, which allowed me to upgrade a few things and buy some happiness (i.e., gadgets I don't need). It obviously isn't going to happen every month but it's a nice ebb and flow
But yeah, it can't all be about the money. I genuinely like making stories in any form.
We're also giving away 100k keys to charity soon, and I will likely make the game free some time next year. From there, I'll just build small episodic things in my spare time
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vurt
Posts: 13860
Location: Sweden
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tonizito
VIP Member
Posts: 51430
Location: Portugal, the shithole of Europe.
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Posted: Sat, 21st Oct 2023 08:52 Post subject: |
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Interinactive wrote: | buy some happiness (i.e., gadgets I don't need) | 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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garus
VIP Member
Posts: 34197
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Posted: Sat, 21st Oct 2023 14:47 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:15; edited 1 time in total
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Posted: Sun, 3rd Dec 2023 00:52 Post subject: |
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Posted: Thu, 7th Dec 2023 03:34 Post subject: |
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Does it have any NDA's attached?
sin317 wrote: |
typical jew comment
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Posted: Thu, 7th Dec 2023 03:43 Post subject: |
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...possibly
Nothing I had to sign, but I shall check
Can't wait to test it, I just read up about them and it sounds like it's more powerful than consumer models + has loads of profiling tools
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Posted: Thu, 7th Dec 2023 03:59 Post subject: |
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Yup. Devkits are always more powerful. The XSX devkit has 40GB ram for example.
I guess it's because you're working with unoptimised builds.
Anyway better check what you can or cannot do, Microsoft can brick it remotely Happened to the unit sent to Gamers Nexus, it will stop you even from playing offline disc only games 
sin317 wrote: |
typical jew comment
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garus
VIP Member
Posts: 34197
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Posted: Thu, 7th Dec 2023 10:17 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:14; edited 1 time in total
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konkol84
Posts: 3679
Location: Po(o)land
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