S.T.A.L.K.E.R Shadow of Chernobyl [Unleashed/VITALITY]
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timmy01978




Posts: 115

PostPosted: Tue, 17th Apr 2007 00:29    Post subject: How do you get Stalker to run goon on Vista, any tweaks?
I have a nice pc, runs every game good accept Stalker, I hear it's because of Vista. Is there some tweaks or settings I can change to get the game to work with Vista good?
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73238
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Tue, 17th Apr 2007 00:38    Post subject:
The devs are working on a patch to fix the Vista problems. I guess you'll have to wait for that.
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greytop1




Posts: 2

PostPosted: Sun, 22nd Apr 2007 12:30    Post subject:
How long can you survive for in the level after you refuse to join at the end (the one where you are transported back outside the power plant)
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puxili




Posts: 408

PostPosted: Sun, 22nd Apr 2007 13:35    Post subject:
greytop1 wrote:
How long can you survive for in the level after you refuse to join at the end (the one where you are transported back outside the power plant)


You have infinite time for clearing the level and reaching the last portal. After that the game ends. (With the 1.0003 patch it will be possible to continue the game after that)
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Psykomanius




Posts: 179
Location: Denmark
PostPosted: Wed, 25th Apr 2007 20:12    Post subject:
Here is a cool new shader mod --> http://www.ggmania.com/?smsid=23610
It's gave my game 10-15 FPS more after installet it Smile

"Full reflection vector calculations, better bump mapping, real specular effects! All this detail improvement costs nothing in framerate and you will get 20% better framerate than before if not more! Shadows are soft and no longer jagged and the overall graphical quality has been vastly improved. I am not posting screenies as it does no justice. Download it and see for yourself!

IMPORTANT FOR ATI USERS!

There is an error within the shadows. GSC screwed up and did not support hardware shadows with ati hardware. I removed the software shadows from the script to clean it up since nobody who is using full dynamic should be using software shadow. Well, this broke ATI support and I forgot to fix it. So when you install the shaders, delete "shadow.h" and you should be fine. If you have the entire game extracted, then replace "shadow.h" with the stock one after installing my shaders".
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Dunge




Posts: 1201
Location: Québec
PostPosted: Wed, 25th Apr 2007 20:30    Post subject:
Your mod don't seem linked nowhere, while Ultra Graphics Mode (1.1) is on every site so I guess I'll grab that one instead.

I hadn't checked the mods yet (partially cause I have 1.0 and don't want to loose my savegame, and partially because I don't want a accuracy/repair/endurance cheat), but GFX mods seem good to me Smile

edit: Ultra Graphics Mode (1.1) only change one file, and I checked with WinMerge the difference with mine and about half of the changes were good, the rest change key bindings, game difficulties, network settings, well it's crap. Might try yours since it actually chaneg the shader files.


Last edited by Dunge on Wed, 25th Apr 2007 20:39; edited 1 time in total
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Psykomanius




Posts: 179
Location: Denmark
PostPosted: Wed, 25th Apr 2007 20:38    Post subject:
Dunge wrote:
Your mod don't seem linked nowhere, while Ultra Graphics Mode (1.1) is on every site so I guess I'll grab that one instead.

I hadn't checked the mods yet (partially cause I have 1.0 and don't want to loose my savegame, and partially because I don't want a accuracy/repair/endurance cheat), but GFX mods seem good to me Smile


Can "Ultra Graphics Mode" give more FPS for a GeForce 7600 GS PCIe Rolling Eyes
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Stalker81




Posts: 52

PostPosted: Thu, 26th Apr 2007 10:02    Post subject:
why is evry one leaving a dream about this lieing piss off **** game...... flame me do what ever if u even go diper and look wtf im talking about this game aint the real stalker that whas going to be in stores and yes my english aint that good ither dont care looking tru all does videos they made about stalker i fallowd 5 FREEKING YEARS off my time and waiting for my best game "I THUT" it whas in til now when i played it i thut it whas a pile off shit... all the vidoes they showed the fans dont even have 90% off that is in the game, more then half off the monsters and weaponds , maps are gone and free roming HAHAHAHAH...... bull shit if they going to save this game they better realece a damn good map editor P.S some one hade the alpha leak the REAL stalker and he said that this game aint even close to the stalker he hase with COOP and real monsters and 30km off the damn map
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Thu, 26th Apr 2007 10:06    Post subject:
^you fail at life
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JBeckman
VIP Member



Posts: 34997
Location: Sweden
PostPosted: Thu, 26th Apr 2007 11:06    Post subject:
The alpha leak of the "real" Stalker would probably be the early builds 1096, 1154 and 2215 wich doesn't have that much in difference between the final version despite a few additions such as DX9 and ofcourse the whole remake from Oblivion lost to Shadow of Chernobyl.

1096 - Early alpha engine demo, you're a robot or such with a minigun and a assault rifle attacking some Aztec ruins together with a few robots, generic FPS shooter despite a very good engine (This was back in 2001 or early 2002).

1154 and the other 11xx build - Your character runs along a rather empty L01_Escape map wich translates to the Cordon area in the final game though it's a little different and has a much darker atmosphere, a few early test maps are also present such as the Army warehouses, game is getting better overall but still level based and not that much different from other fps games though it does have a few vehicles and a really nice engine that displays alot of advanced DX8 effects and photorealistic textures.
(For a 2003 game atleast, not much can be said about the AI and such since it's still rather unfinished)

2215 - Early multiplayer build but the entire game has changed since the 1154 version, new name and support for DX9 though since it's multiplayer only not much can be seen of the singleplayer content but most features are in place such as A-Life and anomalies.
(Some textures and models were slightly different and of lower quality as well compared to the final, I miss the non-sawn off in this build though the ToZ-34 made it to the final version but it's a unused resource)

It's been trough a few changes during it's long development history but I don't see that much of a difference between the various builds though it gets more refined and the total rebuild seen in the 2215 release really improves the game's atmosphere and looks.

Not that interesting though and not the best explanation but given a few patches and the SDK this game will be quite long lived and heavily improved upon. Smile
(1.2 patch should be out quite soon from what I understand and the 1.3 will add a few requested features such as Vista support, Freeplay and the SDK)
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Thu, 26th Apr 2007 11:09    Post subject:
All games change from when they are made to the final stages. Nothing new.

What's Freeplay by the way?


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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JBeckman
VIP Member



Posts: 34997
Location: Sweden
PostPosted: Thu, 26th Apr 2007 11:11    Post subject:
Sorry about being unclear about that description and you are correct in that games change during development, anyway according to the 1.2 and 1.3 patch notes on the official forums the 1.3 patch will add support for the player to continue playing after completing the game, unsure what they called it since it's been a while since those notes were posted so I just named it something.

EDIT:
1.2 Early changelog:
Link
(Should have been out a while ago but seems to have been delayed for some reason)

1.3 Early changelog:
Link
(Should have been out a few weeks after 1.2)
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Thu, 26th Apr 2007 11:37    Post subject:
Quite an interesting read, thanks for the link JB.

Patch 1.3 sounds interesting. Some fixes and optimization. Plus the SDK. But who knows how many months it will take before it's out Razz

Freeplay sounds a bit like bullshit. Why would you want to run around in the game after completing it? Doing more of the shitty sidequests? Laughing


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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SilverBlue




Posts: 1747

PostPosted: Thu, 26th Apr 2007 13:09    Post subject:
Maybe its to allow people to easily add new missions and maybe a new story line without modding the game so much as to allow this..
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JBeckman
VIP Member



Posts: 34997
Location: Sweden
PostPosted: Wed, 2nd May 2007 10:29    Post subject:
Russian 002 patch out, english version will probably follow shortly. Smile
http://www.stalker-game.com/ru/?page=patches#patch0002
(I'll google translate the changelog soon but it's probably not that accurate)

EDIT:
1. Added command team 'sv_listmaps' to see a list avto-smeny maps.
2. Dealing with the health of players in a network game.
3. Fixed to face with the dead player's accession to the server.
4. Fixed behaviour of the inventory (for all of the team and all the team).
5. Renumbered version of the game.
6. Added detection of the region for the system avto-patcha.
7. Fixed leaving some positions using the number keypad.
8. Fixed departure in the creation of the game saved the game.
9. Added support for additional mouse buttons (now you can lock certain actions configured Management).
10. Fixed leaving the military depots. "
11. Fixed with the birth of neutral players near or in daylight player.
12. Reduced response time simulation of life. The system will produce new neutral characters not as often as previous versions. It also lowered the speed of movement neutral characters that are at levels where no player.


Last edited by JBeckman on Wed, 2nd May 2007 13:05; edited 1 time in total
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Wed, 2nd May 2007 10:40    Post subject:
Nice to have that intermediary crap patch out of the way. I am MUCH more looking forward to 1.03.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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Stalker81




Posts: 52

PostPosted: Thu, 3rd May 2007 17:50    Post subject:
are they going too open the map more ore what???
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Parallax_
VIP Member



Posts: 6422
Location: Norway
PostPosted: Thu, 3rd May 2007 17:54    Post subject:
You mean make a proper streamed engine like Oblivion? No, unfortunately not.


Upcoming PC games 2009 and onwards
Bravery is not a function of firepower.
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LeoNatan
☢ NFOHump Despot ☢



Posts: 73238
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Thu, 3rd May 2007 18:14    Post subject:
Laughing Perhaps in 5 more years...
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Fercyful




Posts: 250

PostPosted: Tue, 8th May 2007 00:25    Post subject:
or wait for Fallout 3 Wink
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JBeckman
VIP Member



Posts: 34997
Location: Sweden
PostPosted: Thu, 10th May 2007 20:01    Post subject:
http://stalker.filefront.com/file/STALKER_United_States_Edition_Patch;78885

http://stalker.filefront.com/file/STALKER_World_Wide_Patch;78884#Download

Think the US one coresponds to the downloaded version but who knows, anyway have fun. Smile
(Guess alot of people will be waiting for a new no-cd fix though. )
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Adagio.81




Posts: 288

PostPosted: Thu, 10th May 2007 20:27    Post subject:
I just started playing this game a few days ago, but there's a few things that puzzles me:
How do you "finish" side missions? I have lots of those "green spots" on the map, leading to where I have a mission and where those extra missions I get from dead stalkers pda are. But they never go away, even after completing the mission. Even though I've gotten to the next level (the garbage level) I still have the "kill bandits at car park" mission on the map, but I've already taken care of this problem several times and I've also gotten the reward for it (just to mention one)
And why does my pda always make it look like I haven't read everything in the diary? Whenever I load/reload it tells me I have unread "stuff" in my pda, always referring to my diary
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JBeckman
VIP Member



Posts: 34997
Location: Sweden
PostPosted: Thu, 10th May 2007 20:37    Post subject:
For a lack of better word the side missions restock after a certain time so you can always continiue to play and complete them.

Regarding certain stashes there is a known bug that multiple marked stashes may become permanent if they get referenced several times.
(One log says something about hidden item near military checkpoint while another says something about hidden ammo near the military checkpoint as a example)

Try to loot the stash completely, move away for a while and then try to loot it again, usually helps but some locations will remain no matter what you do and those will also respawn a infinite amount of times.
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WiCKed666




Posts: 1068

PostPosted: Fri, 11th May 2007 00:01    Post subject:
S.T.A.L.K.E.R.Shadow.of.Chernobyl.Update.1.0003-ViTALiTY


CPU : Intel i7 6900K | GC : Inno3D GTX 1080 FE | RAM : 128 GB DDR4 Corsair Vengeance LPX 3200 | Case : Cooler Master COSMOS II | Mobo : Asus X99-DELUXE II | Cooler : Corsair H115i | PSU : Corsair HX1000i | Optical Drive : Asus BW-16D1HT | System Drive : Samsung 950 PRO M.2 PCIe 512Gb | HDD's : 7x ~ 28 Tb | OS : Win 10 Pro x64 | Monitor : Dell U2713HM
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Hellbeans




Posts: 436

PostPosted: Fri, 11th May 2007 00:05    Post subject:
Parallax_ wrote:
You mean make a proper streamed engine like Oblivion? No, unfortunately not.


Cyrodiil in-game is smaller than Morrowind, which is, according to the realm maps, a tiny plateau along the shore.

But hey, 1GB texture packs are much better.


Blame! don't act!
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Jenni
Banned



Posts: 9526
Location: England.
PostPosted: Fri, 11th May 2007 00:18    Post subject:
Please use BBCODE for long links so they don't screw up the forum.

[url=http://nforce.nl]Nforce[/url]


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proddan




Posts: 1066
Location: Gulf of Aden
PostPosted: Fri, 11th May 2007 03:25    Post subject:
Damnit just give me a link to the EU 1.003 patch !!! with no signups and other fucked up mods... PLEASE
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Fri, 11th May 2007 03:27    Post subject:
proddan wrote:
Damnit just give me a link to the EU 1.003 patch !!! with no signups and other fucked up mods... PLEASE


http://stalker.filefront.com/file/STALKER_World_Wide_Patch;78884#Download

EDIT: oops. says worldwide edition only


Last edited by VGAdeadcafe on Fri, 11th May 2007 03:31; edited 2 times in total
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WiCKed666




Posts: 1068

PostPosted: Fri, 11th May 2007 03:28    Post subject:
http://www.worthdownloading.com/game.php?gid=291
http://www.gamespot.com/pc/action/stalker/download_6170423.html


CPU : Intel i7 6900K | GC : Inno3D GTX 1080 FE | RAM : 128 GB DDR4 Corsair Vengeance LPX 3200 | Case : Cooler Master COSMOS II | Mobo : Asus X99-DELUXE II | Cooler : Corsair H115i | PSU : Corsair HX1000i | Optical Drive : Asus BW-16D1HT | System Drive : Samsung 950 PRO M.2 PCIe 512Gb | HDD's : 7x ~ 28 Tb | OS : Win 10 Pro x64 | Monitor : Dell U2713HM
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SpykeZ




Posts: 23710

PostPosted: Fri, 11th May 2007 03:48    Post subject:
proddan wrote:
Damnit just give me a link to the EU 1.003 patch !!! with no signups and other fucked up mods... PLEASE


filefront.com is your friend


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