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peppy666
Posts: 42
Location: Netherlands
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Posted: Tue, 3rd Jul 2007 17:28 Post subject: |
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I'd say Carmageddon 2. I loved to kill a ped and keep it on my hood to crash into a wall.
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Tue, 3rd Jul 2007 18:10 Post subject: |
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Oh, the game, right.
<--- totally lost
But again it's just simple math calculations, at least in my opinion. 
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Posted: Tue, 3rd Jul 2007 18:25 Post subject: |
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Posted: Tue, 3rd Jul 2007 18:56 Post subject: |
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Sedolf wrote: | Which leads me to another question:
Which was the first game to use bump mapping? |
Trespasser was one of the first. Though to be exact, Trespasser didn't use bump mapping -- it used the more sophisticated normal mapping technique, and this was before many other games were even doing bump mapping. It also used specular lighting, which was brand new at the time.
Trespasser also used a highly sophisticated sound mixing system which no other game has used, had the previously-mentioned physics model, and also amazingly had 100% inverse kinetics-based animation; there are no pre-defined animations in the game. Everything, including the dinosaur movements, is generated on-the-fly, and although this more often then not produced some really goofy looking animations for the raptors and whatnot, it was still an incredible technical achievement.
Trivia: Seamus Blackley, the father of the Xbox, was the designer and executive producer for Trespasser.
Trespasser is one of the great overlooked games. It was tragically flawed, as a playing game, but it remains, quite possibly, the most innovative and revolutionary game ever, in it's own time.
Last edited by Cedge on Tue, 3rd Jul 2007 19:01; edited 2 times in total
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Posted: Tue, 3rd Jul 2007 18:59 Post subject: |
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Sedolf wrote: |
Which was the first game to use bump mapping?
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Unreal
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deelix
PDIP Member
Posts: 32062
Location: Norway
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Posted: Tue, 3rd Jul 2007 19:01 Post subject: |
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Hitman1 orNo one lives forever
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Tue, 3rd Jul 2007 19:03 Post subject: |
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deelix wrote: | Hitman1 orNo one lives forever |
No deelix, read my second post 
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Surray
Posts: 5409
Location: Europe
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Posted: Tue, 3rd Jul 2007 19:44 Post subject: |
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Cedge wrote: | Sedolf wrote: | Which leads me to another question:
Which was the first game to use bump mapping? |
Trespasser was one of the first. Though to be exact, Trespasser didn't use bump mapping -- it used the more sophisticated normal mapping technique, and this was before many other games were even doing bump mapping. It also used specular lighting, which was brand new at the time.
Trespasser also used a highly sophisticated sound mixing system which no other game has used, had the previously-mentioned physics model, and also amazingly had 100% inverse kinetics-based animation; there are no pre-defined animations in the game. Everything, including the dinosaur movements, is generated on-the-fly, and although this more often then not produced some really goofy looking animations for the raptors and whatnot, it was still an incredible technical achievement.
Trivia: Seamus Blackley, the father of the Xbox, was the designer and executive producer for Trespasser.
Trespasser is one of the great overlooked games. It was tragically flawed, as a playing game, but it remains, quite possibly, the most innovative and revolutionary game ever, in it's own time. |
wow, I'm sure it was hard work getting all that info out of wikipedia!
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deelix
PDIP Member
Posts: 32062
Location: Norway
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Goon
Banned
Posts: 980
Location: Beyond the invisible
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nouseforaname
Über-VIP Member
Posts: 21306
Location: Toronto, Canada
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Posted: Tue, 3rd Jul 2007 21:36 Post subject: |
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Posted: Tue, 3rd Jul 2007 21:44 Post subject: |
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What isn't plagiarism in some form these days. He didn't just copy and paste it though, so who cares. He made a post on a forum, he's not writing an essay.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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Posted: Tue, 3rd Jul 2007 21:47 Post subject: |
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Surray
Posts: 5409
Location: Europe
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nouseforaname
Über-VIP Member
Posts: 21306
Location: Toronto, Canada
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Posted: Tue, 3rd Jul 2007 21:54 Post subject: |
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Cedge wrote: | When I suggested that I was involved with writing that article, I wasn't necessarily joking you know. |
that right there means you are full of shit
asus z170-A || core i5-6600K || geforce gtx 970 4gb || 16gb ddr4 ram || win10 || 1080p led samsung 27"
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Posted: Tue, 3rd Jul 2007 23:11 Post subject: |
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heh
i loved the fact that i could shoot every gun "gangsta-style" sideways
even the assault rifle
and the boobage health meter was hilarious
bump mapping and normal mapping are essentially the exact same effect - differing only by technical implementation
only normal mapping doesn't store depth information, but surface angles, resulting in twice the detail level
and i don't remember seeing it anywhere in the game
i played it through six months ago
the gameplay gets a lot more intense when it's not so carefully planned for the player, and the player can paint himself into a corner by, say, destroying a bridge or falling into a pit
no modern game would allow such traps
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Posted: Tue, 3rd Jul 2007 23:20 Post subject: |
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Trolldeg wrote: | Parallax_ wrote: | Trolldeg wrote: | Hitman: Codename 47 used ragdoll physics. |
That is true. But Trespasser was out 2 years before Hitman, so no. |
Yeah, saw your post after I posted mine so didnt bother to edit.
Btw, hi. Im new here.  |
read my sig
First game I played with physics I think was hitman code 47, I was blown away by the games awsomeness.
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Posts: 3074
Location: San Diego, CA
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Posted: Wed, 4th Jul 2007 00:02 Post subject: |
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i thought trespasser was seen as a piece of total wank when it came out by all the reviewers?
never played it myself
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Wed, 4th Jul 2007 00:07 Post subject: |
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MasterJuba wrote: | i thought trespasser was seen as a piece of total wank when it came out by all the reviewers? |
Yes, many reviewers slaughtered it undeservingly. However it is/was a great game. Very much before it's time.
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Posted: Wed, 4th Jul 2007 00:17 Post subject: |
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Parallax_ wrote: | MasterJuba wrote: | i thought trespasser was seen as a piece of total wank when it came out by all the reviewers? |
Yes, many reviewers slaughtered it undeservingly. However it is/was a great game. Very much before it's time. |
theres a lot of games like that, especially liquidator, I loved the game.
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WaldoJ
VIP Member
Posts: 32678
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Posted: Wed, 4th Jul 2007 00:26 Post subject: |
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SpykeZ wrote: | Parallax_ wrote: | MasterJuba wrote: | i thought trespasser was seen as a piece of total wank when it came out by all the reviewers? |
Yes, many reviewers slaughtered it undeservingly. However it is/was a great game. Very much before it's time. |
theres a lot of games like that, especially liquidator, I loved the game. |
you've got a bad taste in games 
Sin317 wrote: | I win, you lose. Or Go fuck yourself. |
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Posted: Wed, 4th Jul 2007 00:29 Post subject: |
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Parallax_ wrote: | MasterJuba wrote: | i thought trespasser was seen as a piece of total wank when it came out by all the reviewers? |
Yes, many reviewers slaughtered it undeservingly. However it is/was a great game. Very much before it's time. |
It's not a great game, it's a great technical showpiece.
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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Posted: Wed, 4th Jul 2007 00:30 Post subject: |
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Definitly Trespasser.
Do you guys know any Physicengine Demos to play around with, like Novodex Rocket and so on!?
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Parallax_
VIP Member
Posts: 6422
Location: Norway
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Posted: Wed, 4th Jul 2007 00:32 Post subject: |
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AnimalMother wrote: | It's not a great game, it's a great technical showpiece. |
No, it's both. If you didn't like it, well, your loss 
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