Tomb Raider 1-3 and 4-6 Remastered
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Neon
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Location: Poland
PostPosted: Thu, 14th Sep 2023 17:14    Post subject: Tomb Raider 1-3 and 4-6 Remastered
Just announced on Nintendo Direct, already available for pre-order on Steam.

Quote:
Discover Lara Croft’s Original Adventures, Lovingly Restored

Play the Original Three Tomb Raider Adventures: For the first time ever, play the complete experience with all expansions and secret levels on modern platforms in this definitive collection.

Included Game Titles
Tomb Raider I + The Unfinished Business Expansion
Tomb Raider II + The Gold Mask Expansion
Tomb Raider III + The Lost Artifact Expansion

Solve Ancient Mysteries: Uncover treasures of the ancient world by solving puzzles and unraveling mysteries lost to the ravages of time.

Globe-trotting Adventure: Follow Lara Croft around the world and face off against deadly foes and dangerous myths.

Lovingly Restored: Experience the classics boasting upgraded graphics, with the option to switch to the original polygon look at any time.



https://store.steampowered.com/app/2478970/Tomb_Raider_IIII_Remastered
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vurt




Posts: 13829
Location: Sweden
PostPosted: Thu, 14th Sep 2023 17:22    Post subject:
the controls in the old games are just so fucking bad, even at the time they were horrible.
Can't imagine playing it today.
I remember being so pissed off at how terrible the controls were since i had played the (absolutely amazing) Mario 64 which had great analog controls where you could even make a tiny movement by only slightly moving the analog stick. you could cancel a movement too, e.g realising you're going to fall off (since analog), in TR1 no such thing.
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IamAWESOME




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Location: TARDIS
PostPosted: Thu, 14th Sep 2023 17:24    Post subject:


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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StEFaN7




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Location: them swamps
PostPosted: Thu, 14th Sep 2023 18:01    Post subject:
maybe, never played the originals


I can see your soul at the edges of your eyes..
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escalibur




Posts: 12148

PostPosted: Thu, 14th Sep 2023 18:12    Post subject:
vurt wrote:
the controls in the old games are just so fucking bad, even at the time they were horrible.
Can't imagine playing it today.
I remember being so pissed off at how terrible the controls were since i had played the (absolutely amazing) Mario 64 which had great analog controls where you could even make a tiny movement by only slightly moving the analog stick. you could cancel a movement too, e.g realising you're going to fall off (since analog), in TR1 no such thing.


I feel you. Even by playing Resident Evil 0 remake the game is no where near as complicated as it’s tank controls. Used to play RE1 on PSX like 3-5 times through per DAY.

Tomb Raider 1 and 2 were brutal as well.

This remaster is a strange (easy money?) try because wouldnt it be better to make a remake instead?


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Last edited by escalibur on Thu, 14th Sep 2023 18:13; edited 2 times in total
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Janz




Posts: 14000

PostPosted: Thu, 14th Sep 2023 18:12    Post subject:
but why would anyone play the first one? we got anniversary 16 years ago already (and it still looks better than the remaster, i dont even want to talk about the controls). meh
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qqq




Posts: 1518

PostPosted: Thu, 14th Sep 2023 18:16    Post subject:
it's pretty standard knowledge by now that the games employ a grid like movement. Like a board of chess. One button press in either direction moves you one square on the board. Unconventional today if you havent played them, but they work flawlessly in the game they created around this movement. It has a consistency that if mastered, gives you a better control over the game than you might think. Every action will 100% of the time function the same way, so once learned you can pull some pretty fancy stuff.

The original game came out on sega saturn which only has a dpad and 6 buttons, so the game had to be designed around that.

I read in an old interview from 99, they asked the team what was the ratio of sales between pc and ps1. They said it's 60/40 for ps1, with steady increases for PC. Which is a wild split when you think about the astronomical figures they sold with the first games back then. And also when you look online and see the ps fanbase that somehow took some sort of ownership over this old franchise. They think its a playstation game and mascot.

https://core-design.com/article3.html
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Thu, 14th Sep 2023 18:54    Post subject:
I replayed through the trilogy last year with some basic fixes + faux RT for global illumination/MXAO and enjoyed them as much as the first time. Razz Although the ol' tank controls aren't for everyone, they make the platforming feel physical and challenging since moving around requires precision (unlike anything that came after it), then the desolate atmosphere coupled with the complex level design and its lack of guidance do the rest. A far cry from the modern cinematic press-A-to-awesome theatrics and emo nuLara-isms.

There's even a ghetto mouse implementation for looking around, albeit it's rough: https://community.pcgamingwiki.com/files/file/1237-tomb-raider-mouse-helper-for-tr1-5/

The only technical annoyance is the 30fps cap, hopefully the remustard will address that.
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vurt




Posts: 13829
Location: Sweden
PostPosted: Thu, 14th Sep 2023 19:12    Post subject:
there is no precision in the movement since its grid based, it's a 1 or 0. there's a good reason why we've moved away from it. I did finish the both TR 1 and 2 and the movement, even when getting good at it, was never a joy, it never feels acrobatic like it does in Mario 64.
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qqq




Posts: 1518

PostPosted: Thu, 14th Sep 2023 19:39    Post subject:
But thats why you have precision, because its on a grid. You will never, ever, ever miss a jump or do an unintended move if you know what every key does. Every backflip will always travel the same distance, every forward jump, every step, every run.

It's certainly an aquired taste if someone plays them right now. Back then there was no standard for controlls, you learned every game you came across as the situation asked for, i can't fault the games for it.

Since they had to design the game for basically an NES input, its allright. They almost surely took inspiration from Fade to Black, a 1995 action/adventure game. They might have even mention the game by name in one of the interviews from that link i posted, not sure.

https://www.mobygames.com/game/3015/fade-to-black/screenshots/

Fade to Black also has the earliest escort mission i personally found in a game, heh
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Interinactive
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PostPosted: Fri, 15th Sep 2023 12:06    Post subject:
RIP pointy tits Sad
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headshot
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Location: UK
PostPosted: Fri, 15th Sep 2023 12:08    Post subject:
Laughing

You can switch between pointy and non-pointy tits mid-game.


May the NFOrce be with you always.
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AmpegV4




Posts: 6248

PostPosted: Fri, 15th Sep 2023 12:19    Post subject:
qqq wrote:
But thats why you have precision, because its on a grid. You will never, ever, ever miss a jump or do an unintended move if you know what every key does. Every backflip will always travel the same distance, every forward jump, every step, every run.

It's certainly an aquired taste if someone plays them right now. Back then there was no standard for controlls, you learned every game you came across as the situation asked for, i can't fault the games for it.

Since they had to design the game for basically an NES input, its allright. They almost surely took inspiration from Fade to Black, a 1995 action/adventure game. They might have even mention the game by name in one of the interviews from that link i posted, not sure.

https://www.mobygames.com/game/3015/fade-to-black/screenshots/

Fade to Black also has the earliest escort mission i personally found in a game, heh


The whole game hinged on skill based movement, the level design revolves around chaining movement skills against traps. I'm tipping the modern retard gamer only encountered the first 3 wolfs in the game and thinks tomb-raider was a run and gun shooter with bad controls.

Same as classic prince of Persia, eventually someone will use these mechanics again and it will be deemed SoUlSlike and a masterpiece. Anniversary looks better, but this trilogy if just a graphical overhaul is pretty cool.
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konkol84




Posts: 3678
Location: Po(o)land
PostPosted: Wed, 14th Feb 2024 11:05    Post subject:
it's out, reviews are good. maybe worth playing on the deck, never got into original TR

Tomb Raider I-III Remastered Starring Lara Croft-RUNE

oh, and of course:
 Spoiler:
 


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Interinactive
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Posts: 29454

PostPosted: Wed, 14th Feb 2024 11:29    Post subject:


16:45, looks great on the Deck

konkol84 wrote:
 Spoiler:
 


I know I'm getting old, but I cannot think, for the life of me, as to what could be seen as that bad in these games Confused

Gotta love how it doesn't align with their values, but they redid them all to sell again. That makes sense!
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tonizito
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Posts: 51409
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 14th Feb 2024 11:43    Post subject:
escalibur wrote:
vurt wrote:
the controls in the old games are just so fucking bad, even at the time they were horrible.
Can't imagine playing it today.
I remember being so pissed off at how terrible the controls were since i had played the (absolutely amazing) Mario 64 which had great analog controls where you could even make a tiny movement by only slightly moving the analog stick. you could cancel a movement too, e.g realising you're going to fall off (since analog), in TR1 no such thing.


I feel you. Even by playing Resident Evil 0 remake the game is no where near as complicated as it’s tank controls. Used to play RE1 on PSX like 3-5 times through per DAY.

Tomb Raider 1 and 2 were brutal as well.

This remaster is a strange (easy money?) try because wouldnt it be better to make a remake instead?
git gud scrubs


The content warning message is just pure faggotry BUT better this than to just remove/change the content in fear of the reaction of a few twat-ter tri-bi-xirs REEEEEEEing about it.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 14th Feb 2024 12:03    Post subject:
tbh i find it hilarious how the "content waring just exisiting" somehow triggers more people than the actual content its warning about

and these same people would cry about censorship if the content was changed


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Sometimes i just want to see NFOHUMP burn \o/
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PickupArtist




Posts: 9912

PostPosted: Wed, 14th Feb 2024 12:48    Post subject:
warning, BIX PIXELS , HUGE PIXELS , HUGER PIXELS Laughing

i still ahve the demo cd-om from some magazines with the titty nude raider mod files
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StEFaN7




Posts: 5874
Location: them swamps
PostPosted: Wed, 14th Feb 2024 12:51    Post subject:
konkol84 wrote:
The games in this collection contain offensive depictions of people and cultures rooted in racial and ethnic prejudices. These stereotypes are deeply harmful, inexcusable, and do not align with our values at Crystal Dynamics.
Rather than removing this content, we have chosen to present it here in its original form, unaltered, in the hopes that we may acknowledge its harmful impact and learn from it.


Laughing Laughing Laughing Laughing Laughing Laughing Laughing Laughing

will give these a try since i never played them

the rtx remix mod for comparison https://www.moddb.com/mods/open-lara-reimagined-realms/


I can see your soul at the edges of your eyes..
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tonizito
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Posts: 51409
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 14th Feb 2024 13:01    Post subject:
inexcusable stereotypes Crystal Dynamics virgins vs triangle titties Core Design chads


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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OrignalSpaceJockey




Posts: 2388
Location: Sweden
PostPosted: Wed, 14th Feb 2024 13:05    Post subject:
But seriously. What are they referring to ? Confused
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ixigia
[Moderator] Consigliere



Posts: 65081
Location: Italy
PostPosted: Wed, 14th Feb 2024 16:09    Post subject:
Some areas look fine with the new changes, while others give an oddly cartoonish and mobile-like vibe to the games, it's a bit of a mixed bag in terms of fidelity. Not a fan of how the remustarded version drastically alters the atmosphere in quite a few places by adding a cheap palette along with kitschy assets/textures (i.e. TRIII's Indian jungle or TRI's Egyptian levels). No graphical settings whatsoever are available, though they'll probably be patched in. The modernized controls are similar to the community addon, with their pros (mouse) and cons due to the games not being designed for it. Also, the original mode has its rendering still internally locked at 30fps and it retains the pixelated look of the console version, so there's little incentive for me to keep this installed.

I imagine that things are different for people who aren't too familiar with the games, at least those who don't drop them at some point while craving for more Uncharted-like mechanics and cinematic auto-gameplay - "wow, we've sure come a long way since this!" - when in reality it's the opposite and decline has befallen the sub-genre thus irreversibly derping it.

OrignalSpaceJockey wrote:
But seriously. What are they referring to ? Confused

The only part that I can think of is TRIII's South Pacific sections inhabited by cannibals, but even in that case it's a completely fictionalized environment with horror elements and even bloody dinosaurs in it. Laughing

It's all pre-compiled nonsense laid out for some daft offendatrons' preconceptions which the entertainment industry is full of, though at least a warning is much better than devs cutting content. Modern sensibilities, and all that j ̶a̶izz.
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StEFaN7




Posts: 5874
Location: them swamps
PostPosted: Wed, 14th Feb 2024 23:30    Post subject:
i do like some of the aesthetics, the modern controlls are better since also mouse works, but game feels like a mobile game at this point and feels boring playing on pc, has annoying autoaim, dodge and camera autocenter.

the og look is very outdated, u trigger with f1, could have improved the controlls even further at this point without loosing too much


I can see your soul at the edges of your eyes..
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vurt




Posts: 13829
Location: Sweden
PostPosted: Wed, 14th Feb 2024 23:48    Post subject:
4:18 old vs new. so suddenly she's got spiky breasts, pixels are back. doubt.
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AmpegV4




Posts: 6248

PostPosted: Thu, 15th Feb 2024 00:11    Post subject:
what are you on about?
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vurt




Posts: 13829
Location: Sweden
PostPosted: Thu, 15th Feb 2024 00:16    Post subject:
like i said, 4:18. I doubt the original had smooth breasts etc, in fact i played the original so i know how it looked. in the remastered screen she has spiky breasts, pixels are back.
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AmpegV4




Posts: 6248

PostPosted: Thu, 15th Feb 2024 00:19    Post subject:
they got the left and right mixed up, the original looks like the "remastered" footage.. or just compare to some other utube of the original.
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Frant
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PostPosted: Sat, 17th Feb 2024 18:02    Post subject:
Even though they modernized the controls the platform gameplay is just as infuriating as the originals.


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LeoNatan
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PostPosted: Sat, 17th Feb 2024 20:41    Post subject:
Frant wrote:
Even though they modernized the controls the platform gameplay is just as infuriating as the originals.

If they made the platforming feel modern, people would scream it was mainstreamed for console retards.
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pho08




Posts: 2671

PostPosted: Sat, 17th Feb 2024 21:27    Post subject:
Runs great on yuzu Android Very Happy
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