I dont know if ive experienced combat collision quite this bad in years. I constantly get stuck on rocks, ropes, ledges etc in combat and get killed. Also, if you open a door into an arena with enemies, you can't go back into the previous arena if you aggro them, you get hit with the invisible wall.
I like the concept of the combat system but unfortunately it probably needs 4-6 months of patches to fix this trash.
True target lock for mouse, keyboard, and controller: keep the enemy you chose selected in combat.
Keep the enemy you chose, whatever you play on.
True Target Lock is a lightweight UE4SS Lua mod for The Blood of Dawnwalker. It keeps an active hard-lock target fixed across mouse, keyboard, and controller input, so your chosen enemy stays selected during multi-enemy fights.
True target lock for mouse, keyboard, and controller: keep the enemy you chose selected in combat.
Keep the enemy you chose, whatever you play on.
True Target Lock is a lightweight UE4SS Lua mod for The Blood of Dawnwalker. It keeps an active hard-lock target fixed across mouse, keyboard, and controller input, so your chosen enemy stays selected during multi-enemy fights.
I might try this. I had a combat encounter where i could not fucking attack the ghost that was draining my HP (they teleport away and start draining your HP and adding it to their health pool, you need to go attack them to stop them from doing this) because the game decided to target some of the zombie minions and would not let me even look at the ghost let alone attack it
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