Ghost of Tsushima
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jaapie18




Posts: 2446
Location: Holland
PostPosted: Fri, 24th May 2024 16:48    Post subject:
CompuGeek wrote:
Anyone else think the wind is a bit too much? It is constantly blowing. I don't mind using the hint as to which way I should go but the constant flow of wind ....

I just want an arrow.
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Grale
Banned



Posts: 3321
Location: Invert
PostPosted: Fri, 24th May 2024 17:19    Post subject:
Invisible Guiding Wind Mod

https://www.nexusmods.com/ghostoftsushima/mods/155?tab=posts


MSI X570 Tomahawk |Corsair Vengeance LPX 32gb 3600mhz | Ryzen 5800X3D | EKWB Watercooling | Seasonic Focus GX 850 Gold PSU | 4090 Founders | Predator X34P UW curved monitor | Window Pro 10 x64
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Il_Padrino




Posts: 7570
Location: Greece by the North Sea
PostPosted: Fri, 24th May 2024 21:53    Post subject:
Thanks! Yeah, the wind is way too much. It's not much different than a constant giant arrow in your face Very Happy The leaves and flower petals are more than enough.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Grale
Banned



Posts: 3321
Location: Invert
PostPosted: Fri, 24th May 2024 23:34    Post subject:
I still find the effects a little too much, but it’s much better with the mod.

Enjoying the game so far, it even managed to make me feel I was being dishonourable for silent takedowns .
That is not the Samurai way Laughing


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Interinactive
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Posts: 29461

PostPosted: Sat, 25th May 2024 01:01    Post subject:
Well, you can't go the Samurai way all the time because it's still bugged

https://steamcommunity.com/app/2215430/discussions/0/7093810588825383590/

If it bugs out, I immediately heal then throw 5 maxed out kunais. That pretty much obliterates everything

There's also an issue with climbing where inputs aren't registering for a while (KB+M)
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tet666




Posts: 5090

PostPosted: Sat, 25th May 2024 07:15    Post subject:
Those bugs are frame rate related as far as I know only happens above 60 fps.
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Interinactive
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Posts: 29461

PostPosted: Sat, 25th May 2024 08:29    Post subject:
Thread I just linked:

Quote:
For me this happens with mouse right click, and the a fix some have shared (locking the game to 60FPS) has not worked.


Quote:
Sad to say the problem of Standoff button not working is still occurring even after setting max 60fps and exclusive fullscreen as recommended by Nixxes. It happened to me again today.


Quote:
Same for capping framerate at 60 or setting your refresh rate to 60 - that doesn't work either.


Quote:
Have it set to 60fps and it's not worked a single time since patch. It's worse than it was before.


PS5 + PS4 3 years ago:

https://www.reddit.com/r/ghostoftsushima/comments/kzcqa8/standoff_issue_sometimes_triangle_does_nothing
https://www.reddit.com/r/ghostoftsushima/comments/pfupeg/stand_off_bugged_after_latest_update/

Very clearly an issue they never fixed
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Il_Padrino




Posts: 7570
Location: Greece by the North Sea
PostPosted: Sat, 25th May 2024 09:15    Post subject:
Hm, luckily I haven't encountered that bug. For me, the only bug (I clearly notice) is the sound dropping off during combat. There's still music and some background sounds, but not of the fighting. It fixes itself after the fight is over, so no big deal. But it does happen quite often (say once every hour).


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Rayque




Posts: 168

PostPosted: Sat, 25th May 2024 09:15    Post subject:
Not a single time I've failed standoff duel except the first tutorial one. Playing with X Series X controller, wireless and wired... there's no difference. All working fine at my end.
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sanchin




Posts: 764
Location: Poland
PostPosted: Sat, 25th May 2024 10:00    Post subject:
It does happen to me sometimes, but I think it's connected with how early you press the button. if it's as soon as the prompt appears or earlier - then it might break. If I wait a bit longer, then it's fine
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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Sat, 25th May 2024 10:46    Post subject:
sanchin wrote:
... if it's as soon as the prompt appears or earlier - then it might break. If I wait a bit longer, then it's fine


^ This.

Working okay here. We'll see if it happens later, though...


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Interinactive
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Posts: 29461

PostPosted: Sat, 25th May 2024 11:10    Post subject:
Nah, I noticed the issue in the first couple of hours and over ~29hrs I've tried every combination of pressing it, waiting to press it, mashing it, alt tabbing, fullscreen on / off etc etc etc

And when it does work, pressing it early / late / whenever doesn't matter, it still works

Wouldn't be as much of an issue if the game didn't harp on about honor so much. It's a good way to recoup resolve too
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Il_Padrino




Posts: 7570
Location: Greece by the North Sea
PostPosted: Sat, 25th May 2024 12:17    Post subject:
Is there some alternate ending for avoiding assassinations and always go for honor? After a few dozen silent kills, there's a flashback to the uncle saying it's the cowards path or something. After you free him, he also says something about it.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Interinactive
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Posts: 29461

PostPosted: Sat, 25th May 2024 12:21    Post subject:
I'd like to know that too, I would assume so based on the story
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polyluxx




Posts: 356
Location: l.e.
PostPosted: Sat, 25th May 2024 12:41    Post subject:
afaik no, the only choice that effects the ending is right before the ending, and is cosmetic anyway.
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headshot
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Posts: 35971
Location: UK
PostPosted: Sat, 25th May 2024 18:50    Post subject:


May the NFOrce be with you always.
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StEFaN7




Posts: 5887
Location: them swamps
PostPosted: Sun, 26th May 2024 09:17    Post subject:
finished the main game and its a solid 9, it might have the same formula as other open world games but this is just more polished, combat is very satisfying, has amazing japanese aesthetics, and a simple yet great story with interesting characters.

even after so many hours im still not bored, counted 60 side quests, i really liked the companion side quests arc. mystic tales and shinto shrines are also fun to do. i still have the dlc left which i heard is not that long and im trying to savior it more.

and damn what a song to end the game on, cant wait for them to announce the next game and on current hardware and see how much more can they push those visuals. this and shogun were really nice surprises this year



I can see your soul at the edges of your eyes..
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Rifleman




Posts: 1399

PostPosted: Sun, 26th May 2024 19:56    Post subject:
On my rig, 12700k + 32GB + 4080, I've played like 2 or 3 hrs so far but I noticed weird issue with PC slowing down. Game is ok, but when I alt-tab and try to do some webbrowsing it feels so sluggish, like 2fps on desktop. Game is ok, alt-tab, steady fps, just desktop.
Then I found this:
https://www.reddit.com/r/ghostoftsushima/comments/1ctlsni/memory_leak_on_pc/
and this bit:
"Basically I had to go into the files and disable the Playstation overlay, by removing the PSPC_SDK folder. "
I renamed folder name in ProgramFiles and it works now flawlessy.
I guess I could be to blame becouse I blocked all traffic made by game on firewall.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Interinactive
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Posts: 29461

PostPosted: Sun, 26th May 2024 23:43    Post subject:
I had issues (not those above), so I use SpecialK to alt+tab (and it doesn't pause the game) and it works really well
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Interinactive
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Posts: 29461

PostPosted: Tue, 28th May 2024 11:51    Post subject:
The kicking could use some work

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monk3ybusin3ss




Posts: 11155

PostPosted: Tue, 28th May 2024 12:24    Post subject:
Laughing

Only took you 3 min to kick him down.
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monk3ybusin3ss




Posts: 11155

PostPosted: Tue, 28th May 2024 15:13    Post subject:
You guys play with M+K or controller?
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vurt




Posts: 13845
Location: Sweden
PostPosted: Tue, 28th May 2024 23:11    Post subject:
Interinactive wrote:
The kicking could use some work


what about your own character, are there invisible walls to save you from falling or jumping down? i fucking hate that.

would make zero sense in a game about a ronin/samurai too, but you never know.
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Il_Padrino




Posts: 7570
Location: Greece by the North Sea
PostPosted: Wed, 29th May 2024 00:12    Post subject:
Yup


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Interinactive
VIP Member



Posts: 29461

PostPosted: Wed, 29th May 2024 02:37    Post subject:
I fall and die all the time Laughing

The description for Safe Landing perk:

Roll just before landing to avoid damage from all but the highest of falls

 Spoiler:
 


It's a really good game though, much bigger than I thought it'd be too. If they did this well on their first Japanese adventure outing, I can't wait for sequels
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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Wed, 29th May 2024 09:03    Post subject:
Only one minor complaint about this:

I WISH THE CAMERA WOULD STOP ZOOMING IN AND OUT AUTOMATICALLY!

(this abomination happens on almost all third-person games lately)

Where are the days when the developers would trust the player with a fking camera ZOOM IN/OUT control on the mouse scroll?!

Bastards!® Rolling Eyes


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Yondaime
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Posts: 11741

PostPosted: Wed, 29th May 2024 17:16    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:27; edited 1 time in total
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PredOborG




Posts: 1937
Location: BG
PostPosted: Wed, 29th May 2024 23:48    Post subject:
Dunno, There seems to be some heights that can't be "dodged". Even if they are not too high. I think that applies mostly for those under ledges you can climb up/down. But also it's not working at times. Or maybe I don't hit the right timing. Surprised

@blackeyedboy I HATE the random zoom in, because it feels so claustrophobic. Can understand inside buildings but it happens even in open places without any walls around for the "cinematic effect".
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Interinactive
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Posts: 29461

PostPosted: Wed, 29th May 2024 23:51    Post subject:
Yondaime wrote:
It's not a lie, I press dodge just before landing and it always works, as long as it's not a lethal height.


It works fine, it's the definition of 'highest of falls' that I figured would be much higher than it is

I was expecting to be able to leap off of anything like AC Odyssey
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LeoNatan
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Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Thu, 30th May 2024 03:31    Post subject:
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