Zero chance they're not using a ton of AI for the coding for this game (which is great btw). They're like 1000% faster than anyone else. Would love to see how they have set it all up. But of course too controversial right now, not a chance they would disclose it.
Wouldnt even surprise me if they can't release everything when its actually done because it would be too obvious and it would cause a backlash
I think eventually its going to be a norm with just way, way faster production than before. Likely first with these korean, chinese companies since i doubt they are as biased against AI as here. They were already caught using some generative AI, which they had to remove since people cried like little babies.
In-game world editor for Crimson Desert: browse all 48,000+ prefabs with previews, spawn them live, walk around and place them with hotkeys, rotate, scale, save builds as projects. No game files modified. Includes a C API so other mods can spawn and move objects.
Wide as ghe oceqn, deep as a puddle. I have explored a lot of the first zone and it is huuge. But the funny thibg is, there is little to explore. No point looking in nooks and crannies. Do quests, look behind wateefalls and send your slaves to pillage and thats it. I went to the snow mountain and i found a artifact relic and nothing else. Spend 10+ minutes riding tge horse and there is nothing.
lol what's with the ships? its waaaay to low in the water, no ship would look like that because it would take in water and sink directly. You can tell the designer (if its not just AI) couldn't even spare 1 minute to google how a ship actually looks on water. very sloppy.
If there's one thing i have learned doing 3D modelling, always properly research whatever you are doing, even the most simple things that you think you know.
If you think you can do a pine tree you are probably wrong, you will do it like the pine symbol just by instinct, and you will realize maybe later you got all the branches wrong, all pointing down and stretching for a sun - on the ground(?!)
Most 3D designers still does this because they are too cocky and think they know everything. This is likely a case of that "oh a ship, well that's simple!"
@blackeyedboy people said Odyssey was too big and it was almost true
this is a nightmare for completionists but yeah when played without pressure, it's all fine, can do anything and still end up with something done from 1h to 6h per session, good drop in drop out game
I played though most of the starting zone and when i boot the game i stare at the screen and map for a minute and close the game. Its just too much
there's nothing to do remember?
heck the title here is still "early access"
just pick what you feel like doing and roll with it, set out for some mining to upgrade some of your gear, do 1 quest chain, clear out fortress, do an abyss puzzle
you don't really need to try and form a plan, cause that will lead to some major choice paralysis
this holds true for a lot of large games, crimson is not the only one where this can be a major issue
I think I got some major burnout on this game after ~130 hours.. and there's still so much I haven't done, i'm actually thinking of restarting the game to see the new story again even that has got to be a trap great game overall, with some luck I can hand down the save to my children to complete it
I played though most of the starting zone and when i boot the game i stare at the screen and map for a minute and close the game. Its just too much
So similar to Enshrouded then
Haven't touched that one after the first few hours. It's very cool game and all, but I just can't be motivated to get into it
The numbers don't decide, the system is a lie. The river running dry, the wings of butterflies.
And you may pour us away like soup. Like we're pretty broken flowers.
We'll take back what is ours. One day at a time.
I played though most of the starting zone and when i boot the game i stare at the screen and map for a minute and close the game. Its just too much
there's nothing to do remember?
heck the title here is still "early access"
just pick what you feel like doing and roll with it, set out for some mining to upgrade some of your gear, do 1 quest chain, clear out fortress, do an abyss puzzle
you don't really need to try and form a plan, cause that will lead to some major choice paralysis
this holds true for a lot of large games, crimson is not the only one where this can be a major issue
I think I got some major burnout on this game after ~130 hours.. and there's still so much I haven't done, i'm actually thinking of restarting the game to see the new story again even that has got to be a trap great game overall, with some luck I can hand down the save to my children to complete it
For me i think the map being so large, yet you don't really know what you miss so you'll have to interactive map its butt, but i don't like doing that. In the end you need to use the sword shine every second step and hope you catch whatever. I don't mind advanced exploration in general, but maybe not in a game of this particular size.
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