Indiana Jones (MachineGames + Todd)
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Syd989




Posts: 9

PostPosted: Mon, 30th Dec 2024 07:16    Post subject:
I now want this game more than ever after watching the funny vid but think I will wait on a better discount, iso demo remains stored away and untouched thus far. Time to practice some patience after spending too much getting to 20k badge on steam. Edit: Sorry, been just lurking for years and years, great site. This place has always been a great resource for game info. In spite of the feud's and friendly fights. Laughing
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Tschoob




Posts: 485

PostPosted: Sat, 1st Feb 2025 09:09    Post subject:
Newest Nvidia drivers improved the performance for me like night and day, also new DLSS4 is super sharp now thanks to the override option Very Happy

IMHO this is currently the best looking game when maxed out, even compared to Alan Wake 2, and it's a much better game overall.
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jaapie18




Posts: 2421
Location: Holland
PostPosted: Sat, 1st Feb 2025 09:37    Post subject:
Tschoob wrote:
Newest Nvidia drivers improved the performance for me like night and day, also new DLSS4 is super sharp now thanks to the override option Very Happy

IMHO this is currently the best looking game when maxed out, even compared to Alan Wake 2, and it's a much better game overall.


The game looks okey. But is not that great.
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Kezmark




Posts: 487

PostPosted: Sat, 1st Feb 2025 10:06    Post subject:
The game is just average as fuck. Graphics are fine, gameplay is fine. It does nothing well, it's just there. If it wasn't Indiana Jones nobody would care.

This game just pushed me over the edge in becoming a path tracing/ray tracing hater. The technology just isn't there yet... or you know, the hardware isn't. It offers such minimum visual improvement over backed lighting that it doesn't justify its requirements, outside of just making it easier for devs. The best thing about path tracing and ray tracing in games are the reflections, and most of those you wouldn't notice when actually playing. The ones you do, you could probably bake in.

Path tracing is unplayable for most cards anyway, even with the fucking framegen bs, which is just a fucking mirage with the same or worse input lag of your original fps, and the same feel. But hey, you can jack off to the high numbers I guess.

The worst thing about this game though, to me at least is just that it has the worst case of uncanny valley. I don't know why... it just look wrong.
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Tschoob




Posts: 485

PostPosted: Sat, 1st Feb 2025 11:12    Post subject:
jaapie18 wrote:
The game looks okey. But is not that great.


Ok. So which one is?

Kezmark wrote:
The game is just average as fuck. Graphics are fine, gameplay is fine. It does nothing well, it's just there. If it wasn't Indiana Jones nobody would care.


I don't give a fuck about Indiana Jones, honestly I couldn't care less. It's a solid 8/10, nothing more, nothing less.

Kezmark wrote:
This game just pushed me over the edge in becoming a path tracing/ray tracing hater. The technology just isn't there yet... or you know, the hardware isn't. It offers such minimum visual improvement over backed lighting that it doesn't justify its requirements, outside of just making it easier for devs. The best thing about path tracing and ray tracing in games are the reflections, and most of those you wouldn't notice when actually playing. The ones you do, you could probably bake in.


That's what I think of basic Ray Tracing in general as well. However seeing the Path Tracing in action for extended period of time you can't go back. At first glance the difference is subtle but the more you see it just feels more and more natural, your brain perceives it differently than classic rasterized light.
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Ampee




Posts: 1986

PostPosted: Tue, 4th Feb 2025 23:25    Post subject:
Well, this game looks like an outdated ps2 game without path tracing. Especially the beginning.
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RMFX




Posts: 2066

PostPosted: Tue, 4th Feb 2025 23:43    Post subject:
I finished the game and I'd give it a 7 tops. The game dropped off from the Cambodia section hard and the ending was lazily implimented. It could have been a lot better.

I'm on a 3070 so no ray/pathtracing was possible and overall the game looked like a washed out mess.
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Amadeus




Posts: 2321
Location: Yes
PostPosted: Wed, 5th Feb 2025 12:08    Post subject:
RMFX wrote:
I'm on a 3070 so no ray/pathtracing was possible and overall the game looked like a washed out mess.


Confused
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RMFX




Posts: 2066

PostPosted: Wed, 5th Feb 2025 12:23    Post subject:
Amadeus wrote:
RMFX wrote:
I'm on a 3070 so no ray/pathtracing was possible and overall the game looked like a washed out mess.


Confused


I should have said unplayable. Possible at 5fps maybe.
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Amadeus




Posts: 2321
Location: Yes
PostPosted: Wed, 5th Feb 2025 12:32    Post subject:
I thought the game didn't have a no-RT mode
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RMFX




Posts: 2066

PostPosted: Wed, 5th Feb 2025 23:02    Post subject:
Amadeus wrote:
I thought the game didn't have a no-RT mode


Actually I think you're right. I'd have to re-install and check if I had it on low or something.
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plop518




Posts: 306

PostPosted: Sat, 22nd Feb 2025 19:19    Post subject:
Indiana_Jones_and_the_Great_Circle_Update_v1.4.22.0-RazorDOX
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demde




Posts: 6521
Location: Lake Karachay
PostPosted: Sun, 23rd Feb 2025 08:45    Post subject:
plop518 wrote:
Indiana_Jones_and_the_Great_Circle_Update_v1.4.22.0-RazorDOX

Nuked, since should be RUNE exclusive


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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Il_Padrino




Posts: 7443
Location: Greece by the North Sea
PostPosted: Sun, 23rd Feb 2025 10:10    Post subject:
RMFX wrote:
I finished the game and I'd give it a 7 tops. The game dropped off from the Cambodia section hard and the ending was lazily implimented. It could have been a lot better.

I'm on a 3070 so no ray/pathtracing was possible and overall the game looked like a washed out mess.

The game ran pretty good on my 2080? (I did play it before the patch that added path tracing, but you can turn that off, no?)


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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bringiton




Posts: 3662

PostPosted: Tue, 25th Feb 2025 14:17    Post subject:
Il_Padrino wrote:
RMFX wrote:
I finished the game and I'd give it a 7 tops. The game dropped off from the Cambodia section hard and the ending was lazily implimented. It could have been a lot better.

I'm on a 3070 so no ray/pathtracing was possible and overall the game looked like a washed out mess.

The game ran pretty good on my 2080? (I did play it before the patch that added path tracing, but you can turn that off, no?)

I believe GI is always enabled. While you can disable/toggle down most RT features, a base set it always running.


“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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Il_Padrino




Posts: 7443
Location: Greece by the North Sea
PostPosted: Tue, 25th Feb 2025 14:55    Post subject:
Base RT was good enough for me, honestly Smile Doubt I'd really notice the differences anyway.


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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NobleSavage




Posts: 51
Location: Death Star trench
PostPosted: Thu, 27th Feb 2025 15:18    Post subject:
The only thing that bugged me was the sneaking. It should have been way harder. But even that was ok if Indy was sneaking alone. If there was a companion with him the immersion got hit hard. Indy is crouched behind a table hidden from an enemy and the Nazi walks past Gina who's standing in the middle of the room in plain sight and the Nazi just mutters: "There is nothing here". If they can't make a sneaking companion better than this, they should just make them follow completely hidden after Indy and meet in the next cutscene.

But the game overall was pure enjoyment. The fact that it was an Indiana Jones game made it even better. He isn't an invincible combat machine but a common man. The combat action wasn't the way to go. As it isn't in the movies either.

Had no problems with the graphics. They looked great.
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Przepraszam
VIP Member



Posts: 14430
Location: Poland. New York.
PostPosted: Sat, 1st Mar 2025 20:24    Post subject:
They still havent fixed the crashes when you select different options?

Enable HDR > Crash
Enable DLSS > Crash
Change DLSS > Crash


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headshot
VIP Member



Posts: 34724
Location: UK
PostPosted: Mon, 24th Mar 2025 20:05    Post subject:


May the NFOrce be with you always.
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StEFaN7




Posts: 5704
Location: them swamps
PostPosted: Mon, 24th Mar 2025 20:08    Post subject:
dlc when


I can see your soul at the edges of your eyes..
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bahurata




Posts: 324
Location: Shibimibi
PostPosted: Mon, 24th Mar 2025 21:45    Post subject:
StEFaN7 wrote:
dlc when


yes when Rolling Eyes
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headshot
VIP Member



Posts: 34724
Location: UK
PostPosted: Mon, 7th Apr 2025 20:00    Post subject:






May the NFOrce be with you always.
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plop518




Posts: 306

PostPosted: Fri, 18th Apr 2025 20:37    Post subject:
Finally !
Let's see if Bethesda fixed this buggy game

Code:
Indiana.Jones.and.the.Great.Circle.MULTi14.Update.4-RUNE
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bahurata




Posts: 324
Location: Shibimibi
PostPosted: Fri, 18th Apr 2025 21:12    Post subject:
plop518 wrote:
Finally !
Let's see if Bethesda fixed this buggy game

Code:
Indiana.Jones.and.the.Great.Circle.MULTi14.Update.4-RUNE



This update came for the game still on April 10th. Rolling Eyes

and also your head is buggy Aww Yeah
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plop518




Posts: 306

PostPosted: Sun, 20th Apr 2025 19:42    Post subject:
bahurata wrote:
plop518 wrote:
Finally !
Let's see if Bethesda fixed this buggy game

Code:
Indiana.Jones.and.the.Great.Circle.MULTi14.Update.4-RUNE



This update came for the game still on April 10th. Rolling Eyes

and also your head is buggy Aww Yeah


Blame -RUNE Smile
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bringiton




Posts: 3662

PostPosted: Thu, 24th Apr 2025 13:08    Post subject:
I just finished the game and honestly have to say I am surprised by all the praise this game has gotten. Don't get me wrong, it's not bad, but it's nowhere as groundbreaking as the reviews led me to believe.

If this was not the Indy IP, but a generic game, it would be a 6,5 maybe. The fact that you can play Indy and it's well presented pushes it to 7,5 maybe.

The story is very lackluster. I didn't expect much, but there isn't really much plot or similar. Not that the movies would be different, but this game just walks along until you finish the last big area, then it picks up and quickly ends. No plot-twist, no defying of expectations, overall very few set pieces in the game actually.

Gina is worse than Alyx in 2004. Gina is super scripted and just stupidly runs along. I had her AI break multiple times, for example she kept aggroed on a boss even after their defeat, meaning she wouldn't open the door she was supposed to. Even noclip didn't help, because the whole game is so heavily trigger based, that you cannot simply skip one action. Meaning, I had to re-do about 30 minutes by reloading a prior (auto-)save.
Gina will simply run across open terrain when you are trying to be sneaky and not even be spotted by guards. It's totally immersion breaking. Either give me a good AI companion, or have her be mostly static and execute on a script, but the current solution is just bad.

While fighting Nazis never gets old, this game (a bit similar to the Wolfenstein games) couldn't really decide if it wants to be a stealth or action game. Action is mostly possible by cheesing the stupid AI, but it's not fun. Stealth is just super easy, you can mostly just crouch and approach any guard from the back and knock them out. Only very few guards are actually in vision of other guards, and even less guards have a patrol worth calling so. Most enemies just stand around or walk 10m in either direction and then turn around. You can knock out an enemy 2 meters behing another with a shovel and they won't notice a damn thing or just walk behind their backs. The attention meter goes up so slowly that you can just keep walking most of the time and be out of sight before they really notice something.

What is left is adventuring, and that is the only real fun part. Trying to be an adventurer and discovering tombs and such. But this is also held back by the fact that for a lot of locations to "open up" you need to have advanced in the story. Discovering on my own did happen a few times, but generally the game leads you everywhere. I would have loved for the game to only give general directions and a description and then the player needs to figure out where to actually go. But that doesn't exist.

Large parts of the maps make no sense. Tombs uncovered for centuries are within 100m of a camp. In the jungle did the Nazis came all the way with some small boats? Where is any of their infrastructure? In Egypt you have the illusion it would just be a bit further out in the desert. Traversal is a pain with the boat (yes, I do know about fast travel) and the whole place just feels "gamey" instead of an actual location.


Don't get me wrong, I am not hating on this game. I enjoyed it quite a bit and would recommend it to any Indy fan. But cannot understand how anyone would see this as GOTY or similar.


“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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headshot
VIP Member



Posts: 34724
Location: UK
PostPosted: Fri, 25th Apr 2025 02:29    Post subject:


May the NFOrce be with you always.
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W123




Posts: 2442
Location: USA
PostPosted: Fri, 25th Apr 2025 03:38    Post subject:
bringiton wrote:
I just finished the game and honestly have to say I am surprised by all the praise this game has gotten. Don't get me wrong, it's not bad, but it's nowhere as groundbreaking as the reviews led me to believe.

If this was not the Indy IP, but a generic game, it would be a 6,5 maybe. The fact that you can play Indy and it's well presented pushes it to 7,5 maybe.

The story is very lackluster. I didn't expect much, but there isn't really much plot or similar. Not that the movies would be different, but this game just walks along until you finish the last big area, then it picks up and quickly ends. No plot-twist, no defying of expectations, overall very few set pieces in the game actually.

Gina is worse than Alyx in 2004. Gina is super scripted and just stupidly runs along. I had her AI break multiple times, for example she kept aggroed on a boss even after their defeat, meaning she wouldn't open the door she was supposed to. Even noclip didn't help, because the whole game is so heavily trigger based, that you cannot simply skip one action. Meaning, I had to re-do about 30 minutes by reloading a prior (auto-)save.
Gina will simply run across open terrain when you are trying to be sneaky and not even be spotted by guards. It's totally immersion breaking. Either give me a good AI companion, or have her be mostly static and execute on a script, but the current solution is just bad.

While fighting Nazis never gets old, this game (a bit similar to the Wolfenstein games) couldn't really decide if it wants to be a stealth or action game. Action is mostly possible by cheesing the stupid AI, but it's not fun. Stealth is just super easy, you can mostly just crouch and approach any guard from the back and knock them out. Only very few guards are actually in vision of other guards, and even less guards have a patrol worth calling so. Most enemies just stand around or walk 10m in either direction and then turn around. You can knock out an enemy 2 meters behing another with a shovel and they won't notice a damn thing or just walk behind their backs. The attention meter goes up so slowly that you can just keep walking most of the time and be out of sight before they really notice something.

What is left is adventuring, and that is the only real fun part. Trying to be an adventurer and discovering tombs and such. But this is also held back by the fact that for a lot of locations to "open up" you need to have advanced in the story. Discovering on my own did happen a few times, but generally the game leads you everywhere. I would have loved for the game to only give general directions and a description and then the player needs to figure out where to actually go. But that doesn't exist.

Large parts of the maps make no sense. Tombs uncovered for centuries are within 100m of a camp. In the jungle did the Nazis came all the way with some small boats? Where is any of their infrastructure? In Egypt you have the illusion it would just be a bit further out in the desert. Traversal is a pain with the boat (yes, I do know about fast travel) and the whole place just feels "gamey" instead of an actual location.


Don't get me wrong, I am not hating on this game. I enjoyed it quite a bit and would recommend it to any Indy fan. But cannot understand how anyone would see this as GOTY or similar.


I've been watching my wife play this on PS5 ( shes a huge original trilogy fan) and have to agree with you on the stupid follower NPC. Cracks me up when you're braving some environmental obstacle like swarms of scorpions or whatnot and she's just on the other side saying HURRY UP, COME ON or trying to rush you in some way while she's just sitting there doing nothing. Modern games and their damn follower NPCs have just gotten so insufferable.

As far as the AI, it comes with the territory, all these types of stealth based games have shit AI.
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