Step into a dark reimagination of Arthurian legends in this first person, open world RPG. Explore a world stuck in everlasting autumn, witness falling legends and make meaningful choices woven into a complex, branching storyline.
Out in Early Access !
Content: Chapter 1 playable.
Playtimeof EA: 10-15 hours according to devs.
Price: 27 dollars or 26 Euros for EA atm, price will get a bump after 1.0 release.
Quote:
Now, let's discuss a few things about Early Access in general, how we approach it, and what we're striving for:
This will not be a AAA game.
It's essential to mention this. We are a small indie team with big ambitions in terms of gameplay, story, and general fun-factor, but we are not striving for AAA quality, especially in terms of visuals. Please keep that in mind!
Bugs, problems, balance issues.
Although we've done our best to prepare for Early Access, due to the scope of the game, we're sure you will encounter some bugs and problems. Our team is on standby, so you can expect fixes coming quickly if anything critical appears.
We also recommend saving manually from time to time – and backing up your saves – during your adventures.
Early Access - saves.
The most important thing to note is that if you want to participate in the Early Access adventure, you need to be prepared for the possibility that your saves may be lost at some point with a major patch.
Chapter 1: Horns of the South
In this stage of Early Access you will have a special, smaller price and access to first part of the game - Horns of the South. There is around 10-15 hours of content there!
More will be coming with big patches and will be added for free to the game!
I enjoyed the deckbuilder roguelite set in the same world that they previously released, so I'm looking forward to this one, but will probably wait until it's out of EA.
It looks quite ambitious but if the devs manage to make some sort of Tesco Skyrim with decent writing then I could be interested. Will keep an eye on it, and may the Early Access road be gentle.
i'm not sure how something like this can have an audience, it looks like skyrim (2011) but obviously not with the same talent when it comes to design. Skyrim is a very, very generic looking RPG already (unlike Morrowind). you'd think there would be more unique games to draw inspiration from.
absolutely, and such a game would have a bigger audience i think.
give the game at least ONE mechanic that is a 9/10 and you have a winner. do a game with many more mechanics but they're 5/10'ish, why would people play this game?
It's a fun game, just remember save wipes might happen at any point in the EA. It's also steadily being developed.
Cuanacht Rebellion introduced a big area behind the northern gate (no main quest for now), and they're planning a frozen biome next.
Although the production values don't quite match the idea underneath, the art direction seems pretty intriguing and supposedly, the writing isn't plagued by silly modern deviations, which is always a plus. Here's hoping the 1.0 version planned for this year won't be too much of a rummage of things held with not-so-magical duct tape
I played it for half an hour and after listening to the absolute banger of a theme playing on the title screen, I was surprised by how much better than expected this game was. It does seem like a janky Elder Scrolls clone made by 10 people which seemed to do a lot of things quite well. I stopped playing the demo as I will definitely play the full game when it releases
As stated, version 0.9 consists of a prologue and Chapter 1. Version 1.0 will have additional 2 chapters. So to summarise - No, don't play as content wise it's about 30% only.
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currently only 1/3 of the game available in its almost final state - so content wise it will likely be the same in the full game. full release is set in may/june. late june is most probable tho
So to those who have played it, is the prologue the material from the demo? And how long is chapter 1?
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
That's the prologue then. But I don't know what version of the game the demo is from. If it's 0.9 then saves might work. Anything below and it's not possible, they really made a lot of changes.
That's the prologue then. But I don't know what version of the game the demo is from. If it's 0.9 then saves might work. Anything below and it's not possible, they really made a lot of changes.
Steam demo save transplanted successfully to the cracled GoG version
Odd that gog stores save data on
?:\Users\%%%%%\AppData\Local\GOG.com\Galaxy\Applications\%%%%%\Storage\Shared\Files\Saved
instead of
?:\Users\%%%%%\AppData\LocalLow\Questline\Fall of Avalon
even while playing without galaxy, but after finding that it was easy enough to do.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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