Just announced on Nintendo Direct, already available for pre-order on Steam.
Quote:
Discover Lara Croft’s Original Adventures, Lovingly Restored
Play the Original Three Tomb Raider Adventures: For the first time ever, play the complete experience with all expansions and secret levels on modern platforms in this definitive collection.
Included Game Titles
Tomb Raider I + The Unfinished Business Expansion
Tomb Raider II + The Gold Mask Expansion
Tomb Raider III + The Lost Artifact Expansion
Solve Ancient Mysteries: Uncover treasures of the ancient world by solving puzzles and unraveling mysteries lost to the ravages of time.
Globe-trotting Adventure: Follow Lara Croft around the world and face off against deadly foes and dangerous myths.
Lovingly Restored: Experience the classics boasting upgraded graphics, with the option to switch to the original polygon look at any time.
the controls in the old games are just so fucking bad, even at the time they were horrible.
Can't imagine playing it today.
I remember being so pissed off at how terrible the controls were since i had played the (absolutely amazing) Mario 64 which had great analog controls where you could even make a tiny movement by only slightly moving the analog stick. you could cancel a movement too, e.g realising you're going to fall off (since analog), in TR1 no such thing.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
the controls in the old games are just so fucking bad, even at the time they were horrible.
Can't imagine playing it today.
I remember being so pissed off at how terrible the controls were since i had played the (absolutely amazing) Mario 64 which had great analog controls where you could even make a tiny movement by only slightly moving the analog stick. you could cancel a movement too, e.g realising you're going to fall off (since analog), in TR1 no such thing.
I feel you. Even by playing Resident Evil 0 remake the game is no where near as complicated as it’s tank controls. Used to play RE1 on PSX like 3-5 times through per DAY.
Tomb Raider 1 and 2 were brutal as well.
This remaster is a strange (easy money?) try because wouldnt it be better to make a remake instead?
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but why would anyone play the first one? we got anniversary 16 years ago already (and it still looks better than the remaster, i dont even want to talk about the controls). meh
it's pretty standard knowledge by now that the games employ a grid like movement. Like a board of chess. One button press in either direction moves you one square on the board. Unconventional today if you havent played them, but they work flawlessly in the game they created around this movement. It has a consistency that if mastered, gives you a better control over the game than you might think. Every action will 100% of the time function the same way, so once learned you can pull some pretty fancy stuff.
The original game came out on sega saturn which only has a dpad and 6 buttons, so the game had to be designed around that.
I read in an old interview from 99, they asked the team what was the ratio of sales between pc and ps1. They said it's 60/40 for ps1, with steady increases for PC. Which is a wild split when you think about the astronomical figures they sold with the first games back then. And also when you look online and see the ps fanbase that somehow took some sort of ownership over this old franchise. They think its a playstation game and mascot.
I replayed through the trilogy last year with some basic fixes + faux RT for global illumination/MXAO and enjoyed them as much as the first time. Although the ol' tank controls aren't for everyone, they make the platforming feel physical and challenging since moving around requires precision (unlike anything that came after it), then the desolate atmosphere coupled with the complex level design and its lack of guidance do the rest. A far cry from the modern cinematic press-A-to-awesome theatrics and emo nuLara-isms.
there is no precision in the movement since its grid based, it's a 1 or 0. there's a good reason why we've moved away from it. I did finish the both TR 1 and 2 and the movement, even when getting good at it, was never a joy, it never feels acrobatic like it does in Mario 64.
But thats why you have precision, because its on a grid. You will never, ever, ever miss a jump or do an unintended move if you know what every key does. Every backflip will always travel the same distance, every forward jump, every step, every run.
It's certainly an aquired taste if someone plays them right now. Back then there was no standard for controlls, you learned every game you came across as the situation asked for, i can't fault the games for it.
Since they had to design the game for basically an NES input, its allright. They almost surely took inspiration from Fade to Black, a 1995 action/adventure game. They might have even mention the game by name in one of the interviews from that link i posted, not sure.
But thats why you have precision, because its on a grid. You will never, ever, ever miss a jump or do an unintended move if you know what every key does. Every backflip will always travel the same distance, every forward jump, every step, every run.
It's certainly an aquired taste if someone plays them right now. Back then there was no standard for controlls, you learned every game you came across as the situation asked for, i can't fault the games for it.
Since they had to design the game for basically an NES input, its allright. They almost surely took inspiration from Fade to Black, a 1995 action/adventure game. They might have even mention the game by name in one of the interviews from that link i posted, not sure.
Fade to Black also has the earliest escort mission i personally found in a game, heh
The whole game hinged on skill based movement, the level design revolves around chaining movement skills against traps. I'm tipping the modern retard gamer only encountered the first 3 wolfs in the game and thinks tomb-raider was a run and gun shooter with bad controls.
Same as classic prince of Persia, eventually someone will use these mechanics again and it will be deemed SoUlSlike and a masterpiece. Anniversary looks better, but this trilogy if just a graphical overhaul is pretty cool.
The games in this collection contain offensive depictions of people and cultures rooted in racial and ethnic prejudices. These stereotypes are deeply harmful, inexcusable, and do not align with our values at Crystal Dynamics.
Rather than removing this content, we have chosen to present it here in its original form, unaltered, in the hopes that we may acknowledge its harmful impact and learn from it.
The games in this collection contain offensive depictions of people and cultures rooted in racial and ethnic prejudices. These stereotypes are deeply harmful, inexcusable, and do not align with our values at Crystal Dynamics.
Rather than removing this content, we have chosen to present it here in its original form, unaltered, in the hopes that we may acknowledge its harmful impact and learn from it.
For all'ya mentally ill folks
I know I'm getting old, but I cannot think, for the life of me, as to what could be seen as that bad in these games
Gotta love how it doesn't align with their values, but they redid them all to sell again. That makes sense!
the controls in the old games are just so fucking bad, even at the time they were horrible.
Can't imagine playing it today.
I remember being so pissed off at how terrible the controls were since i had played the (absolutely amazing) Mario 64 which had great analog controls where you could even make a tiny movement by only slightly moving the analog stick. you could cancel a movement too, e.g realising you're going to fall off (since analog), in TR1 no such thing.
I feel you. Even by playing Resident Evil 0 remake the game is no where near as complicated as it’s tank controls. Used to play RE1 on PSX like 3-5 times through per DAY.
Tomb Raider 1 and 2 were brutal as well.
This remaster is a strange (easy money?) try because wouldnt it be better to make a remake instead?
git gud scrubs
The content warning message is just pure faggotry BUT better this than to just remove/change the content in fear of the reaction of a few twat-ter tri-bi-xirs REEEEEEEing about it.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
The games in this collection contain offensive depictions of people and cultures rooted in racial and ethnic prejudices. These stereotypes are deeply harmful, inexcusable, and do not align with our values at Crystal Dynamics.
Rather than removing this content, we have chosen to present it here in its original form, unaltered, in the hopes that we may acknowledge its harmful impact and learn from it.
Some areas look fine with the new changes, while others give an oddly cartoonish and mobile-like vibe to the games, it's a bit of a mixed bag in terms of fidelity. Not a fan of how the remustarded version drastically alters the atmosphere in quite a few places by adding a cheap palette along with kitschy assets/textures (i.e. TRIII's Indian jungle or TRI's Egyptian levels). No graphical settings whatsoever are available, though they'll probably be patched in. The modernized controls are similar to the community addon, with their pros (mouse) and cons due to the games not being designed for it. Also, the original mode has its rendering still internally locked at 30fps and it retains the pixelated look of the console version, so there's little incentive for me to keep this installed.
I imagine that things are different for people who aren't too familiar with the games, at least those who don't drop them at some point while craving for more Uncharted-like mechanics and cinematic auto-gameplay - "wow, we've sure come a long way since this!" - when in reality it's the opposite and decline has befallen the sub-genre thus irreversibly derping it.
OrignalSpaceJockey wrote:
But seriously. What are they referring to ?
The only part that I can think of is TRIII's South Pacific sections inhabited by cannibals, but even in that case it's a completely fictionalized environment with horror elements and even bloody dinosaurs in it.
It's all pre-compiled nonsense laid out for some daft offendatrons' preconceptions which the entertainment industry is full of, though at least a warning is much better than devs cutting content. Modern sensibilities, and all that j ̶a̶izz.
i do like some of the aesthetics, the modern controlls are better since also mouse works, but game feels like a mobile game at this point and feels boring playing on pc, has annoying autoaim, dodge and camera autocenter.
the og look is very outdated, u trigger with f1, could have improved the controlls even further at this point without loosing too much
like i said, 4:18. I doubt the original had smooth breasts etc, in fact i played the original so i know how it looked. in the remastered screen she has spiky breasts, pixels are back.
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