STALKER 2: Heart of Chornobyl [Early Access]
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headshot
VIP Member



Posts: 36560
Location: UK
PostPosted: Mon, 17th Nov 2025 18:13    Post subject:
Can’t believe they removed Stalker 2 from Game Pass.
I’ll get it on PS5 now they’ve fixed it up and start a new game.
Plus it’s PS5 Pro Enhanced Very Happy



May the NFOrce be with you always.
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tonizito
VIP Member



Posts: 51525
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 17th Nov 2025 19:26    Post subject:
More features that should have been present at release, v1.7 Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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vurt




Posts: 13937
Location: Sweden
PostPosted: Mon, 17th Nov 2025 19:30    Post subject:
The nature stuff in latest Unreal Engine seems so good, but i guess that's like 2-3 versions ahead of the UE update they are doing for STALKER 2 Sad
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blackeyedboy




Posts: 10257
Location: Transylvania
PostPosted: Mon, 17th Nov 2025 19:40    Post subject:
headshot wrote:
... now they’ve fixed it up ...


It's not 'fixed', but 'patched-up'.

EDIT

Patch 1.7 seems to have 'some' performance improvements:



 Spoiler:
 


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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headshot
VIP Member



Posts: 36560
Location: UK
PostPosted: Fri, 21st Nov 2025 01:10    Post subject:
I’m happy with patched up!

Microsoft took my Game Pass game away so I bought it on PS5.
Played a couple of hours on PS5 Pro and it’s way better than it was when i played it on Xbox at launch.
I recall A-Life being completely disabled and constant spawning enemies lol.
The dynamic gameplay between NPCs and mutants is far superior now.
Seeing all the Stalkers loot the dead was pretty great and they left none for me lol.
Looking forward to further improvements and more content with this one! Very Happy



May the NFOrce be with you always.
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4treyu




Posts: 23246

PostPosted: Fri, 21st Nov 2025 01:56    Post subject:
2-3 more years and we should be good to go!
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headshot
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Posts: 36560
Location: UK
PostPosted: Fri, 21st Nov 2025 02:13    Post subject:
Laughing


May the NFOrce be with you always.
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blackeyedboy




Posts: 10257
Location: Transylvania
PostPosted: Fri, 21st Nov 2025 11:25    Post subject:
4treyu wrote:
2-3 more years and we should be good to go!


Pretty much this.

But only if they keep working as they did so far.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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4treyu




Posts: 23246

PostPosted: Fri, 21st Nov 2025 11:59    Post subject:
Deep down I'm actually hoping it'll be around a year or so, but better to keep my expectations tempered.

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vurt




Posts: 13937
Location: Sweden
PostPosted: Fri, 21st Nov 2025 12:04    Post subject:
Cool to see all the praise after everyone just being angry haha, seems like a truly great update. But yes, i will still wait Razz
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blackeyedboy




Posts: 10257
Location: Transylvania
PostPosted: Fri, 21st Nov 2025 12:19    Post subject:
Wait.

It's not the patch that includes the engine update.

4treyu wrote:
Deep down I'm actually hoping it'll be around a year or so,


Deep down I'm hoping I could play this NOW but... Mad

It's all Tim's fault!

 Spoiler:
 


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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4treyu




Posts: 23246

PostPosted: Fri, 21st Nov 2025 12:46    Post subject:
blackeyedboy wrote:
Wait.

It's not the patch that includes the engine update.



Apparently that one is coming with the first DLC next February.
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Fugen




Posts: 2308

PostPosted: Fri, 21st Nov 2025 17:11    Post subject:
S.T.A.L.K.E.R.2.Heart.of.Chornobyl.v1.7-RUNE

Full game with latest updates and DLC.


chill out man, life is beautifull...
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Frant
King's Bounty



Posts: 24687
Location: Your Mom
PostPosted: Fri, 21st Nov 2025 18:42    Post subject:
My two biggest requests:

Add the ~95% missing content on the map with empty buildings, villages etc.
A completed and working A-Life system

I haven't tried it since I completed it in May or something so I don't know how well it plays now compared to back then.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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harry_theone




Posts: 11278
Location: The Land of Thread Reports
PostPosted: Fri, 21st Nov 2025 19:26    Post subject:
Guys, if you want to know: yes you still get spawned on behind your back when turning around your camera

my biggest issue with the game.
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Tschoob




Posts: 510

PostPosted: Fri, 21st Nov 2025 19:40    Post subject:
harry_theone wrote:
Guys, if you want to know: yes you still get spawned on behind your back when turning around your camera

my biggest issue with the game.


Was wondering if it's finally in a playable state. This bullshit spawning system is a deal breaker for me so I guess I'll check back in February. Thanks for the heads up
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tonizito
VIP Member



Posts: 51525
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 21st Nov 2025 21:00    Post subject:
Can't find the video source, but engine update is rumoured to be next year only.
But what use is that when these
Frant wrote:
My two biggest requests:

Add the ~95% missing content on the map with empty buildings, villages etc.
A completed and working A-Life system

I haven't tried it since I completed it in May or something so I don't know how well it plays now compared to back then.


will likely never happen?
My 0.02 on the next small change with big results to make the game less shitty? Implement the CoP stalker squad guides. Sure, have them charge you higher prices than bases, but it will help a LOT for some of the most remote areas (lower left on the map for example).

harry_theone wrote:
Guys, if you want to know: yes you still get spawned on behind your back when turning around your camera

my biggest issue with the game.
With the latest update installed, supposedly:
https://i.imgur.com/IbuesY8.mp4
*insert instant transmission sound effect* Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Stormwolf




Posts: 23844
Location: Norway
PostPosted: Fri, 21st Nov 2025 21:33    Post subject:
tonizito wrote:
Can't find the video source, but engine update is rumoured to be next year only.
But what use is that when these
Frant wrote:
My two biggest requests:

Add the ~95% missing content on the map with empty buildings, villages etc.
A completed and working A-Life system

I haven't tried it since I completed it in May or something so I don't know how well it plays now compared to back then.


will likely never happen?
My 0.02 on the next small change with big results to make the game less shitty? Implement the CoP stalker squad guides. Sure, have them charge you higher prices than bases, but it will help a LOT for some of the most remote areas (lower left on the map for example).

harry_theone wrote:
Guys, if you want to know: yes you still get spawned on behind your back when turning around your camera

my biggest issue with the game.
With the latest update installed, supposedly:
https://i.imgur.com/IbuesY8.mp4
*insert instant transmission sound effect* Laughing


Didnt spawn behind his back though to be fair. They started spawning while he was looking in that direction
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tonizito
VIP Member



Posts: 51525
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 21st Nov 2025 21:38    Post subject:
Fair enough but IMO that's even worse Surprised


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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headshot
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Posts: 36560
Location: UK
PostPosted: Sat, 22nd Nov 2025 06:46    Post subject:


May the NFOrce be with you always.
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harry_theone




Posts: 11278
Location: The Land of Thread Reports
PostPosted: Sat, 22nd Nov 2025 11:19    Post subject:
tonizito wrote:
Fair enough but IMO that's even worse Surprised

Stormwolf wrote:
tonizito wrote:
Can't find the video source, but engine update is rumoured to be next year only.
But what use is that when these
Frant wrote:
My two biggest requests:

Add the ~95% missing content on the map with empty buildings, villages etc.
A completed and working A-Life system

I haven't tried it since I completed it in May or something so I don't know how well it plays now compared to back then.


will likely never happen?
My 0.02 on the next small change with big results to make the game less shitty? Implement the CoP stalker squad guides. Sure, have them charge you higher prices than bases, but it will help a LOT for some of the most remote areas (lower left on the map for example).

harry_theone wrote:
Guys, if you want to know: yes you still get spawned on behind your back when turning around your camera

my biggest issue with the game.
With the latest update installed, supposedly:
https://i.imgur.com/IbuesY8.mp4
*insert instant transmission sound effect* Laughing


Didnt spawn behind his back though to be fair. They started spawning while he was looking in that direction


That is just one of the combos.

Here is a complete, spawn behind your back in your face edition:
https://www.reddit.com/r/stalker/comments/1p2ioy5/classic_s2_lazy_game_design_spawn_enemies_behind/
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tonizito
VIP Member



Posts: 51525
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 22nd Nov 2025 11:32    Post subject:
That said... why don't I ever see you in the original STALKER thread, herry? Are you some kind of stalker poser that doesn't even play Old World/Anomaly/Radiophobia/True Stalker etc?! Mad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Mythril




Posts: 711
Location: Playing Hunt: Showdown
PostPosted: Sat, 22nd Nov 2025 13:03    Post subject:
I'm loving it. I've been playing it on and off for a year but over the last couple of months, I've really jumped in. Look out for Ultra Plus mod. Installed via the Mod Manager. That's a good one.


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OrignalSpaceJockey




Posts: 2429
Location: Sweden
PostPosted: Sat, 22nd Nov 2025 13:24    Post subject:
Flawless widescreen doesnt work anymore :/
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harry_theone




Posts: 11278
Location: The Land of Thread Reports
PostPosted: Sat, 22nd Nov 2025 14:15    Post subject:
tonizito wrote:
That said... why don't I ever see you in the original STALKER thread, herry? Are you some kind of stalker poser that doesn't even play Old World/Anomaly/Radiophobia/True Stalker etc?! Mad


What do you mean original S.T.A.L.K.E.R. thread? There are three for each of the main games, maybe you're the poser here? Cool Face


I did start Anomaly and got a couple hours in but other stuff got in between.
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tonizito
VIP Member



Posts: 51525
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 22nd Nov 2025 14:21    Post subject:
Only a poser doesn't know that usually only the stalker SoC thread is bumped, sometimes by yours truly Smug
Anomaly, its modpacks and even Radiophobia 3 are one of the main reasons why I'm looking to upgrade my GPU, since on some cases the 8GB VRAM isn't enough.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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vurt




Posts: 13937
Location: Sweden
PostPosted: Sat, 22nd Nov 2025 15:22    Post subject:
it seems sloppy that it can spawn so near the player, it can't be difficult to implement a feature where the radius of the spawn is outside where the player is. I am doing a 2D game so i have dealt with this too, not saying its 100% the same since of course the engine etc etc matters but...

Could just be a bug and rare too, so they didn't find it yet, but idk, i do not play the game.
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tonizito
VIP Member



Posts: 51525
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 22nd Nov 2025 16:17    Post subject:
What can't be too difficult to implement is having the quest givers be able to give you more than one task to to at a time, with a few days of cooldown on top until you can take another one. Hell, there were mods after a few weeks that corrected that Laughing
Also the mission with a guy that needs an artifact detector, and if you only have one then you have to give him that one or fail the mission; I even loaded an older save near him but before interacting with him, made it all the way back to the ward base and when I returned he was just gone

Some of the design choices on the game are just stupid, but they seem to be open to correcting them. Thing is, there are three games before this one that have a blueprint on how to do most of these things the right way.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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harry_theone




Posts: 11278
Location: The Land of Thread Reports
PostPosted: Sat, 22nd Nov 2025 17:22    Post subject:
vurt wrote:
it seems sloppy that it can spawn so near the player, it can't be difficult to implement a feature where the radius of the spawn is outside where the player is.


People already tried this at release... it does not work like you think it should.
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Stormwolf




Posts: 23844
Location: Norway
PostPosted: Sat, 22nd Nov 2025 17:59    Post subject:
Of course it doesnt. They do it this way to create conflict for the player, spawn them far away and you dont have to shoot anything.
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