But also, the enitire magic of the game. The landscapes, the dungeons (which always feel dangerous), the sense of exploration (while it lasts), the incredible music... and the fantastic writing (nah, I'm kidding with the last one).
Combat is rather frustrating and floaty af, yet I found myself playing until 4 a.m. last night.
Does the RUNE release contain the 2 story DLCs as well? I never finished them, originally. The same with Skyrim...
BTW, the Body Type Selector mod is back on Nexus and it will stay there, because it's not breaking the rules.
They disabled the comments section though
Nexus actually provided a decent explanation as to why the original was removed: it was not the mod itself, but the flaming from both sides, inlcuding the author, it led to. They also said not to bother with reporting it, just block the tags/author if your feelings are hurt xD
BTW, the Body Type Selector mod is back on Nexus and it will stay there, because it's not breaking the rules.
They disabled the comments section though
Nexus actually provided a decent explanation as to why the original was removed: it was not the mod itself, but the flaming from both sides, inlcuding the author, it led to. They also said not to bother with reporting it, just block the tags/author if your feelings are hurt xD
Huh.
Did nazi that one coming...
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
they should've kept Ayleid ruins in white, made them look really special, now it just looks like your average ruin, doesn't stand out against the green in such a beautiful way that it did in the original game.
also look how bushy and nice the trees and bushes looks in comparison.
the new trees are like a straight pole with round general shape for leaves, very boring.
it also has pines (not sure what kind but clearly a conifer-type of tree), also missing.
Yeah, new game is just absolutely ugly. Oblivion had great art direction. Old school fantasy landscapes, with distinct cities and forests, all in vibrant colour palette. Now we have brown/yellow filter over everything. Weird trees, low contrast, and no lush green. I am disappoint.
no, not really played. i've looked at plenty of TR content though, it's often quite impressive. the original content (including the 2 expansions) is super small in comparison to TR, just textures alone are around 1/5 of TR lol...
Some details about modding straight from the horse's ̶a̶r̶m̶o̶r̶ mouth:
Quote:
Oblivion Remastered uses an interesting hybrid of two different game engines - a modified version of the original 2006 Oblivion game engine and Unreal Engine 5.3. If you take a peek into the installation folder, you'll actually find a large chunk of the original game assets still intact, including the original game plugin files.
Below are a few key things we've collated from our observations and what we've been hearing in the community. Take everything you read with the biggest pinch of salt at this early stage:
- The core data for the game is still loaded from the plugin files, as with the original games; however, each game object (record) in the plugins is mapped from Oblivion Engine to Unreal Engine using JSON. This means that the traditional methods of detecting conflicts may not work anymore. When adding new content to the game, the JSON data for this content would need to be inserted.
- The JSON structures for many game objects include additional values that did not exist in the original game, and the purpose of them is currently unclear.
- Any text that is added to the game via plugins seems to show up with an "[NL]" prefix, which is currently thought to mean "Not Localised". Investigations are ongoing to work out how to make mods that don't have this prefix.
- The new Unreal Engine versions of the textures, models, particles and animation files appear to still be linked to the original version in some cases.
- The Level of Detail (LOD) for this game appears to use a completely new system, most likely heavily controlled by the Unreal Engine side of the game.
- The game uses several scripting languages across different systems, including an updated version of OBScript, Unreal Engine Code, and Unreal Engine Blueprints.
- Concerning a possible script extender for the game (equivalent to xOBSE), there is a challenge of the Creation Engine script extender devs being unfamiliar with Unreal Engine and Unreal Engine modding being unfamiliar with Creation Engine script extenders.
- There are some hints within the game code that there may be a Construction Set coming for this game, but that may also simply reference the tools used by the developers.
- On the Xbox Game Pass store, the game states it includes "In-Game Purchases", which could imply the eventual integration of the Bethesda.net paid mods store.
- The Xbox Game Pass of the game came with a lot of extra debug data that is helping with the efforts to reverse engineer it.
- A version of xEdit is in development to support creating plugin files for Oblivion Remastered, but it is currently largely untested and not yet available on Nexus Mods.
To heavily summarise, there's some potential here, but unless we get an official Construction Set from Bethesda/Virtuos, there's a lot of reverse engineering work to be done before modding can be fully realised. Please don't badger the super smart folks working on this; let them cook.
True, all about nostalgia. The game is terrible for today’s standards. And the gameplay wasn’t even that good when it was released.
Well, I would not call it quite "terrible", man. But it DOES feel a bit archaic / simple compared with other RPG's we've played in the past years.
I would not even dare to compare it with KCD2, since... there is no point, they are universes apart.
_
And there is also ONE very important thing that this game has, that many AAA products released in the past years don't have:
SOULe.
idk, it was always something off with Oblivion. Morrowind was a better game, as was Skyrim. World is too big and baren, cities range from full and vivid, to empty husks. There are some memorable great quests in it, but most of them are just bland.
Does anyone know of a quality report on Oblivion's development? I read those on Morrowind, and they were a great read. It felt to me as if it was severely rushed for some reason. Even more so, compared to their other games. Or, possibly, it's just that it was too ambitious.
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