The Blood of Dawnwalker
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FireMaster




Posts: 13789
Location: I do not belong
PostPosted: Tue, 22nd Sep 2026 19:10    Post subject:
madmax17 wrote:
https://www.eurogamer.net/blood-of-dawnwalker-difficulty-combat-patch-update
Quote:
The Blood of Dawnwalker getting a new difficulty option, combat changes and more in game's first "big" patch scheduled for early October

Speaking to Eurogamer, The Blood of Dawnwalker game director Konrad Tomaszkiewicz has discussed several game improvements coming in a "big patch" currently scheduled for early October - including a brand new difficulty option, combat targeting changes, and making it easier to escape from battles by running away.

Tomaszkiewicz also told me in an interview that the studio is exploring a New Game Plus mode - "Yes, we are," he said smiling but not saying anything more - and potentially adding new enemies to improve variety. "There is a chance but I don't want to speak about it yet," he said. "We will have the proper beats with our publishing team and if I tell you more, they will kill me."

"We will introduce an additional difficulty level," Tomaszkiewicz revealed, "but an easier one, because many people are asking for a more easy difficulty. The Story mode which we have right now will be a different difficulty - we will call it Demanding or something like this - and we will add a new Story mode which will be even easier for people who don't want to experience the combat, they just want to learn the story and go through the game without this gameplay challenge."

"There will be three hits you need to take off this stun," he added. "We will see how people will react to that because, as I said, it can create another bad feel, but we will see. Maybe people will switch between targets fluently and if they want to just stun, it will be fine, and if they want to stun and hit a few times, it will be also fine. We will see."


Called it, the game is definitely not finished. I'm guessing they wanted to release it to get some money to invest in polishing it further. I turned the combat difficulty to story mode not because I found it too hard just tedious and very underbaked.
I can perfect block just fine but if it only allows me to do one hit which the enemy's animations barely react to it and launch counter attacks while I'm still locked in my attack animation plus the spongey health bars even on basic enemies just made it feel like a chore.
inability to choose which enemy I wanna lock onto didn't help one bit either.

On story mode I can at least get it over with quick enough and enjoy the exploration and writing which is something they did well here.
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madmax17




Posts: 21886
Location: Croatia
PostPosted: Tue, 22nd Sep 2026 19:39    Post subject:
Yeah Very Happy

Sounds like streamlined combat

https://otakukart.com/blood-of-dawnwalker-director-says-the-october-patch-will-make-escaping-combat-fluid-and-fix-target-switching-issues-it-will-be-a-big-change-for-people/
Quote:
Blood of Dawnwalker Director Says the October Patch Will Make Escaping Combat “Fluid” and Fix Target-Switching Issues: “It Will Be a Big Change for People”

Rebel Wolves is preparing its first major post-launch update for The Blood of Dawnwalker, with smoother combat escapes, improved targeting, a new easier difficulty and performance upgrades planned for early October.
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ixigia
[Moderator] Consigliere



Posts: 65360
Location: Italy
PostPosted: Tue, 22nd Sep 2026 20:41    Post subject:
Hopefully the patching will smooth out at least some of the pesky edges - I'm looking forward to this but the patient bear way truly is the best approach, especially with ambitious RPGs. And then there's the omnipresent Angina 5 tax that often requires extra nursing, too.
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blackeyedboy




Posts: 10893
Location: Transylvania
PostPosted: Tue, 22nd Sep 2026 22:35    Post subject:
Waiting for this to leave BETA.


[removed due to being too big / against rules]
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Radicalus




Posts: 6509

PostPosted: Tue, 22nd Sep 2026 22:35    Post subject:
If you lean in to combat, it is actually great.

Once I let go of trying to chase down the low HP guy, and just let the game select the target for me, I got in to a very satisfying flow state. The other big tip is: stand your ground and parry, stop dancing around. Once this clicks with you, the game becomes very smooth (and easy). I play hardest difficulty, and having a breeze.
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Radicalus




Posts: 6509

PostPosted: Tue, 22nd Sep 2026 22:36    Post subject:
blackeyedboy wrote:
Waiting for this to leave BETA.


It is in a very finished state, aside from performance. It surprised me, how much I like this game (I hate vampires, they bore me utterly).
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madmax17




Posts: 21886
Location: Croatia
PostPosted: Tue, 22nd Sep 2026 22:55    Post subject:


Boring vampire??
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blackeyedboy




Posts: 10893
Location: Transylvania
PostPosted: Wed, 23rd Sep 2026 10:35    Post subject:
Radicalus wrote:
blackeyedboy wrote:
Waiting for this to leave BETA.


It is in a very finished state, aside from performance. It surprised me, how much I like this game (I hate vampires, they bore me utterly).


Performance is a MAJOR factor in any game.

Also, restrictive (unresponsive) combat mechanics are a no-no for me.


[removed due to being too big / against rules]
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