Oblivion: Shivering Isles
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Stormwolf




Posts: 23718
Location: Norway
PostPosted: Fri, 16th Mar 2007 16:39    Post subject:
Karmeck wrote:
As always I have to do the work my self
http://www.gametrailers.com/umwatcher.php?id=34782


/slap
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JBeckman
VIP Member



Posts: 35009
Location: Sweden
PostPosted: Fri, 16th Mar 2007 16:45    Post subject:
That reminds me that I forgot to include the newest official trailer among the links I previously posted.

http://elderscrolls.com/downloads/media_movies.htm
(Lots of small spoilers due to Bethesda showing all sorts of random stuff)

Oh and one of the more interesting npc's have a moustache though he is quite important and special so most likely he's a new race with that special thing built right into his face/hair model.
(Meaning that the players can't use it unless it's modded, similar to the saints/seducers)
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Freudian




Posts: 364
Location: Din mamma!
PostPosted: Sat, 17th Mar 2007 01:45    Post subject:
Just a question... Why are the isles shivering?
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dl2004




Posts: 50

PostPosted: Sat, 17th Mar 2007 02:10    Post subject:
Freudian wrote:
Just a question... Why are the isles shivering?



Inverted global warming.
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Spooned




Posts: 1

PostPosted: Sat, 17th Mar 2007 17:22    Post subject:
Freudian wrote:
Just a question... Why are the isles shivering?


1. Sheogorath is the Daedra Prince of Madness.

2. Did they finally fix the broken combat system, the ultra-linear, boring quests, make thieves actually useful or fun to play, nerf warriors, allow for some class mixes, and kill the scaling? That game could've been so much more, but Bethesda settled for such a mediocre package.
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Ankh




Posts: 23350
Location: Trelleborg
PostPosted: Sat, 17th Mar 2007 17:29    Post subject:
Spooned wrote:
Freudian wrote:
Just a question... Why are the isles shivering?


1. Sheogorath is the Daedra Prince of Madness.

2. Did they finally fix the broken combat system, the ultra-linear, boring quests, make thieves actually useful or fun to play, nerf warriors, allow for some class mixes, and kill the scaling? That game could've been so much more, but Bethesda settled for such a mediocre package.


...and thats when the superb mods enter Smile


shitloads of new stuff in my pc. Cant keep track of it all.
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Parallax_
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Location: Norway
PostPosted: Sat, 17th Mar 2007 18:46    Post subject:
Pretty much everything was fixed in the first few weeks Razz


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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Ankh




Posts: 23350
Location: Trelleborg
PostPosted: Sat, 24th Mar 2007 09:43    Post subject:
Wasnt this one supposed to have been released yesterday?


shitloads of new stuff in my pc. Cant keep track of it all.
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Damador
Banned



Posts: 386

PostPosted: Sat, 24th Mar 2007 10:01    Post subject:
could be - patch was released that add X360 new 10 chalenges for shivering isles Smile
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JBeckman
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Posts: 35009
Location: Sweden
PostPosted: Sat, 24th Mar 2007 10:20    Post subject:
The patch was released for all systems:
http://www.elderscrolls.com/home/home.htm

Works fine with a mini-image since the game only uses a cd-check, obviously you shouldn't apply the patch if you have modified the exe or bsa files and should restore the backups of those files before patching or reinstall.
(The script extender OBSE wich is used in a mulititude of plugins is not yet compatible either but a special 0.9 version may be re-released for 1.2 later and if not the 1.1 version will support 1.2 when it comes out, Unofficial patch also works great since only one official change overlaps with it)

EDIT: SI itself is set to be released around the 26th from what I know.
(Says the 30th here in Sweden in the shop I checked but Euro dates are usually a little later than US dates if the publisher/developer is based in the US)
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Damador
Banned



Posts: 386

PostPosted: Sat, 24th Mar 2007 10:36    Post subject:
FAQ

28. What can you tell us about the release of Shivering Isle? When? How much? Will International (non-English speaking) fans have to wait? Will it have a paper map or other gimmicks?
Release date is March 27th, everywhere, PC and Xbox Live. The price is $30, or 2400 Microsoft points.
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KamelRed




Posts: 3

PostPosted: Sat, 24th Mar 2007 12:37    Post subject:
Spooned wrote:

Did they finally fix the broken combat system, the ultra-linear, boring quests, make thieves actually useful or fun to play, nerf warriors, allow for some class mixes, and kill the scaling? That game could've been so much more, but Bethesda settled for such a mediocre package.


What was broken about the combat system? Huge upgrade over Morrowind. I'm not sure how your playing your thief but the sneak & marksmen combo is easy mode for Oblivion. And if you specialized in light armor and get some decent strength, agility, and speed your like a crazy ninja jumping 20 yards in a single bound while hauling ass. And even if you are in a close combat situation you can just jump and back peddle while slinging poisoned arrows.

The only time warrior has a clear advantage over other classes is lvl 1-10 and thats if you built your character right. Even then warriors are nothing but health potion addicts. You can't sneak so your aggroing everything in your heavy armor. You'll have a fun time with wraiths unless you have crazy damage enchants on your weapon.

Mages are a mixed bag and depend on racial bonuses and birthsigns to be effective compared to the other classes. Conjuration is a life saving skill early on so I always make sure to have it and its handy to if you want a target to level up weapons and armor. Alchemy is a great way to earn money without dungeon crawling and you'll be leveling up quickly, which means if you plan your stats wisely you will be even more badass.

I agree with the scaling thing though but the OOO mod does a good job of removing it. My biggest gripe with the game was the fact that everything looked the same. Caves, ruins, forts, even town castles all look the same but laid out a little different. You would think they could change up the textures every now and then to at least make them look a little unique.
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vurt




Posts: 13866
Location: Sweden
PostPosted: Sat, 24th Mar 2007 20:42    Post subject:
[quote="KamelRed"]
Spooned wrote:
My biggest gripe with the game was the fact that everything looked the same. Caves, ruins, forts, even town castles all look the same but laid out a little different. You would think they could change up the textures every now and then to at least make them look a little unique.


QFT. The layout is much copy/paste work too + the rest of the game just feels like a huge forrest. I can travel from one side of the map to the other yet it wont feel like im visiting another place or seeing another culture. Morrowind was far supperior, you travled across the map seeing all kinds of varied cities, cultures and landscapes, the game felt at least 10x as large as Oblivion because of this.

But what totaly kills the game for me ( been trying to play it a couple of times now using lots of mods which fixes most stuff) is how extremely boring the Oblivion planes are.
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BearishSun




Posts: 4484

PostPosted: Sat, 24th Mar 2007 22:10    Post subject:
[quote="vurt"]
KamelRed wrote:
Spooned wrote:
My biggest gripe with the game was the fact that everything looked the same. Caves, ruins, forts, even town castles all look the same but laid out a little different. You would think they could change up the textures every now and then to at least make them look a little unique.


QFT. The layout is much copy/paste work too + the rest of the game just feels like a huge forrest. I can travel from one side of the map to the other yet it wont feel like im visiting another place or seeing another culture. Morrowind was far supperior, you travled across the map seeing all kinds of varied cities, cultures and landscapes, the game felt at least 10x as large as Oblivion because of this.

But what totaly kills the game for me ( been trying to play it a couple of times now using lots of mods which fixes most stuff) is how extremely boring the Oblivion planes are.


You make a good point...Morrowind did feel so much bigger than Oblivion, but that might be because you had to go all the way around the red mountain to get to the other side.
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JBeckman
VIP Member



Posts: 35009
Location: Sweden
PostPosted: Sun, 25th Mar 2007 11:21    Post subject:
First Ind makes a crack for the 1.2 patch (Wich is what I'm using), then Refraction makes another one (Untested but all of these are on GCW) and after that Unleashed makes their own wich after I tested seemed to still need a disc in the drive and now TNT has released the fourth crack for this patch.

Heh, if only it was like this for all patches... Wink
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RazorsEdge




Posts: 1342
Location: Wehrmacht
PostPosted: Sun, 25th Mar 2007 11:29    Post subject:
JBeckman wrote:
First Ind makes a crack for the 1.2 patch (Wich is what I'm using), then Refraction makes another one (Untested but all of these are on GCW) and after that Unleashed makes their own wich after I tested seemed to still need a disc in the drive and now TNT has released the fourth crack for this patch.

Heh, if only it was like this for all patches... Wink


Which 1 to use? Ind's?
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JBeckman
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Posts: 35009
Location: Sweden
PostPosted: Sun, 25th Mar 2007 11:47    Post subject:
I have only tested Ind's because it was the first one available of the released cracks, I also tested Unleashed's since they are a more known group but it wanted a disc in the drive and refused to start so I went back to using the IND release and everything works like it should with it.

I'm unsure about how Refraction's crack works but the game is only using a disc check so they are probably identical and I haven't seen TNT's file anywhere yet due to it being so recent but I'll test it later when it's out on a more accessible site such as GBW or GCW.

The update also works like it should regarding new distant lod shaders and various mods and replacers, not much that broke aside from the script extender but that has already been corrected.
(Unofficial patch still works and so does most of the mods I had previously installed, the few who had problems it was just with minor stuff and fixed versions are being worked on it seems)

EDIT: Seems there is also a nocd patch available now. Razz
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Karmeck




Posts: 3348
Location: Sweden
PostPosted: Mon, 26th Mar 2007 17:37    Post subject:
game is out in the us, gamestop they say.


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Ispep
VIP Member



Posts: 4117

PostPosted: Mon, 26th Mar 2007 17:50    Post subject:
[quote="vurt"]
KamelRed wrote:
Spooned wrote:
My biggest gripe with the game was the fact that everything looked the same. Caves, ruins, forts, even town castles all look the same but laid out a little different. You would think they could change up the textures every now and then to at least make them look a little unique.


QFT. The layout is much copy/paste work too + the rest of the game just feels like a huge forrest. I can travel from one side of the map to the other yet it wont feel like im visiting another place or seeing another culture. Morrowind was far supperior, you travled across the map seeing all kinds of varied cities, cultures and landscapes, the game felt at least 10x as large as Oblivion because of this.

But what totaly kills the game for me ( been trying to play it a couple of times now using lots of mods which fixes most stuff) is how extremely boring the Oblivion planes are.

Morrowind was crazy. At least I can relate to Oblivion.


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AnimalMother




Posts: 12390
Location: England
PostPosted: Mon, 26th Mar 2007 18:03    Post subject:
Ispep wrote:
KamelRed wrote:
Spooned wrote:
My biggest gripe with the game was the fact that everything looked the same. Caves, ruins, forts, even town castles all look the same but laid out a little different. You would think they could change up the textures every now and then to at least make them look a little unique.


QFT. The layout is much copy/paste work too + the rest of the game just feels like a huge forrest. I can travel from one side of the map to the other yet it wont feel like im visiting another place or seeing another culture. Morrowind was far supperior, you travled across the map seeing all kinds of varied cities, cultures and landscapes, the game felt at least 10x as large as Oblivion because of this.

But what totaly kills the game for me ( been trying to play it a couple of times now using lots of mods which fixes most stuff) is how extremely boring the Oblivion planes are.

Morrowind was crazy. At least I can relate to Oblivion.


Gothic 3 was far better at presenting different lands and cultures. It's just a shame about all it's other faults.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Mon, 26th Mar 2007 18:19    Post subject:
I can't wait to play the G3 expansion pack, usually they fix all the main games fault in the exp pack just look at Night of the Raven.
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LeoNatan
☢ NFOHump Despot ☢



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PostPosted: Mon, 26th Mar 2007 18:35    Post subject:
Epsilon, when is the G3 exp due? If it cleans the game of bugs, I will give it a chance!
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TiHKAL




Posts: 2350
Location: The Pub
PostPosted: Tue, 27th Mar 2007 00:17    Post subject:
w00t - expansion in stores tomorrow !!


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ThunderStrike




Posts: 128

PostPosted: Tue, 27th Mar 2007 12:51    Post subject:
will definately give it a shot
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JBeckman
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Posts: 35009
Location: Sweden
PostPosted: Tue, 27th Mar 2007 13:16    Post subject:
Based on the initial reactions from the X360 users who bought and downloaded it before maintenance started with the Live network, on the official forums, it seems like a good expansion with quite a bit of content albeit rather short main story or perhaps that dude rushed like crazy (6 hours).
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Karmeck




Posts: 3348
Location: Sweden
PostPosted: Tue, 27th Mar 2007 13:16    Post subject:
tihkal wrote:
w00t - expansion in stores tomorrow !!



have you seen it?
some 360 users got it tho,b4 the lock down.
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zellar




Posts: 1553

PostPosted: Tue, 27th Mar 2007 15:32    Post subject:
I read on gamespot that the expansion is some 30hours of content!?


Gigabyte Z590 UD AC Motherboard - Intel i5-11600k 3.90 GHZ - 32 GB DDR 4 Corsair Vengeance LPX 3600MHz- GIGABYTE RTX 4070 Windforce OC 12GB (Driver 566.03) Corsair GOLD 80 Plus RM750x PSU Gigabyte QS32Q 32" flat screen Gaming Monitor
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Karmeck




Posts: 3348
Location: Sweden
PostPosted: Tue, 27th Mar 2007 16:55    Post subject:
zellar wrote:
I read on gamespot that the expansion is some 30hours of content!?


for mq and thne +20h for side quests.
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JBeckman
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Posts: 35009
Location: Sweden
PostPosted: Tue, 27th Mar 2007 17:22    Post subject:
All in all it's probably 30 hours if everything is done and explored but there's quite a few people now who has completed the expansions mainquest based on all the spoilers and posts on the official forums.
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Brisk




Posts: 1557
Location: Dutch...
PostPosted: Tue, 27th Mar 2007 21:16    Post subject:
Elder_Scrolls_IV_Oblivion_Shivering_Isles-PROCYON

 Spoiler:
 


Last edited by Brisk on Tue, 27th Mar 2007 21:30; edited 1 time in total
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