what was the first game to show physics?
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peppy666




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PostPosted: Tue, 3rd Jul 2007 17:28    Post subject:
I'd say Carmageddon 2. I loved to kill a ped and keep it on my hood to crash into a wall.
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JahLux
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PostPosted: Tue, 3rd Jul 2007 18:09    Post subject:
Parallax_ wrote:
We're talking about physics in games, not light rendering Larz Razz

The friggin ball has physics
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Parallax_
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PostPosted: Tue, 3rd Jul 2007 18:10    Post subject:
Oh, the game, right. Laughing

<--- totally lost Razz

But again it's just simple math calculations, at least in my opinion. Razz


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anti-flag




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PostPosted: Tue, 3rd Jul 2007 18:25    Post subject:
blood 1
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JahLux
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PostPosted: Tue, 3rd Jul 2007 18:27    Post subject:
Yeah you could kick the head around Very Happy i remember that
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Cedge




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PostPosted: Tue, 3rd Jul 2007 18:56    Post subject:
Sedolf wrote:
Which leads me to another question:
Which was the first game to use bump mapping?


Trespasser was one of the first. Though to be exact, Trespasser didn't use bump mapping -- it used the more sophisticated normal mapping technique, and this was before many other games were even doing bump mapping. It also used specular lighting, which was brand new at the time.

Trespasser also used a highly sophisticated sound mixing system which no other game has used, had the previously-mentioned physics model, and also amazingly had 100% inverse kinetics-based animation; there are no pre-defined animations in the game. Everything, including the dinosaur movements, is generated on-the-fly, and although this more often then not produced some really goofy looking animations for the raptors and whatnot, it was still an incredible technical achievement.

Trivia: Seamus Blackley, the father of the Xbox, was the designer and executive producer for Trespasser.

Trespasser is one of the great overlooked games. It was tragically flawed, as a playing game, but it remains, quite possibly, the most innovative and revolutionary game ever, in it's own time.


Last edited by Cedge on Tue, 3rd Jul 2007 19:01; edited 2 times in total
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KrutojPoc




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PostPosted: Tue, 3rd Jul 2007 18:59    Post subject:
Sedolf wrote:

Which was the first game to use bump mapping?

Unreal
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deelix
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PostPosted: Tue, 3rd Jul 2007 19:01    Post subject:
Hitman1 orNo one lives forever
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Parallax_
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PostPosted: Tue, 3rd Jul 2007 19:03    Post subject:
deelix wrote:
Hitman1 orNo one lives forever

No deelix, read my second post Razz


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Surray




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PostPosted: Tue, 3rd Jul 2007 19:44    Post subject:
Cedge wrote:
Sedolf wrote:
Which leads me to another question:
Which was the first game to use bump mapping?


Trespasser was one of the first. Though to be exact, Trespasser didn't use bump mapping -- it used the more sophisticated normal mapping technique, and this was before many other games were even doing bump mapping. It also used specular lighting, which was brand new at the time.

Trespasser also used a highly sophisticated sound mixing system which no other game has used, had the previously-mentioned physics model, and also amazingly had 100% inverse kinetics-based animation; there are no pre-defined animations in the game. Everything, including the dinosaur movements, is generated on-the-fly, and although this more often then not produced some really goofy looking animations for the raptors and whatnot, it was still an incredible technical achievement.

Trivia: Seamus Blackley, the father of the Xbox, was the designer and executive producer for Trespasser.

Trespasser is one of the great overlooked games. It was tragically flawed, as a playing game, but it remains, quite possibly, the most innovative and revolutionary game ever, in it's own time.


wow, I'm sure it was hard work getting all that info out of wikipedia!
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deelix
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PostPosted: Tue, 3rd Jul 2007 20:43    Post subject:
Parallax_ wrote:
deelix wrote:
Hitman1 orNo one lives forever

No deelix, read my second post Razz
Read it, and didnt see any physics when I played the demo.. you are probably right tho. Trepasser is really old too... hmm.
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saddamhussein




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PostPosted: Tue, 3rd Jul 2007 20:52    Post subject:
CArmageddon 2 was the first game for me which actually made physics fun Very Happy
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Goon
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PostPosted: Tue, 3rd Jul 2007 21:05    Post subject:
I think it was Max Payne 2 Smile


Im the guy who "Shitting up world news", according to admin, so watch out ...
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Cedge




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PostPosted: Tue, 3rd Jul 2007 21:32    Post subject:
Surray wrote:
wow, I'm sure it was hard work getting all that info out of wikipedia!


Riiiiight, because it's impossible to know anything without reading it on Wikipedia.

For all you know, I wrote that article. Rolling Eyes
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AnimalMother




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PostPosted: Tue, 3rd Jul 2007 21:34    Post subject:
Cedge wrote:
Surray wrote:
wow, I'm sure it was hard work getting all that info out of wikipedia!


Riiiiight, because it's impossible to know anything without reading it on Wikipedia.

For all you know, I wrote that article. Rolling Eyes


Who cares where he got it from, it was quite an interesting read. Thanks Cedge. Smile


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

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nouseforaname
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PostPosted: Tue, 3rd Jul 2007 21:36    Post subject:
AnimalMother wrote:
Who cares where he got it from, it was quite an interesting read. Thanks Cedge. Smile


although some would call it plagarism Wink Razz

http://en.wikipedia.org/wiki/Jurassic_Park:_Trespasser


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AnimalMother




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PostPosted: Tue, 3rd Jul 2007 21:44    Post subject:
nouseforaname wrote:
AnimalMother wrote:
Who cares where he got it from, it was quite an interesting read. Thanks Cedge. Smile


although some would call it plagarism Wink Razz

http://en.wikipedia.org/wiki/Jurassic_Park:_Trespasser


What isn't plagiarism in some form these days. He didn't just copy and paste it though, so who cares. He made a post on a forum, he's not writing an essay.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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8ball




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PostPosted: Tue, 3rd Jul 2007 21:47    Post subject:
pong ftw?
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Surray




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PostPosted: Tue, 3rd Jul 2007 21:47    Post subject:
cedge wrote:
Trespasser didn't use bump mapping -- it used the more sophisticated normal mapping technique ... It also used specular lighting


Wikpedia wrote:
Trespasser was one of the first games to feature bump mapping -- actually, the more sophisticated normal mapping was employed -- and specular highlighting



that "sophisticated" part just gave it away Razz



anyway... Trespasser was a pretty cool game, I did get it when it came out after playing the demo which was so cool. I was amazed by how you could utilize the physics to make a container fall down a hill and kill some dinosaurs in the process. Also the moving of your arm was great!
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Cedge




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PostPosted: Tue, 3rd Jul 2007 21:49    Post subject:
Surray wrote:
cedge wrote:
Trespasser didn't use bump mapping -- it used the more sophisticated normal mapping technique ... It also used specular lighting


Wikpedia wrote:
Trespasser was one of the first games to feature bump mapping -- actually, the more sophisticated normal mapping was employed -- and specular highlighting



that "sophisticated" part just gave it away Razz


When I suggested that I was involved with writing that article, I wasn't necessarily joking you know.
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nouseforaname
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PostPosted: Tue, 3rd Jul 2007 21:54    Post subject:
Cedge wrote:
When I suggested that I was involved with writing that article, I wasn't necessarily joking you know.


that right there means you are full of shit


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s_hole




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PostPosted: Tue, 3rd Jul 2007 23:11    Post subject:
heh
i loved the fact that i could shoot every gun "gangsta-style" sideways
even the assault rifle
and the boobage health meter was hilarious


bump mapping and normal mapping are essentially the exact same effect - differing only by technical implementation
only normal mapping doesn't store depth information, but surface angles, resulting in twice the detail level
and i don't remember seeing it anywhere in the game
i played it through six months ago
the gameplay gets a lot more intense when it's not so carefully planned for the player, and the player can paint himself into a corner by, say, destroying a bridge or falling into a pit
no modern game would allow such traps
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SpykeZ




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PostPosted: Tue, 3rd Jul 2007 23:20    Post subject:
Trolldeg wrote:
Parallax_ wrote:
Trolldeg wrote:
Hitman: Codename 47 used ragdoll physics.

That is true. But Trespasser was out 2 years before Hitman, so no.


Yeah, saw your post after I posted mine so didnt bother to edit.

Btw, hi. Im new here. Wink


read my sig Very Happy

First game I played with physics I think was hitman code 47, I was blown away by the games awsomeness.


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Location: San Diego, CA
PostPosted: Wed, 4th Jul 2007 00:02    Post subject:
i thought trespasser was seen as a piece of total wank when it came out by all the reviewers?

never played it myself
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Parallax_
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PostPosted: Wed, 4th Jul 2007 00:07    Post subject:
MasterJuba wrote:
i thought trespasser was seen as a piece of total wank when it came out by all the reviewers?

Yes, many reviewers slaughtered it undeservingly. However it is/was a great game. Very much before it's time.


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SpykeZ




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PostPosted: Wed, 4th Jul 2007 00:17    Post subject:
Parallax_ wrote:
MasterJuba wrote:
i thought trespasser was seen as a piece of total wank when it came out by all the reviewers?

Yes, many reviewers slaughtered it undeservingly. However it is/was a great game. Very much before it's time.


theres a lot of games like that, especially liquidator, I loved the game.


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WaldoJ
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PostPosted: Wed, 4th Jul 2007 00:26    Post subject:
SpykeZ wrote:
Parallax_ wrote:
MasterJuba wrote:
i thought trespasser was seen as a piece of total wank when it came out by all the reviewers?

Yes, many reviewers slaughtered it undeservingly. However it is/was a great game. Very much before it's time.


theres a lot of games like that, especially liquidator, I loved the game.


you've got a bad taste in games Razz


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AnimalMother




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PostPosted: Wed, 4th Jul 2007 00:29    Post subject:
Parallax_ wrote:
MasterJuba wrote:
i thought trespasser was seen as a piece of total wank when it came out by all the reviewers?

Yes, many reviewers slaughtered it undeservingly. However it is/was a great game. Very much before it's time.


It's not a great game, it's a great technical showpiece.


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
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PumpAction
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PostPosted: Wed, 4th Jul 2007 00:30    Post subject:
Definitly Trespasser.

Do you guys know any Physicengine Demos to play around with, like Novodex Rocket and so on!?
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Parallax_
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PostPosted: Wed, 4th Jul 2007 00:32    Post subject:
AnimalMother wrote:
It's not a great game, it's a great technical showpiece.

No, it's both. If you didn't like it, well, your loss Razz


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