Lost Planet: Extreme Condition
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AnimalMother




Posts: 12390
Location: England
PostPosted: Sun, 20th May 2007 22:52    Post subject:
LeoNatan wrote:
I wonder why it hasn't been used in games... It makes for such fluid graphics.


Well it's quite demanding for sure. It's in a few other 360 games aswell, only one I can remember at the moment is Dead Rising. We'll probably start seeing it more often now the hardware can manage it.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

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LeoNatan
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PostPosted: Sun, 20th May 2007 22:59    Post subject:
But the deal is, with motion blur high framerates are obsolete... You don't need 50-60+ to feel fluid anymore.
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KrutojPoc




Posts: 1528

PostPosted: Sun, 20th May 2007 23:11    Post subject:
I am sure the demo is just very unoptimized and raw. Final game can run at least 2 times faster if they put some more time to optimize the code (which i heard they are going to do)
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LeoNatan
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PostPosted: Sun, 20th May 2007 23:14    Post subject:
And much better drivers from nVidia, lets not forget...

Rolling Eyes Isn't it time they started optimizing?
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ginge51
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Location: England - Manchester
PostPosted: Sun, 20th May 2007 23:22    Post subject:
LeoNatan wrote:
But the deal is, with motion blur high framerates are obsolete... You don't need 50-60+ to feel fluid anymore.


most games i play are hardly anywhere near the 50-60 fps framerate,i always get framerates anywhere from 15 fps to 60 fps Sad
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Sad-persona
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Posts: 355

PostPosted: Sun, 20th May 2007 23:34    Post subject:
LeoNatan wrote:
Rolling Eyes

no one loves a smart ass dude , and the dx10 is only used in this game for the shadows and bump mapping (making the textures look more real) and thats it ...
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LeoNatan
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PostPosted: Sun, 20th May 2007 23:40    Post subject:
Sad-persona wrote:
LeoNatan wrote:
Rolling Eyes

no one loves a smart ass dude , and the dx10 is only used in this game for the shadows and bump mapping (making the textures look more real) and thats it ...

Rolling Eyes Jeez, where have we gotten.. A noob explains to me what bump mapping is... Laughing

First, dude, what DX10 brings to this game is called displacement mapping, so next time you try to explain something at least get your facts straight. Normal and bump mapping has been used since DX8. Rolling Eyes

Second, google "DX10" and "Shader Model 4.0" to see what exactly it has to offer. Rolling EyesRolling Eyes

Once you do that and you feel smart, then come here and try to talk about smart ass dudes. Pfft...
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Sad-persona
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PostPosted: Mon, 21st May 2007 00:08    Post subject:
LeoNatan wrote:
Sad-persona wrote:
LeoNatan wrote:
Rolling Eyes

no one loves a smart ass dude , and the dx10 is only used in this game for the shadows and bump mapping (making the textures look more real) and thats it ...

Rolling Eyes Jeez, where have we gotten.. A noob explains to me what bump mapping is... Laughing

First, dude, what DX10 brings to this game is called displacement mapping, so next time you try to explain something at least get your facts straight. Normal and bump mapping has been used since DX8. Rolling Eyes

Second, google "DX10" and "Shader Model 4.0" to see what exactly it has to offer. Rolling EyesRolling Eyes

Once you do that and you feel smart, then come here and try to talk about smart ass dudes. Pfft...

Rolling Eyes Jeez, where have we gotten.. some smart ass dude with a don Leone avatar explains to me what bump mapping is... Laughing

wow my post count makes me a noob Laughing damn hahaha ,
and like i have written dx10 is used for shadows and bump mapping in this game

o and
Code:
Displacement mapping is an alternative technique in contrast to bump mapping


this is the only difference from the dx9c version smart ass
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LeoNatan
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PostPosted: Mon, 21st May 2007 00:27    Post subject:
I think you have proven my point (you being a noob) with that last post, thanks! Razz

PS. I never call someone a noob based on his post count. I base it on level of intelligence and level of questions he has asked.


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Last edited by LeoNatan on Mon, 21st May 2007 00:33; edited 1 time in total
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Mortibus




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Location: .NL
PostPosted: Mon, 21st May 2007 00:32    Post subject:
leo pwnd by sad-happy japanese guy Laughing
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Sad-persona
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PostPosted: Mon, 21st May 2007 00:42    Post subject:
@LeoNatan
I think you have proven my point (you being a smart ass) with that last post, thank you come again!
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LeoNatan
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PostPosted: Mon, 21st May 2007 00:44    Post subject:
I am a smart ass...
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Sad-persona
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Posts: 355

PostPosted: Mon, 21st May 2007 00:50    Post subject:
LeoNatan wrote:
I am a smart ass...

and now we know where your brain is ... Laughing

ego boost +1 Laughing
and now lets go back ...
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Tutukun




Posts: 496

PostPosted: Mon, 21st May 2007 00:52    Post subject:
Well DX9.0c + Shader 3 can do displacement mapping just fine. AFAIK only doable with Nvidia card tho. But ATI has another technique which can achieve similar result with Shader 2
SO your both stupid and I WIN xD Laughing


Sig too big.
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Sad-persona
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PostPosted: Mon, 21st May 2007 00:55    Post subject:
Tutukun wrote:
Well DX9.0c + Shader 3 can do displacement mapping just fine. AFAIK only doable with Nvidia card tho. But ATI has another technique which can achieve similar result with Shader 2
SO your both stupid and I WIN xD Laughing


Sensei , your skills are good
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LeoNatan
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PostPosted: Mon, 21st May 2007 00:59    Post subject:
Everything can be done with software rendering as well. That's what offline renderers do. However, with the geometry shader added in DX10, it is doable online with reasonable framerates. Up until now it has always been called virtual displacement mapping, and for good reason.
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Sad-persona
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PostPosted: Mon, 21st May 2007 01:05    Post subject:
but still with dx 10 games run like ass farts with they half done drivers


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LeoNatan
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PostPosted: Mon, 21st May 2007 01:13    Post subject:
Works very well here despite the dumb drivers...

How would you know though? You wanted to buy a 8800 320MB... Laughing
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Nex33




Posts: 124

PostPosted: Mon, 21st May 2007 14:56    Post subject:
I just installed windows vista to try this game and in performance test I average 12 fps on max settings(with x8 AA) at res 1600x1200, I suppose this is normal?

My specs:

8800GTX with Lost planet drivers
E6600 OCed to 3ghz
2Gb ram

What a shitty performance
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proekaan
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PostPosted: Mon, 21st May 2007 14:59    Post subject:
Did you get the latest drivers?

I think the latest is 158.43.


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!Xptweaker!




Posts: 39

PostPosted: Mon, 21st May 2007 15:00    Post subject:
Nex33 wrote:
I just installed windows vista to try this game and in performance test I average 12 fps on max settings(with x8 AA) at res 1600x1200, I suppose this is normal?

My specs:

8800GTX with Lost planet drivers
E6600 OCed to 3ghz
2Gb ram

What a shitty performance


turn shadows to medium quality und u will get 50 fps Very Happy
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Nex33




Posts: 124

PostPosted: Mon, 21st May 2007 15:02    Post subject:
!Xptweaker! wrote:
Nex33 wrote:
I just installed windows vista to try this game and in performance test I average 12 fps on max settings(with x8 AA) at res 1600x1200, I suppose this is normal?

My specs:

8800GTX with Lost planet drivers
E6600 OCed to 3ghz
2Gb ram

What a shitty performance


turn shadows to medium quality und u will get 50 fps Very Happy


But then I might as well play the dx9 one! Mad
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KrutojPoc




Posts: 1528

PostPosted: Mon, 21st May 2007 15:47    Post subject:
Nex33 wrote:
I just installed windows vista to try this game and in performance test I average 12 fps on max settings(with x8 AA) at res 1600x1200, I suppose this is normal?

My specs:

8800GTX with Lost planet drivers
E6600 OCed to 3ghz
2Gb ram

What a shitty performance


Of course its NOT normal.
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gulizard




Posts: 33

PostPosted: Mon, 21st May 2007 15:57    Post subject:
KrutojPoc wrote:
Nex33 wrote:
I just installed windows vista to try this game and in performance test I average 12 fps on max settings(with x8 AA) at res 1600x1200, I suppose this is normal?

My specs:

8800GTX with Lost planet drivers
E6600 OCed to 3ghz
2Gb ram

What a shitty performance


Of course its NOT normal.


It is for this game. Guy over at another forum has two ultras and has the same frame rates, SLI does nothing. Its a poorly optimized game period.
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swebarb




Posts: 2154
Location: Vikingland
PostPosted: Tue, 22nd May 2007 00:10    Post subject:
Vista and Dx10 is bogus anyway... ive seen comparison screens off dx9 and 10 and i didnt notice any difference at all, except for the shit fps on the vista computer.
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Xeinon




Posts: 221

PostPosted: Tue, 22nd May 2007 00:29    Post subject:
Real displacement mapping is not used in games. Either there is Normal mapping, parralax mapping (aka virtual displacement mapping). In newer games, (SM3.0) there is a function which is called "Vertex texture fetch" and uses a texture to displace real geometry. Although this is not really displacement mapping either.

With DX10. The geometry shader can actually create and modify real geometry, which will make displacement mapping a faster and more used function in coming games.
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Parallax_
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Posts: 6422
Location: Norway
PostPosted: Tue, 22nd May 2007 00:34    Post subject:
Xeinon wrote:
Real displacement mapping is not used in games

UE3 supports it, so expect to see it soon (if it wasn't already used in GoW?) Wink


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LeoNatan
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PostPosted: Tue, 22nd May 2007 00:59    Post subject:
Xeinon wrote:
Real displacement mapping is not used in games. Either there is Normal mapping, parralax mapping (aka virtual displacement mapping). In newer games, (SM3.0) there is a function which is called "Vertex texture fetch" and uses a texture to displace real geometry. Although this is not really displacement mapping either.

With DX10. The geometry shader can actually create and modify real geometry, which will make displacement mapping a faster and more used function in coming games.

Sad-persona, did you understand now, or should a third person to explain it to you? Rolling Eyes
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Epsilon
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Posts: 9240
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PostPosted: Tue, 22nd May 2007 01:22    Post subject:
Fyi, Sad-persona is Hfric, don't expect anything other than bullshit from him, he's been banned from the site multiple times and still he comes back, he is indeed a sad person.
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Sad-persona
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Posts: 355

PostPosted: Tue, 22nd May 2007 01:57    Post subject:
LeoNatan wrote:
Xeinon wrote:
Real displacement mapping is not used in games. Either there is Normal mapping, parralax mapping (aka virtual displacement mapping). In newer games, (SM3.0) there is a function which is called "Vertex texture fetch" and uses a texture to displace real geometry. Although this is not really displacement mapping either.

With DX10. The geometry shader can actually create and modify real geometry, which will make displacement mapping a faster and more used function in coming games.

Sad-persona, did you understand now, or should a third person to explain it to you? Rolling Eyes

it was a answer to your post - read your post again if you don`t believe me ^ up there mister smarty pants


@Epsilon
Come again ? i am who , dude you`re drunk or some thing
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