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ixigia
[Moderator] Consigliere
Posts: 65097
Location: Italy
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Posted: Tue, 27th Feb 2024 15:40 Post subject: |
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prudislav wrote: |  |
I'm already prepared for a Blighttown 2.0 Ringu Edition with advanced toxic snipers, giant fire-breathing dogs, more deadly mosquitoes and random surprise motherfucker cliffs
All kidding aside, I very much look forward to whatever the Fromen are cooking. It's one of those cases where more of the same is perfectly fine, at least until they'll raise the bar again with the next full-on entry - assuming that the company will stay true to its roots and immune to future derpifications.
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headshot
VIP Member
Posts: 36098
Location: UK
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Nodrim
Posts: 9607
Location: Romania
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Posted: Wed, 6th Mar 2024 13:59 Post subject: |
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I started replaying this and I stand by what I said two years ago. This is the most overrated From Software game to date.
While the story is intriguing, the art style is great and souls combat is desirable over most systems. There are a huge amount of problems ranging from copy paste content to pacing, gimmicky design for plenty of encounters, the unfixed performance issues, various inconsistencies and many other.
On top of this list come the usual issues that have never been fixed (and probably never will): UI design, m&k controls (combination of keys that you can't even rebind, lol), dated graphics, unreliable camera, wonky platforming, enemies hitting through walls and queued actions.
I'm glad they are going back to the roots with the world design in the DLC/expansion. Having a more compact world should make for a less diluted experience as the many redundant dungeons and boss battles in Elden Ring prove that less is more.
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Posted: Wed, 6th Mar 2024 19:06 Post subject: |
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Sure it has flaws (what doesn't?), to me it's the pinnacle of From Soft and definitely one of the best games in recent years. I'm even enjoying it now more while replaying than I did for the 1st time near launch as back then the balance was all over the place.
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vurt
Posts: 13870
Location: Sweden
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Posted: Wed, 6th Mar 2024 22:33 Post subject: |
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yeah the level design alone, some of the best i've ever encountered in a game. the other stuff is shit you find it 99% of *all* games, and especially so in open world games. I mean "copy paste content", seriously?
Can't wait to play it again.
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Wed, 6th Mar 2024 23:01 Post subject: |
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vurt wrote: | yeah the level design alone, some of the best i've ever encountered in a game. the other stuff is shit you find it 99% of *all* games, and especially so in open world games. I mean "copy paste content", seriously?
Can't wait to play it again. | There are some cut & paste dungeons/dungeon design. But the main "maps"/areas are really really good.
Can't wait for the DLC.
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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vurt
Posts: 13870
Location: Sweden
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Posted: Wed, 6th Mar 2024 23:57 Post subject: |
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I thought Elden Ring was decent for open world.. I think I got 60/70% through the game though, like the latter half was a lot weaker than than the first half.
I remember the level design got pretty bad once you reached that swamp / water area and beyond..
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Nodrim
Posts: 9607
Location: Romania
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Posted: Thu, 7th Mar 2024 00:36 Post subject: |
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It does get gradually worse with vaster areas that contain very little and which often look even more dated. Limgrave and Liurnia are probably the most magical.
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headshot
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Location: UK
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vurt
Posts: 13870
Location: Sweden
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W123
Posts: 2522
Location: USA
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Posted: Wed, 13th Mar 2024 04:42 Post subject: |
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Could have been the GOAT had they cut off about 30% of the open world crap and instead expanded upon Raya Lucaria-gaddamn that area was so cool. And finding it was fun, seeing it off in the distance all the time in Liurnia.
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Posted: Wed, 13th Mar 2024 05:11 Post subject: |
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The mod I mentioned above redesigns and expands Raya Lucaria and also adds a new NPC and different boss instead of that stupid magic spamming fox.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
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Surray
Posts: 5409
Location: Europe
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Posted: Wed, 13th Mar 2024 10:34 Post subject: |
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meh, I loved it all the way through, 125 hours of bliss
not overrated at all imo
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Wed, 13th Mar 2024 14:02 Post subject: |
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W123 wrote: | Could have been the GOAT had they cut off about 30% of the open world crap and instead expanded upon Raya Lucaria-gaddamn that area was so cool. And finding it was fun, seeing it off in the distance all the time in Liurnia. |
EyePatchLives wrote: | The mod I mentioned above redesigns and expands Raya Lucaria and also adds a new NPC and different boss instead of that stupid magic spamming fox. | It's my least favourite area
The music is odd and the shallow water and layout are weird, mens
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Wed, 13th Mar 2024 16:23 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:27; edited 1 time in total
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vurt
Posts: 13870
Location: Sweden
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Posted: Wed, 13th Mar 2024 17:49 Post subject: |
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Stormveil Castle was my favorite by far, but there are so many cool areas in the game, there's nothing in it that i truly disliked really.
I just love how dangerous it feels. Bethesda could learn a thing or 100 from these guys.
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Posted: Wed, 13th Mar 2024 19:54 Post subject: |
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It's my favourite SP game of the past decade, really - maybe not the best per se, but the one I enjoyed and got into the most.
I love the lore, it's my kind of obscure jam, the gameplay loop is satisfying, it's brimming with content (some of it is copy/paste in terms of assets/enemies, but the layout never is, I don't find it to be an issue even though I wish the mini-bosses' iterations for Caves/Tombs had more variations, that felt lazy)..
As for my favourite area ? It's a tough one, Elphael was reaaally pretty but it has to remain Limgrave, as dumb as it sounds. It's quite generic and overall very "normal" compared to the rest but this starting area managed to hook me in quite instantly When you return back to it later in the game, it almost feels like home I reckon its eerie background music has something to do with it too 
R5 5600X - 3070FE - 16GB DDR4 3600 - Asus B550 TUF Gaming Plus - BeQuiet Straight Power 11 750W - Pure Base 500DX
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ixigia
[Moderator] Consigliere
Posts: 65097
Location: Italy
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Posted: Wed, 13th Mar 2024 21:23 Post subject: |
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I honestly have a hard time finding one location that I didn't enjoy, the variety in terms of layouts coupled with the godlike aesthetics almost constantly rubbed me the right way. Perhaps Leyndell's samey sewers or Lake of Rot for obvious reasons, but they both have a reason to exist in the cursed Eldenian world
One of the best feelings was going from wandering through the Limgravelands to clearing Stormveil Castle to discovering the elevator down to Siofra River with its mysterious atmosphere, that's where the game started showing its muscles design-wise and I knew that I was in for a great ride.
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Posted: Thu, 14th Mar 2024 16:10 Post subject: |
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Discovering Siofra River through clueless exploration was definitely a huge "Woaaah" moment, indeed ! I was genuinely wondering where the fuck I was. Took me some time before I realised you could still teleport to Graces above ground while underground, though. That was painful
I had no clue there'd be underground locations like those, and the surprise delivered. Wish the Deeproot Depths had been more fleshed out though, but the Fortisaxx boss fight more than made up for it
The areas people routinely despise the most tends to be the Mountaintops/Consecrated Snowfield, but I found them small enough not to overextend their welcome ! The blind parts were rather short too, nothing awful like I'd heard of.
If anything, I was glad to start struggling by that point in the game, otherwise it had been a very manageable experience up to that point. The Haligtree was the first time I thought "Ah, now we're really talking FromSoftware-levels of difficulty". All in all, I found the endgame to be very enjoyable too. 
R5 5600X - 3070FE - 16GB DDR4 3600 - Asus B550 TUF Gaming Plus - BeQuiet Straight Power 11 750W - Pure Base 500DX
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Posted: Thu, 14th Mar 2024 16:17 Post subject: |
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was this game without flaws? no
was it still the best game i have played in the last decade? yes.
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vurt
Posts: 13870
Location: Sweden
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Posted: Thu, 14th Mar 2024 17:59 Post subject: |
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no game is without flaws, and yeah this is one of the best games, it would be on my top 10 for sure..
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Danyutz
Posts: 4418
Location: Redplanet
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Posted: Thu, 14th Mar 2024 21:25 Post subject: |
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That was me when first encountering that fucking Tower of Mordor and its murder gaze
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Posted: Fri, 15th Mar 2024 10:48 Post subject: |
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Posted: Fri, 15th Mar 2024 12:56 Post subject: |
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Yea you guys need to stop or imma have to replay this today
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