It's not dlss, has nothing to do with it, nvidia drivers are just a mess. it's not like dlss wasn't used before. Basically, before this I would have the same fps regardless of resolution or anything, now scaling actually works. I don't know. This was only an issue in a few games as well, not like it affected everything. So yeah, went from 50 to 90+ at 1440p in Stalker 2 specifically. Now, in 4k it was around 50 before and now it's around 60, but yeah... it's a mess. And what you said about the drivers not fixing it for you, that's why nvidia is even more of a mess than ever.
Same drivers, similar laptop, just a 4090 instead of a 4080, and the guy's frametimes just went to shit with this same driver.
And like I said, Shadps4 frametime again, before changing to this driver it was 150-300 and around 20fps, now it's closer to 10 and running smooth at 4k 60+fps(locked at 60 atm).
Before this driver I had to either run version 0.9 or earlier of shadps4 to get decent frametime and framerate, or I would have to use a driver from autumn of 2024. It's just stupid. And again, this driver I had before was generally stable, with most games running well, outside of Stalker 2, Returnal, Marvel Rivals (200+fps terrible frametime and stutters) and shadps4, it was 581.08.
Most other drivers in 2025 either had some other esoteric problem, or it would just crash certain games or whatever.
Well, so anyway, now that I can actually play it fine... It's ok I guess. It's nowhere near as good as the og, but hey... I'm not even sure how I would see the og if I played it now for the first time, but the enemy AI leaves a lot to be desired at least.
I just wish it wasn't such a busy, muddy, mess of visuals, where you can't see shit at a distance, especially with vegetation, to the point where you don't know where people are shooting at you from most times. Also, the normal game flashlight is just a joke, so playing with a mod is very much necessary. The eye adaption visual when entering/exiting buildings is way too strong and jarring.
The native HDR is kind of shit and washed out, so using renodx is a must.Oh, yeah... I hate this shitty filter they have over the screen, that just adds more noise and shit to further muddy the already cluttered visuals.
The english VA is horrible, not only does it feel out of place, but I don't feel like most of them gave a shit, at least so far, only at the second area in the game.
I don't know, I feel like the weight capacity system is a joke, and serves more to make the game a chore than anything else. Given that there's no time constraints, or actual serious threat with walking through the zone, it kind of just wastes your time instead of actually forcing difficult decisions. Hell, most of the times you'll just get extra loot cause some new dickheads would populate an area, or the old ones would get killed by someone else, so whatever...
The moment to moment shooting is solid, hampered only by the visuals. For some maybe that's a bonus, makes it more frantic/chaotic, but the problem is that it's not really on the player, you're not punished for your own lack of awareness, but for the graphics.
Can't say much for the artifacts so far, only got like 5 or something like that, and so far it's either been all positive and so great, or a mix of slight positive and radiation, and so terrible. Again, there's probably going to be actual choices to make later on.
The zone monsters feel like a resource drain. They're just a chore, since they're generally harder to deal with than humans, but they don't really give much of a reward, even worse since they're acting like MMO grind mobs, where most of the same creatures are missing the key organ you want from them. It is, what it is, but they're not particularly fun, or engaging to fight. They pretty much all do the same, limited and scripted run around bs, and it's just really disappointing. Like if you've fought one of a specific type of creature, you've fought them all, since they do the exact same thing, every single time.
The world just generally feels more empty and artificial than the previous. Like even the whole repopulation of areas feels hollow and forced.
Why does it take a year+ for all those fixes (and a lot missing still)? In the day and age of digital distribution, where you don't have to worry about printing disks, why not delay the damn thing until it is in a much better state?
Serious, serious. Remember when companies used to release games on disks for consoles that had no HDDs and games couldn't be updated. How were they able to make great games then, but these days everything is a day 0 patch this, day 1 patch that?
what is Capitalism....?
what is the Gaming Industry...?
they shit out a buggy product bc publisher wants to see ROI and bc of its cult followers it'll still sell like hotcakes and then two years later they'll sell you the same product again as Remastered/Definitive/Master Edition^tm.. not exactly rocket science
Serious, serious. Remember when companies used to release games on disks for consoles that had no HDDs and games couldn't be updated. How were they able to make great games then, but these days everything is a day 0 patch this, day 1 patch that?
They either didn't update and left the game broken or released patched on PC Magazines CD's (if you 'member, you 'member). The first Stalker had a lot of bugs that got fixed only by fans with mods.
what is Capitalism....?
what is the Gaming Industry...?
they shit out a buggy product bc publisher wants to see ROI and bc of its cult followers it'll still sell like hotcakes and then two years later they'll sell you the same product again as Remastered/Definitive/Master Edition^tm.. not exactly rocket science
No shit, genius the point is that people should not accept that crap, let alone prehurrdurr (like our resident spermshot)
PredOborG wrote:
LeoNatan wrote:
Serious, serious. Remember when companies used to release games on disks for consoles that had no HDDs and games couldn't be updated. How were they able to make great games then, but these days everything is a day 0 patch this, day 1 patch that?
They either didn't update and left the game broken or released patched on PC Magazines CD's (if you 'member, you 'member). The first Stalker had a lot of bugs that got fixed only by fans with mods.
EDIT:
Spoiler:
My guy, perhaps you missed the "release games on disks for consoles" part? There were no patch disks for consoles. In the worst of cases, they recalled a version and did a repress of new disks, which has only happened numerous times. Games were just solid back in the day.
Serious, serious. Remember when companies used to release games on disks for consoles that had no HDDs and games couldn't be updated. How were they able to make great games then, but these days everything is a day 0 patch this, day 1 patch that?
Because they keep getting away with it.
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My guy, perhaps you missed the "release games on disks for consoles" part? There were no patch disks for consoles. In the worst of cases, they recalled a version and did a repress of new disks, which has only happened numerous times. Games were just solid back in the day.
Because it's honestly retarded to compare console games to PC. Consoles always had more polished games, including today. They have a single system with the same hardware to focus on.
PC's have dozens of different configurations and companies need to test their games on as many as possible (which I'd say they don't do that much nowadays too).
On top of that you know very well consoles lag by 5+ years behind PC's in terms of graphics and tech.
Then there's the lot more features in modern games as well. Now most are aiming to have open-world or at least big ass maps (even if often half empty but still it's extra weight on the performance). A lot more interactable stuff like in-game screens, items, crafting objects etc. Double-tripple jumps, flying, dashing etc all kinds of movement and physics features that were alien for most games before around 2015. The more features = the more reasons to have bugs and glitches.
Everything bigger you are playing these days is a console port, including the STALKER 2 turd. Everything they fix for PC, they also fix for consoles. Most games ship unplayable for consoles these days and require a “day 0” patch.
Also, consoles are “lagging 5 years behind PC”, so they are “more stable”? … in game logic bugs, unrelated to graphics?
Also, what exactly are consoles lagging behind, except raw compute power? If you have nVidia, it’s debatable how much consoles are really lagging behind, but OK—let’s say they are. If you have anything but the latest RDNA 4 crapolas from AMD, you are basically at feature parity with consoles. RDNA2, RDNA 3.0, RDNA 3.5 are all derivative of the PS5/Series APU and pretty much equivalent in features. RDNA 3.5 is expected to continue shipping in AMD offerings until 2028 at the earliest.
Everything bigger you are playing these days is a console port, including the STALKER 2 turd. Everything they fix for PC, they also fix for consoles. Most games ship unplayable for consoles these days and require a “day 0” patch.
Also, consoles are “lagging 5 years behind PC”, so they are “more stable”? … in game logic bugs, unrelated to graphics?
I'd bet that's because they simultaneously worked on both PC and console version. If you look at many PS exclusives that played flawlessly on the console and eventually get ported to PC, you will see most had issues on the latter. I can think of Horizon, Uncharted, The Last of Us.
As for the lagging - most console games have fixed frame rates, got very basic graphics options or no widescreen support.
That's not "lag", that's a conscious choice by the developers. Most games thse days actually have a simplified options screen, where users can choose performance 60 fps vs quality 30 fps and sometimes a balanced 40 or 45 fps mode. In 30 fps modes, usually there is ray tracing of sorts. These are not the Xbot 360 days anymore.
That's not "lag", that's a conscious choice by the developers. Most games thse days actually have a simplified options screen, where users can choose performance 60 fps vs quality 30 fps and sometimes a balanced 40 or 45 fps mode. In 30 fps modes, usually there is ray tracing of sorts. These are not the Xbot 360 days anymore.
And that's what I mean. It's very basic options. Here is Ghost of Tsushima and Yotai for comparison.
This is Tsushima settings on PC, and not everything:
Spoiler:
And this is Yotei with only 4 premade options between "Quality, Performance, Ray Tracing and RT Pro" . Quality locked at 30 fps. Why can't there be quality with 60 fps?! And only other thing adjustable being the "Motion Blur":
Because the console costs 500$, not 1500$. Why can't an RTX 5050 run Cyberpunk with path tracing at 4K "with 60fps?!" It's already "lagging" 10 years behind the 5090!!!!
Because the console costs 500$, not 1500$. Why can't an RTX 5050 run Cyberpunk with path tracing at 4K "with 60fps?!" It's already "lagging" 10 years behind the 5090!!!!
So you mean the console uses cheap outdated parts, but saying it's not lagging behind PC. Ok, makes sense.
The fact that AMD is shipping the same hardware still and will push it until at least 2028 means it's not "outdated". You keep using that word but I don't think you know what it means.
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